merge gamemode and weapon into one reusable component
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@@ -0,0 +1,195 @@
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<template>
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<div class="chart" ref="container">
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<LoadingBar v-if="progress !== 1" :value="progress"></LoadingBar>
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<Doughnut :data="chart" :options="chartOptions" v-if="progress === 1" />
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</div>
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</template>
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<script lang="ts">
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import { Chart as ChartJS, ArcElement, Tooltip, Legend, ChartData, ChartOptions } from 'chart.js'
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import dataLabel from 'chartjs-plugin-datalabels'
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import { Weapon, Filter, useKillStore } from '@/stores/kill'
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import { Doughnut } from 'vue-chartjs'
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import { defineComponent, PropType, Ref, unref } from 'vue'
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import LoadingBar from './LoadingBar.vue'
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ChartJS.register(ArcElement, Tooltip, Legend, dataLabel)
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export default defineComponent({
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name: 'PieChart',
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props: {
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filters: Object as PropType<Filter>,
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playerHighlighted: String,
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type: Object as PropType<'server' | 'player' | 'weapon' | 'map' | 'gamemode'>
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},
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emits: ['highlightPlayer'],
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components: {
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Doughnut, LoadingBar
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},
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created () {
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// eslint-disable-next-line no-extra-bind
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import(`../stores/${this.type}s.json`).then((e => { this.locale = e }).bind(this))
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},
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mounted () {
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this.refreshColors++
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},
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data: () => {
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return {
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store: useKillStore(),
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refreshColors: 0,
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locale: {} as {[key:string]:string}
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}
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},
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computed: {
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progress () {
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const filter = new Filter(this.filters)
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if (this.type === undefined) return 0
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if (!(['server', 'player', 'weapon', 'map', 'gamemode'].includes(this.type))) return 0
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const type = this.type as 'server' | 'player' | 'weapon' | 'map' | 'gamemode'
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if (this.type !== undefined) delete filter[type]
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const data = this.store.getList(`${type}s`, filter)?.value
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if (!data) return this.store.fetch(`${type}s`, filter).value.progress.value
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return data.progress.value
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},
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colors () {
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// eslint-disable-next-line no-unused-expressions
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this.refreshColors
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const colors = {} as { [key: string]: string }
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if (this.$refs.container) {
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const style = getComputedStyle(this.$refs.container as Element)
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colors.fg = style.getPropertyValue('--foreground')
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colors.bg = style.getPropertyValue('--bg-color')
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colors.orange = style.getPropertyValue('--orange')
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colors.cyan = style.getPropertyValue('--cyan')
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colors.yellow = style.getPropertyValue('--yellow')
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colors.green = style.getPropertyValue('--green')
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colors.purple = style.getPropertyValue('--purple')
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colors.red = style.getPropertyValue('--red')
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colors.pink = style.getPropertyValue('--pink')
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colors.currentLine = style.getPropertyValue('--current-line')
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} else {
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colors.fg = '#ffffff'
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}
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return colors
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},
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chart (): ChartData<'doughnut', number[]> {
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const colors = [
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'cyan',
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'green',
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'orange',
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'pink',
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'purple',
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'red',
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'yellow'
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]
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const chartData: ChartData<'doughnut', number[]> = {
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datasets: [
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{
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label: 'Weapons',
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borderColor: () => this.colors.fg,
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backgroundColor: (context) => {
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return this.colors[
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colors[(context.dataIndex * 3) % colors.length]
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]
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},
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data: [] as number[]
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}
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]
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}
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if (!this.sortedList) {
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return chartData
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}
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chartData.datasets[0].data = this.sortedList.map((e) => {
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if (!this.values) {
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return 0
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}
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return this.values[e].value.kills
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})
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return chartData
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},
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chartOptions (): ChartOptions<'doughnut'> {
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// eslint-disable-next-line no-unused-expressions
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this.$props.playerHighlighted
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const options: ChartOptions<'doughnut'> = {
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responsive: true,
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maintainAspectRatio: true,
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animation: { duration: 500 },
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layout: { autoPadding: false },
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plugins: {
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datalabels: {
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formatter: (value, context) => {
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const weaponId = this.sortedList[context.dataIndex]
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return this.locale[weaponId] || weaponId
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},
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backgroundColor: (context) => {
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return context.dataset.backgroundColor(context, options)
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},
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borderColor: this.colors.fg,
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borderRadius: 25,
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borderWidth: 2,
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color: this.colors.bg,
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display: (context) => {
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return context.dataIndex === context.dataset.data.length - 1
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? true
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: 'auto'
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},
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padding: 6
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},
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tooltip: {
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callbacks: {
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label: (ctx: any) => {
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let label: string
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if (!this.sortedList) {
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label = ctx.dataset.labels[ctx.dataIndex]
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} else {
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label = this.sortedList[ctx.dataIndex]
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}
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label += ' (' + this.values[label].value.kills + ' kills)'
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return label
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}
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}
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}
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}
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}
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return options
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},
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values (): { [key: string]: Ref<Weapon> } {
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const filter = new Filter({ ...this.filters, player: this.playerHighlighted })
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if (this.type === undefined) return {}
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if (!(['server', 'player', 'weapon', 'map', 'gamemode'].includes(this.type))) return {}
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const type = this.type as 'server' | 'player' | 'weapon' | 'map' | 'gamemode'
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const data = this.store.getList(`${type}s`, filter)?.value.data
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if (!data) return this.store.fetch(`${type}s`, filter).value.data
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return data
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},
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sortedList (): string[] {
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if (!this.values) return []
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const weapons = Object.keys(this.values).filter(e => unref(this.values[e]).kills > 0)
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weapons.sort((a, b) => {
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if (Number(this.values[a].value.kills) < Number(unref(this.values[b]).kills)) {
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return -1
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}
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if (Number(this.values[a].value.kills) > Number(unref(this.values[b]).kills)) {
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return 1
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}
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return 0
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})
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return weapons
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}
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}
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})
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</script>
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<style scoped>
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.chart {
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width: 100%;
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}
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@media only screen and (max-width: 922px) {
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canvas {
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display: none !important;
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}
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}
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</style>
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