speedup player List sorting
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@@ -2,26 +2,26 @@
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<div class="playerTable" v-on:keydown="selectNextPlayer" tabindex="0">
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<div class="playerHeaders">
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<span></span>
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<span v-on:click="sortPlayerList('username')"
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<span v-on:click="updateSort('username')"
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:class="sortingData.argument == 'username' ? 'selected' : ''">Username</span>
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<span v-on:click="sortPlayerList('kills')" :class="sortingData.argument == 'kills' ? 'selected' : ''">K</span>
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<span v-on:click="sortPlayerList('deaths')" :class="sortingData.argument == 'deaths' ? 'selected' : ''">D</span>
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<span v-on:click="sortPlayerList('k/d')" :class="sortingData.argument == 'k/d' ? 'selected' : ''">K/D</span>
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<span v-on:click="sortPlayerList('max_distance')"
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<span v-on:click="updateSort('kills')" :class="sortingData.argument == 'kills' ? 'selected' : ''">K</span>
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<span v-on:click="updateSort('deaths')" :class="sortingData.argument == 'deaths' ? 'selected' : ''">D</span>
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<span v-on:click="updateSort('k/d')" :class="sortingData.argument == 'k/d' ? 'selected' : ''">K/D</span>
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<span v-on:click="updateSort('max_distance')"
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:class="sortingData.argument == 'max_distance' ? 'selected' : ''">max distance</span>
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<span v-on:click="sortPlayerList('avg_distance')"
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<span v-on:click="updateSort('avg_distance')"
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:class="sortingData.argument == 'avg_distance' ? 'selected' : ''">average distance</span>
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</div>
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<div :class="'playerRow ' + (playerId === $props.playerHighlighted ? 'selected' : '')"
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v-for="(playerId, index) in playerIdList" v-bind:key="playerId" v-on:click="$emit('highlightPlayer', playerId)"
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:ref="`player:` + playerId">
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<div :class="'playerRow ' + (player.id === $props.playerHighlighted ? 'selected' : '')"
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v-for="(player, index) in playerList" v-bind:key="player.id" v-on:click="$emit('highlightPlayer', player.id)"
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:ref="`player:` + player.id">
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<div><span>{{ index+1 }}</span></div>
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<div><span>{{ players[playerId].username }}</span></div>
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<div><span>{{ players[playerId].kills }}</span></div>
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<div><span>{{ players[playerId].deaths }}</span></div>
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<div><span>{{ Math.round(players[playerId].kills / Math.max(1, players[playerId].deaths) * 100) / 100 }}</span></div>
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<div><span>{{ players[playerId].max_distance }}</span></div>
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<div><span>{{ Math.round(((players[playerId].total_distance / players[playerId].kills) || 0) * 100) / 100 }}</span></div>
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<div><span>{{ player.username }}</span></div>
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<div><span>{{ player.kills }}</span></div>
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<div><span>{{ player.deaths }}</span></div>
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<div><span>{{ Math.round(player.kills / Math.max(1, player.deaths) * 100) / 100 }}</span></div>
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<div><span>{{ player.max_distance }}</span></div>
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<div><span>{{ Math.round(((player.total_distance / player.kills) || 0) * 100) / 100 }}</span></div>
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</div>
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</div>
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</template>
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@@ -49,17 +49,44 @@ export default defineComponent({
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const data = this.store.getPlayerList(withoutPlayer)?.value.data
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if (!data) return this.store.fetchPlayers(withoutPlayer).value.data
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return data
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},
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playerList ():(Player & {id:string})[] {
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if (!this.players) return []
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let players = Object.entries(this.players).map(e => ({ id: e[0], ...e[1] }))
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if (this.sortingData.argument === 'username') {
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const collator = new Intl.Collator('en', { numeric: true, sensitivity: 'base' })
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players.sort((a: Player, b: Player) => {
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return collator.compare(a.username, b.username)
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})
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} else if (this.sortingData.argument === 'k/d') {
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players.sort((a: Player, b: Player) => {
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return a.kills / Math.max(1, a.deaths) - b.kills / Math.max(1, b.deaths)
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})
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} else if (this.sortingData.argument === 'avg_distance') {
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players.sort((a: Player, b: Player) => {
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return ((a.total_distance / a.kills) || 0) - ((b.total_distance / b.kills) || 0)
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})
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} else {
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const argument = this.sortingData.argument
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players.sort((a: Player, b: Player) => {
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return a[argument] - b[argument]
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})
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}
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if (this.sortingData.direction < 0) {
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players.reverse()
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}
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players = players.slice(0, 500)
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return players
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}
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},
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watch: {
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players: {
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handler (newval: { [key: string]: Player }): void {
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if (!newval) return
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this.playerIdList = []
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this.sortingData.direction *= -1
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this.playerIdList = Object.keys(newval)
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this.sortPlayerList(this.sortingData.argument)
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this.playerIdList = this.playerIdList.slice(0, 500)
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},
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immediate: true
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},
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@@ -74,41 +101,6 @@ export default defineComponent({
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element[0].scrollIntoView({ behavior: 'smooth', block: 'center' })
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},
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methods: {
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sortPlayerList (arg: ((keyof Player) | 'k/d' | 'avg_distance')) {
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if (arg === this.sortingData.argument) {
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this.sortingData.direction *= -1
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} else {
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if (arg === 'username') {
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this.sortingData.direction = 1
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}
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}
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this.sortingData.argument = arg
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this.playerIdList.sort((a: string, b: string) => {
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if (!this.players) {
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return 0
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}
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let varA, varB
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if (arg === 'k/d') {
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varA = this.players[a].kills / Math.max(1, this.players[a].deaths)
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varB = this.players[b].kills / Math.max(1, this.players[b].deaths)
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} else if (arg === 'avg_distance') {
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varA = (this.players[a].total_distance / this.players[a].kills) || 0
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varB = (this.players[b].total_distance / this.players[b].kills) || 0
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} else {
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varA = this.players[a][arg]
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varB = this.players[b][arg]
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}
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if (varA === undefined || varB === undefined) return 0
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if (varA < varB) {
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return -1 * this.sortingData.direction
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}
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if (varA > varB) {
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return 1 * this.sortingData.direction
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}
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return 0
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})
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},
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selectNextPlayer (e: KeyboardEvent) {
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const values = {
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Home: -Infinity,
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@@ -128,6 +120,14 @@ export default defineComponent({
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if (nextIndex >= this.playerIdList.length) nextIndex = this.playerIdList.length - 1
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if (nextIndex < 0) nextIndex = 0
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this.$emit('highlightPlayer', this.playerIdList[nextIndex])
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},
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updateSort (argument:string) {
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if (this.sortingData.argument === argument) {
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this.sortingData.direction *= -1
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} else {
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this.sortingData.direction = -1
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}
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this.sortingData.argument = argument as typeof this.sortingData.argument
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}
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}
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@@ -103,7 +103,7 @@ export default defineComponent({
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datalabels: {
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formatter: (value: any, context: any) => {
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const weaponId = this.sortedWeaponList[context.dataIndex]
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if (!(weapons as {[key:string]:string})[weaponId]) console.log(weaponId)
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// if (!(weapons as {[key:string]:string})[weaponId]) console.log(weaponId)
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return (weapons as {[key:string]:string})[weaponId] || weaponId
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},
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backgroundColor: (context: any) => {
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+1
-1
@@ -43,7 +43,7 @@ export interface KillData<T extends Kill> {
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export interface Player extends Kill {
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username: string;
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// eslint-disable-next-line camelcase
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deaths_while_equipped?: number;
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// deaths_while_equipped?: number;
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}
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export interface Weapon extends Kill {
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+18
-15
@@ -21,15 +21,15 @@
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></VueMultiselect>
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<VueMultiselect selectLabel="" deselectLabel="remove" placeholder="Search player" v-model="playerHighlighted"
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:options="sortedPlayerList" :allow-empty="true" :custom-label="((e:string) => players[e]?.username)"></VueMultiselect>
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:options="sortedPlayerList" :allow-empty="true" :custom-label="((e:Player) => e?.username)"></VueMultiselect>
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</div>
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<div id="playerView">
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<PlayerList :filters="filters" v-on:highlight-player="playerHighlighted = $event"
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:playerHighlighted="playerHighlighted"></PlayerList>
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<PlayerChart :filters="filters" v-on:highlight-player="playerHighlighted = $event"
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:playerHighlighted="playerHighlighted"></PlayerChart>
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<WeaponChart :filters="{player: playerHighlighted, ...filters}" :playerHighlighted="playerHighlighted"></WeaponChart>
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<PlayerList :filters="filters" v-on:highlightPlayer="highlight_player"
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:playerHighlighted="playerHighlighted?.id"></PlayerList>
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<PlayerChart :filters="filters" v-on:highlight-player="highlight_player"
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:playerHighlighted="playerHighlighted?.id"></PlayerChart>
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<WeaponChart :filters="{player: playerHighlighted?.id, ...filters}" :playerHighlighted="playerHighlighted?.id"></WeaponChart>
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</div>
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</template>
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@@ -54,7 +54,7 @@ export default defineComponent({
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model: { server: undefined, weapon: undefined } as unknown as {weapon:Weapon | Weapon[], server: (Server& {name?:string}) | (Server& {name?:string})[]},
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filters: {} as Filters,
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store: useKillStore(),
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playerHighlighted: undefined,
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playerHighlighted: undefined as (Player & {id:string}) | undefined,
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weaponLocale: weapons as {[key:string]:string}
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}
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},
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@@ -98,17 +98,14 @@ export default defineComponent({
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const servers = Object.keys(this.servers)
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return servers.sort()
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},
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sortedPlayerList (): string[] {
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sortedPlayerList (): Player[] {
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if (!this.players) return []
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const players = Object.keys(this.players)
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return players.sort((a: string, b: string) => {
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if (!this.players) {
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return 0
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}
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if (this.players[a].username < this.players[b].username) {
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const players = Object.entries(this.players).map(e => ({ id: e[0], ...e[1] }))
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return players.sort((a: Player, b: Player) => {
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if (a.username < b.username) {
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return -1
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}
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if (this.players[a].username > this.players[b].username) {
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if (a.username > b.username) {
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return 1
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}
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return 0
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@@ -123,6 +120,12 @@ export default defineComponent({
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},
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deep: true
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}
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},
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methods: {
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highlight_player (playerid:string) {
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const player = this.players[playerid]
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if (player) this.playerHighlighted = { id: playerid, ...player }
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}
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}
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})
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</script>
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