add distance to player weapon list
This commit is contained in:
@@ -5,7 +5,7 @@ import cache from '../cache/redis'
|
|||||||
import { sql } from 'kysely'
|
import { sql } from 'kysely'
|
||||||
import db from '../db/db'
|
import db from '../db/db'
|
||||||
|
|
||||||
const { count, max } = db.fn
|
const { count, max, avg } = db.fn
|
||||||
|
|
||||||
const middlewares: RequestHandler[] = [
|
const middlewares: RequestHandler[] = [
|
||||||
param(['serverId', 'playerId']).exists().toInt().isInt(),
|
param(['serverId', 'playerId']).exists().toInt().isInt(),
|
||||||
@@ -19,16 +19,34 @@ const middlewares: RequestHandler[] = [
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
||||||
async function getPlayerWeapons(server: number, player: number) {
|
export async function getPlayerWeapons(server: number, player: number) {
|
||||||
const killsData = await cache.HGETALL(
|
const killsData = await cache.HGETALL(
|
||||||
`servers:${server}:players:${player}:weapons:kills`
|
`servers:${server}:players:${player}:weapons:kills`
|
||||||
)
|
)
|
||||||
const deathData = await cache.HGETALL(
|
const deathData = await cache.HGETALL(
|
||||||
`servers:${server}:players:${player}:weapons:deaths`
|
`servers:${server}:players:${player}:weapons:deaths`
|
||||||
)
|
)
|
||||||
const data: { [x: string]: { kills: string; deaths: string } } = {}
|
const avg_distance = await cache.HGETALL(
|
||||||
|
`servers:${server}:players:${player}:weapons:avg_kill_distance`
|
||||||
|
)
|
||||||
|
const max_distance = await cache.HGETALL(
|
||||||
|
`servers:${server}:players:${player}:weapons:max_kill_distance`
|
||||||
|
)
|
||||||
|
const data: {
|
||||||
|
[x: string]: {
|
||||||
|
kills: string
|
||||||
|
deaths: string
|
||||||
|
avg_kill_distance: string
|
||||||
|
max_kill_distance: string
|
||||||
|
}
|
||||||
|
} = {}
|
||||||
Object.keys(killsData).forEach((key) => {
|
Object.keys(killsData).forEach((key) => {
|
||||||
data[key] = { kills: killsData[key], deaths: deathData[key] }
|
data[key] = {
|
||||||
|
kills: killsData[key],
|
||||||
|
deaths: deathData[key],
|
||||||
|
avg_kill_distance: avg_distance[key],
|
||||||
|
max_kill_distance: max_distance[key]
|
||||||
|
}
|
||||||
})
|
})
|
||||||
return data
|
return data
|
||||||
}
|
}
|
||||||
@@ -45,7 +63,12 @@ async function processPlayerWeapons(server: number, player: number) {
|
|||||||
.with('killdata', () =>
|
.with('killdata', () =>
|
||||||
db
|
db
|
||||||
.selectFrom('kill')
|
.selectFrom('kill')
|
||||||
.select([count('kill.id').as('num_kills'), 'kill.cause_of_death'])
|
.select([
|
||||||
|
count('kill.id').as('num_kills'),
|
||||||
|
'kill.cause_of_death',
|
||||||
|
max('distance').as('max_kill_distance'),
|
||||||
|
avg('distance').as('avg_kill_distance')
|
||||||
|
])
|
||||||
.where('attacker_id', '=', player.toString())
|
.where('attacker_id', '=', player.toString())
|
||||||
.where('kill.id', '>', last_entry)
|
.where('kill.id', '>', last_entry)
|
||||||
.where('kill.server', '=', server)
|
.where('kill.server', '=', server)
|
||||||
@@ -68,6 +91,8 @@ async function processPlayerWeapons(server: number, player: number) {
|
|||||||
sql<string>`COALESCE(killdata.cause_of_death, deathdata.cause_of_death)`.as(
|
sql<string>`COALESCE(killdata.cause_of_death, deathdata.cause_of_death)`.as(
|
||||||
'weapon'
|
'weapon'
|
||||||
),
|
),
|
||||||
|
'killdata.avg_kill_distance',
|
||||||
|
'killdata.max_kill_distance',
|
||||||
db
|
db
|
||||||
.selectFrom('kill')
|
.selectFrom('kill')
|
||||||
.select(max('kill.id').as('last_entry'))
|
.select(max('kill.id').as('last_entry'))
|
||||||
@@ -88,9 +113,36 @@ async function processPlayerWeapons(server: number, player: number) {
|
|||||||
(acc, current) => (current.last_entry > acc ? current.last_entry : acc),
|
(acc, current) => (current.last_entry > acc ? current.last_entry : acc),
|
||||||
0
|
0
|
||||||
)
|
)
|
||||||
console.log(newData)
|
|
||||||
const promises: Promise<number>[] = []
|
const promises: Promise<number>[] = []
|
||||||
newData.forEach(({ weapon, kills, deaths }) => {
|
newData.forEach(
|
||||||
|
async ({ weapon, kills, deaths, avg_kill_distance, max_kill_distance }) => {
|
||||||
|
const oldKills =
|
||||||
|
Number(
|
||||||
|
await cache.HGET(
|
||||||
|
`servers:${server}:players:${player}:weapons:kills`,
|
||||||
|
weapon
|
||||||
|
)
|
||||||
|
) || 0
|
||||||
|
const oldaverage =
|
||||||
|
Number(
|
||||||
|
await cache.HGET(
|
||||||
|
`servers:${server}:players:${player}:weapons:avg_kill_distance`,
|
||||||
|
weapon
|
||||||
|
)
|
||||||
|
) | 0
|
||||||
|
const totalkills = oldKills + kills
|
||||||
|
const newAverage =
|
||||||
|
(oldKills / totalkills) * oldaverage +
|
||||||
|
(kills / totalkills) * Number(avg_kill_distance)
|
||||||
|
|
||||||
|
const oldMaxDistance =
|
||||||
|
Number(
|
||||||
|
await cache.HGET(
|
||||||
|
`servers:${server}:players:${player}:weapons:max_kill_distance`,
|
||||||
|
weapon
|
||||||
|
)
|
||||||
|
) | 0
|
||||||
|
|
||||||
promises.push(
|
promises.push(
|
||||||
cache.HINCRBY(
|
cache.HINCRBY(
|
||||||
`servers:${server}:players:${player}:weapons:deaths`,
|
`servers:${server}:players:${player}:weapons:deaths`,
|
||||||
@@ -101,9 +153,22 @@ async function processPlayerWeapons(server: number, player: number) {
|
|||||||
`servers:${server}:players:${player}:weapons:kills`,
|
`servers:${server}:players:${player}:weapons:kills`,
|
||||||
weapon,
|
weapon,
|
||||||
kills
|
kills
|
||||||
|
),
|
||||||
|
cache.HSET(
|
||||||
|
`servers:${server}:players:${player}:weapons:avg_kill_distance`,
|
||||||
|
weapon,
|
||||||
|
newAverage | 0
|
||||||
|
),
|
||||||
|
cache.HSET(
|
||||||
|
`servers:${server}:players:${player}:weapons:max_kill_distance`,
|
||||||
|
weapon,
|
||||||
|
oldMaxDistance < max_kill_distance
|
||||||
|
? max_kill_distance
|
||||||
|
: oldMaxDistance
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
})
|
}
|
||||||
|
)
|
||||||
promises.push(
|
promises.push(
|
||||||
cache.HSET(
|
cache.HSET(
|
||||||
`servers:${server}:players:${player}:weapons`,
|
`servers:${server}:players:${player}:weapons`,
|
||||||
|
|||||||
Reference in New Issue
Block a user