AddCallback_OnWeaponFired v1

This commit is contained in:
2023-08-17 13:06:58 +02:00
commit 4817e08f3c
33 changed files with 19857 additions and 0 deletions
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WeaponData
{
// General
"printname" "#WPN_DOUBLETAKE"
"shortprintname" "#WPN_DOUBLETAKE_SHORT"
"description" "#WPN_DOUBLETAKE_DESC"
"longdesc" "#WPN_DOUBLETAKE_LONGDESC"
"menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_doubletake"
"hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_doubletake"
"weaponClass" "human"
"weaponSubClass" "sniper"
"body_type" "stalker"
"fire_mode" "semi-auto"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"leveled_pickup" "1"
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_doubletake"
"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_doubletake"
"OnProjectileCollision" "OnProjectileCollision_weapon_doubletake"
// Menu
"menu_category" "sniper"
"menu_anim_class" "large"
"stat_damage" "83"
"stat_range" "100"
"stat_accuracy" "76"
"stat_rof" "20"
"ads_dof_disable" "1"
// Models
"viewmodel" "models/weapons/doubletake/ptpov_doubletake.mdl"
"playermodel" "models/weapons/doubletake/w_doubletake.mdl"
//"projectilemodel" "models/weapons/bullets/projectile_20mm.mdl"
"holster_type" "rifle"
// Effects
"impact_effect_table" "doubletake_bullet"
"projectile_do_predict_impact_effects" "1"
"vortex_impact_effect" "P_impact_xo_shield_cp"
"vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP"
"vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm"
"vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge"
"vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
"projectile_adjust_to_gun_barrel" "1"
"projectiles_per_shot" "3"
"projectilemodel" "models/dev/empty_model.mdl"
//"projectile_trail_effect_0" "P_dragonsbreath_trail"
"projectile_trail_effect_0" "P_doubletake_proj"
"fx_shell_eject_view" "wpn_shelleject_rifle_assault_FP"
"fx_shell_eject_world" "wpn_shelleject_rifle_assault"
"fx_shell_eject_attach" "shell"
"fx_shell_eject2_view" "wpn_shelleject_rifle_assault_FP"
"fx_shell_eject2_world" "wpn_shelleject_rifle_assault"
"fx_shell_eject2_attach" "shell_L"
"fx_muzzle_flash_view" "P_wpn_mflash_dbltake_FP"
"fx_muzzle_flash_world" "P_wpn_mflash_dbltake"
"fx_muzzle_flash_attach" "muzzle_flash"
"fx_muzzle_flash_attach_scoped" "muzzle_flash_scoped"
// Sounds
"sound_dryfire" "rifle_dryfire"
"sound_pickup" "wpn_pickup_Rifle_1P"
"sound_zoom_in" "Weapon_Rangemaster_Kraber_ADS_In"
"sound_zoom_out" "Weapon_Rangemaster_Kraber_ADS_Out"
"fire_sound_1_player_1p" "Weapon_DoubleTake_Fire_1P"
"fire_sound_1_player_3p" "Weapon_DoubleTake_Fire_3P"
"fire_sound_1_npc" "Weapon_DoubleTake_Fire_NPC"
"fire_sound_2_player_1p" "large_shell_drop"
"fire_sound_2_player_3p" "large_shell_drop"
"low_ammo_sound_name_1" "DoubleTake_LowAmmo_Shot1"
"low_ammo_sound_name_2" "DoubleTake_LowAmmo_Shot2"
"low_ammo_sound_name_3" "DoubleTake_LowAmmo_Shot3"
"projectile_inherit_owner_velocity_scale" "0.0"
"pass_through_depth" "32"
"pass_through_damage_preserved_scale" "1.0"
// Bolt info
"bolt_hitsize" "0.0"
"bolt_hitsize_grow1_time" "0.035"
"bolt_hitsize_grow1_size" "3.0"//1.25"//8.5"//7.5"//10.0"
"bolt_hitsize_grow2_time" "0.08"
"bolt_hitsize_grow2_size" "4.0"//2.5"//17.0"//15.0"//20.0"
"bolt_hitsize_growfinal_lerptime" "0.18"
"bolt_hitsize_growfinal_size" "6.0"//2.5"//17.0"//15.0"//20.0"
"bolt_gravity_enabled" "1"
"bolt_gravity_amount" "0.09"
"bolt_bounce_frac" "0.000"
"projectile_damage_reduction_per_bounce" "0.0"
"projectile_damages_owner" "0"
"projectile_ricochet_max_count" "0"
"bolt_speed" "10000"//12000"
"bolt_spread_max" "0.015"//0.030"//0.05"
"bolt_spread_min" "0.015"//0.030"//0.025"
"damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
"damage_type" "bullet"
"damage_headshot_scale" "2.0"
"impulse_force" "2500"
// Ammo **NOTE** Weapon consumes two bullets per shot!
"ammo_clip_size" "12"
"ammo_per_shot" "2"
"titanarmor_critical_hit_required" "1"
"critical_hit" "1"
"ammo_min_to_fire" "2"
"ammo_clip_random_loss_on_npc_drop_chunksize" "2"
MP_BASE
{
"ammo_default_total" "120"
"ammo_stockpile_max" "120"
"ammo_no_remove_from_stockpile" "1"
"aimassist_disable_ads" "1"
"aimassist_adspull_weaponclass" "precise"
// Damage - When Used by Players
"damage_near_value" "30"
"damage_far_value" "30"
"damage_near_value_titanarmor" "165"
"damage_far_value_titanarmor" "165"
"damage_rodeo" "80"
"damage_near_distance" "4500"
"damage_far_distance" "15000"
"red_crosshair_range" "15000"
// NPC
"proficiency_poor_spreadscale" "3.0"
"proficiency_average_spreadscale" "3.0"
"proficiency_good_spreadscale" "2.0"
"proficiency_very_good_spreadscale" "1.5"
"npc_min_engage_range" "500"
"npc_max_engage_range" "2500"
"npc_min_engage_range_heavy_armor" "750"
"npc_max_engage_range_heavy_armor" "2500"
"npc_min_range" "0"
"npc_max_range" "2800"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "2.0"
"npc_rest_time_between_bursts_max" "4.0"
// Damage - When Used by NPCs
"npc_damage_near_value" "7"
"npc_damage_far_value" "7"
"npc_damage_near_value_titanarmor" "100"
"npc_damage_far_value_titanarmor" "100"
"npc_accuracy_multiplier_pilot" "1.0"
"npc_suppress_lsp_allowed" "0"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
"damage_heavyarmor_nontitan_scale" "0.35"
"zoom_toggle_lerp_time" "<KEEP_DEFAULT>"
"zoom_toggle_fov" "<KEEP_DEFAULT>"
}
SP_BASE
{
"zoom_toggle_lerp_time" "0.2"
"zoom_toggle_fov" "7"
"ammo_default_total" "36"
"ammo_stockpile_max" "60"
"ammo_no_remove_from_stockpile" "0"
"aimassist_disable_ads" "0"
"aimassist_adspull_weaponclass" "precise_sp"
// Damage - When Used by Players
"damage_near_value" "50"
"damage_far_value" "50"
"damage_near_value_titanarmor" "50"
"damage_far_value_titanarmor" "50"
"damage_rodeo" "80"
"damage_near_distance" "4500"
"damage_far_distance" "15000"
"red_crosshair_range" "15000"
// NPC
"proficiency_poor_spreadscale" "3.0"
"proficiency_average_spreadscale" "2.2"
"proficiency_good_spreadscale" "2.0"
"proficiency_very_good_spreadscale" "1.5"
"npc_min_engage_range" "500"
"npc_max_engage_range" "8000"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "8000"
"npc_min_range" "0"
"npc_max_range" "8000"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "2.0"
"npc_rest_time_between_bursts_max" "3.0"
// Damage - When Used by NPCs
"npc_damage_near_value" "30"
"npc_damage_far_value" "30"
"npc_damage_near_value_titanarmor" "100"
"npc_damage_far_value_titanarmor" "100"
"npc_accuracy_multiplier_pilot" "3.0"
"npc_suppress_lsp_allowed" "<KEEP_DEFAULT>"
"enable_highlight_networking_on_creation" "1"
"damage_heavyarmor_nontitan_scale" "1"
}
"dof_zoom_nearDepthStart" "9.734"
"dof_zoom_nearDepthEnd" "13.655"
"dof_nearDepthStart" "3.000"
"dof_nearDepthEnd" "5.366"
// Behavior
"fire_rate" "2.0"//2"
"zoom_time_in" "0.4"//0.35"
"zoom_time_out" "0.3"
"zoom_fov" "26.26"
"zoom_scope_frac_start" "0.2"
"zoom_scope_frac_end" "1.0"
"zoom_angle_shift_pitch" "0.3"
"zoom_angle_shift_yaw" "0.65"
"reload_time" "2.4"
"reload_time_late1" "1.26"
"reloadempty_time" "3.4"
"reloadempty_time_late1" "2.26"
"reloadempty_time_late2" "1.26"
"holster_time" "0.45"
"deploy_time" "0.6"
"lower_time" "0.25"
"raise_time" "0.3"
"vortex_refire_behavior" "bullet"
"allow_empty_fire" "0"
"reload_enabled" "1"
"allow_empty_click" "1"
"empty_reload_only" "0"
"trigger_snipercam" "1"
"allow_headshots" "1"
"critical_hit_damage_scale" "1"
"ads_move_speed_scale" "0.5"
"aimassist_disable_hipfire" "1"
"aimassist_disable_hipfire_titansonly" "1"
"aimassist_disable_ads_titansonly" "1"
"gamepad_use_yaw_speed_for_pitch_ads" "1"
"ads_fov_zoomfrac_start" "0.0"
"ads_fov_zoomfrac_end" "0.6"
"sprint_fractional_anims" "0"
// Spread
"spread_stand_hip" "8"
"spread_stand_hip_run" "8"
"spread_crouch_hip" "6"
"spread_air_hip" "8"
"spread_crouch_ads" "0"
"spread_stand_ads" "0"
"spread_air_ads" "0"
"spread_kick_on_fire_stand_hip" "4"
"spread_kick_on_fire_crouch_hip" "4"
"spread_kick_on_fire_air_hip" "4"
"spread_max_kick_stand_hip" "18.0"
"spread_max_kick_crouch_hip" "15.0"
"spread_max_kick_air_hip" "18.0"
"spread_wallrunning" "8"
"spread_wallhanging" "11.75"
"spread_decay_delay" "0.1"
"spread_decay_rate" "4"
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "semisniper"
"viewkick_pitch_base" "-0.61"//"-1.45"
"viewkick_pitch_random" "0.12"//"-0.35"
"viewkick_pitch_softScale" "1.2"
"viewkick_pitch_hardScale" "0.9"
"viewkick_yaw_base" "0.05"//"0.0"
"viewkick_yaw_random" "0.14"//"1.2"
"viewkick_yaw_softScale" "1.3"
"viewkick_yaw_hardScale" "1.0"
"viewkick_roll_base" "0"
"viewkick_roll_randomMin" "0.5"
"viewkick_roll_randomMax" "0.5"
"viewkick_roll_softScale" "0.2"
"viewkick_roll_hardScale" "1.75"
"viewkick_hipfire_weaponFraction" "0.4"
"viewkick_hipfire_weaponFraction_vmScale" "0.55"
"viewkick_ads_weaponFraction" "0.0"//"0.45"
"viewkick_ads_weaponFraction_vmScale" "0.0"//"-0.3"
"viewkick_perm_pitch_base" "-0.47"
"viewkick_perm_pitch_random" "0.23"
"viewkick_perm_pitch_random_innerexclude" "0.0"
"viewkick_perm_yaw_base" "0.0"
"viewkick_perm_yaw_random" "0.0"
"viewkick_perm_yaw_random_innerexclude" "0.0"
//
"viewmodel_shake_forward" "0.5"
"viewmodel_shake_up" "0.1"
"viewmodel_shake_right" "0.0"
// Bob
"bob_cycle_time" "0.4"
"bob_vert_dist" "0.19"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "-1.7"
"bob_roll" "1.2"
// Bob_Zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.0025"
"bob_horz_dist_zoomed" "0.0025"
"bob_max_speed_zoomed" "150"
//"bob_pitch_zoomed" "0.002"
//"bob_yaw_zoomed" "-.002"
//"bob_roll_zoomed" ".002"
// Rumble
"fire_rumble" "rumble_sniper"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "jx_c_pov"
"sway_rotate_attach_blend_time_zoomed" "0.2"
"sway_rotate_gain_zoomed" "5"
"sway_min_yaw_zoomed" "-0.085"
"sway_max_yaw_zoomed" "0.085"
"sway_turn_left_rotate_yaw_zoomed" "0.085"
"sway_turn_right_rotate_yaw_zoomed" "-0.085"
"sway_min_roll_zoomed" "-1"
"sway_max_roll_zoomed" "1"
"sway_turn_left_rotate_roll_zoomed" "-1"
"sway_turn_right_rotate_roll_zoomed" "1"
"sway_move_right_rotate_roll_zoomed" "0.2"
"sway_move_left_rotate_roll_zoomed" "-0.2"
"sway_min_pitch_zoomed" "-0.25"
"sway_max_pitch_zoomed" "0.25"
"sway_turn_up_rotate_pitch_zoomed" "-0.25"
"sway_turn_down_rotate_pitch_zoomed" "0.25"
// WeaponED Unhandled Key/Values and custom script Key/Values
"sprintcycle_time" ".55"
"is_sniper" "1"
// Bodygroups:
"bodygroup1_name" "scope_zoom"
"bodygroup1_set" "0"
"bodygroup2_name" "scope_outline"
"bodygroup2_set" "0"
"bodygroup3_name" "doubletake_sight_riser"
"bodygroup3_set" "0"
"bodygroup4_name" "scope_oracle"
"bodygroup4_set" "0"
"bodygroup5_name" "proscreen"
"bodygroup5_set" "0"
"bodygroup_ads_scope_name" "ads_scopes"
"bodygroup_ads_scope_set" "0"
"anim_alt_idleAttack" "0"
"clip_bodygroup" "doubletake_magazine"
"clip_bodygroup_index_shown" "0"
"clip_bodygroup_index_hidden" "1"
"clip_bodygroup_show_for_milestone_0" "1"
"clip_bodygroup_show_for_milestone_1" "1"
"clip_bodygroup_show_for_milestone_2" "1"
"clip_bodygroup_show_for_milestone_3" "1"
"entity_color_from_ads_factor" "25.0"
dof_zoom_focusArea_horizontal 0.068
dof_zoom_focusArea_top 0.065
dof_zoom_focusArea_bottom -0.046
Mods
{
iron_sights
{
}
scope_4x
{
//Use this for Variable Zoom
"ui7_enable" "1"
"bodygroup1_set" "0"
"bodygroup2_set" "1"
"bodygroup3_set" "1"
"bodygroup4_set" "0"
"bodygroup_ads_scope_set" "2"
"zoom_toggle_lerp_time" "0.2"
"zoom_toggle_fov" "7"
"dof_zoom_nearDepthStart" "0"
"dof_zoom_nearDepthEnd" "0"
"anim_alt_idleAttack" "1"
"ads_fov_zoomfrac_start" "0.5"
"ads_fov_zoomfrac_end" "0.7"
"aimassist_disable_ads" "1"
"ui1_enable" "0"
"ui2_enable" "0"
"ui3_enable" "0"
"ui4_enable" "0"
}
threat_scope
{
"bodygroup1_set" "1"
"bodygroup2_set" "0"
"bodygroup3_set" "1"
"bodygroup4_set" "0"
"bodygroup_ads_scope_set" "1"
"dof_zoom_nearDepthStart" "0"
"dof_zoom_nearDepthEnd" "0"
"anim_alt_idleAttack" "1"
"ads_fov_zoomfrac_start" "0.5"
"ads_fov_zoomfrac_end" "0.7"
"threat_scope_enabled" "1"
//"threat_scope_bounds_tagname1" "SCR_TR_CRO"
//"threat_scope_bounds_tagname2" "SCR_BL_CRO"
"threat_scope_bounds_width" "1.5"
"threat_scope_bounds_height" "1.1"
"aimassist_disable_ads" "1"
"viewmodel_offset_ads" "0 0.5 0"
dof_zoom_focusArea_horizontal 0.068
dof_zoom_focusArea_top 0.065
dof_zoom_focusArea_bottom -0.046
"ui1_enable" "0"
"ui3_enable" "0"
"ui4_enable" "0"
}
pro_screen
{
"ui8_enable" "1"
"bodygroup5_set" "1"
}
tactical_cdr_on_kill
{
}
extended_ammo
{
"ammo_stockpile_max" "240"
"ammo_clip_size" "16"
"ammo_default_total" "240"
}
stabilizer
{
"bodygroup1_set" "0"
"bodygroup2_set" "0"
"bodygroup3_set" "1"
"bodygroup4_set" "1"
"bodygroup_ads_scope_set" "0"
// "bodygroup_ads_scope_set" "3"
// "viewdrift_ads_stand_scale_pitch" "*0.5"
// "viewdrift_ads_crouch_scale_pitch" "*0.5"
// "viewdrift_ads_air_scale_pitch" "*0.5"
// "viewdrift_ads_air_scale_yaw" "*0.5"
// "viewdrift_ads_stand_scale_yaw" "*0.5"
// "viewdrift_ads_crouch_scale_yaw" "*0.5"
// "viewdrift_ads_speed_pitch" "*0.5"
// "viewdrift_ads_speed_yaw" "*0.5"
"viewmodel_offset_ads" "0 -10 -.6"
"dof_zoom_nearDepthStart" "7.0"
"dof_zoom_nearDepthEnd" "7.2"
"ui1_enable" "0"
"ui2_enable" "0"
"ui3_enable" "0"
"ui4_enable" "0"
}
ricochet
{
"bolt_bounce_frac" "0.7"
"projectile_damage_reduction_per_bounce" "0.0"
"projectile_damages_owner" "0"
"projectile_ricochet_max_count" "2"
}
slammer
{
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
burn_mod_doubletake
{
"is_burn_mod" "1"
"damage_near_value" "35"
"damage_far_value" "35"
"damage_near_value_titanarmor" "265"
"damage_far_value_titanarmor" "265"
//Effects
"fx_muzzle_flash_view" "P_wpn_mflash_dbltake_FP_burn"
"fx_muzzle_flash_world" "P_wpn_mflash_dbltake_burn"
"projectile_trail_effect_0" "P_doubletake_proj_burn"
"impact_effect_table" "doubletake_bullet_elec"
}
}
//UiData1
//{
// "ui" "ui/red_dot"
// "mesh" "models/weapons/attachments/doubletake_rui_upper"
// Args
// {
// vis player_zoomfrac
// ammo weapon_ammo
// clipSize weapon_clipSize
// clipCount weapon_stockpileClipCount
// }
//}
"ui2_enable" "1"
UiData2
{
"ui" "ui/doubletake_ammo_counter"
"mesh" "models/weapons/attachments/doubletake_rui_lower"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
UiData3
{
"ui" "ui/tracker_reticle"
"mesh" "models/weapons/attachments/doubletake_rui_alt1"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
"ui4_enable" "1"
"ui4_draw_cloaked" "1"
UiData4
{
"ui" "ui/doubletake_reticle_doublev"
"mesh" "models/weapons/attachments/doubletake_rui_upper"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
"ui7_enable" "0"
UiData7
{
"ui" "ui/variable_zoom_crosshair"
"mesh" "models/weapons/attachments/attach_scope_ads_2_crosshair"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
teamColor crosshair_team_color
isAmped weapon_is_amped
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_sniper_amped"
"base_spread" "0"
Args
{
isFiring weapon_is_firing
}
}
}
}