From 2f5bbca42c84f473aad0912fafd1ecb43879a61b Mon Sep 17 00:00:00 2001 From: legonzaur Date: Fri, 5 May 2023 20:47:43 +0200 Subject: [PATCH] fix server filter not applying for weapon object in realtime --- src/main.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main.ts b/src/main.ts index 35dc8c6..92e9a04 100644 --- a/src/main.ts +++ b/src/main.ts @@ -102,6 +102,8 @@ function registerWebSocketKill (data : websocketData) { }) store.$state.weapons.filter((e) => { return ( + (!e.value.filter.server || + e.value.filter.server === data.servername) && (!e.value.filter.player || e.value.filter.player === data.attacker_id) // Handle other types of filters once those are implemented )