working kill posts

This commit is contained in:
2023-03-03 10:58:19 +01:00
parent 77c48a7a07
commit cd6a9a9e9e
10 changed files with 86 additions and 220 deletions
-145
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@@ -1,145 +0,0 @@
"use strict";
/*
* For a detailed explanation regarding each configuration property and type check, visit:
* https://jestjs.io/docs/configuration
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.default = {
// All imported modules in your tests should be mocked automatically
// automock: false,
// Stop running tests after `n` failures
// bail: 0,
// The directory where Jest should store its cached dependency information
// cacheDirectory: "C:\\Users\\legon\\AppData\\Local\\Temp\\jest",
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collectCoverage: true,
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coverageDirectory: "coverage",
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// coveragePathIgnorePatterns: [
// "\\\\node_modules\\\\"
// ],
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// coverageProvider: "babel",
// A list of reporter names that Jest uses when writing coverage reports
// coverageReporters: [
// "json",
// "text",
// "lcov",
// "clover"
// ],
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// fakeTimers: {
// "enableGlobally": false
// },
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// globalSetup: undefined,
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// A set of global variables that need to be available in all test environments
// globals: {},
// The maximum amount of workers used to run your tests. Can be specified as % or a number. E.g. maxWorkers: 10% will use 10% of your CPU amount + 1 as the maximum worker number. maxWorkers: 2 will use a maximum of 2 workers.
// maxWorkers: "50%",
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// moduleDirectories: [
// "node_modules"
// ],
// An array of file extensions your modules use
// moduleFileExtensions: [
// "js",
// "mjs",
// "cjs",
// "jsx",
// "ts",
// "tsx",
// "json",
// "node"
// ],
// A map from regular expressions to module names or to arrays of module names that allow to stub out resources with a single module
// moduleNameMapper: {},
// An array of regexp pattern strings, matched against all module paths before considered 'visible' to the module loader
// modulePathIgnorePatterns: [],
// Activates notifications for test results
// notify: false,
// An enum that specifies notification mode. Requires { notify: true }
// notifyMode: "failure-change",
// A preset that is used as a base for Jest's configuration
// preset: undefined,
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// projects: undefined,
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// "<rootDir>"
// ],
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// setupFiles: [],
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// slowTestThreshold: 5,
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// "**/__tests__/**/*.[jt]s?(x)",
// "**/?(*.)+(spec|test).[tj]s?(x)"
// ],
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// "\\\\node_modules\\\\"
// ],
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// transformIgnorePatterns: [
// "\\\\node_modules\\\\",
// "\\.pnp\\.[^\\\\]+$"
// ],
// An array of regexp pattern strings that are matched against all modules before the module loader will automatically return a mock for them
// unmockedModulePathPatterns: undefined,
// Indicates whether each individual test should be reported during the run
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// An array of regexp patterns that are matched against all source file paths before re-running tests in watch mode
// watchPathIgnorePatterns: [],
// Whether to use watchman for file crawling
// watchman: true,
};
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+5 -3
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@@ -4,9 +4,7 @@ import migrateToLatest from './migrations'
import Database, { KillTable } from './model' import Database, { KillTable } from './model'
const migration = migrateToLatest() const migration = migrateToLatest()
// You'd create one of these when you start your app.
const db = new Kysely<Database>({ const db = new Kysely<Database>({
// Use MysqlDialect for MySQL and SqliteDialect for SQLite.
dialect: new PostgresDialect({ dialect: new PostgresDialect({
pool: new Pool({ pool: new Pool({
host: process.env.POSTGRES_HOST, host: process.env.POSTGRES_HOST,
@@ -25,7 +23,11 @@ interface RemoveFromKill {
type KillRecord = Omit<KillTable, keyof RemoveFromKill> type KillRecord = Omit<KillTable, keyof RemoveFromKill>
export async function CreateKillRecord(data: KillRecord) { export async function CreateKillRecord(data: KillRecord) {
await db.insertInto('kill').values({ ...data }) //TODO : Handle server foreign key crashes
await db
.insertInto('kill')
.values({ ...data })
.execute()
} }
/* /*
async function demo() { async function demo() {
+37 -23
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@@ -27,8 +27,8 @@ export async function up(db: Kysely<any>): Promise<void> {
await db.schema await db.schema
.createTable('server') .createTable('server')
.addColumn('id', 'integer') .addColumn('id', 'serial', (col) => col.primaryKey())
.addColumn('name', 'varchar', (col) => col.unique().primaryKey()) .addColumn('name', 'varchar', (col) => col.unique())
.addColumn('description', 'varchar') .addColumn('description', 'varchar')
.addColumn('token', 'varchar') .addColumn('token', 'varchar')
.execute() .execute()
@@ -39,27 +39,41 @@ export async function up(db: Kysely<any>): Promise<void> {
.addColumn('server', 'integer', (col) => .addColumn('server', 'integer', (col) =>
col.references('server.id').notNull().onDelete('cascade') col.references('server.id').notNull().onDelete('cascade')
) )
.addColumn('damage_source', 'varchar') .addColumn('killstat_version', 'varchar')
.addColumn('attacker', 'integer') .addColumn('match_id', 'varchar')
.addColumn('attacker_type', 'varchar') .addColumn('game_mode', 'varchar')
.addColumn('attacker_weapon', 'varchar')
.addColumn('attacker_weapon_2', 'varchar')
.addColumn('attacker_weapon_3', 'varchar')
.addColumn('attacker_ordnance', 'varchar')
.addColumn('attacker_ability', 'varchar')
.addColumn('attacker_kit_1', 'varchar')
.addColumn('attacker_kit_2', 'varchar')
.addColumn('victim', 'integer')
.addColumn('victim_weapon', 'varchar')
.addColumn('victim_weapon_2', 'integer')
.addColumn('victim_weapon_3', 'integer')
.addColumn('victim_ordnance', 'integer')
.addColumn('victim_ability', 'integer')
.addColumn('victim_kit_1', 'integer')
.addColumn('victim_kit_2', 'integer')
.addColumn('map', 'varchar') .addColumn('map', 'varchar')
.addColumn('distance', 'integer') .addColumn('unix_time', 'timestamp', (col) =>
.addColumn('date', 'varchar', (col) => col.defaultTo(sql`now()`).notNull()) col.defaultTo(sql`now()`).notNull()
)
.addColumn('game_time', 'decimal')
.addColumn('player_count', 'integer')
.addColumn('attacker_name', 'varchar')
.addColumn('attacker_id', 'varchar')
.addColumn('attacker_current_weapon', 'varchar')
.addColumn('attacker_current_weapon_mods', 'integer')
.addColumn('attacker_weapon_1', 'varchar')
.addColumn('attacker_weapon_1_mods', 'integer')
.addColumn('attacker_weapon_2', 'varchar')
.addColumn('attacker_weapon_2_mods', 'integer')
.addColumn('attacker_weapon_3', 'varchar')
.addColumn('attacker_weapon_3_mods', 'integer')
.addColumn('attacker_offhand_weapon_1', 'integer')
.addColumn('attacker_offhand_weapon_2', 'integer')
.addColumn('victim_name', 'varchar')
.addColumn('victim_id', 'varchar')
.addColumn('victim_current_weapon', 'varchar')
.addColumn('victim_current_weapon_mods', 'integer')
.addColumn('victim_weapon_1', 'varchar')
.addColumn('victim_weapon_1_mods', 'integer')
.addColumn('victim_weapon_2', 'varchar')
.addColumn('victim_weapon_2_mods', 'integer')
.addColumn('victim_weapon_3', 'varchar')
.addColumn('victim_weapon_3_mods', 'integer')
.addColumn('victim_offhand_weapon_1', 'integer')
.addColumn('victim_offhand_weapon_2', 'integer')
.addColumn('cause_of_death', 'varchar')
.addColumn('distance', 'decimal')
.execute() .execute()
/*await db.schema /*await db.schema
@@ -81,7 +95,7 @@ export async function up(db: Kysely<any>): Promise<void> {
export async function down(db: Kysely<any>): Promise<void> { export async function down(db: Kysely<any>): Promise<void> {
await db.schema.dropTable('kill').execute() await db.schema.dropTable('kill').execute()
await db.schema.dropTable('entity').execute() await db.schema.dropTable('player').execute()
await db.schema.dropTable('weapon').execute() await db.schema.dropTable('weapon').execute()
await db.schema.dropTable('map').execute() await db.schema.dropTable('map').execute()
await db.schema.dropTable('server').execute() await db.schema.dropTable('server').execute()
+14 -14
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@@ -3,7 +3,7 @@ import { ColumnType, Generated } from 'kysely'
export interface KillTable { export interface KillTable {
id: Generated<number> id: Generated<number>
server: number server: number
tone_version: string killstat_version: string
match_id: string match_id: string
game_mode: string game_mode: string
map: string map: string
@@ -11,29 +11,29 @@ export interface KillTable {
game_time: number game_time: number
player_count: number player_count: number
attacker_name: string attacker_name: string
attacker_id: number attacker_id: string
attacker_current_weapon: string attacker_current_weapon: string
attacker_current_weapon_mods: string attacker_current_weapon_mods: number
attacker_weapon_1: string attacker_weapon_1: string
attacker_weapon_1_mods: string attacker_weapon_1_mods: number
attacker_weapon_2: string attacker_weapon_2: string
attacker_weapon_2_mods: string attacker_weapon_2_mods: number
attacker_weapon_3: string attacker_weapon_3: string
attacker_weapon_3_mods: string attacker_weapon_3_mods: number
attacker_offhand_weapon_1: string attacker_offhand_weapon_1: number
attacker_offhand_weapon_2: string attacker_offhand_weapon_2: number
victim_name: string victim_name: string
victim_id: number victim_id: string
victim_current_weapon: string victim_current_weapon: string
victim_current_weapon_mods: string victim_current_weapon_mods: number
victim_weapon_1: string victim_weapon_1: string
victim_weapon_1_mods: string victim_weapon_1_mods: number
victim_weapon_2: string victim_weapon_2: string
victim_weapon_2_mods: string victim_weapon_2_mods: number
victim_weapon_3: string victim_weapon_3: string
victim_weapon_3_mods: string victim_weapon_3_mods: string
victim_offhand_weapon_1: string victim_offhand_weapon_1: number
victim_offhand_weapon_2: string victim_offhand_weapon_2: number
cause_of_death: string cause_of_death: string
distance: number distance: number
} }
-2
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@@ -5,8 +5,6 @@ import client from './client'
import { dbReady } from './db/db' import { dbReady } from './db/db'
import server from './server' import server from './server'
console.log('dotenv')
const app = express() const app = express()
const port = 3001 const port = 3001
+28 -21
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@@ -8,43 +8,48 @@ router.post('/*', (req, res, next) => {
next() next()
}) })
router.post( router.post(
'/servers/:serverId/kills', '/servers/:serverId/kill',
body( body([
['attacker_id', 'victim_id'], 'attacker_current_weapon_mods',
'attacker and victim must be player UIDs' 'attacker_weapon_1_mods',
).isInt(), 'attacker_weapon_2_mods',
'attacker_weapon_3_mods',
'attacker_offhand_weapon_1',
'attacker_offhand_weapon_2',
'distance',
'player_count',
'victim_current_weapon_mods',
'victim_weapon_1_mods',
'victim_weapon_2_mods',
'victim_weapon_3_mods',
'victim_offhand_weapon_1',
'victim_offhand_weapon_2'
])
.toInt()
.isInt(),
body('game_time').toFloat().isFloat(),
body( body(
[ [
'tone_version', 'attacker_id',
'victim_id',
'killstat_version',
'match_id', 'match_id',
'game_mode', 'game_mode',
'map', 'map',
'player_count', 'player_count',
'attacker_name', 'attacker_name',
'attacker_current_weapon', 'attacker_current_weapon',
'attacker_current_weapon_mods',
'attacker_weapon_1', 'attacker_weapon_1',
'attacker_weapon_1_mods',
'attacker_weapon_2', 'attacker_weapon_2',
'attacker_weapon_2_mods',
'attacker_weapon_3', 'attacker_weapon_3',
'attacker_weapon_3_mods',
'attacker_offhand_weapon_1',
'attacker_offhand_weapon_2',
'victim_name', 'victim_name',
'victim_current_weapon', 'victim_current_weapon',
'victim_current_weapon_mods',
'victim_weapon_1', 'victim_weapon_1',
'victim_weapon_1_mods',
'victim_weapon_2', 'victim_weapon_2',
'victim_weapon_2_mods',
'victim_weapon_3', 'victim_weapon_3',
'victim_weapon_3_mods',
'victim_offhand_weapon_1',
'victim_offhand_weapon_2',
'cause_of_death' 'cause_of_death'
], ],
'values must be composed of a maximum of 50 valid ascii characters' 'string values must be composed of a maximum of 50 valid ascii characters'
) )
.isString() .isString()
.isLength({ max: 50 }) .isLength({ max: 50 })
@@ -60,9 +65,10 @@ router.post(
'cause_of_death and victim_id are mandatory' 'cause_of_death and victim_id are mandatory'
).notEmpty(), ).notEmpty(),
(req, res, next) => { (req, res, next) => {
console.log(req.body)
const server = 1 // set server ID here const server = 1 // set server ID here
const { const {
tone_version, killstat_version,
match_id, match_id,
game_mode, game_mode,
map, map,
@@ -96,7 +102,7 @@ router.post(
distance distance
} = req.body } = req.body
CreateKillRecord({ CreateKillRecord({
tone_version, killstat_version,
server, server,
match_id, match_id,
game_mode, game_mode,
@@ -131,6 +137,7 @@ router.post(
distance distance
}) })
res.send(200) res.send(200)
return
} }
) )
export default router export default router
-9
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@@ -1,9 +0,0 @@
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const globals_1 = require("@jest/globals");
(0, globals_1.describe)('integer module', () => {
(0, globals_1.test)('3', () => {
(0, globals_1.expect)(3).toBe(3);
});
});
//# sourceMappingURL=tess.test.js.map
-1
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@@ -1 +0,0 @@
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+2 -1
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@@ -100,5 +100,6 @@
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */ // "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
"skipLibCheck": true /* Skip type checking all .d.ts files. */ "skipLibCheck": true /* Skip type checking all .d.ts files. */
}, },
"compileOnSave": true "compileOnSave": true,
"exclude": ["jest.config.ts", "./tests"]
} }