From 6f37fea5626b6ed63de6c9f4dda4d840be5f3ac1 Mon Sep 17 00:00:00 2001 From: legonzaur Date: Sat, 12 Aug 2023 20:11:47 +0200 Subject: [PATCH] fix function type compile error --- mod/scripts/vscripts/killstat.nut | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/mod/scripts/vscripts/killstat.nut b/mod/scripts/vscripts/killstat.nut index 4d60c40..79390e5 100644 --- a/mod/scripts/vscripts/killstat.nut +++ b/mod/scripts/vscripts/killstat.nut @@ -56,8 +56,7 @@ function killstat_Begin() { void -function killstat_Record(entity victim, entity attacker, - var damageInfo) { +function killstat_Record(entity victim, entity attacker, var damageInfo) { if (!victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing) return // if(file.matchId) @@ -342,7 +341,7 @@ function Tone_HTTP_Request(HttpRequest request, void functionref(HttpRequestResp } string -function getPlayerPassive1(player entity) { +function getPlayerPassive1(entity player) { foreach(string passive in passive1Names) { if (PlayerHasPassive(player, passive)) { return passive @@ -352,7 +351,7 @@ function getPlayerPassive1(player entity) { } string -function getPlayerPassive2(player entity) { +function getPlayerPassive2(entity player) { foreach(string passive in passive2Names) { if (PlayerHasPassive(player, passive)) { return passive