handle suicides for real time
This commit is contained in:
+19
-8
@@ -52,7 +52,7 @@ socket.onmessage = function (e) {
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}
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}
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function registerWebSocketKill (data : websocketData) {
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function registerWebSocketKill (data : websocketData) {
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const allPlayerArrays = store.$state.players.filter((e) => {
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store.$state.players.filter((e) => {
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return (
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return (
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(!e.value.filter.server ||
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(!e.value.filter.server ||
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e.value.filter.server === data.servername) &&
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e.value.filter.server === data.servername) &&
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@@ -60,8 +60,7 @@ function registerWebSocketKill (data : websocketData) {
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e.value.filter.weapon === data.cause_of_death)
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e.value.filter.weapon === data.cause_of_death)
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// Handle other types of filters once those are implemented
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// Handle other types of filters once those are implemented
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)
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)
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})
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}).forEach(e => {
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allPlayerArrays.forEach(e => {
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if (!e.value.data[data.attacker_id]) {
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if (!e.value.data[data.attacker_id]) {
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e.value.data[data.attacker_id] = ref({
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e.value.data[data.attacker_id] = ref({
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deaths: 0,
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deaths: 0,
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@@ -95,18 +94,18 @@ function registerWebSocketKill (data : websocketData) {
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unref(e.value.data[data.victim_id]).deaths++
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unref(e.value.data[data.victim_id]).deaths++
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unref(e.value.data[data.victim_id]).username = data.victim_name
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unref(e.value.data[data.victim_id]).username = data.victim_name
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unref(e.value.data[data.attacker_id]).username = data.attacker_name
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unref(e.value.data[data.attacker_id]).username = data.attacker_name
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if (data.attacker_id !== data.victim_id) {
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unref(e.value.data[data.attacker_id]).kills++
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unref(e.value.data[data.attacker_id]).kills++
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unref(e.value.data[data.attacker_id]).total_distance += data.distance
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unref(e.value.data[data.attacker_id]).total_distance += data.distance
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unref(e.value.data[data.attacker_id]).max_distance = Math.max(data.distance, unref(e.value.data[data.attacker_id]).max_distance)
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unref(e.value.data[data.attacker_id]).max_distance = Math.max(data.distance, unref(e.value.data[data.attacker_id]).max_distance)
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}
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})
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})
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const allWeaponsArrays = store.$state.weapons.filter((e) => {
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store.$state.weapons.filter((e) => {
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return (
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return (
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(!e.value.filter.player || e.value.filter.player === data.attacker_id)
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(!e.value.filter.player || e.value.filter.player === data.attacker_id)
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// Handle other types of filters once those are implemented
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// Handle other types of filters once those are implemented
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)
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)
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})
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}).forEach(e => {
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allWeaponsArrays.forEach(e => {
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if (!e.value.data[data.cause_of_death]) {
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if (!e.value.data[data.cause_of_death]) {
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e.value.data[data.cause_of_death] = ref({
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e.value.data[data.cause_of_death] = ref({
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deaths: 0,
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deaths: 0,
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@@ -128,9 +127,21 @@ function registerWebSocketKill (data : websocketData) {
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}
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}
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} */
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} */
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// unref(e.value.data[data.cause_of_death]).deaths++
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if (data.attacker_id !== data.victim_id) {
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unref(e.value.data[data.cause_of_death]).kills++
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unref(e.value.data[data.cause_of_death]).total_distance += data.distance
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unref(e.value.data[data.cause_of_death]).total_distance += data.distance
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unref(e.value.data[data.cause_of_death]).kills++
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unref(e.value.data[data.cause_of_death]).kills++
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unref(e.value.data[data.cause_of_death]).max_distance = Math.max(data.distance, unref(e.value.data[data.cause_of_death]).max_distance)
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unref(e.value.data[data.cause_of_death]).max_distance = Math.max(data.distance, unref(e.value.data[data.cause_of_death]).max_distance)
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}
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unref(e.value.data[data.cause_of_death]).deaths++
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})
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store.$state.servers.filter((e) => {
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return (
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(!e.value.filter.server ||
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e.value.filter.server === data.servername)
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// Handle other types of filters once those are implemented
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)
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}).forEach((e) => {
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e.value.data[data.servername].value.kills++
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})
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})
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}
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}
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