testing with slash commands

This commit is contained in:
2023-04-29 17:09:34 +02:00
parent 6cde19f3fc
commit 896d1d2c9d
3 changed files with 79 additions and 0 deletions
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import discord
from discord import app_commands
from discord.ext import commands
import random
class SlashRoll(commands.Cog):
def __init__(self, client):
self.client = client
@commands.Cog.listener()
async def on_ready(self):
print("SlashRoll.py is ready")
@app_commands.command(name="roll", description="Rolls a number between 1 and 100 with a rating")
async def slashroll(self, interaction: discord.Interaction):
rolled = random.randint(1,100)
rating = ""
if(rolled == 100):
rating = "What a chad"
elif(rolled < 100 and rolled > 90):
rating = "Almost"
elif(rolled <= 90 and rolled > 80):
rating = "Good"
elif(rolled <= 80 and rolled > 69):
rating = "Alright"
elif(rolled == 69):
rating = "Nice"
elif(rolled < 69 and rolled > 50):
rating = "Decent"
elif(rolled <= 50 and rolled > 25):
rating = "Meh"
elif(rolled <= 25 and rolled > 1):
rating = "Bad"
elif(rolled == 1):
rating = "LOL"
message = "You rolled " + str(rolled) + ", " + rating
await interaction.response.send_message(message)
async def setup(client):
await client.add_cog(SlashRoll(client))