add model
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+133
-46
@@ -1,47 +1,129 @@
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import { type Generated } from 'kysely'
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interface HostTable {
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host_name: string
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host_id: Generated<number>
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host_token: Generated<string>
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}
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interface ServerTable {
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server_name: string
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host_id: number
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}
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interface MatchTable {
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match_id: Generated<number>
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host_id: number
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server_name: string
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game_map: string
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gamemode: string
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air_accel: boolean
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}
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interface PlayerTable {
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weapon_id: string
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weapon_name: string
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}
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interface WeaponTable {
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playername: string
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player_id: number
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}
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interface ModsOnWeaponTable {
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mod_id: number
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speedloader: boolean
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extra_ammo: boolean
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gunrunner: boolean
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gun_ready: boolean
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quickswap: boolean
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tactikill: boolean
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suppressor: boolean
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ricochet: boolean
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pro_screen: boolean
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}
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interface TitanChassisTable {
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titan_id: string
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chassis_name: string
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}
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interface LoadoutTable {
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loadout_id: Generated<number>
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primary_weapon: string
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secondary_weapon: string
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anti_titan_weapon: string
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primary_mod_id: number
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secondary_mod_id: number
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anti_titan_mod_id: number
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ordnance: string
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tactical: string
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titan_weapon: string
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pilot_passive_1: string
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pilot_passive_2: string
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titan_passive_1: string
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titan_passive_2: string
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titan_passive_3: string
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titan_passive_4: string
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titan_passive_5: string
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titan_passive_6: string
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titan_special: string
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titan_anti_rodeo: string
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titan_primary_mod: string
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titan_id: string
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}
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export interface KillTable {
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id: Generated<number>
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servername: string
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host: number
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killstat_version: string
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match_id: string
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game_mode: string
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map: string
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unix_time: Generated<Date>
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game_time: number
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player_count: number
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attacker_name: string
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attacker_id: string
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attacker_current_weapon: string
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attacker_current_weapon_mods: number
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attacker_weapon_1: string
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attacker_weapon_1_mods: number
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attacker_weapon_2: string
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attacker_weapon_2_mods: number
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attacker_weapon_3: string
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attacker_weapon_3_mods: number
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attacker_offhand_weapon_1: string
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attacker_offhand_weapon_1_mods: number
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attacker_offhand_weapon_2: string
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attacker_offhand_weapon_2_mods: number
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victim_name: string
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victim_id: string
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victim_current_weapon: string
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victim_current_weapon_mods: number
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victim_weapon_1: string
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victim_weapon_1_mods: number
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victim_weapon_2: string
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victim_weapon_2_mods: number
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victim_weapon_3: string
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victim_weapon_3_mods: string
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victim_offhand_weapon_1: string
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victim_offhand_weapon_1_mods: number
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victim_offhand_weapon_2: string
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victim_offhand_weapon_2_mods: number
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cause_of_death: string
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kill_id: Generated<bigint>
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attacker_id: bigint
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victim_id: bigint
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match_id: number
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attacker_loadout_id: number
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victim_loadout_id: number
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attacker_speed: number
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victim_speed: number
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attacker_movementstate: string
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victim_movementstate: string
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distance: number
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titan?: string
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unix_time: Date
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game_time: number
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cause_of_death: string
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attacker_held_weapon: string
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victim_held_weapon: string
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}
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export interface TitanStatsInMatchTable {
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match_id: number
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player_id: bigint
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titan_id: string
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playtime: bigint
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shots_fired: number
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shots_hit: number
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headshots: number
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}
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export interface WeaponStatsInMatchTable {
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match_id: number
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player_id: bigint
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weapon_id: string
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playtime: bigint
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shots_fired: number
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shots_hit: number
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headshots: number
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ricochets: number
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}
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export interface PlayerStatsInMatchTable {
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match_id: number
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player_id: bigint
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shots_fired: number
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shots_hit: number
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headshots: number
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ricochets: number
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overall_distance_covered: bigint
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time_grounded: bigint
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time_wall: bigint
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time_air: bigint
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}
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export interface KillViewTable {
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@@ -59,15 +141,20 @@ export interface KillViewTable {
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total_distance: number
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}
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interface HosterTable {
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id: Generated<number>
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name: string
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token: Generated<string>
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}
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interface Database {
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kill_view: KillViewTable
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host: HostTable
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server: ServerTable
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match: MatchTable
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player: PlayerTable
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weapon: WeaponTable
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mods_on_weapon: ModsOnWeaponTable
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titan_chassis: TitanChassisTable
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loadout: LoadoutTable
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kill: KillTable
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host: HosterTable
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titan_stats_in_match: TitanStatsInMatchTable
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weapon_stats_in_match: WeaponStatsInMatchTable
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player_stats_in_match: PlayerStatsInMatchTable
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}
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export default Database
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