process rework, some tests and instant update

This commit is contained in:
2023-04-09 14:47:56 +02:00
parent 57c532c9bb
commit a297c86830
9 changed files with 438 additions and 312 deletions
+184
View File
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import db from '../db/db'
const { count, max, sum } = db.fn
import client from '../cache/redis'
const genPrefix = {
global: ({ server }: { server?: number }) => {
return (server ? `servers.${server}.` : '') + 'data'
},
weapon: ({ cause_of_death, server }: { cause_of_death: string, server?: number }) => {
return (server ? `servers.${server}.` : '') + `weapons.${cause_of_death}`
},
player: ({ attacker_id, server }: { attacker_id: string, server?: number }) => {
return (server ? `servers.${server}.` : '') + `players.${attacker_id}`
},
playerWeapons: ({ cause_of_death, attacker_id, server }: { attacker_id: string, cause_of_death: string, server?: number }) => {
return (server ? `servers.${server}.` : '') + `players.${attacker_id}.weapons.${cause_of_death}`
},
weaponPlayers: ({ cause_of_death, attacker_id, server }: { attacker_id: string, cause_of_death: string, server?: number }) => {
return (server ? `servers.${server}.` : '') + `weapons.${cause_of_death}.players.${attacker_id}`
},
}
/**
* Starts the process of populating the REDIS database globally
* @returns
*/
async function processAll() {
console.log('Starting data calculation...')
const timeStart = new Date()
if (!await client.json.type('kills')) await client.json.set('kills', '$', { data: {}, weapons: {}, players: {}, servers: {} })
await Promise.all([processGlobalStats(), processServerStats()])
console.log(
'Data calculation finished. Took + ' +
Math.abs(new Date().getTime() - timeStart.getTime()) / 1000 +
' seconds'
)
if (process.env.ENVIRONMENT == 'production') {
return
}
setTimeout(processAll, 3600000)
}
async function processGlobalStats() {
let promises: Promise<any>[] = []
//Global kills
await db.selectFrom('kill').select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance')]).execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance }) => {
await processData(genPrefix.global({}), { total_distance, max_distance, kills }, transaction)
}))
return transaction.exec()
})
//Global weapon kill
await db.selectFrom('kill').select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance'), 'cause_of_death']).groupBy('cause_of_death').execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death }) => {
const prefix = genPrefix.weapon({ cause_of_death })
await processData(prefix, { kills, max_distance, total_distance }, transaction)
}))
return transaction.exec()
})
//Global player kill
await db.selectFrom('kill').select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance'), 'attacker_id']).groupBy('attacker_id').whereRef("attacker_id", '!=', 'victim_id').execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id }) => {
const prefix = genPrefix.player({ attacker_id })
await processData(prefix, { kills, max_distance, total_distance }, transaction)
}))
return transaction.exec()
})
//Global player deaths
await db.selectFrom('kill').select([count('id').as('kills'), 'victim_id']).groupBy('victim_id').execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, victim_id }) => {
const prefix = genPrefix.player({ attacker_id: victim_id })
transaction.json.set('kills', prefix + ".deaths", Number(kills))
}))
return transaction.exec()
})
//Player weapon kills
await db.selectFrom('kill').select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance'), 'attacker_id', 'cause_of_death']).groupBy(['attacker_id', 'cause_of_death']).whereRef("attacker_id", '!=', 'victim_id').execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id, cause_of_death }) => {
await processData(genPrefix.playerWeapons({ attacker_id, cause_of_death }), { kills, max_distance, total_distance }, transaction)
await processData(genPrefix.weaponPlayers({ attacker_id, cause_of_death }), { kills, max_distance, total_distance }, transaction)
}))
return transaction.exec()
})
//player weapon deaths
await db.selectFrom('kill').select([count('id').as('kills'), 'victim_id', 'cause_of_death']).groupBy(['victim_id', 'cause_of_death']).execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, victim_id, cause_of_death }) => {
transaction.json.set('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death }) + ".deaths", Number(kills))
}))
return transaction.exec()
})
}
async function processServerStats() {
let promises: Promise<any>[] = []
//Server global kills
await db.selectFrom('kill')
.select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance'), 'server'])
.groupBy(['server']).execute().then(async (data) => {
let transaction = client.multi()
const p = data.map(async ({ kills, max_distance, total_distance, server }) => {
if (!await client.json.type('kills', `servers.${server}`)) await client.json.set('kills', `servers.${server}`, { data: {}, weapons: {}, players: {} })
await processData(genPrefix.global({ server }), { total_distance, max_distance, kills }, transaction)
})
await Promise.all(p)
return transaction.exec()
})
//Server weapon kills
await db.selectFrom('kill')
.select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance'), 'cause_of_death', 'server']).groupBy(['cause_of_death', 'server']).execute().then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, cause_of_death, server }) => {
const prefix = genPrefix.weapon({ cause_of_death, server })
await processData(prefix, { kills, max_distance, total_distance }, transaction)
}))
return transaction.exec()
})
//server player kill
await db.selectFrom('kill').select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance'), 'attacker_id', 'server']).groupBy(['attacker_id', 'server']).whereRef("attacker_id", '!=', 'victim_id').execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id, server }) => {
const prefix = genPrefix.player({ attacker_id, server })
await processData(prefix, { kills, max_distance, total_distance }, transaction)
}))
return transaction.exec()
})
//server player deaths
await db.selectFrom('kill').select([count('id').as('kills'), 'victim_id', 'server']).groupBy(['victim_id', 'server']).execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, victim_id, server }) => {
const prefix = genPrefix.player({ attacker_id: victim_id, server })
transaction.json.set('kills', prefix + ".deaths", Number(kills))
}))
return transaction.exec()
})
//player weapon kills
await db.selectFrom('kill').select([count('id').as('kills'), max('distance').as('max_distance'), sum('distance').as('total_distance'), 'attacker_id', 'cause_of_death', 'server']).groupBy(['attacker_id', 'cause_of_death', 'server']).whereRef("attacker_id", '!=', 'victim_id').execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, max_distance, total_distance, attacker_id, cause_of_death, server }) => {
await processData(genPrefix.playerWeapons({ attacker_id, cause_of_death, server }), { kills, max_distance, total_distance }, transaction)
await processData(genPrefix.weaponPlayers({ attacker_id, cause_of_death, server }), { kills, max_distance, total_distance }, transaction)
}))
return transaction.exec()
})
//player weapon deaths
await db.selectFrom('kill').select([count('id').as('kills'), 'victim_id', 'cause_of_death', 'server']).groupBy(['victim_id', 'cause_of_death', 'server']).execute()
.then(async (data) => {
let transaction = client.multi()
await Promise.all(data.map(async ({ kills, victim_id, cause_of_death, server }) => {
transaction.json.set('kills', genPrefix.weaponPlayers({ attacker_id: victim_id, cause_of_death, server }) + ".deaths", Number(kills))
}))
return transaction.exec()
})
}
async function processData(prefix: string, { total_distance, max_distance, kills }: { total_distance: string | number | bigint, max_distance: number, kills: string | number | bigint }, transaction: ReturnType<typeof client.multi>) {
if (!await client.json.type('kills', prefix)) await client.json.set('kills', prefix, {})
transaction = transaction.json.set('kills', prefix + ".total_distance", Number(total_distance))
transaction = transaction.json.set('kills', prefix + ".max_distance", Number(max_distance))
transaction = transaction.json.set('kills', prefix + ".kills", Number(kills))
return
}
export default processAll