From 68256bfd0db390a34a209069e62f8e79129e021e Mon Sep 17 00:00:00 2001 From: legonzaur Date: Fri, 18 Aug 2023 19:19:42 +0200 Subject: [PATCH] Remove ClearInvalidWeapons --- mod/scripts/vscripts/weaponFireCallbacks.gnut | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/mod/scripts/vscripts/weaponFireCallbacks.gnut b/mod/scripts/vscripts/weaponFireCallbacks.gnut index 51ba017..30423c7 100644 --- a/mod/scripts/vscripts/weaponFireCallbacks.gnut +++ b/mod/scripts/vscripts/weaponFireCallbacks.gnut @@ -88,7 +88,7 @@ void function ClearInvalidWeaponsThread() foreach( w in invalidList ) delete file.weaponCallbacks[w] - + wait 1.0 // Some arbitrary number that isn't WaitFrame(), don't need to run this very often } @@ -100,10 +100,6 @@ void function WeaponFireCallbacks_OnWeaponFired( entity weapon, WeaponPrimaryAtt { if ( weapon in file.weaponCallbacks ) { - #if CLIENT - ClearInvalidWeapons() - #endif - array< void functionref( entity weapon, WeaponPrimaryAttackParams attackParams, var ammoUsed ) > callbacks = file.weaponCallbacks[weapon] foreach ( callback in callbacks ) callback( weapon, attackParams, ammoUsed )