From 8e8408b2f88a745d4ee68ddd49288de34f5ed564 Mon Sep 17 00:00:00 2001 From: legonzaur Date: Mon, 15 May 2023 10:57:36 +0200 Subject: [PATCH] fix players having 500 kills out of nowhere --- src/main.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main.ts b/src/main.ts index 92e9a04..6e1076f 100644 --- a/src/main.ts +++ b/src/main.ts @@ -64,7 +64,7 @@ function registerWebSocketKill (data : websocketData) { if (!e.value.data[data.attacker_id]) { e.value.data[data.attacker_id] = ref({ deaths: 0, - kills: 500, + kills: 0, max_distance: 0, total_distance: 0, username: data.attacker_name @@ -111,7 +111,7 @@ function registerWebSocketKill (data : websocketData) { if (!e.value.data[data.cause_of_death]) { e.value.data[data.cause_of_death] = ref({ deaths: 0, - kills: 500, + kills: 0, max_distance: 0, total_distance: 0, deaths_while_equipped: 0 @@ -146,7 +146,7 @@ function registerWebSocketKill (data : websocketData) { if (!e.value.data[data.servername]) { e.value.data[data.servername] = ref({ deaths: 0, - kills: 500, + kills: 0, max_distance: 0, total_distance: 0, deaths_while_equipped: 0,