optimize data structure and refs
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@@ -22,7 +22,7 @@ import dataLabel from 'chartjs-plugin-datalabels'
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import { useKillStore, Player, Filters } from '@/stores/kill'
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import { Scatter } from 'vue-chartjs'
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import { defineComponent, PropType } from 'vue'
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import { defineComponent, PropType, toRaw, unref } from 'vue'
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import { ChartEvent } from 'chart.js/dist/core/core.plugins'
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import { _DeepPartialObject } from 'chart.js/dist/types/utils'
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@@ -51,8 +51,8 @@ export default defineComponent({
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computed: {
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playerList (): (Player & {id:string})[] {
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const data = this.store.getPlayerList(this.filters || {})?.value.data
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if (!data) return Object.entries(this.store.fetchPlayers(this.filters || {}).value.data).map(e => ({ id: e[0], ...e[1] }))
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const cut = Object.entries(data).map(e => ({ id: e[0], ...e[1] }))
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if (!data) return Object.entries(this.store.fetchPlayers(this.filters || {}).value.data).map(e => ({ id: e[0], ...toRaw(e[1].value) }))
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const cut = Object.entries(data).map(e => ({ id: e[0], ...toRaw(e[1].value) }))
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cut.sort((a, b) => {
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return b.kills - a.kills
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})
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@@ -16,18 +16,18 @@
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v-for="(player, index) in playerList" v-bind:key="player.id" v-on:click="$emit('highlightPlayer', player.id)"
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:ref="`player:` + player.id">
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<div><span>{{ index+1 }}</span></div>
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<div><span>{{ player.username }}</span></div>
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<div><span>{{ player.kills }}</span></div>
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<div><span>{{ player.deaths }}</span></div>
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<div><span>{{ Math.round(player.kills / Math.max(1, player.deaths) * 100) / 100 }}</span></div>
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<div><span>{{ player.max_distance }}</span></div>
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<div><span>{{ Math.round(((player.total_distance / player.kills) || 0) * 100) / 100 }}</span></div>
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<div><span>{{ player.value.username }}</span></div>
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<div><span>{{ player.value.kills }}</span></div>
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<div><span>{{ player.value.deaths }}</span></div>
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<div><span>{{ Math.round(player.value.kills / Math.max(1, player.value.deaths) * 100) / 100 }}</span></div>
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<div><span>{{ player.value.max_distance }}</span></div>
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<div><span>{{ Math.round(((player.value.total_distance / player.value.kills) || 0) * 100) / 100 }}</span></div>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent, PropType } from 'vue'
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import { defineComponent, PropType, Ref, toRaw, unref } from 'vue'
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import { useKillStore, Player, Filters } from '@/stores/kill'
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export default defineComponent({
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@@ -43,33 +43,38 @@ export default defineComponent({
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}
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},
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computed: {
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players (): { [key: string]: Player } {
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players (): { [key: string]: Ref<Player> } {
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const { player: _, ...withoutPlayer } = this.filters
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const data = this.store.getPlayerList(withoutPlayer)?.value.data
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if (!data) return this.store.fetchPlayers(withoutPlayer).value.data
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return data
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},
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playerList ():(Player & {id:string})[] {
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playerList ():(Ref<Player> & {id:string})[] {
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if (!this.players) return []
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let players = Object.entries(this.players).map(e => ({ id: e[0], ...e[1] }))
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let players = Object.entries(this.players).map(e => {
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const target = {} as ProxyHandler<Ref<Player>>
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const player = new Proxy(e[1], target) as Ref<Player> & {id:string}
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player.id = e[0]
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return player
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}) as (Ref<Player> & {id:string})[]
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if (this.sortingData.argument === 'username') {
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const collator = new Intl.Collator('en', { numeric: true, sensitivity: 'base' })
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players.sort((a: Player, b: Player) => {
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return collator.compare(a.username, b.username)
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players.sort((a: Ref<Player>, b: Ref<Player>) => {
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return collator.compare(toRaw(a.value).username, toRaw(b.value).username)
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})
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} else if (this.sortingData.argument === 'k/d') {
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players.sort((a: Player, b: Player) => {
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return a.kills / Math.max(1, a.deaths) - b.kills / Math.max(1, b.deaths)
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players.sort((a: Ref<Player>, b: Ref<Player>) => {
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return toRaw(a.value).kills / Math.max(1, toRaw(a.value).deaths) - toRaw(b.value).kills / Math.max(1, toRaw(b.value).deaths)
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})
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} else if (this.sortingData.argument === 'avg_distance') {
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players.sort((a: Player, b: Player) => {
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return ((a.total_distance / a.kills) || 0) - ((b.total_distance / b.kills) || 0)
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players.sort((a: Ref<Player>, b: Ref<Player>) => {
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return ((toRaw(a.value).total_distance / toRaw(a.value).kills) || 0) - ((toRaw(b.value).total_distance / toRaw(b.value).kills) || 0)
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})
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} else {
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const argument = this.sortingData.argument
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players.sort((a: Player, b: Player) => {
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return a[argument] - b[argument]
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players.sort((a: Ref<Player>, b: Ref<Player>) => {
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return toRaw(a.value)[argument] - toRaw(b.value)[argument]
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})
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}
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@@ -83,18 +88,16 @@ export default defineComponent({
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},
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watch: {
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playerHighlighted (newval) {
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console.log('newVal')
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const newElement = this.$refs['player:' + newval] as HTMLElement[]
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// Some hack because of some inconsistency
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setTimeout(function () {
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if (newElement && newElement[0]) { newElement[0].scrollIntoView({ behavior: 'smooth', block: 'center' }) }
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}, 0)
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this.scrollToPlayer(newval)
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},
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playerList () {
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if (this.playerHighlighted) this.scrollToPlayer(this.playerHighlighted)
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}
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},
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updated () {
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const element = this.$refs['player:' + this.$props.playerHighlighted] as HTMLElement[]
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/* const element = this.$refs['player:' + this.$props.playerHighlighted] as HTMLElement[]
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if (!element || !element[0]) return
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element[0].scrollIntoView({ behavior: 'smooth', block: 'center' })
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element[0].scrollIntoView({ behavior: 'smooth', block: 'center' }) */
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},
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methods: {
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selectNextPlayer (e: KeyboardEvent) {
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@@ -124,6 +127,13 @@ export default defineComponent({
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this.sortingData.direction = -1
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}
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this.sortingData.argument = argument as typeof this.sortingData.argument
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},
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scrollToPlayer (playerid:string) {
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const newElement = this.$refs['player:' + playerid] as HTMLElement[]
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// Some hack because of some inconsistency
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setTimeout(function () {
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if (newElement && newElement[0]) { newElement[0].scrollIntoView({ behavior: 'smooth', block: 'center' }) }
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}, 10)
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}
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}
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@@ -9,7 +9,7 @@ import { Chart as ChartJS, ArcElement, Tooltip, Legend } from 'chart.js'
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import dataLabel from 'chartjs-plugin-datalabels'
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import { Weapon, Filters, useKillStore } from '@/stores/kill'
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import { Doughnut } from 'vue-chartjs'
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import { defineComponent, PropType } from 'vue'
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import { defineComponent, PropType, Ref, unref } from 'vue'
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import weapons from '../stores/weapons.json'
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ChartJS.register(ArcElement, Tooltip, Legend, dataLabel)
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@@ -87,7 +87,7 @@ export default defineComponent({
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if (!this.weapons) {
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return 0
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}
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return this.weapons[e].kills
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return this.weapons[e].value.kills
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})
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return chartData
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},
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@@ -129,7 +129,7 @@ export default defineComponent({
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} else {
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label = this.sortedWeaponList[ctx.dataIndex]
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}
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label += ' (' + this.weapons[label].kills + ' kills)'
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label += ' (' + this.weapons[label].value.kills + ' kills)'
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return label
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}
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}
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@@ -138,7 +138,7 @@ export default defineComponent({
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}
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return options
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},
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weapons (): { [key: string]: Weapon } {
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weapons (): { [key: string]: Ref<Weapon> } {
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const { weapon: _, ...withoutWeapon } = this.filters || {}
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const data = this.store.getWeaponList(withoutWeapon)?.value.data
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if (!data) return this.store.fetchWeapons(withoutWeapon).value.data
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@@ -148,10 +148,10 @@ export default defineComponent({
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if (!this.weapons) return []
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const weapons = Object.keys(this.weapons)
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weapons.sort((a, b) => {
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if (Number(this.weapons[a].kills) < Number(this.weapons[b].kills)) {
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if (Number(this.weapons[a].value.kills) < Number(this.weapons[b].value.kills)) {
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return -1
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}
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if (Number(this.weapons[a].kills) > Number(this.weapons[b].kills)) {
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if (Number(this.weapons[a].value.kills) > Number(this.weapons[b].value.kills)) {
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return 1
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}
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return 0
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