import discord from discord.ext import commands from discord import app_commands import requests class SlashLeaderboard(commands.Cog): def __init__(self, client): self.client = client @commands.Cog.listener() async def on_ready(self): print("SlashLeaderboard.py is ready") @app_commands.command(name="leaderboard", description="Gives the leaderboard of selected filter, possible to be narrowed down on weapon and server") @app_commands.describe(board = "The filter that decides the stat the leaderboard gets ordered at",weapon = "Ingame Weaponname", servername = "A Tone supported server") @app_commands.rename(board = "filter", servername = "server") async def leaderboard(self, interaction: discord.Interaction, board: str, weapon : str = "", servername : str = ""): boards = ["kd", "avgd", "maxd", "totald","deaths", "kills"] server = "" weaponid= "" weaponname= "" if(weapon != ""): weaponid, weaponname = self.getweaponid(weapon) if(servername != ""): server = self.getserver(servername) if(board in boards): botmessage = self.getleaderboard(weaponid=weaponid, weaponname=weaponname, server=server, board=board) else: botmessage = "You gave a none existing filter" await interaction.response.send_message(f'```{botmessage}```') def getweaponid(self, weaponname): weapons ={ "execution": "human_execution", "car": "mp_weapon_car", "charge rifle": "mp_weapon_defender", "double take": "mp_weapon_doubletake", "epg": "mp_weapon_epg", "volt": "mp_weapon_hemlok_smg", "lstar": "mp_weapon_lstar", "r97": "mp_weapon_r97", "r-201": "mp_weapon_rspn101", "smart pistol": "mp_weapon_smart_pistol", "kraber": "mp_weapon_sniper", "flatline": "mp_weapon_vinson", "re-45 auto": "mp_weapon_autopistol", "alternator": "mp_weapon_alternator_smg", "frag grenade": "mp_weapon_frag_grenade", "g2": "mp_weapon_g2", "spitfire": "mp_weapon_lmg", "smr": "mp_weapon_smr", "softball": "mp_weapon_softball", "firestar": "mp_weapon_thermite_grenade", "melee": "melee_pilot_emptyhanded", "masstiff": "mp_weapon_mastiff", "mgl": "mp_weapon_mgl", "r-101": "mp_weapon_rspn101_og", "wingman": "mp_weapon_wingman", "invalid": "invalid", "thunderbolt": "mp_weapon_arc_launcher", "dmr": "mp_weapon_dmr", "electric smoke": "mp_weapon_grenade_electric_smoke", "cold war": "mp_weapon_pulse_lmg", "satchel": "mp_weapon_satchel", "eva-8 auto": "mp_weapon_shotgun", "mozambique": "mp_weapon_shotgun_pistol", "wingman elite": "mp_weapon_wingman_n", "gravity star": "mp_weapon_grenade_gravity", "pulse blade": "mp_weapon_grenade_sonar", "archer": "mp_weapon_rocket_launcher", "outOfBounds": "outOfBounds", "mind crime": "mind_crime", "devotion": "mp_weapon_esaw", "fall": "fall", "p2016": "mp_weapon_semipistol", "arc grenade": "mp_weapon_grenade_emp", "hemlok": "mp_weapon_hemlok", "phase shift": "phase_shift" } weaponid = "" for weapon in weapons: if(weaponname.lower() in weapon.lower()): weaponid = weapons[weapon] weaponname = weapon break return weaponid, weaponname def getserver(self, snippet): server = "" response = requests.get('https://tone.sleepycat.date/v2/client/servers').json() servers = response.keys() for i in servers: if(snippet.lower() in i.lower()): if(snippet.lower()== i.lower()): server = i break else: server = i return server def getleaderboard(self, board, weaponid="", weaponname="", server=""): easyfilter = False hardfilter = False payload = {"weapon": weaponid, "server": server} response = requests.get('https://tone.sleepycat.date/v2/client/players', params=payload).json() players = response.keys() if(board.lower() in ["kills", "deaths", "maxd", "totald"]): if(board.lower() == "totald"): board = "total_distance" if(board.lower() == "maxd"): board = "max_distance" easyfilter = True else: hardfilter = True top10 = {} while(len(top10)<10): current = 0 name = "" for p in players: stats = response[p] if(easyfilter): checked = stats[str(board)] if(hardfilter): if(board.lower() == "kd"): if(weaponid != ""): deaths = stats['deaths_while_equipped'] else: deaths = stats['deaths'] if(deaths == 0): deaths = deaths + 1 checked = round(stats["kills"] / deaths, 2) if(board.lower() == "avgd"): if(stats["kills"] == 0): kills = 1 else: kills = stats["kills"] checked = round(stats["total_distance"] / kills, 2) #print(checked, ", ", current ) if(checked >= current and stats["username"] not in top10.keys()): #print(checked, ", ", current) current = checked name = stats['username'] top10[name] = current if(board.lower() == "deaths"): inbetween = "to" else: inbetween = "with" if(server == ""): server = "all servers" if(weaponname == ""): weaponname = "any weapon" botmessage = str(f"Leaderboard of {board} {inbetween} {weaponname} for {server}\n-------------------------------\n") counter = 1 for i, j in top10.items(): if(hardfilter): stat = str("{:0.2f}".format(j)) if(easyfilter): stat = str(j) botmessage = botmessage + str(f"{str(counter):<2}"+ " - " + f"{i :<20}" + " : "+ f"{stat:<8}" + "\n") counter= counter+1 return botmessage @leaderboard.autocomplete("weapon") async def autocomplete_weapon(self, interaction: discord.Interaction, current: str) -> list[app_commands.Choice[str]]: data = [] weaponlist = ['execution', 'car', 'charge rifle', 'double take', 'epg', 'volt', 'lstar', 'r97', 'r-201', 'smart pistol', 'kraber', 'flatline', 're-45 auto', 'alternator', 'frag grenade', 'g2', 'spitfire', 'smr', 'softball', 'firestar', 'melee', 'masstiff', 'mgl', 'r-101', 'wingman', 'invalid', 'thunderbolt', 'dmr', 'electric smoke', 'cold war', 'satchel', 'eva-8 auto', 'mozambique', 'wingman elite', 'gravity star', 'pulse blade', 'archer', 'outOfBounds', 'mind crime', 'devotion', 'fall', 'p2016', 'arc grenade', 'hemlok', 'phase shift'] for weapon_choice in weaponlist: if(current.lower() in weapon_choice.lower()): data.append(app_commands.Choice(name=weapon_choice, value=weapon_choice)) return data @leaderboard.autocomplete("servername") async def autocomplete_server(self, interaction: discord.Interaction, current: str) -> list[app_commands.Choice[str]]: data = [] servers = requests.get("https://tone.sleepycat.date/v2/client/servers").json() for server_choice in servers.keys(): if(current.lower() in server_choice.lower()): data.append(app_commands.Choice(name=server_choice, value=server_choice)) return data @leaderboard.autocomplete("board") async def autocomplete_server(self, interaction: discord.Interaction, current: str) -> list[app_commands.Choice[str]]: data = [] boards = ["kd", "avgd", "maxd", "totald","deaths", "kills"] for board_choice in boards: if(current.lower() in board_choice.lower()): data.append(app_commands.Choice(name=board_choice, value=board_choice)) return data async def setup(client): await client.add_cog(SlashLeaderboard(client))