diff --git a/mod/scripts/vscripts/weaponFireReroutes.gnut b/mod/scripts/vscripts/weaponFireReroutes.gnut index 123b2ba..8362d08 100644 --- a/mod/scripts/vscripts/weaponFireReroutes.gnut +++ b/mod/scripts/vscripts/weaponFireReroutes.gnut @@ -23,8 +23,6 @@ var function WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_ammo_swap( entity weap var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_basic_block( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponPrimaryAttack_titanability_basic_block( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -32,8 +30,6 @@ var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_basic_block( var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_smoke( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponPrimaryAttack_titanability_smoke( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -170,8 +166,6 @@ var function WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_power_shot( entity wea var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_rearm( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponPrimaryAttack_titanability_rearm( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -180,8 +174,6 @@ var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanability_rearm( entit var function WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanability_rearm( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponNPCPrimaryAttack_titanability_rearm( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -231,8 +223,6 @@ var function WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_slow_trap( var function WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanability_smoke( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponNpcPrimaryAttack_titanability_smoke( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -419,8 +409,6 @@ var function WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_flightcore var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_heat_shield( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponPrimaryAttack_titanweapon_heat_shield( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -429,8 +417,6 @@ var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_heat_shield( var function WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_heat_shield( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponNpcPrimaryAttack_titanweapon_heat_shield( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -699,8 +685,6 @@ var function WeaponFireCallbacks_OnWeaponNPCPrimaryAttack_titanweapon_tracker_ro var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_vortex_shield( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponPrimaryAttack_titanweapon_vortex_shield( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result } @@ -709,8 +693,6 @@ var function WeaponFireCallbacks_OnWeaponPrimaryAttack_titanweapon_vortex_shield var function WeaponFireCallbacks_OnWeaponNpcPrimaryAttack_titanweapon_vortex_shield( entity weapon, WeaponPrimaryAttackParams attackParams ) { var result = OnWeaponNpcPrimaryAttack_titanweapon_vortex_shield( weapon, attackParams ) - if ( result == 0 ) - return 0 WeaponFireCallbacks_OnWeaponFired( weapon, attackParams, result ) return result }