testing with slash commands
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import discord
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from discord import app_commands
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from discord.ext import commands
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import random
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class SlashRoll(commands.Cog):
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def __init__(self, client):
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self.client = client
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@commands.Cog.listener()
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async def on_ready(self):
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print("SlashRoll.py is ready")
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@app_commands.command(name="roll", description="Rolls a number between 1 and 100 with a rating")
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async def slashroll(self, interaction: discord.Interaction):
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rolled = random.randint(1,100)
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rating = ""
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if(rolled == 100):
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rating = "What a chad"
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elif(rolled < 100 and rolled > 90):
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rating = "Almost"
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elif(rolled <= 90 and rolled > 80):
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rating = "Good"
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elif(rolled <= 80 and rolled > 69):
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rating = "Alright"
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elif(rolled == 69):
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rating = "Nice"
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elif(rolled < 69 and rolled > 50):
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rating = "Decent"
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elif(rolled <= 50 and rolled > 25):
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rating = "Meh"
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elif(rolled <= 25 and rolled > 1):
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rating = "Bad"
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elif(rolled == 1):
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rating = "LOL"
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message = "You rolled " + str(rolled) + ", " + rating
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await interaction.response.send_message(message)
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async def setup(client):
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await client.add_cog(SlashRoll(client))
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