Prepare for v3

This commit is contained in:
2023-07-14 13:32:47 +02:00
parent 4cd4dd1fa0
commit 4deda3a113
3 changed files with 306 additions and 227 deletions
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array<int> MAIN_DAMAGE_SOURCES = [
// primaries
eDamageSourceId.mp_weapon_car,
eDamageSourceId.mp_weapon_r97,
eDamageSourceId.mp_weapon_alternator_smg,
eDamageSourceId.mp_weapon_hemlok_smg,
eDamageSourceId.mp_weapon_hemlok,
eDamageSourceId.mp_weapon_vinson,
eDamageSourceId.mp_weapon_g2,
eDamageSourceId.mp_weapon_rspn101,
eDamageSourceId.mp_weapon_rspn101_og,
eDamageSourceId.mp_weapon_esaw,
eDamageSourceId.mp_weapon_lstar,
eDamageSourceId.mp_weapon_lmg,
eDamageSourceId.mp_weapon_shotgun,
eDamageSourceId.mp_weapon_mastiff,
eDamageSourceId.mp_weapon_dmr,
eDamageSourceId.mp_weapon_sniper,
eDamageSourceId.mp_weapon_doubletake,
eDamageSourceId.mp_weapon_pulse_lmg,
eDamageSourceId.mp_weapon_smr,
eDamageSourceId.mp_weapon_softball,
eDamageSourceId.mp_weapon_epg,
eDamageSourceId.mp_weapon_shotgun_pistol,
eDamageSourceId.mp_weapon_wingman_n,
// secondaries
eDamageSourceId.mp_weapon_smart_pistol,
eDamageSourceId.mp_weapon_wingman,
eDamageSourceId.mp_weapon_semipistol,
eDamageSourceId.mp_weapon_autopistol,
// anti-titan
eDamageSourceId.mp_weapon_mgl,
eDamageSourceId.mp_weapon_rocket_launcher,
eDamageSourceId.mp_weapon_arc_launcher,
eDamageSourceId.mp_weapon_defender
]
void function DumpWeaponModBitFields() {
Log("[DumpWeaponModBitFields]")
foreach (int damageSourceId in MAIN_DAMAGE_SOURCES) {
string weaponName = DamageSourceIDToString(damageSourceId)
array<string> mods = GetWeaponMods_Global(weaponName)
array<string> list = [weaponName]
foreach (string mod in mods) {
list.append(mod)
}
Log("[DumpWeaponModBitFields] " + ToPythonList(list))
}
}
string function ToPythonList(array<string> list) {
array<string> quoted = []
foreach (string s in list) {
quoted.append("'" + s + "'")
}
return "\"[" + join(quoted, ", ") + "]\""
}
string function join(array<string> list, string separator) {
string s = ""
for (int i = 0; i < list.len(); i++) {
s += list[i]
if (i < list.len() - 1) {
s += separator
}
}
return s
}
int function WeaponNameSort(entity a, entity b) {
return SortStringAlphabetize(a.GetWeaponClassName(), b.GetWeaponClassName())
}