fix playerWeapons async
This commit is contained in:
@@ -113,9 +113,11 @@ async function processPlayerWeapons(server: number, player: number) {
|
||||
(acc, current) => (current.last_entry > acc ? current.last_entry : acc),
|
||||
0
|
||||
)
|
||||
const promises: Promise<number>[] = []
|
||||
const promises: Promise<any>[] = []
|
||||
newData.forEach(
|
||||
async ({ weapon, kills, deaths, avg_kill_distance, max_kill_distance }) => {
|
||||
promises.push(
|
||||
(async () => {
|
||||
const oldKills =
|
||||
Number(
|
||||
await cache.HGET(
|
||||
@@ -167,6 +169,8 @@ async function processPlayerWeapons(server: number, player: number) {
|
||||
: oldMaxDistance
|
||||
)
|
||||
)
|
||||
})()
|
||||
)
|
||||
}
|
||||
)
|
||||
promises.push(
|
||||
|
||||
Reference in New Issue
Block a user