Stats command
!stats <playername> complete !stats <playername>, <weapon> incomplete
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@@ -30,7 +30,7 @@ class Roll(commands.Cog):
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elif(rolled <= 50 and rolled > 25):
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rating = "Meh"
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elif(rolled <= 25 and rolled > 1):
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rating = "Almost"
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rating = "Bad"
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elif(rolled == 1):
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rating = "LOL"
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