fix deathWithWeapon for realtime
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@@ -100,7 +100,7 @@ export default async function listenKills() {
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killEntry.total_distance += payload.distance
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killEntry.max_distance = Math.max(killEntry.max_distance || 0, payload.distance)
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deathEntry.deaths++
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deathWithWeaponEntry.deaths++
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deathWithWeaponEntry.deaths_with_weapon++
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})
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return pgClient
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}
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