add gamemode filter and multiselection

This commit is contained in:
2023-06-21 13:10:37 +02:00
parent 99272676cb
commit ac31b7fb7a
13 changed files with 333 additions and 13528 deletions
+186
View File
@@ -0,0 +1,186 @@
<template>
<div class="gamemodeChart" ref="container">
<LoadingBar v-if="progress !== 1" :value="progress"></LoadingBar>
<Doughnut :data="chart" :options="chartOptions" v-if="progress === 1" />
</div>
</template>
<script lang="ts">
import { Chart as ChartJS, ArcElement, Tooltip, Legend, ChartData, ChartOptions } from 'chart.js'
import dataLabel from 'chartjs-plugin-datalabels'
import { Weapon, Filter, useKillStore } from '@/stores/kill'
import { Doughnut } from 'vue-chartjs'
import { defineComponent, PropType, Ref, unref } from 'vue'
import gamemodes from '../stores/gamemodes.json'
import LoadingBar from './LoadingBar.vue'
ChartJS.register(ArcElement, Tooltip, Legend, dataLabel)
export default defineComponent({
name: 'GamemodeChart',
props: {
filters: Object as PropType<Filter>,
playerHighlighted: String
},
emits: ['highlightPlayer'],
components: {
Doughnut, LoadingBar
},
mounted () {
this.refreshColors++
},
data: () => {
return {
store: useKillStore(),
refreshColors: 0
}
},
computed: {
progress () {
const filter = new Filter(this.filters)
delete filter.gamemode
const data = this.store.getList('gamemodes', filter)?.value
if (!data) return this.store.fetch('gamemodes', filter).value.progress.value
return data.progress.value
},
colors () {
// eslint-disable-next-line no-unused-expressions
this.refreshColors
const colors = {} as { [key: string]: string }
if (this.$refs.container) {
const style = getComputedStyle(this.$refs.container as Element)
colors.fg = style.getPropertyValue('--foreground')
colors.bg = style.getPropertyValue('--bg-color')
colors.orange = style.getPropertyValue('--orange')
colors.cyan = style.getPropertyValue('--cyan')
colors.yellow = style.getPropertyValue('--yellow')
colors.green = style.getPropertyValue('--green')
colors.purple = style.getPropertyValue('--purple')
colors.red = style.getPropertyValue('--red')
colors.pink = style.getPropertyValue('--pink')
colors.currentLine = style.getPropertyValue('--current-line')
} else {
colors.fg = '#ffffff'
}
return colors
},
chart (): ChartData<'doughnut', number[]> {
const colors = [
'cyan',
'green',
'orange',
'pink',
'purple',
'red',
'yellow'
]
const chartData: ChartData<'doughnut', number[]> = {
datasets: [
{
label: 'Weapons',
borderColor: () => this.colors.fg,
backgroundColor: (context) => {
return this.colors[
colors[(context.dataIndex * 3) % colors.length]
]
},
data: [] as number[]
}
]
}
if (!this.sortedList) {
return chartData
}
chartData.datasets[0].data = this.sortedList.map((e) => {
if (!this.values) {
return 0
}
return this.values[e].value.kills
})
return chartData
},
chartOptions (): ChartOptions<'doughnut'> {
// eslint-disable-next-line no-unused-expressions
this.$props.playerHighlighted
const options: ChartOptions<'doughnut'> = {
responsive: true,
maintainAspectRatio: true,
animation: { duration: 500 },
layout: { autoPadding: false },
plugins: {
datalabels: {
formatter: (value, context) => {
const weaponId = this.sortedList[context.dataIndex]
// if (!(weapons as {[key:string]:string})[weaponId]) console.log(weaponId)
return (gamemodes as { [key: string]: string })[weaponId] || weaponId
},
backgroundColor: (context) => {
return context.dataset.backgroundColor(context, options)
},
borderColor: this.colors.fg,
borderRadius: 25,
borderWidth: 2,
color: this.colors.bg,
display: (context) => {
return context.dataIndex === context.dataset.data.length - 1
? true
: 'auto'
},
padding: 6
},
tooltip: {
callbacks: {
label: (ctx: any) => {
let label: string
if (!this.sortedList) {
label = ctx.dataset.labels[ctx.dataIndex]
} else {
label = this.sortedList[ctx.dataIndex]
}
label += ' (' + this.values[label].value.kills + ' kills)'
return label
}
}
}
}
}
return options
},
values (): { [key: string]: Ref<Weapon> } {
const filter = new Filter({ ...this.filters, player: this.playerHighlighted })
delete filter.gamemode
const data = this.store.getList('gamemodes', filter)?.value.data
if (!data) return this.store.fetch('gamemodes', filter).value.data
return data
},
sortedList (): string[] {
if (!this.values) return []
const weapons = Object.keys(this.values).filter(e => unref(this.values[e]).kills > 0)
weapons.sort((a, b) => {
if (Number(this.values[a].value.kills) < Number(unref(this.values[b]).kills)) {
return -1
}
if (Number(this.values[a].value.kills) > Number(unref(this.values[b]).kills)) {
return 1
}
return 0
})
return weapons
}
}
})
</script>
<style scoped>
.weaponChart {
width: calc(min(50vw, 50vh) - 3em);
height: calc(min(50vw, 50vh) - 3em);
}
@media only screen and (max-width: 922px) {
canvas {
display: none !important;
}
}
</style>
+5 -5
View File
@@ -66,11 +66,11 @@ export default defineComponent({
} else if (mustScrollDown) {
this.vIndex = Math.min(scrollIndex, this.list.length - this.toLoad)
}
if (mustScrollDown || mustScrollUp) {
const msg = (mustScrollDown ? 'down ' : '') + (mustScrollUp ? 'up ' : '')
// console.log(this.toLoad)
// console.log((this.list.length * this.$props.rowHeight) - (this.vIndex * this.$props.rowHeight) - (this.visibleCount * this.$props.rowHeight))
}
// if (mustScrollDown || mustScrollUp) {
// const msg = (mustScrollDown ? 'down ' : '') + (mustScrollUp ? 'up ' : '')
// console.log(this.toLoad)
// console.log((this.list.length * this.$props.rowHeight) - (this.vIndex * this.$props.rowHeight) - (this.visibleCount * this.$props.rowHeight))
// }
}
}
+2 -2
View File
@@ -22,7 +22,7 @@ import dataLabel from 'chartjs-plugin-datalabels'
import { useKillStore, Player, Filter } from '@/stores/kill'
import { Scatter } from 'vue-chartjs'
import { defineComponent, PropType, Ref, toRaw, triggerRef, unref } from 'vue'
import { defineComponent, PropType, toRaw, unref } from 'vue'
import { ChartEvent } from 'chart.js/dist/core/core.plugins'
import { _DeepPartialObject } from 'chart.js/dist/types/utils'
@@ -55,7 +55,7 @@ export default defineComponent({
if (this.filters) {
const filter = new Filter(this.filters)
delete filter.player
return this.store.getList('players', filter)?.value.progress
return this.store.getList('players', filter)?.value.progress.value
}
return 0
},
+1 -4
View File
@@ -32,7 +32,6 @@ import { defineComponent, PropType, Ref, isRef } from 'vue'
import { useKillStore, Player, Filter } from '@/stores/kill'
import VirtualList from './List/VirtualList.vue'
import LoadingBar from './LoadingBar.vue'
import { cloneProxy } from 'vue-chartjs/dist/utils'
export default defineComponent({
components: { VirtualList, LoadingBar },
@@ -51,14 +50,13 @@ export default defineComponent({
progress () {
const filter = new Filter(this.filters)
delete filter.player
return this.store.getList('players', filter)?.value.progress
return this.store.getList('players', filter)?.value.progress.value
},
players (): { [key: string]: Ref<Player> } {
const filter = new Filter(this.filters)
delete filter.player
const data = this.store.getList('players', filter)?.value.data
if (!data) return this.store.fetch('players', filter).value.data
console.log(isRef(data), isRef(Object.values(data)[0]))
return data
},
playerList (): (Ref<Player> & { id: string })[] {
@@ -149,7 +147,6 @@ export default defineComponent({
}
.playerTable {
grid-area: list;
margin-right: 1rem;
height: 100%;
user-select: none;
+15 -17
View File
@@ -1,12 +1,12 @@
<template>
<div class="weaponChart" ref="container">
<LoadingBar v-if="progress !== 1" :value="progress"></LoadingBar>
<Doughnut :data="chart" :options="chartOptions" v-if="progress === 1"/>
<Doughnut :data="chart" :options="chartOptions" v-if="progress === 1" />
</div>
</template>
<script lang="ts">
import { Chart as ChartJS, ArcElement, Tooltip, Legend } from 'chart.js'
import { Chart as ChartJS, ArcElement, Tooltip, Legend, ChartData, ChartOptions } from 'chart.js'
import dataLabel from 'chartjs-plugin-datalabels'
import { Weapon, Filter, useKillStore } from '@/stores/kill'
import { Doughnut } from 'vue-chartjs'
@@ -41,8 +41,8 @@ export default defineComponent({
const filter = new Filter(this.filters)
delete filter.weapon
const data = this.store.getList('weapons', filter)?.value
if (!data) return this.store.fetch('weapons', filter).value.progress
return data.progress
if (!data) return this.store.fetch('weapons', filter).value.progress.value
return data.progress.value
},
colors () {
// eslint-disable-next-line no-unused-expressions
@@ -65,7 +65,7 @@ export default defineComponent({
}
return colors
},
chart () {
chart (): ChartData<'doughnut', number[]> {
const colors = [
'cyan',
'green',
@@ -75,13 +75,12 @@ export default defineComponent({
'red',
'yellow'
]
const chartData = {
const chartData: ChartData<'doughnut', number[]> = {
datasets: [
{
label: 'Weapons',
labels: this.sortedWeaponList || ([] as string[]),
borderColor: () => this.colors.fg,
backgroundColor: (context: any) => {
backgroundColor: (context) => {
return this.colors[
colors[(context.dataIndex * 3) % colors.length]
]
@@ -101,30 +100,30 @@ export default defineComponent({
})
return chartData
},
chartOptions () {
chartOptions (): ChartOptions<'doughnut'> {
// eslint-disable-next-line no-unused-expressions
this.$props.playerHighlighted
const options = {
const options: ChartOptions<'doughnut'> = {
responsive: true,
maintainAspectRatio: true,
animation: { duration: 500 },
layout: { autoPadding: false },
plugins: {
datalabels: {
formatter: (value: any, context: any) => {
formatter: (value, context) => {
const weaponId = this.sortedWeaponList[context.dataIndex]
// if (!(weapons as {[key:string]:string})[weaponId]) console.log(weaponId)
return (weapons as {[key:string]:string})[weaponId] || weaponId
return (weapons as { [key: string]: string })[weaponId] || weaponId
},
backgroundColor: (context: any) => {
return context.dataset.backgroundColor(context)
backgroundColor: (context) => {
return context.dataset.backgroundColor(context, options)
},
borderColor: this.colors.fg,
borderRadius: 25,
borderWidth: 2,
color: this.colors.bg,
display: (context: any) => {
return context.dataIndex === context.dataset.labels.length - 1
display: (context) => {
return context.dataIndex === context.dataset.data.length - 1
? true
: 'auto'
},
@@ -153,7 +152,6 @@ export default defineComponent({
delete filter.weapon
const data = this.store.getList('weapons', filter)?.value.data
if (!data) return this.store.fetch('weapons', filter).value.data
console.log(filter.toURLSearchParams().toString(), filter)
return data
},
sortedWeaponList (): string[] {