callback working
This commit is contained in:
@@ -6,7 +6,7 @@
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"RequiredOnClient": false,
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"RequiredOnClient": false,
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"Scripts": [
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"Scripts": [
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{
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{
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"Path": "weaponFireCallbacks.nut",
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"Path": "weaponFireCallbacks.gnut",
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"RunOn": "SERVER"
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"RunOn": "SERVER"
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}
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}
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]
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]
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+92
-17
@@ -1,3 +1,5 @@
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untyped
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globalize_all_functions
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globalize_all_functions
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struct {
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struct {
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@@ -10,6 +12,14 @@ void function AddCallback_OnWeaponFired(entity weapon, void functionref(WeaponPr
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}else{
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}else{
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file.weaponCallbacks[weapon] <- [callback]
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file.weaponCallbacks[weapon] <- [callback]
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}
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}
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AddEntityDestroyedCallback(weapon, HandleWeaponDestroyed)
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}
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function HandleWeaponDestroyed(weapon){
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entity w = expect entity(weapon)
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if(w in file.weaponCallbacks){
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delete file.weaponCallbacks[w]
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}
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}
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}
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void function OnWeaponFired(entity weapon, WeaponPrimaryAttackParams attackParams){
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void function OnWeaponFired(entity weapon, WeaponPrimaryAttackParams attackParams){
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@@ -17,6 +27,7 @@ void function OnWeaponFired(entity weapon, WeaponPrimaryAttackParams attackParam
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array< void functionref(WeaponPrimaryAttackParams attackParams) > callbacks = file.weaponCallbacks[weapon]
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array< void functionref(WeaponPrimaryAttackParams attackParams) > callbacks = file.weaponCallbacks[weapon]
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foreach(callback in callbacks){
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foreach(callback in callbacks){
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callback(attackParams)
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callback(attackParams)
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print("callback")
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}
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}
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}
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}
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}
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}
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@@ -24,92 +35,152 @@ void function OnWeaponFired(entity weapon, WeaponPrimaryAttackParams attackParam
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_alternator_smg( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_alternator_smg( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_alternator_smg(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_alternator_smg(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_defender( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_defender( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_defender(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_defender(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_doubletake( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_doubletake( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_doubletake(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_doubletake(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_lmg( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_lmg( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_lmg(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_lmg(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_lstar( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_lstar( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_lstar(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_lstar(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_mastiff( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_mastiff( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_mastiff(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_mastiff(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_mgl( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_mgl( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_mgl(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_mgl(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_rocket_launcher( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_rocket_launcher( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_rocket_launcher(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_rocket_launcher(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_shotgun(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_shotgun(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_shotgun_doublebarrel( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_shotgun_doublebarrel( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_shotgun_doublebarrel(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_shotgun_doublebarrel(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun_pistol( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_shotgun_pistol( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_shotgun_pistol(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_shotgun_pistol(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smart_pistol( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smart_pistol( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_smart_pistol(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_smart_pistol(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smr( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smr( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_smr(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_smr(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_sniper( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_sniper( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_sniper(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_sniper(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_softball( entity weapon, WeaponPrimaryAttackParams attackParams )
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_softball( entity weapon, WeaponPrimaryAttackParams attackParams )
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{
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{
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OnWeaponPrimaryAttack_weapon_softball(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_weapon_softball(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic( entity weapon, WeaponPrimaryAttackParams attackParams ){
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic( entity weapon, WeaponPrimaryAttackParams attackParams ){
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@@ -117,6 +188,10 @@ var function WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic( entity we
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}
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}
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player( entity weapon, WeaponPrimaryAttackParams attackParams ){
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var function WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player( entity weapon, WeaponPrimaryAttackParams attackParams ){
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OnWeaponPrimaryAttack_GenericBoltWithDrop_Player(weapon, attackParams)
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var result = OnWeaponPrimaryAttack_GenericBoltWithDrop_Player(weapon, attackParams)
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if(result == 0){
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return 0
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}
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OnWeaponFired(weapon, attackParams)
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OnWeaponFired(weapon, attackParams)
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return result
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}
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}
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@@ -18,7 +18,8 @@ WeaponData
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"leveled_pickup" "1"
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"leveled_pickup" "1"
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"weaponSubClass" "rocket"
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"weaponSubClass" "rocket"
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_defender"
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_defender"
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// "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_defender"
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"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_defender"
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"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_defender"
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// Menu
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// Menu
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Reference in New Issue
Block a user