346 lines
11 KiB
Plaintext
346 lines
11 KiB
Plaintext
global function killstat_Init
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struct {
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string killstatVersion
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string Tone_URI
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string Tone_protocol
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string Tone_token
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bool connected
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string matchId
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string gameMode
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string map
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} file
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void function killstat_Init() {
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file.killstatVersion = GetConVarString("killstat_version")
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file.Tone_URI = GetConVarString("Tone_URI")
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file.Tone_token = GetConVarString("Tone_token")
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file.connected = false
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//Test auth and print result to console when server start
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Tone_Test_Auth()
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//We should probably blacklist mp_lobby this
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Tone_Register_Match()
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// callbacks
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AddCallback_GameStateEnter(eGameState.Playing, killstat_Begin)
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AddCallback_OnPlayerKilled(killstat_Record)
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AddCallback_GameStateEnter(eGameState.Postmatch, killstat_End)
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AddCallback_OnClientConnected(JoinMessage)
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}
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string prefix = "\x1b[38;5;81m[TONE API]\x1b[0m "
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void function JoinMessage(entity player) {
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//Chat_ServerPrivateMessage(player, prefix + "This server collects data using the Tone API. Check your data here: \x1b[34mtoneapi.com/" + player.GetPlayerName()+ "\x1b[0m", false, false)
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Chat_ServerPrivateMessage(player, prefix + "This server collects data using the WIP Tone API. View statistics at https://toneapi.github.io/ToneAPI_webclient/", false, false)
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}
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void function killstat_Begin() {
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//TODO : request MatchID from API ------------------------------------------------------------------------------------------------
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//TODO : request anonymization data from API
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Log("-----BEGIN KILLSTAT-----")
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Log("Sending kill data to " + file.Tone_URI + "/kill")
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}
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void function killstat_Record(entity victim, entity attacker, var damageInfo) {
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if ( !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
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return
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// if(file.matchId)
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// return
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table attackerValues = {}
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table<string, var> victimValues = {}
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array<entity> attackerWeapons = attacker.GetMainWeapons()
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array<entity> victimWeapons = victim.GetMainWeapons()
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array<entity> attackerOffhandWeapons = attacker.GetOffhandWeapons()
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array<entity> victimOffhandWeapons = victim.GetOffhandWeapons()
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attackerWeapons.sort(MainWeaponSort)
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victimWeapons.sort(MainWeaponSort)
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entity aw1 = GetNthWeapon(attackerWeapons, 0)
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entity aw2 = GetNthWeapon(attackerWeapons, 1)
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entity aw3 = GetNthWeapon(attackerWeapons, 2)
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entity vw1 = GetNthWeapon(victimWeapons, 0)
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entity vw2 = GetNthWeapon(victimWeapons, 1)
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entity vw3 = GetNthWeapon(victimWeapons, 2)
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entity aow1 = GetNthWeapon(attackerOffhandWeapons, 0)
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entity aow2 = GetNthWeapon(attackerOffhandWeapons, 1)
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entity aow3 = GetNthWeapon(attackerOffhandWeapons, 2)
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entity vow1 = GetNthWeapon(victimOffhandWeapons, 0)
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entity vow2 = GetNthWeapon(victimOffhandWeapons, 1)
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entity vow3 = GetNthWeapon(victimOffhandWeapons, 2)
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int damageSourceId = DamageInfo_GetDamageSourceIdentifier(damageInfo)
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string damageName = DamageSourceIDToString(damageSourceId)
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float dist = Distance(attacker.GetOrigin(), victim.GetOrigin())
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table values = {
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killstat_version = file.killstatVersion
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match_id = file.matchId
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game_time = Time()
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player_count = GetPlayerArray().len()
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cause_of_death = damageName
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distance = dist
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attacker = {
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name = attacker.GetPlayerName()
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id = attacker.GetUID()
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titan = GetTitan(attacker)
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velocity = Distance(<0,0,0>, attacker.GetVelocity())
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cloaked = attacker.IsCloaked( true )
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state = GetMovementState(attacker)
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current_weapon = {
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name = GetWeaponName(attacker.GetLatestPrimaryWeapon())
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mods = GetWeaponMods(attacker.GetLatestPrimaryWeapon())
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}
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loadout = {
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primary = {
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name = GetWeaponName(aw1)
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mods = GetWeaponMods(aw1)
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}
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secondary = {
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name = GetWeaponName(aw2)
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mods = GetWeaponMods(aw2)
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}
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anti_titan = {
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name = GetWeaponName(aw3)
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mods = GetWeaponMods(aw3)
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}
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ordnance = {
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name = GetWeaponName(aow1)
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mods = GetWeaponMods(aow1)
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}
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tactical = {
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name = GetWeaponName(aow2)
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mods = GetWeaponMods(aow2)
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}
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}
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}
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victim = {
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name = victim.GetPlayerName()
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id = victim.GetUID()
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titan = GetTitan(victim)
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velocity = Distance(<0,0,0>, victim.GetVelocity())
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cloaked = victim.IsCloaked( true )
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state = GetMovementState(victim)
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current_weapon = {
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name = GetWeaponName(victim.GetLatestPrimaryWeapon())
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mods = GetWeaponMods(victim.GetLatestPrimaryWeapon())
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}
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loadout = {
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primary = {
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name = GetWeaponName(vw1)
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mods = GetWeaponMods(vw1)
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}
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secondary = {
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name = GetWeaponName(vw2)
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mods = GetWeaponMods(vw2)
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}
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anti_titan = {
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name = GetWeaponName(vw3)
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mods = GetWeaponMods(vw3)
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}
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ordnance = {
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name = GetWeaponName(vow1)
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mods = GetWeaponMods(vow1)
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}
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tactical = {
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name = GetWeaponName(vow2)
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mods = GetWeaponMods(vow2)
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}
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}
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}
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}
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HttpRequest request
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request.method = HttpRequestMethod.POST
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request.url = file.Tone_URI + "/server/kill"
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request.body = EncodeJSON(values)
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Tone_HTTP_Request(
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request,
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void function ( HttpRequestResponse response ) {}
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)
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}
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void function killstat_End() {
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Log("-----END KILLSTAT-----")
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}
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string function GetMovementState(entity player){
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Assert(IsPilot(player))
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//IsPhaseShifted
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//IsStanding
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if(player.IsWallHanging())
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return "WallHanging"
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if(player.IsWallRunning())
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return "WallRunning"
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if(player.IsZiplining())
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return "Ziplining"
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if(!player.IsOnGround())
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return "Airborne"
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if(player.IsCrouched())
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return "Crouching"
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return "OnGround"
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}
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// Should sort main weapons in following order:
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// 1. primary
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// 2. secondary
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// 3. anti-titan
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int function MainWeaponSort(entity a, entity b) {
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int aID = a.GetDamageSourceID()
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int bID = b.GetDamageSourceID()
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int aIdx = MAIN_DAMAGE_SOURCES.find(aID)
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int bIdx = MAIN_DAMAGE_SOURCES.find(bID)
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if (aIdx == bIdx) {
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return 0
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} else if (aIdx != -1 && bIdx == -1) {
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return -1
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} else if (aIdx == -1 && bIdx != -1) {
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return 1
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}
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return aIdx < bIdx ? -1 : 1
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}
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entity function GetNthWeapon(array<entity> weapons, int index) {
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return index < weapons.len() ? weapons[index] : null
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}
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string function GetWeaponName(entity weapon) {
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string s = "null"
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if (weapon != null) {
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s = weapon.GetWeaponClassName()
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}
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return s
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}
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int function GetWeaponMods(entity weapon) {
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if (weapon == null) {
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return 0
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}
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int modBits = weapon.GetModBitField()
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// return format("%d", modBits)
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return modBits
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}
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string function GetTitan(entity player) {
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if(!player.IsTitan()) return "null"
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return GetTitanCharacterName(player)
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}
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void function Log(string s) {
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print(prefix + " " + s)
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}
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void function Tone_Test_Auth(){
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HttpRequest request
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request.method = HttpRequestMethod.POST
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request.url = file.Tone_URI + "/"
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Tone_HTTP_Request(
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request,
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void function ( HttpRequestResponse response ) {
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Log("Tone API Online !")
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file.connected = true
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}
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)
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}
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void function Tone_Register_Match(){
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HttpRequest request
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request.method = HttpRequestMethod.POST
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request.url = file.Tone_URI + "/match"
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request.body = EncodeJSON({
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gameMode = GameRules_GetGameMode()
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map = StringReplace(GetMapName(), "mp_", "")
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servername = GetConVarString("ns_server_name")
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})
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Tone_HTTP_Request(
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request,
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void function ( HttpRequestResponse response ) {
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Log("match ID : " + response.body)
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file.matchId = response.body
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}
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)
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}
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void function Tone_HTTP_Request(HttpRequest request, void functionref( HttpRequestResponse ) cbSuccess){
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if(!request.method) request.method = HttpRequestMethod.POST
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if(request.url == ""){
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Log("[ERRR] Couldn't find URI for request. This should be reported")
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return
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}
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request.headers = {Authorization = ["Bearer "+ file.Tone_token]}
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NSHttpRequest(
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request,
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void function ( HttpRequestResponse response ) : (cbSuccess)
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{
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if(response.statusCode == 200 || response.statusCode == 201){
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cbSuccess(response)
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}else{
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Log("[WARN] Something might be wrong with your token")
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Log("[WARN]" + response.statusCode)
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Log("[WARN]" + response.body)
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}
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},
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void function ( HttpRequestFailure failure )
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{
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Log("[WARN] Couldn't request the server! ToneAPI may be down.")
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Log("[WARN]" + failure.errorCode)
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Log("[WARN]" + failure.errorMessage)
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}
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)
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}
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array<int> MAIN_DAMAGE_SOURCES = [
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// primaries
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eDamageSourceId.mp_weapon_car,
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eDamageSourceId.mp_weapon_r97,
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eDamageSourceId.mp_weapon_alternator_smg,
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eDamageSourceId.mp_weapon_hemlok_smg,
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eDamageSourceId.mp_weapon_hemlok,
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eDamageSourceId.mp_weapon_vinson,
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eDamageSourceId.mp_weapon_g2,
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eDamageSourceId.mp_weapon_rspn101,
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eDamageSourceId.mp_weapon_rspn101_og,
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eDamageSourceId.mp_weapon_esaw,
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eDamageSourceId.mp_weapon_lstar,
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eDamageSourceId.mp_weapon_lmg,
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eDamageSourceId.mp_weapon_shotgun,
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eDamageSourceId.mp_weapon_mastiff,
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eDamageSourceId.mp_weapon_dmr,
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eDamageSourceId.mp_weapon_sniper,
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eDamageSourceId.mp_weapon_doubletake,
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eDamageSourceId.mp_weapon_pulse_lmg,
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eDamageSourceId.mp_weapon_smr,
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eDamageSourceId.mp_weapon_softball,
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eDamageSourceId.mp_weapon_epg,
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eDamageSourceId.mp_weapon_shotgun_pistol,
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eDamageSourceId.mp_weapon_wingman_n,
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// secondaries
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eDamageSourceId.mp_weapon_smart_pistol,
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eDamageSourceId.mp_weapon_wingman,
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eDamageSourceId.mp_weapon_semipistol,
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eDamageSourceId.mp_weapon_autopistol,
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// anti-titan
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eDamageSourceId.mp_weapon_mgl,
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eDamageSourceId.mp_weapon_rocket_launcher,
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eDamageSourceId.mp_weapon_arc_launcher,
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eDamageSourceId.mp_weapon_defender
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] |