Change data loading to centralized store
This commit is contained in:
@@ -14,6 +14,8 @@ import {
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Legend
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} from 'chart.js'
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import annotationPlugin from 'chartjs-plugin-annotation'
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import { Store, useStore } from 'vuex'
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import { Player, Weapon } from '@/store/index'
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import { Scatter } from 'vue-chartjs'
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import { defineComponent } from 'vue'
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@@ -23,7 +25,7 @@ ChartJS.register(LinearScale, PointElement, LineElement, Tooltip, Legend, annota
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export default defineComponent({
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name: 'PlayerChart',
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props: {
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players: Object
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filters: Object
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},
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components: {
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Scatter
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@@ -37,15 +39,24 @@ export default defineComponent({
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labels: [] as string[],
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borderColor: '#f87979',
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backgroundColor: '#f87979',
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pointRadius: [1],
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pointStyle: ['dot'],
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data: [] as {x:number, y:number}[]
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}
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]
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}
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if (!this.$props.players) {
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if (!this.players) {
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return chartData
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}
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chartData.datasets[0].labels = Object.keys(this.$props.players)
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chartData.datasets[0].data = Object.values(this.$props.players).map((e:any) => ({ x: e.deaths, y: e.kills }))
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chartData.datasets[0].labels = this.playerIdList
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chartData.datasets[0].data = this.playerIdList.map(e => {
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if (!this.players) {
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return { x: 0, y: 0 }
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}
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return { x: this.players[e].deaths, y: this.players[e].kills }
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})
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chartData.datasets[0].pointRadius = [1].fill(1, 0, chartData.datasets[0].labels.length)
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chartData.datasets[0].pointStyle = ['dot'].fill('dot', 0, chartData.datasets[0].labels.length)
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return chartData
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},
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chartOptions () {
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@@ -56,10 +67,10 @@ export default defineComponent({
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callbacks: {
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label: (ctx:any) => {
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let label:string
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if (!this.$props.players) {
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if (!this.players) {
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label = ctx.dataset.labels[ctx.dataIndex]
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} else {
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label = this.$props.players[ctx.dataset.labels[ctx.dataIndex]].username
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label = this.players[ctx.dataset.labels[ctx.dataIndex]].username
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}
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label += ' (' + ctx.parsed.y + ' kills ' + ctx.parsed.x + ' deaths)'
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return label
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@@ -69,11 +80,11 @@ export default defineComponent({
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annotation: {}
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}
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}
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if (!this.$props.players) {
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if (!this.players) {
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return options
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}
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const maxX = Math.max(...Object.values(this.$props.players).map(e => e.deaths))
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const maxY = Math.max(...Object.values(this.$props.players).map(e => e.kills))
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const maxX = Math.max(...Object.values(this.players).map(e => e.deaths))
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const maxY = Math.max(...Object.values(this.players).map(e => e.kills))
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let endX, endY
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if (maxY > maxX) {
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endX = maxX
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@@ -97,16 +108,14 @@ export default defineComponent({
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}
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}
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return options
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}
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},
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/* watch: {
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players: function (newval: any, oldval: any): void {
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players ():{[key:string]:Player} { return this.store.getters.getPlayerList(this.filters) },
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playerIdList ():string[] { return Object.keys(this.players) }
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}
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}, */
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},
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data () {
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return {
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store: useStore()
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}
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}
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})
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@@ -9,7 +9,7 @@
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<span v-on:click="sortPlayerList('avg_kill_distance')">average kill distance</span>
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</div>
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<div class="player" v-for="playerId in playerIdList" v-bind:key="playerId">
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<span>{{ $props.players[playerId].username }}</span>
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<span>{{ players[playerId].username }}</span>
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<span>{{ players[playerId].kills }}</span>
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<span>{{ players[playerId].deaths }}</span>
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<span>{{ Math.round(players[playerId].kills / players[playerId].deaths * 100) / 100 }}</span>
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@@ -21,27 +21,37 @@
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<script lang="ts">
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import { defineComponent } from 'vue'
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import { Player } from '@/store/index'
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import { useStore } from 'vuex'
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export default defineComponent({
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props: {
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players: Object
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filters: Object
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},
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data () {
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return {
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sortingData: { direction: -1, argument: '' },
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playerIdList: [] as string[]
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sortingData: { direction: -1, argument: '' as keyof Player | 'k/d' },
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playerIdList: [] as string[],
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store: useStore()
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}
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},
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computed: {
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players ():{[key:string]:Player} { return this.store.getters.getPlayerList(this.filters) }
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},
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watch: {
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players: function (newval: any, oldval: any): void {
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players: {
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handler (newval:{[key:string]:Player}): void {
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if (!newval) return
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this.playerIdList = []
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this.sortingData.direction *= -1
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this.playerIdList = Object.keys(newval)
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this.sortPlayerList(this.sortingData.argument)
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},
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immediate: true
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}
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},
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methods: {
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sortPlayerList (arg: string) {
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sortPlayerList (arg: ((keyof Player) | 'k/d')) {
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if (arg === this.sortingData.argument) {
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this.sortingData.direction *= -1
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} else {
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@@ -51,15 +61,17 @@ export default defineComponent({
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}
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this.sortingData.argument = arg
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this.playerIdList.sort((a:any, b:any) => {
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if (!this.$props.players) {
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this.playerIdList.sort((a:string, b:string) => {
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if (!this.players) {
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return 0
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}
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let varA = this.$props.players[a][arg]
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let varB = this.$props.players[b][arg]
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let varA, varB
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if (arg === 'k/d') {
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varA = this.$props.players[a].kills / this.$props.players[a].deaths
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varB = this.$props.players[b].kills / this.$props.players[b].deaths
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varA = this.players[a].kills / this.players[a].deaths
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varB = this.players[b].kills / this.players[b].deaths
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} else {
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varA = this.players[a][arg]
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varB = this.players[b][arg]
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}
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if (varA < varB) {
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@@ -68,7 +80,6 @@ export default defineComponent({
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if (varA > varB) {
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return 1 * this.sortingData.direction
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}
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// names must be equal
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return 0
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})
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}
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@@ -4,3 +4,7 @@ import router from './router'
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import store from './store'
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createApp(App).use(store).use(router).mount('#app')
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store.dispatch('fetchServers', {})
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store.dispatch('fetchPlayers', {})
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store.dispatch('fetchWeapons', {})
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+74
-9
@@ -2,34 +2,99 @@
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import { InjectionKey } from 'vue'
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import { createStore, Store } from 'vuex'
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interface Player {
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export interface Player {
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deaths: number;
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username: string;
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maxKillDistance: number;
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avgKillDistance: number;
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// eslint-disable-next-line camelcase
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max_kill_distance: number;
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// eslint-disable-next-line camelcase
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avg_kill_distance: number;
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kills: number;
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}
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export interface Weapon {
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// eslint-disable-next-line camelcase
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max_kill_distance: number;
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// eslint-disable-next-line camelcase
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avg_kill_distance: number;
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kills: number;
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}
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export interface Server{
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name:string;
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id:number;
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description:string
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}
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// define your typings for the store state
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export interface State {
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players: Player[];
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servers: Server[]
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players: { [key: string]: { [key: string]: Player } };
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weapons: { [key: string]:{ [key: string]: Weapon }};
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}
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// define injection key
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// eslint-disable-next-line symbol-description
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export const key: InjectionKey<Store<State>> = Symbol()
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export default createStore({
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export default createStore<State>({
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state: {
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servers: [],
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players: {},
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weapons: {}
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},
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getters: {
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getPlayerList (weapon, server) {
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console.log('e')
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getPlayerList: (state) => ({ server, weapon }: { server?: number, weapon?: string }) => {
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return state.players[(server || '') + (weapon || '')]
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},
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getWeaponList: (state) => ({ server, player }: { server?: number, player?: string }) => {
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return state.weapons[(server || '') + (player || '')]
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}
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},
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mutations: {
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setPlayers (state, data: { data: { [key: string]: Player }, filters: { weapon: string, server: number } }) {
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state.players[(data.filters.server || '') + (data.filters.weapon || '')] = data.data
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},
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setWeapons (state, data:{data: {[key:string]:Weapon}, filters:{server:string, player:string}}) {
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state.weapons[(data.filters.server || '') + (data.filters.player || '')] = data.data
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},
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setServers (state, data) {
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state.servers = data
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}
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},
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actions: {
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async fetchPlayers (context, { weapon, server }) {
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const searchParams: Record<string, string> = {}
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if (weapon?.toString()) { searchParams.weapon = weapon }
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if (server?.toString()) { searchParams.server = server }
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/players?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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Object.keys(data).forEach(e => {
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data[e].kills = Number(data[e].kills)
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data[e].deaths = Number(data[e].deaths)
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data[e].max_kill_distance = Number(data[e].max_kill_distance)
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data[e].avg_kill_distance = Number(data[e].avg_kill_distance)
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})
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context.commit('setPlayers', { data, filters: { weapon, server } })
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},
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async fetchWeapons (context, { player, server }) {
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const searchParams: Record<string, string> = {}
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if (player?.toString()) { searchParams.player = player }
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if (server?.toString()) { searchParams.server = server }
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/weapons?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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context.commit('setWeapons', { data, filters: { player, server } })
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},
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async fetchServers (context) {
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/servers'
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)
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const data = await response.json()
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context.commit('setServers', data)
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}
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},
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mutations: {},
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actions: {},
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modules: {}
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})
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+36
-58
@@ -1,82 +1,60 @@
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<template>
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<select v-model="filters.server" v-on:change="fetchPlayers(filters)">
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<select v-on:change="changeFilter({ server: ($event.target as HTMLInputElement).value })">
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<option></option>
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<option v-for="(serverData, serverId) in servers" v-bind:key="serverId" :value="serverId">{{ serverData.name }}</option>
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<option v-for="(serverData) in servers" v-bind:key="serverData.id" :value="serverData.id">{{ serverData.name }}
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</option>
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</select>
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<select v-model="filters.weapon" v-on:change="fetchPlayers(filters)">
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<select v-on:change="changeFilter({ weapon: ($event.target as HTMLInputElement).value })">
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<option></option>
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<option v-for="(weaponData, weaponId) in weapons" v-bind:key="weaponId" :value="weaponId">{{ weaponId }}</option>
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</select>
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<div class="playersData">
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<PlayerList :players="players"></PlayerList>
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<PlayerChart :players="players"></PlayerChart>
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<PlayerList :filters="filters"></PlayerList>
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<PlayerChart :filters="filters"></PlayerChart>
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</div>
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</template>
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<script lang="ts">
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import { Options, Vue } from 'vue-class-component'
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import { Store, useStore } from 'vuex'
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import { Player, Weapon, Server } from '@/store/index'
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import PlayerList from '@/components/PlayerList.vue'
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import PlayerChart from '@/components/PlayerChart.vue'
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import { defineComponent } from 'vue'
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@Options({
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export default defineComponent({
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name: 'PlayerView',
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components: {
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PlayerList, PlayerChart
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}
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})
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export default class PlayerView extends Vue {
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players: any = {}
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weapons: any = {}
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servers: any = {}
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filters: any = {}
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created () {
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this.fetchPlayers({})
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this.fetchWeapons({})
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this.fetchServers()
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}
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async fetchWeapons ({ server }: { server?: string }) {
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const searchParams: Record<string, string> = {}
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if (server) { searchParams.server = server }
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/weapons?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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this.weapons = data
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}
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async fetchServers () {
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/servers'
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)
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const data = await response.json()
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this.servers = data
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console.log(this.servers)
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}
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},
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data () {
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return { a: 1 }
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return {
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filters: {},
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store: useStore()
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} as { filters: { weapon?: string, server?: string }, store: Store<any> }
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},
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computed: {
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servers (): Server[] { return this.store.state.servers },
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players (): { [key: string]: Player } { return this.store.getters.getPlayerList(this.filters) },
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weapons (): { [key: string]: Weapon } { return this.store.getters.getWeaponList(this.filters) }
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},
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methods: {
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async changeFilter ({ weapon, server }: { weapon?: string, server?: string }) {
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const filters = JSON.parse(JSON.stringify(this.filters))
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if (weapon !== undefined) filters.weapon = weapon
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if (server !== undefined) filters.server = server
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if (weapon === '') delete filters.weapon
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if (server === '') delete filters.server
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const promises = []
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if (!this.store.getters.getPlayerList(filters)) promises.push(this.store.dispatch('fetchPlayers', filters))
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if (!this.store.getters.getWeaponList(filters)) promises.push(this.store.dispatch('fetchWeapons', filters))
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await Promise.all(promises)
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// Delay the update of filters propery after we fetch the data to the API as changing it will cause subcomponents to reload before data is fetched
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this.filters = filters
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}
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async fetchPlayers ({ weapon, server }: { weapon?: string, server?: string }) {
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const searchParams: Record<string, string> = {}
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if (weapon?.toString()) { searchParams.weapon = weapon }
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if (server?.toString()) { searchParams.server = server }
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console.log(server, weapon)
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console.log('https://tone.sleepycat.date/v1/client/players?' + new URLSearchParams(searchParams))
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const response = await fetch(
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'https://tone.sleepycat.date/v1/client/players?' + new URLSearchParams(searchParams)
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)
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const data = await response.json()
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Object.keys(data).forEach(e => {
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data[e].kills = Number(data[e].kills)
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data[e].deaths = Number(data[e].deaths)
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data[e].max_kill_distance = Number(data[e].max_kill_distance)
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data[e].avg_kill_distance = Number(data[e].avg_kill_distance)
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})
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this.players = data
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}
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}
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})
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</script>
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<style scoped>
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