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@@ -1,7 +1,20 @@
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# fvnkhead.killstat
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# What is Tone API?
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To use, you MUST set `Tone_token` and `Tone_ID` convars
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Tone is an API that allows everyone to view their ingame stats for Northstar.
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For now, DM @Legonzaur#2100 to get those informations
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The following projects allows users to visualize the API data
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|Client |Platform |
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|----------------------------------------------------------------------------|----------------------|
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|[ToneAPI_webclient](https://github.com/ToneAPI/ToneAPI_webclient) |Webapp |
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|[Pulse](https://github.com/ToneAPI/pulse) |Northstar Client mod |
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|[Sonar](https://github.com/ToneAPI/Sonar) |Discord bot |
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Alternatively, you can selfhost your own backend [here](https://github.com/Legonzaur/ToneAPI_backend)
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Documentation for the API can be found here : https://github.com/Legonzaur/ToneAPI_backend
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# What is this mod ?
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This mod is a serverside mod.
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When a player makes a kill, it sends the data to the API
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To use, you MUST set `Tone_token`
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DM @Legonzaur#2100 to get a token
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@@ -1,21 +1,21 @@
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{
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"Name": "fvnkhead.killstat",
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"Description": "Gather kill statistics and sends them to Tone API server.",
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"Version": "3.0.1",
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"LoadPriority": 1,
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"Version": "3.0.2",
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"LoadPriority": 2,
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"RequiredOnClient": false,
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"ConVars": [
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{
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"Name": "killstat_version",
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"DefaultValue": "ks_3.0.1"
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"Name": "toneapi_version",
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"DefaultValue": "3.0.2"
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},
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{
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"Name": "Tone_URI",
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"DefaultValue": "https://tone.sleepycat.date/v2"
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"DefaultValue": "https://tone.sleepycat.date/v3/server"
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},
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{
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"Name": "Tone_token",
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"DefaultValue": "pasteyourtokenhere"
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"DefaultValue": "CHECK_NORTHSTAR_WIKI_INSTRUCTIONS_ABOUT_CONVARS"
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},
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{
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"Name": "killstat_custom_parameters",
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@@ -23,6 +23,20 @@
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}
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],
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"Scripts": [
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{
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"Path": "toneapi.nut",
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"RunOn": "SERVER",
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"ServerCallback": {
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"After": "toneapi_Init"
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}
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},
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{
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"Path": "matchstat.nut",
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"RunOn": "SERVER",
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"ServerCallback": {
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"After": "matchstat_Init"
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}
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},
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{
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"Path": "killstat.nut",
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"RunOn": "SERVER",
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@@ -0,0 +1,79 @@
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array<int> MAIN_DAMAGE_SOURCES = [
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// primaries
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eDamageSourceId.mp_weapon_car,
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eDamageSourceId.mp_weapon_r97,
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eDamageSourceId.mp_weapon_alternator_smg,
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eDamageSourceId.mp_weapon_hemlok_smg,
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eDamageSourceId.mp_weapon_hemlok,
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eDamageSourceId.mp_weapon_vinson,
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eDamageSourceId.mp_weapon_g2,
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eDamageSourceId.mp_weapon_rspn101,
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eDamageSourceId.mp_weapon_rspn101_og,
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eDamageSourceId.mp_weapon_esaw,
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eDamageSourceId.mp_weapon_lstar,
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eDamageSourceId.mp_weapon_lmg,
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eDamageSourceId.mp_weapon_shotgun,
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eDamageSourceId.mp_weapon_mastiff,
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eDamageSourceId.mp_weapon_dmr,
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eDamageSourceId.mp_weapon_sniper,
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eDamageSourceId.mp_weapon_doubletake,
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eDamageSourceId.mp_weapon_pulse_lmg,
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eDamageSourceId.mp_weapon_smr,
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eDamageSourceId.mp_weapon_softball,
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eDamageSourceId.mp_weapon_epg,
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eDamageSourceId.mp_weapon_shotgun_pistol,
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eDamageSourceId.mp_weapon_wingman_n,
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// secondaries
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eDamageSourceId.mp_weapon_smart_pistol,
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eDamageSourceId.mp_weapon_wingman,
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eDamageSourceId.mp_weapon_semipistol,
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eDamageSourceId.mp_weapon_autopistol,
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// anti-titan
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eDamageSourceId.mp_weapon_mgl,
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eDamageSourceId.mp_weapon_rocket_launcher,
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eDamageSourceId.mp_weapon_arc_launcher,
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eDamageSourceId.mp_weapon_defender
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]
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void function DumpWeaponModBitFields() {
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Log("[DumpWeaponModBitFields]")
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foreach (int damageSourceId in MAIN_DAMAGE_SOURCES) {
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string weaponName = DamageSourceIDToString(damageSourceId)
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array<string> mods = GetWeaponMods_Global(weaponName)
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array<string> list = [weaponName]
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foreach (string mod in mods) {
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list.append(mod)
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}
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Log("[DumpWeaponModBitFields] " + ToPythonList(list))
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}
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}
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string function ToPythonList(array<string> list) {
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array<string> quoted = []
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foreach (string s in list) {
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quoted.append("'" + s + "'")
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}
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return "\"[" + join(quoted, ", ") + "]\""
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}
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string function join(array<string> list, string separator) {
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string s = ""
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for (int i = 0; i < list.len(); i++) {
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s += list[i]
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if (i < list.len() - 1) {
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s += separator
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}
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}
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return s
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}
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int function WeaponNameSort(entity a, entity b) {
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return SortStringAlphabetize(a.GetWeaponClassName(), b.GetWeaponClassName())
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}
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+211
-263
@@ -1,98 +1,30 @@
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global function killstat_Init
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struct Parameter {
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string name
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string value
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}
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struct {
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string killstatVersion
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string Tone_URI
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string Tone_protocol
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string servername
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string Tone_token
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bool connected
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array<Parameter> customParameters
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int matchId
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string gameMode
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string map
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} file
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void function killstat_Init() {
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file.killstatVersion = GetConVarString("killstat_version")
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file.Tone_URI = GetConVarString("Tone_URI")
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file.Tone_token = GetConVarString("Tone_token")
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file.Tone_token = "ZjlmZGM0YmEtZjI1Mi00MTNjLTg5MDEtNzI3NzZkNjE2YzRj"
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file.connected = false
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file.servername = GetConVarString("ns_server_name")
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//register to Tone API if default or invalid token
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Tone_Test_Auth()
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// custom parameters
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string customParameterString = GetConVarString("killstat_custom_parameters")
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array<string> customParameterEntries = split(customParameterString, ",")
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file.customParameters = []
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foreach (string customParameterEntry in customParameterEntries) {
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array<string> customParameterPair = split(customParameterEntry, "=")
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if (customParameterPair.len() != 2) {
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Log("[WARN] ignoring invalid custom parameter: " + customParameterEntry)
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continue
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if(GetMapName() == "mp_lobby") {
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return
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}
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Parameter customParameter
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customParameter.name = strip(customParameterPair[0])
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customParameter.value = strip(customParameterPair[1])
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file.customParameters.append(customParameter)
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}
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// callbacks
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AddCallback_GameStateEnter(eGameState.Playing, killstat_Begin)
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AddCallback_OnPlayerKilled(killstat_Record)
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AddCallback_GameStateEnter(eGameState.Postmatch, killstat_End)
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AddCallback_OnClientConnected(JoinMessage)
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}
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Parameter function NewParameter(string name, string value) {
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Parameter p
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p.name = name
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p.value = value
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return p
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}
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||||
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string prefix = "\x1b[38;5;81m[TONE API]\x1b[0m "
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void function JoinMessage(entity player) {
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//Chat_ServerPrivateMessage(player, prefix + "This server collects data using the Tone API. Check your data here: \x1b[34mtoneapi.com/" + player.GetPlayerName()+ "\x1b[0m", false, false)
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Chat_ServerPrivateMessage(player, prefix + "This server collects data using the WIP Tone API. View statistics at https://toneapi.github.io/ToneAPI_webclient/", false, false)
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}
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void function killstat_Begin() {
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//DumpWeaponModBitFields()
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//TODO : request MatchID from API ------------------------------------------------------------------------------------------------
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//TODO : request anonymization data from API
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file.matchId = RandomInt(2000000000)
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file.gameMode = GameRules_GetGameMode()
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file.map = StringReplace(GetMapName(), "mp_", "")
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Log("-----BEGIN KILLSTAT-----")
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Log("Sending kill data to " + file.Tone_URI + "/server/kill")
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}
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void function killstat_Record(entity victim, entity attacker, var damageInfo) {
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if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
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if (!victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing)
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return
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if(!toneapi_data.matchId){
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ToneAPI_Log("[ERRR] Match is not registered!")
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return
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||||
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||||
table values = {}
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foreach (Parameter p in file.customParameters) {
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values[p] <- p.value
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}
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array<entity> attackerWeapons = attacker.GetMainWeapons()
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array<entity> victimWeapons = victim.GetMainWeapons()
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array<entity> attackerOffhandWeapons = attacker.GetOffhandWeapons()
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array<entity> victimOffhandWeapons = victim.GetOffhandWeapons()
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||||
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||||
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||||
table attackerValues = {}
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table < string,
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var > victimValues = {}
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||||
array < entity > attackerWeapons = attacker.GetMainWeapons()
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array < entity > victimWeapons = victim.GetMainWeapons()
|
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array < entity > attackerOffhandWeapons = attacker.GetOffhandWeapons()
|
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array < entity > victimOffhandWeapons = victim.GetOffhandWeapons()
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|
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attackerWeapons.sort(MainWeaponSort)
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victimWeapons.sort(MainWeaponSort)
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@@ -110,82 +42,202 @@ void function killstat_Record(entity victim, entity attacker, var damageInfo) {
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entity vow2 = GetNthWeapon(victimOffhandWeapons, 1)
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entity vow3 = GetNthWeapon(victimOffhandWeapons, 2)
|
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|
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values["killstat_version"] <- file.killstatVersion
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values["match_id"] <- format("%08x", file.matchId)
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values["servername"] <- file.servername
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values["game_mode"] <- file.gameMode
|
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values["map"] <- file.map
|
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values["game_time"] <- format("%.3f", Time())
|
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values["player_count"] <- format("%d", GetPlayerArray().len())
|
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values["attacker_name"] <- attacker.GetPlayerName()
|
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values["attacker_id"] <- attacker.GetUID()
|
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values["attacker_current_weapon"] <- GetWeaponName(attacker.GetLatestPrimaryWeapon())
|
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values["attacker_current_weapon_mods"] <- GetWeaponMods(attacker.GetLatestPrimaryWeapon())
|
||||
values["attacker_weapon_1"] <- GetWeaponName(aw1)
|
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values["attacker_weapon_1_mods"] <- GetWeaponMods(aw1)
|
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values["attacker_weapon_2"] <- GetWeaponName(aw2)
|
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values["attacker_weapon_2_mods"] <- GetWeaponMods(aw2)
|
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values["attacker_weapon_3"] <- GetWeaponName(aw3)
|
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values["attacker_weapon_3_mods"] <- GetWeaponMods(aw3)
|
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values["attacker_offhand_weapon_1"] <- GetWeaponName(aow1)
|
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values["attacker_offhand_weapon_1_mods"] <- GetWeaponMods(aow1)
|
||||
values["attacker_offhand_weapon_2"] <- GetWeaponName(aow2)
|
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values["attacker_offhand_weapon_2_mods"] <- GetWeaponMods(aow1)
|
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values["attacker_titan"] <- GetTitan(attacker)
|
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|
||||
values["victim_name"] <- victim.GetPlayerName()
|
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values["victim_id"] <- victim.GetUID()
|
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values["victim_current_weapon"] <- GetWeaponName(victim.GetLatestPrimaryWeapon())
|
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values["victim_current_weapon_mods"] <- GetWeaponMods(victim.GetLatestPrimaryWeapon())
|
||||
values["victim_weapon_1"] <- GetWeaponName(vw1)
|
||||
values["victim_weapon_1_mods"] <- GetWeaponMods(vw1)
|
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values["victim_weapon_2"] <- GetWeaponName(vw2)
|
||||
values["victim_weapon_2_mods"] <- GetWeaponMods(vw2)
|
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values["victim_weapon_3"] <- GetWeaponName(vw3)
|
||||
values["victim_weapon_3_mods"] <- GetWeaponMods(vw3)
|
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values["victim_offhand_weapon_1"] <- GetWeaponName(vow1)
|
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values["victim_offhand_weapon_1_mods"] <- GetWeaponMods(vow1)
|
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values["victim_offhand_weapon_2"] <- GetWeaponName(vow2)
|
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values["victim_offhand_weapon_2_mods"] <- GetWeaponMods(vow2)
|
||||
values["victim_titan"] <- GetTitan(victim)
|
||||
|
||||
int damageSourceId = DamageInfo_GetDamageSourceIdentifier(damageInfo)
|
||||
string damageName = DamageSourceIDToString(damageSourceId)
|
||||
values["cause_of_death"] <- damageName
|
||||
|
||||
float dist = Distance(attacker.GetOrigin(), victim.GetOrigin())
|
||||
values["distance"] <- format("%.3f", dist)
|
||||
|
||||
table values = {
|
||||
version = toneapi_data.version
|
||||
match_id = toneapi_data.matchId
|
||||
game_time = Time()
|
||||
player_count = GetPlayerArray().len()
|
||||
cause_of_death = damageName
|
||||
distance = dist
|
||||
attacker = {
|
||||
id = attacker.GetUID()
|
||||
velocity = Distance( < 0, 0, 0 > , attacker.GetVelocity())
|
||||
cloaked = attacker.IsCloaked(true)
|
||||
state = GetMovementState(attacker)
|
||||
current_weapon = {
|
||||
id = GetWeaponName(attacker.GetLatestPrimaryWeapon())
|
||||
mods = GetWeaponMods(attacker.GetLatestPrimaryWeapon())
|
||||
}
|
||||
loadout = {
|
||||
primary = {
|
||||
id = GetWeaponName(aw1)
|
||||
mods = GetWeaponMods(aw1)
|
||||
}
|
||||
secondary = {
|
||||
id = GetWeaponName(aw2)
|
||||
mods = GetWeaponMods(aw2)
|
||||
}
|
||||
anti_titan = {
|
||||
id = GetWeaponName(aw3)
|
||||
mods = GetWeaponMods(aw3)
|
||||
}
|
||||
ordnance = {
|
||||
id = GetWeaponName(aow1)
|
||||
mods = GetWeaponMods(aow1)
|
||||
}
|
||||
tactical = {
|
||||
id = GetWeaponName(aow2)
|
||||
mods = GetWeaponMods(aow2)
|
||||
}
|
||||
passive1 = getPlayerPassive1(attacker)
|
||||
passive2 = getPlayerPassive2(attacker)
|
||||
titan = GetTitan(attacker)
|
||||
}
|
||||
}
|
||||
victim = {
|
||||
id = victim.GetUID()
|
||||
velocity = Distance( < 0, 0, 0 > , victim.GetVelocity())
|
||||
cloaked = victim.IsCloaked(true)
|
||||
state = GetMovementState(victim)
|
||||
current_weapon = {
|
||||
id = GetWeaponName(victim.GetLatestPrimaryWeapon())
|
||||
mods = GetWeaponMods(victim.GetLatestPrimaryWeapon())
|
||||
}
|
||||
loadout = {
|
||||
primary = {
|
||||
id = GetWeaponName(vw1)
|
||||
mods = GetWeaponMods(vw1)
|
||||
}
|
||||
secondary = {
|
||||
id = GetWeaponName(vw2)
|
||||
mods = GetWeaponMods(vw2)
|
||||
}
|
||||
anti_titan = {
|
||||
id = GetWeaponName(vw3)
|
||||
mods = GetWeaponMods(vw3)
|
||||
}
|
||||
ordnance = {
|
||||
id = GetWeaponName(vow1)
|
||||
mods = GetWeaponMods(vow1)
|
||||
}
|
||||
tactical = {
|
||||
id = GetWeaponName(vow2)
|
||||
mods = GetWeaponMods(vow2)
|
||||
}
|
||||
passive1 = getPlayerPassive1(victim)
|
||||
passive2 = getPlayerPassive2(victim)
|
||||
titan = GetTitan(victim)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HttpRequest request
|
||||
request.method = HttpRequestMethod.POST
|
||||
request.url = file.Tone_URI + "/server/kill"
|
||||
request.headers = {Authorization = ["Bearer " + file.Tone_token]}
|
||||
request.url = toneapi_data.Tone_URI + "/kill"
|
||||
request.body = EncodeJSON(values)
|
||||
|
||||
void functionref( HttpRequestResponse ) onSuccess = void function ( HttpRequestResponse response )
|
||||
{
|
||||
if(response.statusCode == 200 || response.statusCode == 201){
|
||||
print("[Tone API] Kill data sent!")
|
||||
}else{
|
||||
print("[Tone API][WARN] Couldn't send kill data")
|
||||
print("[Tone API][WARN] " + response.body )
|
||||
}
|
||||
}
|
||||
|
||||
void functionref( HttpRequestFailure ) onFailure = void function ( HttpRequestFailure failure )
|
||||
{
|
||||
print("[Tone API][WARN] Couldn't send kill data")
|
||||
print("[Tone API][WARN] " + failure.errorMessage )
|
||||
}
|
||||
NSHttpRequest(request, onSuccess, onFailure)
|
||||
Tone_HTTP_Request(
|
||||
request,
|
||||
void
|
||||
function(HttpRequestResponse response) {}
|
||||
)
|
||||
}
|
||||
|
||||
void function killstat_End() {
|
||||
Log("-----END KILLSTAT-----")
|
||||
string function GetMovementState(entity player) {
|
||||
Assert(IsPilot(player))
|
||||
//IsPhaseShifted
|
||||
//IsStanding
|
||||
if (player.IsWallHanging())
|
||||
return "WallHanging"
|
||||
if (player.IsWallRunning())
|
||||
return "WallRunning"
|
||||
if (player.IsZiplining())
|
||||
return "Ziplining"
|
||||
if (!player.IsOnGround())
|
||||
return "Airborne"
|
||||
if (player.IsCrouched())
|
||||
return "Crouching"
|
||||
return "OnGround"
|
||||
}
|
||||
|
||||
array<int> MAIN_DAMAGE_SOURCES = [
|
||||
// Should sort main weapons in following order:
|
||||
// 1. primary
|
||||
// 2. secondary
|
||||
// 3. anti-titan
|
||||
int function MainWeaponSort(entity a, entity b) {
|
||||
int aID = a.GetDamageSourceID()
|
||||
int bID = b.GetDamageSourceID()
|
||||
|
||||
int aIdx = MAIN_DAMAGE_SOURCES.find(aID)
|
||||
int bIdx = MAIN_DAMAGE_SOURCES.find(bID)
|
||||
|
||||
if (aIdx == bIdx) {
|
||||
return 0
|
||||
} else if (aIdx != -1 && bIdx == -1) {
|
||||
return -1
|
||||
} else if (aIdx == -1 && bIdx != -1) {
|
||||
return 1
|
||||
}
|
||||
|
||||
return aIdx < bIdx ? -1 : 1
|
||||
}
|
||||
|
||||
entity function GetNthWeapon(array < entity > weapons, int index) {
|
||||
return index < weapons.len() ? weapons[index] : null
|
||||
}
|
||||
|
||||
var function GetWeaponData(entity weapon){
|
||||
if(weapon != null) {
|
||||
return {
|
||||
id = weapon.GetWeaponClassName()
|
||||
mods = weapon.GetModBitField()
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
var function GetWeaponName(entity weapon) {
|
||||
if (weapon != null) {
|
||||
return weapon.GetWeaponClassName()
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
int
|
||||
function GetWeaponMods(entity weapon) {
|
||||
if (weapon == null) {
|
||||
return 0
|
||||
}
|
||||
int modBits = weapon.GetModBitField()
|
||||
// return format("%d", modBits)
|
||||
return modBits
|
||||
}
|
||||
|
||||
var function GetTitan(entity player) {
|
||||
if (player.IsTitan()){
|
||||
return GetTitanCharacterName(player)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
var function getPlayerPassive1(entity player) {
|
||||
foreach (string key, int val in ePassives){
|
||||
if (PlayerHasPassive(player, val)) {
|
||||
if(passive1Names.find(key) != -1){
|
||||
return key
|
||||
}
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
var function getPlayerPassive2(entity player) {
|
||||
foreach (string key, int val in ePassives){
|
||||
if (PlayerHasPassive(player, val)) {
|
||||
if(passive2Names.find(key) != -1){
|
||||
return key
|
||||
}
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
array < int > MAIN_DAMAGE_SOURCES = [
|
||||
// primaries
|
||||
eDamageSourceId.mp_weapon_car,
|
||||
eDamageSourceId.mp_weapon_r97,
|
||||
@@ -224,123 +276,19 @@ array<int> MAIN_DAMAGE_SOURCES = [
|
||||
eDamageSourceId.mp_weapon_defender
|
||||
]
|
||||
|
||||
void function DumpWeaponModBitFields() {
|
||||
Log("[DumpWeaponModBitFields]")
|
||||
foreach (int damageSourceId in MAIN_DAMAGE_SOURCES) {
|
||||
string weaponName = DamageSourceIDToString(damageSourceId)
|
||||
array<string> mods = GetWeaponMods_Global(weaponName)
|
||||
array<string> list = [weaponName]
|
||||
foreach (string mod in mods) {
|
||||
list.append(mod)
|
||||
}
|
||||
|
||||
Log("[DumpWeaponModBitFields] " + ToPythonList(list))
|
||||
}
|
||||
}
|
||||
|
||||
// Should sort main weapons in following order:
|
||||
// 1. primary
|
||||
// 2. secondary
|
||||
// 3. anti-titan
|
||||
int function MainWeaponSort(entity a, entity b) {
|
||||
int aID = a.GetDamageSourceID()
|
||||
int bID = b.GetDamageSourceID()
|
||||
|
||||
int aIdx = MAIN_DAMAGE_SOURCES.find(aID)
|
||||
int bIdx = MAIN_DAMAGE_SOURCES.find(bID)
|
||||
|
||||
if (aIdx == bIdx) {
|
||||
return 0
|
||||
} else if (aIdx != -1 && bIdx == -1) {
|
||||
return -1
|
||||
} else if (aIdx == -1 && bIdx != -1) {
|
||||
return 1
|
||||
}
|
||||
|
||||
return aIdx < bIdx ? -1 : 1
|
||||
}
|
||||
|
||||
int function WeaponNameSort(entity a, entity b) {
|
||||
return SortStringAlphabetize(a.GetWeaponClassName(), b.GetWeaponClassName())
|
||||
}
|
||||
|
||||
entity function GetNthWeapon(array<entity> weapons, int index) {
|
||||
return index < weapons.len() ? weapons[index] : null
|
||||
}
|
||||
|
||||
string function GetWeaponName(entity weapon) {
|
||||
string s = "null"
|
||||
if (weapon != null) {
|
||||
s = weapon.GetWeaponClassName()
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
string function GetWeaponMods(entity weapon) {
|
||||
if (weapon == null) {
|
||||
return "null"
|
||||
}
|
||||
int modBits = weapon.GetModBitField()
|
||||
return format("%d", modBits)
|
||||
}
|
||||
|
||||
string function GetTitan(entity player) {
|
||||
if(!player.IsTitan()) return "null"
|
||||
return GetTitanCharacterName(player)
|
||||
}
|
||||
|
||||
string function Anonymize(entity player) {
|
||||
return "null" // unused
|
||||
}
|
||||
array < string > passive1Names = [
|
||||
"pas_ordnance_pack",
|
||||
"pas_power_cell",
|
||||
"pas_fast_embark",
|
||||
"pas_fast_health_regen"
|
||||
]
|
||||
|
||||
|
||||
string function ToPythonList(array<string> list) {
|
||||
array<string> quoted = []
|
||||
foreach (string s in list) {
|
||||
quoted.append("'" + s + "'")
|
||||
}
|
||||
|
||||
return "\"[" + join(quoted, ", ") + "]\""
|
||||
}
|
||||
|
||||
void function Log(string s) {
|
||||
print("[fvnkhead.killstat] " + s)
|
||||
}
|
||||
string function join(array<string> list, string separator) {
|
||||
string s = ""
|
||||
for (int i = 0; i < list.len(); i++) {
|
||||
s += list[i]
|
||||
if (i < list.len() - 1) {
|
||||
s += separator
|
||||
}
|
||||
}
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
|
||||
void function Tone_Test_Auth(){
|
||||
HttpRequest request
|
||||
request.method = HttpRequestMethod.POST
|
||||
request.url = file.Tone_URI + "/server"
|
||||
request.headers = {Authorization = ["Bearer "+ file.Tone_token]}
|
||||
void functionref( HttpRequestResponse ) onSuccess = void function ( HttpRequestResponse response )
|
||||
{
|
||||
if(response.statusCode == 200){
|
||||
print("[Tone API] Tone API Online !")
|
||||
file.connected = true
|
||||
}else{
|
||||
print("[Tone API] Tone API login failed")
|
||||
print("[Tone API] " + response.body )
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void functionref( HttpRequestFailure ) onFailure = void function ( HttpRequestFailure failure )
|
||||
{
|
||||
print("[Tone API] Tone API login failed")
|
||||
print("[Tone API] " + failure.errorMessage )
|
||||
}
|
||||
|
||||
NSHttpRequest(request, onSuccess, onFailure)
|
||||
}
|
||||
array < string > passive2Names = [
|
||||
"pas_stealth_movement",
|
||||
"pas_wallhang",
|
||||
"pas_ads_hover",
|
||||
"pas_enemy_death_icons",
|
||||
"pas_at_hunter"
|
||||
]
|
||||
@@ -0,0 +1,226 @@
|
||||
global function matchstat_Init
|
||||
|
||||
typedef playerSpecificStats table < string, var >
|
||||
typedef playerStats table < string, playerSpecificStats >
|
||||
typedef players table < string, playerStats >
|
||||
struct {
|
||||
table < string, players > weaponsUsed
|
||||
} file
|
||||
|
||||
void function matchstat_Init(){
|
||||
WeaponFireCallbacks_AddCallbackOnOwnerClassFired("player", OnWeaponFired)
|
||||
AddDamageCallback("player", OnDamage)
|
||||
AddCallback_OnPlayerRespawned( TrackPlayer )
|
||||
// AddCallback_GameStateEnter(eGameState.WinnerDetermined, StopTrackPlayer)
|
||||
// FlagInit( "" )
|
||||
AddCallback_GameStateEnter(eGameState.Postmatch, ToneAPI_CloseMatch)
|
||||
|
||||
}
|
||||
|
||||
var function incrementVar(var value){
|
||||
return expect float(value) + 1
|
||||
}
|
||||
|
||||
void function CreatePlayer(entity player){
|
||||
string playerUID = player.GetUID()
|
||||
if(!(playerUID in file.weaponsUsed)){
|
||||
var playerName = player.GetPlayerName()
|
||||
file.weaponsUsed[playerUID] <- {}
|
||||
file.weaponsUsed[playerUID].weapons <- {}
|
||||
file.weaponsUsed[playerUID].titans <- {}
|
||||
file.weaponsUsed[playerUID].stats <- {}
|
||||
file.weaponsUsed[playerUID].stats.distance <- {
|
||||
ground = 0.0,
|
||||
wall = 0.0,
|
||||
air = 0.0
|
||||
}
|
||||
file.weaponsUsed[playerUID].stats.time <- {
|
||||
ground = 0.0,
|
||||
wall = 0.0,
|
||||
air = 0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void function CreateWeaponStats(string weaponName, entity player){
|
||||
CreatePlayer(player)
|
||||
string playerUID = player.GetUID()
|
||||
if(!(weaponName in file.weaponsUsed[playerUID].weapons)){
|
||||
// Has to make ints floats because you can't mix types apparently
|
||||
playerSpecificStats stats = {
|
||||
shotsFired = 0.0,
|
||||
shotsHit = 0.0,
|
||||
shotsCrit = 0.0,
|
||||
shotsHeadshot = 0.0,
|
||||
shotsRichochet = 0.0,
|
||||
playtime = 0.0
|
||||
}
|
||||
file.weaponsUsed[playerUID].weapons[weaponName] <- stats
|
||||
}
|
||||
}
|
||||
|
||||
void function CreateTitanStats(string titanName, entity player){
|
||||
CreatePlayer(player)
|
||||
string playerUID = player.GetUID()
|
||||
if(!(titanName in file.weaponsUsed[playerUID].titans)){
|
||||
// Has to make ints floats because you can't mix types apparently
|
||||
playerSpecificStats stats = {
|
||||
shotsFired = 0.0,
|
||||
shotsHit = 0.0,
|
||||
shotsCrit = 0.0,
|
||||
shotsHeadshot = 0.0,
|
||||
shotsRichochet = 0.0,
|
||||
playtime = 0.0
|
||||
}
|
||||
file.weaponsUsed[playerUID].titans[titanName] <- stats
|
||||
}
|
||||
}
|
||||
|
||||
void function OnWeaponFired(entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed){
|
||||
entity player = weapon.GetOwner()
|
||||
string weaponName = weapon.GetWeaponClassName()
|
||||
if(!IsValid(player) || !player.IsPlayer()){
|
||||
return
|
||||
}
|
||||
string playerUID = player.GetUID()
|
||||
CreateWeaponStats(weaponName, player)
|
||||
file.weaponsUsed[playerUID].weapons[weaponName].shotsFired = incrementVar(file.weaponsUsed[playerUID].weapons[weaponName].shotsFired)
|
||||
if(player.IsTitan()){
|
||||
string titanName = GetTitanCharacterName(player)
|
||||
CreateTitanStats(titanName, player)
|
||||
file.weaponsUsed[playerUID].titans[titanName].shotsFired = incrementVar(file.weaponsUsed[playerUID].titans[titanName].shotsFired)
|
||||
}
|
||||
}
|
||||
|
||||
void function OnDamage( entity victim, var damageInfo){
|
||||
entity player = DamageInfo_GetAttacker( damageInfo )
|
||||
|
||||
if(!IsValid(player) || !player.IsPlayer()){
|
||||
return
|
||||
}
|
||||
string playerUID = player.GetUID()
|
||||
entity weapon = DamageInfo_GetWeapon( damageInfo )
|
||||
entity inflictor = DamageInfo_GetInflictor( damageInfo )
|
||||
string weaponName
|
||||
if(weapon){
|
||||
weaponName = weapon.GetWeaponClassName()
|
||||
}
|
||||
else{
|
||||
if ( inflictor && inflictor instanceof CProjectile && inflictor.IsProjectile() ){
|
||||
weaponName = inflictor.ProjectileGetWeaponClassName()
|
||||
}else{
|
||||
ToneAPI_Log("[ERRR] Couldn't get weapon information")
|
||||
return
|
||||
}
|
||||
}
|
||||
CreateWeaponStats(weaponName, player)
|
||||
file.weaponsUsed[playerUID].weapons[weaponName].shotsHit = incrementVar(file.weaponsUsed[playerUID].weapons[weaponName].shotsHit)
|
||||
if(player.IsTitan()){
|
||||
string titanName = GetTitanCharacterName(player)
|
||||
CreateTitanStats(titanName, player)
|
||||
file.weaponsUsed[playerUID].titans[titanName].shotsHit = incrementVar(file.weaponsUsed[playerUID].titans[titanName].shotsHit)
|
||||
}
|
||||
int damageType = DamageInfo_GetCustomDamageType( damageInfo )
|
||||
bool crit = bool( damageType & DF_CRITICAL )
|
||||
bool headshot = bool( damageType & DF_HEADSHOT )
|
||||
// if(crit){
|
||||
// file.weaponsUsed[playerUID].weapons[weaponName].shotsCrit = incrementVar(file.weaponsUsed[playerUID].weapons[weaponName].shotsCrit)
|
||||
// if(player.IsTitan()){
|
||||
// file.weaponsUsed[playerUID].titans[titanName].shotsCrit = incrementVar(file.weaponsUsed[playerUID].titans[titanName].shotsCrit)
|
||||
// }
|
||||
// }
|
||||
if(headshot || crit){
|
||||
file.weaponsUsed[playerUID].weapons[weaponName].shotsHeadshot = incrementVar(file.weaponsUsed[playerUID].weapons[weaponName].shotsHeadshot)
|
||||
if(player.IsTitan()){
|
||||
string titanName = GetTitanCharacterName(player)
|
||||
file.weaponsUsed[playerUID].titans[titanName].shotsHeadshot = incrementVar(file.weaponsUsed[playerUID].titans[titanName].shotsHeadshot)
|
||||
}
|
||||
}
|
||||
if ( inflictor && inflictor.IsProjectile() ){
|
||||
if(inflictor.proj.projectileBounceCount > 1){
|
||||
file.weaponsUsed[playerUID].weapons[weaponName].shotsRichochet = incrementVar(file.weaponsUsed[playerUID].weapons[weaponName].shotsRichochet)
|
||||
if(player.IsTitan()){
|
||||
string titanName = GetTitanCharacterName(player)
|
||||
file.weaponsUsed[playerUID].titans[titanName].shotsRichochet = incrementVar(file.weaponsUsed[playerUID].titans[titanName].shotsRichochet)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void function TrackPlayer(entity player) {
|
||||
string playerUID = player.GetUID()
|
||||
CreatePlayer(player)
|
||||
thread TrackPlayer_Threaded(player)
|
||||
}
|
||||
|
||||
// void function StopTrackPlayer() {
|
||||
|
||||
// }
|
||||
|
||||
void function TrackPlayer_Threaded(entity player){
|
||||
player.EndSignal( "OnDestroy" )
|
||||
player.EndSignal( "OnDeath" )
|
||||
vector position = player.GetOrigin()
|
||||
string playerUID = player.GetUID()
|
||||
float interval = 0.2
|
||||
while(true){
|
||||
wait interval
|
||||
// Hmm
|
||||
Assert( IsValid( player ) )
|
||||
if(!IsValid(player)) return
|
||||
|
||||
// Ugly, should probably use flags
|
||||
if(GetGameState() == eGameState.WinnerDetermined) return
|
||||
|
||||
entity weapon = player.GetActiveWeapon()
|
||||
if(weapon){
|
||||
string weaponName = weapon.GetWeaponClassName()
|
||||
CreateWeaponStats(weaponName, player)
|
||||
file.weaponsUsed[playerUID].weapons[weaponName].playtime = expect float(file.weaponsUsed[playerUID].weapons[weaponName].playtime) + interval
|
||||
}else{
|
||||
CreatePlayer(player)
|
||||
}
|
||||
|
||||
if(player.IsTitan()){
|
||||
string titanName = GetTitanCharacterName(player)
|
||||
CreateTitanStats(titanName, player)
|
||||
file.weaponsUsed[playerUID].titans[titanName].playtime = expect float(file.weaponsUsed[playerUID].titans[titanName].playtime) + interval
|
||||
}else if(player.IsPlayer()){
|
||||
// Could be a little inaccurate but should work fine if interval is small enough
|
||||
if(player.IsWallRunning()){
|
||||
file.weaponsUsed[playerUID].stats.time.wall = expect float(file.weaponsUsed[playerUID].stats.time.wall) + interval
|
||||
file.weaponsUsed[playerUID].stats.distance.wall = expect float(file.weaponsUsed[playerUID].stats.distance.wall) + Distance(position, player.GetOrigin())
|
||||
}
|
||||
else if(!player.IsOnGround()){
|
||||
file.weaponsUsed[playerUID].stats.time.air = expect float(file.weaponsUsed[playerUID].stats.time.air) + interval
|
||||
file.weaponsUsed[playerUID].stats.distance.air = expect float(file.weaponsUsed[playerUID].stats.distance.air) + Distance(position, player.GetOrigin())
|
||||
}
|
||||
else{
|
||||
file.weaponsUsed[playerUID].stats.time.ground = expect float(file.weaponsUsed[playerUID].stats.time.ground) + interval
|
||||
file.weaponsUsed[playerUID].stats.distance.ground = expect float(file.weaponsUsed[playerUID].stats.distance.ground) + Distance(position, player.GetOrigin())
|
||||
}
|
||||
}
|
||||
|
||||
position = player.GetOrigin()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void function ToneAPI_CloseMatch(){
|
||||
if(!toneapi_data.matchId){
|
||||
ToneAPI_Log("[ERRR] Match is not registered!")
|
||||
return
|
||||
}
|
||||
|
||||
HttpRequest request
|
||||
request.method = HttpRequestMethod.POST
|
||||
request.url = toneapi_data.Tone_URI + "/match/" + string(toneapi_data.matchId) + "/close"
|
||||
request.body = EncodeJSON(file.weaponsUsed)
|
||||
Tone_HTTP_Request(
|
||||
request,
|
||||
void
|
||||
function(HttpRequestResponse response) {}
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
global function toneapi_Init
|
||||
global function Tone_HTTP_Request
|
||||
global function ToneAPI_Log
|
||||
|
||||
string prefix = "\x1b[38;5;81m[TONE API]\x1b[0m "
|
||||
|
||||
global struct toneapi_struct {
|
||||
string version
|
||||
string Tone_URI
|
||||
string Tone_protocol
|
||||
string Tone_token
|
||||
bool connected
|
||||
|
||||
int ornull matchId
|
||||
string gameMode
|
||||
string map
|
||||
}
|
||||
|
||||
global toneapi_struct toneapi_data
|
||||
|
||||
void function toneapi_Init(){
|
||||
//TODO : request anonymization data from API
|
||||
if(GetMapName() == "mp_lobby") {
|
||||
return
|
||||
}
|
||||
toneapi_data.version = GetConVarString("toneapi_version")
|
||||
toneapi_data.Tone_URI = GetConVarString("Tone_URI")
|
||||
toneapi_data.Tone_token = GetConVarString("Tone_token")
|
||||
toneapi_data.connected = false
|
||||
|
||||
//Test auth and print result to console when server start
|
||||
// Tone_Test_Auth()
|
||||
|
||||
//We should probably blacklist mp_lobby this
|
||||
Tone_Register_Match()
|
||||
|
||||
AddCallback_OnClientConnected(JoinMessage)
|
||||
// AddCallback_OnClientConnected(RegisterPlayer)
|
||||
}
|
||||
|
||||
void function JoinMessage(entity player) {
|
||||
//Chat_ServerPrivateMessage(player, prefix + "This server collects data using the Tone API. Check your data here: \x1b[34mtoneapi.com/" + player.GetPlayerName()+ "\x1b[0m", false, false)
|
||||
Chat_ServerPrivateMessage(player, prefix + "This server collects data using the WIP Tone API. View statistics at https://toneapi.github.io/ToneAPI_webclient/", false, false)
|
||||
}
|
||||
|
||||
|
||||
void function Tone_HTTP_Request(HttpRequest request, void functionref(HttpRequestResponse) cbSuccess) {
|
||||
if (!request.method) request.method = HttpRequestMethod.POST
|
||||
if (request.url == "") {
|
||||
ToneAPI_Log("[ERRR] Couldn't find URI for request. This should be reported")
|
||||
return
|
||||
}
|
||||
request.headers = {
|
||||
Authorization = ["Bearer " + toneapi_data.Tone_token]
|
||||
}
|
||||
|
||||
NSHttpRequest(
|
||||
request,
|
||||
void function(HttpRequestResponse response): (cbSuccess) {
|
||||
if (response.statusCode == 200 || response.statusCode == 201) {
|
||||
cbSuccess(response)
|
||||
} else {
|
||||
if(response.statusCode == 401){
|
||||
ToneAPI_Log("[WARN] Something might be wrong with your token")
|
||||
}else{
|
||||
ToneAPI_Log("[WARN] Something went wrong ! You'd better report this")
|
||||
}
|
||||
ToneAPI_Log("[WARN] " + response.statusCode)
|
||||
ToneAPI_Log("[WARN] " + response.body)
|
||||
}
|
||||
},
|
||||
void function(HttpRequestFailure failure) {
|
||||
ToneAPI_Log("[WARN] Couldn't request the server! ToneAPI may be down.")
|
||||
ToneAPI_Log("[WARN] " + failure.errorCode)
|
||||
ToneAPI_Log("[WARN] " + failure.errorMessage)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
void function Tone_Test_Auth() {
|
||||
HttpRequest request
|
||||
request.method = HttpRequestMethod.POST
|
||||
request.url = toneapi_data.Tone_URI + "/"
|
||||
Tone_HTTP_Request(
|
||||
request,
|
||||
void function(HttpRequestResponse response) {
|
||||
ToneAPI_Log("Tone API Initialized")
|
||||
toneapi_data.connected = true
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
bool function hasCustomAirAccel(){
|
||||
return Code_GetCurrentPlaylistVarOrUseValue("custom_air_accel_pilot", "null") != "null"
|
||||
}
|
||||
|
||||
void function Tone_Register_Match() {
|
||||
HttpRequest request
|
||||
request.method = HttpRequestMethod.POST
|
||||
request.url = toneapi_data.Tone_URI + "/match"
|
||||
request.body = EncodeJSON({
|
||||
gamemode = GameRules_GetGameMode()
|
||||
game_map = StringReplace(GetMapName(), "mp_", "")
|
||||
server_name = GetConVarString("ns_server_name")
|
||||
air_accel = hasCustomAirAccel()
|
||||
})
|
||||
Tone_HTTP_Request(
|
||||
request,
|
||||
void function(HttpRequestResponse response) {
|
||||
table data = DecodeJSON(response.body)
|
||||
toneapi_data.matchId = expect int(data.match)
|
||||
ToneAPI_Log("Tone API Online !")
|
||||
ToneAPI_Log("Sending kills with match ID : " + data.match)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
void function ToneAPI_Log(string s) {
|
||||
print(prefix + s)
|
||||
}
|
||||
Reference in New Issue
Block a user