add chart

This commit is contained in:
2023-03-22 20:06:13 +01:00
parent aa42772a52
commit 3f13e2933c
5 changed files with 241 additions and 64 deletions
+88
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@@ -0,0 +1,88 @@
<template>
<div class="playerChart">
<Scatter :data="chart" :options="options" />
</div>
</template>
<script lang="ts">
import {
Chart as ChartJS,
LinearScale,
PointElement,
LineElement,
Tooltip,
Legend
} from 'chart.js'
import { Scatter } from 'vue-chartjs'
import { defineComponent } from 'vue'
ChartJS.register(LinearScale, PointElement, LineElement, Tooltip, Legend)
export default defineComponent({
name: 'PlayerChart',
props: {
players: Object
},
components: {
Scatter
},
computed: {
chart () {
const chartData = {
datasets: [
{
label: 'Players',
labels: [] as string[],
borderColor: '#f87979',
backgroundColor: '#f87979',
data: [] as {x:number, y:number}[]
}
]
}
if (!this.$props.players) {
return chartData
}
chartData.datasets[0].labels = Object.keys(this.$props.players)
chartData.datasets[0].data = Object.values(this.$props.players).map((e:any) => ({ x: e.deaths, y: e.kills }))
return chartData
}
},
/* watch: {
players: function (newval: any, oldval: any): void {
}
}, */
data () {
return {
options: {
responsive: true,
plugins: {
tooltip: {
callbacks: {
label: (ctx:any) => {
let label:string
if (!this.$props.players) {
label = ctx.dataset.labels[ctx.dataIndex]
} else {
label = this.$props.players[ctx.dataset.labels[ctx.dataIndex]].username
}
label += ' (' + ctx.parsed.y + ' kills ' + ctx.parsed.x + ' deaths)'
return label
}
}
}
}
}
}
}
})
</script>
<style scoped>
.playerChart {
position:sticky;
height:fit-content;
top:0
}
</style>
+64 -59
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@@ -1,86 +1,91 @@
<template>
<div class="playerList">
<select v-on:change="weaponFilter">
<option>global</option>
<option v-for="(weaponData, weaponId) in weapons" v-bind:key="weaponId">{{weaponId}}</option>
</select>
<div class="player">
<span>username</span>
<span>kills</span>
<span>deaths</span>
<span>k/d</span>
<span>max kill distance</span>
<span>average kill distance</span>
<span v-on:click="sortPlayerList('username')">username</span>
<span v-on:click="sortPlayerList('kills')">kills</span>
<span v-on:click="sortPlayerList('deaths')">deaths</span>
<span v-on:click="sortPlayerList('k/d')">k/d</span>
<span v-on:click="sortPlayerList('max_kill_distance')">max kill distance</span>
<span v-on:click="sortPlayerList('avg_kill_distance')">average kill distance</span>
</div>
<div class="player" v-for="(playerData, playerId) in players" v-bind:key="playerId">
<span>{{ playerData.username }}</span>
<span>{{ playerData.kills }}</span>
<span>{{ playerData.deaths }}</span>
<span>{{ Math.round(playerData.kills/playerData.deaths*100)/100 }}</span>
<span>{{ playerData.max_kill_distance }}</span>
<span>{{ Math.round(playerData.avg_kill_distance * 100) / 100}}</span>
<div class="player" v-for="playerId in playerIdList" v-bind:key="playerId">
<span>{{ $props.players[playerId].username }}</span>
<span>{{ players[playerId].kills }}</span>
<span>{{ players[playerId].deaths }}</span>
<span>{{ Math.round(players[playerId].kills / players[playerId].deaths * 100) / 100 }}</span>
<span>{{ players[playerId].max_kill_distance }}</span>
<span>{{ Math.round(players[playerId].avg_kill_distance * 100) / 100 }}</span>
</div>
</div>
</template>
<script lang="ts">
import { Options, Vue } from 'vue-class-component'
import { defineComponent } from 'vue'
@Options({
export default defineComponent({
props: {
msg: String
}
})
export default class HelloWorld extends Vue {
msg!: string;
players: any = {}
weapons: any = {}
created () {
this.fetchPlayers({})
this.fetchWeapons({})
}
players: Object
},
data () {
return {
sortingData: { direction: -1, argument: '' },
playerIdList: [] as string[]
}
},
watch: {
players: function (newval: any, oldval: any): void {
this.playerIdList = []
this.sortingData.direction *= -1
this.playerIdList = Object.keys(newval)
this.sortPlayerList(this.sortingData.argument)
}
},
methods: {
sortPlayerList (arg: string) {
if (arg === this.sortingData.argument) {
this.sortingData.direction *= -1
} else {
if (arg === 'username') {
this.sortingData.direction = 1
}
}
this.sortingData.argument = arg
async fetchPlayers ({ weapon, server }:{weapon?:string, server?:string}) {
const searchParams:Record<string, string> = {}
if (weapon) { searchParams.weapon = weapon }
if (server) { searchParams.server = server }
this.playerIdList.sort((a:any, b:any) => {
if (!this.$props.players) {
return 0
}
let varA = this.$props.players[a][arg]
let varB = this.$props.players[b][arg]
if (arg === 'k/d') {
varA = this.$props.players[a].kills / this.$props.players[a].deaths
varB = this.$props.players[b].kills / this.$props.players[b].deaths
}
const response = await fetch(
'https://tone.sleepycat.date/v1/client/players?' + new URLSearchParams(searchParams)
)
const data = await response.json()
this.players = data
}
async fetchWeapons ({ server }:{server?:string}) {
const searchParams:Record<string, string> = {}
if (server) { searchParams.server = server }
const response = await fetch(
'https://tone.sleepycat.date/v1/client/weapons?' + new URLSearchParams(searchParams)
)
const data = await response.json()
this.weapons = data
console.log(data)
}
weaponFilter (e:Event) {
const weapon = (e.target as HTMLInputElement).value
if (weapon === 'global') {
return this.fetchPlayers({ })
if (varA < varB) {
return -1 * this.sortingData.direction
}
if (varA > varB) {
return 1 * this.sortingData.direction
}
// names must be equal
return 0
})
}
this.fetchPlayers({ weapon })
}
}
})
</script>
<style scoped>
.player {
display: grid;
grid-template-columns: 200px 100px 100px 100px 100px 100px;
grid-template-columns: 200px 75px 75px 75px 100px 100px;
background: lightgray;
margin: 10px;
text-align: left;
}
.player span {
text-overflow: ellipsis;
overflow: hidden;
+60 -5
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@@ -1,23 +1,78 @@
<template>
<PlayerList></PlayerList>
<select v-on:change="weaponFilter">
<option>global</option>
<option v-for="(weaponData, weaponId) in weapons" v-bind:key="weaponId">{{ weaponId }}</option>
</select>
<div class="playersData">
<PlayerList :players="players"></PlayerList>
<PlayerChart :players="players"></PlayerChart>
</div>
</template>
<script lang="ts">
import { Options, Vue } from 'vue-class-component'
import PlayerList from '@/components/PlayerList.vue'
import PlayerChart from '@/components/PlayerChart.vue'
@Options({
components: {
PlayerList
PlayerList, PlayerChart
}
})
export default class PlayerView extends Vue {
mounted = function () {
console.log('q')
};
players: any = {}
weapons: any = {}
created () {
this.fetchPlayers({})
this.fetchWeapons({})
}
async fetchWeapons ({ server }: { server?: string }) {
const searchParams: Record<string, string> = {}
if (server) { searchParams.server = server }
const response = await fetch(
'https://tone.sleepycat.date/v1/client/weapons?' + new URLSearchParams(searchParams)
)
const data = await response.json()
this.weapons = data
}
data () {
return { a: 1 }
}
weaponFilter (e: Event) {
const weapon = (e.target as HTMLInputElement).value
if (weapon === 'global') {
return this.fetchPlayers({})
}
this.fetchPlayers({ weapon })
}
async fetchPlayers ({ weapon, server }: { weapon?: string, server?: string }) {
const searchParams: Record<string, string> = {}
if (weapon) { searchParams.weapon = weapon }
if (server) { searchParams.server = server }
const response = await fetch(
'https://tone.sleepycat.date/v1/client/players?' + new URLSearchParams(searchParams)
)
const data = await response.json()
Object.keys(data).forEach(e => {
data[e].kills = Number(data[e].kills)
data[e].deaths = Number(data[e].deaths)
data[e].max_kill_distance = Number(data[e].max_kill_distance)
data[e].avg_kill_distance = Number(data[e].avg_kill_distance)
})
this.players = data
}
}
</script>
<style scoped>
.playersData {
display: grid;
grid-template-columns: 50% 50%;
}
</style>