process rework, some tests and instant update

This commit is contained in:
2023-04-09 14:47:56 +02:00
parent 57c532c9bb
commit a297c86830
9 changed files with 438 additions and 312 deletions
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import { afterAll, beforeAll, describe, expect, test } from '@jest/globals'
import clientMain from '../src/clientMain'
import serverMain from '../src/serverMain'
import listenKills from "../src/process/onKill"
import * as dotenv from 'dotenv'
dotenv.config()
let listenServerClient
const data = {
attacker_weapon_1_mods: 0,
victim_id: '0',
victim_name: 'TestVictim',
victim_offhand_weapon_2: 0,
attacker_offhand_weapon_3: '0',
victim_weapon_3_mods: 0,
attacker_weapon_2_mods: 0,
attacker_offhand_weapon_1: 0,
attacker_weapon_3_mods: 0,
attacker_offhand_weapon_2: 0,
victim_offhand_weapon_3: '0',
victim_offhand_weapon_1: 0,
attacker_weapon_3: 'defender',
killstat_version: 'ks_3.0.0',
attacker_weapon_1: 'smr',
match_id: '31b1f34d',
distance: 0,
victim_current_weapon: 'smr',
cause_of_death: 'smr',
victim_weapon_2_mods: 0,
victim_current_weapon_mods: 0,
attacker_current_weapon_mods: 0,
game_time: 377.799,
player_count: 1,
attacker_current_weapon: 'smr',
attacker_id: '1',
game_mode: 'tdm',
map: 'thaw',
attacker_weapon_2: 'autopistol',
victim_weapon_1: 'smr',
victim_weapon_2: 'autopistol',
victim_weapon_1_mods: 0,
victim_weapon_3: 'defender',
attacker_name: 'TestAttacker'
}
beforeAll(async () => {
listenServerClient = await clientMain;
listenServerClient = await serverMain;
const response = await fetch(`http://127.0.0.1:3001/${process.env.SERVERAUTH_ID}/kill`, {
method: "POST", // *GET, POST, PUT, DELETE, etc.
credentials: "same-origin", // include, *same-origin, omit
headers: {
"Content-Type": "application/json",
'Authorization': `Basic ${Buffer.from(process.env.SERVERAUTH_ID + ':' + process.env.SERVERAUTH_TOKEN).toString('base64')}`
},
body: JSON.stringify(data), // body data type must match "Content-Type" header
});
expect(response.status).toBe(201)
})
describe('realtime', () => {
let playerKills
let weaponKills
let playerDeaths
test('fetch player', async () => {
const request = await fetch("http://127.0.0.1:3000/players")
const data = await request.json()
const player = data["1"]
expect(player).toHaveProperty('max_distance')
expect(player).toHaveProperty('total_distance')
expect(player).toHaveProperty('kills')
playerKills = player.kills
playerDeaths = player.deaths
})
test('fetch weapon', async () => {
const request = await fetch("http://127.0.0.1:3000/weapons")
const data = await request.json()
const weapon = data.smr
expect(weapon).toHaveProperty('max_distance')
expect(weapon).toHaveProperty('total_distance')
expect(weapon).toHaveProperty('kills')
weaponKills = weapon.kills
})
test('update player', async () => {
const request = await fetch("http://127.0.0.1:3000/players")
const data = await request.json()
const player = data["1"]
expect(player).toHaveProperty('max_distance')
expect(player).toHaveProperty('total_distance')
expect(player).toHaveProperty('kills')
})
test('check player update', async () => {
const request = await fetch("http://127.0.0.1:3000/players")
const data = await request.json()
const player = data["1"]
expect(player.kills).toBe(playerKills + 1)
})
test('check weapon update', async () => {
const request = await fetch("http://127.0.0.1:3000/weapons")
const data = await request.json()
const weapon = data.smr
expect(weapon.kills).toBe(weaponKills + 1)
})
})