79 lines
2.2 KiB
Plaintext
79 lines
2.2 KiB
Plaintext
array<int> MAIN_DAMAGE_SOURCES = [
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// primaries
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eDamageSourceId.mp_weapon_car,
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eDamageSourceId.mp_weapon_r97,
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eDamageSourceId.mp_weapon_alternator_smg,
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eDamageSourceId.mp_weapon_hemlok_smg,
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eDamageSourceId.mp_weapon_hemlok,
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eDamageSourceId.mp_weapon_vinson,
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eDamageSourceId.mp_weapon_g2,
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eDamageSourceId.mp_weapon_rspn101,
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eDamageSourceId.mp_weapon_rspn101_og,
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eDamageSourceId.mp_weapon_esaw,
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eDamageSourceId.mp_weapon_lstar,
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eDamageSourceId.mp_weapon_lmg,
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eDamageSourceId.mp_weapon_shotgun,
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eDamageSourceId.mp_weapon_mastiff,
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eDamageSourceId.mp_weapon_dmr,
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eDamageSourceId.mp_weapon_sniper,
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eDamageSourceId.mp_weapon_doubletake,
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eDamageSourceId.mp_weapon_pulse_lmg,
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eDamageSourceId.mp_weapon_smr,
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eDamageSourceId.mp_weapon_softball,
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eDamageSourceId.mp_weapon_epg,
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eDamageSourceId.mp_weapon_shotgun_pistol,
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eDamageSourceId.mp_weapon_wingman_n,
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// secondaries
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eDamageSourceId.mp_weapon_smart_pistol,
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eDamageSourceId.mp_weapon_wingman,
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eDamageSourceId.mp_weapon_semipistol,
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eDamageSourceId.mp_weapon_autopistol,
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// anti-titan
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eDamageSourceId.mp_weapon_mgl,
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eDamageSourceId.mp_weapon_rocket_launcher,
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eDamageSourceId.mp_weapon_arc_launcher,
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eDamageSourceId.mp_weapon_defender
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]
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void function DumpWeaponModBitFields() {
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Log("[DumpWeaponModBitFields]")
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foreach (int damageSourceId in MAIN_DAMAGE_SOURCES) {
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string weaponName = DamageSourceIDToString(damageSourceId)
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array<string> mods = GetWeaponMods_Global(weaponName)
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array<string> list = [weaponName]
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foreach (string mod in mods) {
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list.append(mod)
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}
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Log("[DumpWeaponModBitFields] " + ToPythonList(list))
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}
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}
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string function ToPythonList(array<string> list) {
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array<string> quoted = []
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foreach (string s in list) {
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quoted.append("'" + s + "'")
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}
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return "\"[" + join(quoted, ", ") + "]\""
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}
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string function join(array<string> list, string separator) {
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string s = ""
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for (int i = 0; i < list.len(); i++) {
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s += list[i]
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if (i < list.len() - 1) {
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s += separator
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}
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}
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return s
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}
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int function WeaponNameSort(entity a, entity b) {
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return SortStringAlphabetize(a.GetWeaponClassName(), b.GetWeaponClassName())
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} |