add chart
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@@ -0,0 +1,88 @@
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<template>
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<div class="playerChart">
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<Scatter :data="chart" :options="options" />
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</div>
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</template>
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<script lang="ts">
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import {
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Chart as ChartJS,
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LinearScale,
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PointElement,
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LineElement,
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Tooltip,
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Legend
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} from 'chart.js'
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import { Scatter } from 'vue-chartjs'
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import { defineComponent } from 'vue'
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ChartJS.register(LinearScale, PointElement, LineElement, Tooltip, Legend)
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export default defineComponent({
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name: 'PlayerChart',
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props: {
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players: Object
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},
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components: {
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Scatter
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},
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computed: {
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chart () {
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const chartData = {
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datasets: [
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{
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label: 'Players',
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labels: [] as string[],
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borderColor: '#f87979',
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backgroundColor: '#f87979',
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data: [] as {x:number, y:number}[]
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}
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]
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}
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if (!this.$props.players) {
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return chartData
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}
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chartData.datasets[0].labels = Object.keys(this.$props.players)
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chartData.datasets[0].data = Object.values(this.$props.players).map((e:any) => ({ x: e.deaths, y: e.kills }))
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return chartData
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}
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},
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/* watch: {
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players: function (newval: any, oldval: any): void {
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}
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}, */
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data () {
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return {
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options: {
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responsive: true,
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plugins: {
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tooltip: {
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callbacks: {
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label: (ctx:any) => {
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let label:string
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if (!this.$props.players) {
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label = ctx.dataset.labels[ctx.dataIndex]
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} else {
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label = this.$props.players[ctx.dataset.labels[ctx.dataIndex]].username
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}
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label += ' (' + ctx.parsed.y + ' kills ' + ctx.parsed.x + ' deaths)'
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return label
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}
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}
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}
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}
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}
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}
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}
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})
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</script>
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<style scoped>
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.playerChart {
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position:sticky;
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height:fit-content;
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top:0
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}
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</style>
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@@ -1,86 +1,91 @@
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<template>
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<div class="playerList">
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<select v-on:change="weaponFilter">
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<option>global</option>
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<option v-for="(weaponData, weaponId) in weapons" v-bind:key="weaponId">{{weaponId}}</option>
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</select>
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<div class="player">
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<span>username</span>
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<span>kills</span>
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<span>deaths</span>
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<span>k/d</span>
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<span>max kill distance</span>
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<span>average kill distance</span>
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<span v-on:click="sortPlayerList('username')">username</span>
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<span v-on:click="sortPlayerList('kills')">kills</span>
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<span v-on:click="sortPlayerList('deaths')">deaths</span>
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<span v-on:click="sortPlayerList('k/d')">k/d</span>
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<span v-on:click="sortPlayerList('max_kill_distance')">max kill distance</span>
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<span v-on:click="sortPlayerList('avg_kill_distance')">average kill distance</span>
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</div>
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<div class="player" v-for="(playerData, playerId) in players" v-bind:key="playerId">
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<span>{{ playerData.username }}</span>
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<span>{{ playerData.kills }}</span>
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<span>{{ playerData.deaths }}</span>
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<span>{{ Math.round(playerData.kills/playerData.deaths*100)/100 }}</span>
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<span>{{ playerData.max_kill_distance }}</span>
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<span>{{ Math.round(playerData.avg_kill_distance * 100) / 100}}</span>
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<div class="player" v-for="playerId in playerIdList" v-bind:key="playerId">
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<span>{{ $props.players[playerId].username }}</span>
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<span>{{ players[playerId].kills }}</span>
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<span>{{ players[playerId].deaths }}</span>
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<span>{{ Math.round(players[playerId].kills / players[playerId].deaths * 100) / 100 }}</span>
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<span>{{ players[playerId].max_kill_distance }}</span>
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<span>{{ Math.round(players[playerId].avg_kill_distance * 100) / 100 }}</span>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { Options, Vue } from 'vue-class-component'
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import { defineComponent } from 'vue'
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@Options({
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export default defineComponent({
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props: {
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msg: String
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}
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})
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export default class HelloWorld extends Vue {
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msg!: string;
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players: any = {}
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weapons: any = {}
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created () {
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this.fetchPlayers({})
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this.fetchWeapons({})
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}
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players: Object
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},
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data () {
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return {
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sortingData: { direction: -1, argument: '' },
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playerIdList: [] as string[]
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}
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},
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watch: {
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players: function (newval: any, oldval: any): void {
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this.playerIdList = []
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this.sortingData.direction *= -1
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this.playerIdList = Object.keys(newval)
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this.sortPlayerList(this.sortingData.argument)
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}
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},
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methods: {
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sortPlayerList (arg: string) {
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if (arg === this.sortingData.argument) {
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this.sortingData.direction *= -1
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} else {
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if (arg === 'username') {
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this.sortingData.direction = 1
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}
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}
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this.sortingData.argument = arg
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async fetchPlayers ({ weapon, server }:{weapon?:string, server?:string}) {
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const searchParams:Record<string, string> = {}
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if (weapon) { searchParams.weapon = weapon }
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if (server) { searchParams.server = server }
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this.playerIdList.sort((a:any, b:any) => {
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if (!this.$props.players) {
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return 0
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}
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let varA = this.$props.players[a][arg]
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let varB = this.$props.players[b][arg]
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if (arg === 'k/d') {
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varA = this.$props.players[a].kills / this.$props.players[a].deaths
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varB = this.$props.players[b].kills / this.$props.players[b].deaths
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}
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/players?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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this.players = data
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}
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async fetchWeapons ({ server }:{server?:string}) {
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const searchParams:Record<string, string> = {}
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if (server) { searchParams.server = server }
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/weapons?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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this.weapons = data
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console.log(data)
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}
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weaponFilter (e:Event) {
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const weapon = (e.target as HTMLInputElement).value
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if (weapon === 'global') {
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return this.fetchPlayers({ })
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if (varA < varB) {
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return -1 * this.sortingData.direction
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}
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if (varA > varB) {
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return 1 * this.sortingData.direction
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}
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// names must be equal
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return 0
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})
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}
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this.fetchPlayers({ weapon })
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}
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}
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})
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</script>
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<style scoped>
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.player {
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display: grid;
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grid-template-columns: 200px 100px 100px 100px 100px 100px;
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grid-template-columns: 200px 75px 75px 75px 100px 100px;
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background: lightgray;
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margin: 10px;
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text-align: left;
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}
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.player span {
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text-overflow: ellipsis;
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overflow: hidden;
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@@ -1,23 +1,78 @@
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<template>
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<PlayerList></PlayerList>
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<select v-on:change="weaponFilter">
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<option>global</option>
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<option v-for="(weaponData, weaponId) in weapons" v-bind:key="weaponId">{{ weaponId }}</option>
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</select>
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<div class="playersData">
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<PlayerList :players="players"></PlayerList>
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<PlayerChart :players="players"></PlayerChart>
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</div>
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</template>
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<script lang="ts">
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import { Options, Vue } from 'vue-class-component'
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import PlayerList from '@/components/PlayerList.vue'
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import PlayerChart from '@/components/PlayerChart.vue'
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@Options({
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components: {
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PlayerList
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PlayerList, PlayerChart
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}
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})
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export default class PlayerView extends Vue {
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mounted = function () {
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console.log('q')
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};
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players: any = {}
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weapons: any = {}
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created () {
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this.fetchPlayers({})
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this.fetchWeapons({})
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}
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async fetchWeapons ({ server }: { server?: string }) {
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const searchParams: Record<string, string> = {}
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if (server) { searchParams.server = server }
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/weapons?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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this.weapons = data
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}
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data () {
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return { a: 1 }
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}
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weaponFilter (e: Event) {
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const weapon = (e.target as HTMLInputElement).value
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if (weapon === 'global') {
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return this.fetchPlayers({})
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}
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this.fetchPlayers({ weapon })
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}
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async fetchPlayers ({ weapon, server }: { weapon?: string, server?: string }) {
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const searchParams: Record<string, string> = {}
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if (weapon) { searchParams.weapon = weapon }
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if (server) { searchParams.server = server }
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/players?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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Object.keys(data).forEach(e => {
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data[e].kills = Number(data[e].kills)
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data[e].deaths = Number(data[e].deaths)
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data[e].max_kill_distance = Number(data[e].max_kill_distance)
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data[e].avg_kill_distance = Number(data[e].avg_kill_distance)
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})
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this.players = data
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}
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}
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</script>
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<style scoped>
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.playersData {
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display: grid;
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grid-template-columns: 50% 50%;
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}
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</style>
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