big refactor

This commit is contained in:
2023-08-18 22:26:29 +02:00
parent acdf6cf1ff
commit 925f87485b
5 changed files with 166 additions and 182 deletions
+13 -144
View File
@@ -1,66 +1,20 @@
global function killstat_Init
struct {
string killstatVersion
string Tone_URI
string Tone_protocol
string Tone_token
bool connected
string matchId
string gameMode
string map
}
file
void
function killstat_Init() {
file.killstatVersion = GetConVarString("killstat_version")
file.Tone_URI = GetConVarString("Tone_URI")
file.Tone_token = GetConVarString("Tone_token")
file.connected = false
void function killstat_Init() {
if(GetMapName() == "mp_lobby") {
return
}
//Test auth and print result to console when server start
Tone_Test_Auth()
//We should probably blacklist mp_lobby this
Tone_Register_Match()
// callbacks
AddCallback_GameStateEnter(eGameState.Playing, killstat_Begin)
AddCallback_OnPlayerKilled(killstat_Record)
AddCallback_GameStateEnter(eGameState.Postmatch, killstat_End)
AddCallback_OnClientConnected(JoinMessage)
}
bool function hasCustomAirAccel(){
return Code_GetCurrentPlaylistVarOrUseValue("custom_air_accel_pilot", "null") != "null"
}
void function JoinMessage(entity player) {
//Chat_ServerPrivateMessage(player, killstat_prefix + "This server collects data using the Tone API. Check your data here: \x1b[34mtoneapi.com/" + player.GetPlayerName()+ "\x1b[0m", false, false)
Chat_ServerPrivateMessage(player, killstat_prefix + "This server collects data using the WIP Tone API. View statistics at https://toneapi.github.io/ToneAPI_webclient/", false, false)
}
void
function killstat_Begin() {
//TODO : request MatchID from API ------------------------------------------------------------------------------------------------
//TODO : request anonymization data from API
Log("-----BEGIN KILLSTAT-----")
Log("Sending kill data to " + file.Tone_URI + "/kill")
}
void
function killstat_Record(entity victim, entity attacker, var damageInfo) {
void function killstat_Record(entity victim, entity attacker, var damageInfo) {
if (!victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing)
return
// if(file.matchId)
// return
if(!toneapi_data.matchId){
ToneAPI_Log("[ERRR] Match is not registered!")
return
}
table attackerValues = {}
@@ -94,8 +48,8 @@ function killstat_Record(entity victim, entity attacker, var damageInfo) {
float dist = Distance(attacker.GetOrigin(), victim.GetOrigin())
table values = {
killstat_version = file.killstatVersion
match_id = int(file.matchId)
version = toneapi_data.version
match_id = toneapi_data.matchId
game_time = Time()
player_count = GetPlayerArray().len()
cause_of_death = damageName
@@ -177,7 +131,7 @@ function killstat_Record(entity victim, entity attacker, var damageInfo) {
HttpRequest request
request.method = HttpRequestMethod.POST
request.url = file.Tone_URI + "/kill"
request.url = toneapi_data.Tone_URI + "/kill"
request.body = EncodeJSON(values)
Tone_HTTP_Request(
@@ -187,15 +141,7 @@ function killstat_Record(entity victim, entity attacker, var damageInfo) {
)
}
void
function killstat_End() {
Log("-----END KILLSTAT-----")
}
string
function GetMovementState(entity player) {
string function GetMovementState(entity player) {
Assert(IsPilot(player))
//IsPhaseShifted
//IsStanding
@@ -216,9 +162,7 @@ function GetMovementState(entity player) {
// 1. primary
// 2. secondary
// 3. anti-titan
int
function MainWeaponSort(entity a, entity b) {
int function MainWeaponSort(entity a, entity b) {
int aID = a.GetDamageSourceID()
int bID = b.GetDamageSourceID()
@@ -236,8 +180,7 @@ function MainWeaponSort(entity a, entity b) {
return aIdx < bIdx ? -1 : 1
}
entity
function GetNthWeapon(array < entity > weapons, int index) {
entity function GetNthWeapon(array < entity > weapons, int index) {
return index < weapons.len() ? weapons[index] : null
}
@@ -274,80 +217,6 @@ var function GetTitan(entity player) {
return null
}
void
function Tone_Test_Auth() {
HttpRequest request
request.method = HttpRequestMethod.POST
request.url = file.Tone_URI + "/"
Tone_HTTP_Request(
request,
void
function(HttpRequestResponse response) {
Log("Tone API Initialized")
file.connected = true
}
)
}
void
function Tone_Register_Match() {
HttpRequest request
request.method = HttpRequestMethod.POST
request.url = file.Tone_URI + "/match"
request.body = EncodeJSON({
gamemode = GameRules_GetGameMode()
game_map = StringReplace(GetMapName(), "mp_", "")
server_name = GetConVarString("ns_server_name")
air_accel = hasCustomAirAccel()
})
Tone_HTTP_Request(
request,
void
function(HttpRequestResponse response) {
table data = DecodeJSON(response.body)
Log("match ID : " + string(expect int(data.match)))
file.matchId = string(expect int(data.match))
}
)
}
void function Tone_HTTP_Request(HttpRequest request, void functionref(HttpRequestResponse) cbSuccess) {
if (!request.method) request.method = HttpRequestMethod.POST
if (request.url == "") {
Log("[ERRR] Couldn't find URI for request. This should be reported")
return
}
request.headers = {
Authorization = ["Bearer " + file.Tone_token]
}
NSHttpRequest(
request,
void
function(HttpRequestResponse response): (cbSuccess) {
if (response.statusCode == 200 || response.statusCode == 201) {
cbSuccess(response)
} else {
if(response.statusCode == 401){
Log("[WARN] Something might be wrong with your token")
}else{
Log("[WARN] Something went wrong ! You'd better report this")
}
Log("[WARN] " + response.statusCode)
Log("[WARN] " + response.body)
}
},
void
function(HttpRequestFailure failure) {
Log("[WARN] Couldn't request the server! ToneAPI may be down.")
Log("[WARN] " + failure.errorCode)
Log("[WARN] " + failure.errorMessage)
}
)
}
var function getPlayerPassive1(entity player) {
foreach (string key, int val in ePassives){
if (PlayerHasPassive(player, val)) {