Files
WeaponFireCallback/mod/scripts/weapons/mp_weapon_autopistol.txt
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WeaponData
{
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
// General
"printname" "#WPN_RE45_AUTOPISTOL"
"shortprintname" "#WPN_RE45_AUTOPISTOL_SHORT"
"description" "#WPN_RE45_AUTOPISTOL_DESC"
"longdesc" "#WPN_RE45_AUTOPISTOL_LONGDESC"
"fast_swap_to" "1"
"menu_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_autopistol"
"hud_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_autopistol"
"weaponClass" "human"
"weaponSubClass" "sidearm"
"body_type" "close_quarters"
"fire_mode" "auto"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"leveled_pickup" "1"
"damage_flags" "DF_BULLET | DF_DISMEMBERMENT"
// Menu
"menu_category" "pistol"
"menu_anim_class" "small"
"stat_damage" "36"
"stat_range" "30"
"stat_accuracy" "44"
"stat_rof" "69"
// Models
"viewmodel" "models/weapons/p2011_auto/ptpov_p2011_auto.mdl"
"playermodel" "models/weapons/p2011_auto/w_p2011_auto.mdl"
"activitymodifier" "pistol"
"holster_type" "pistol"
// Effects
"tracer_effect" "P_wpn_tracer_pistol"
"tracer_effect_first_person" "P_wpn_tracer_pistol"
"vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP"
"vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle"
"vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall"
"vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
"projectile_adjust_to_gun_barrel" "1"
"sound_dryfire" "pistol_dryfire"
"sound_pickup" "wpn_pickup_Pistol_1P"
"sound_trigger_release" "Weapon_RE45Auto_TriggerOff"
"sound_zoom_in" "Weapon_RE45Auto_ADS_In"
"sound_zoom_out" "Weapon_RE45Auto_ADS_Out"
"fx_shell_eject_view" "wpn_shelleject_pistol_FP"
"fx_shell_eject_world" "wpn_shelleject_pistol"
"fx_shell_eject_attach" "shell"
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP"
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol"
"fx_muzzle_flash_attach" "muzzle_flash"
// Sound
"fire_sound_1" "weapon_re45auto_shell"
"fire_sound_2_player_1p" "Weapon_RE45Auto_secondshot_1P"
"fire_sound_2_player_3p" "Weapon_RE45Auto_secondshot_3P"
"fire_sound_2_npc" "Weapon_RE45Auto_secondshot_npc"
"looping_sounds" "1"
"burst_or_looping_fire_sound_start_1p" "Weapon_RE45Auto_FirstShot_1P"
"burst_or_looping_fire_sound_middle_1p" "Weapon_RE45Auto_FireLoop_1P"
"burst_or_looping_fire_sound_end_1p" "Weapon_RE45Auto_LoopEnd_1P"
"burst_or_looping_fire_sound_start_3p" ""
"burst_or_looping_fire_sound_middle_3p" "Weapon_RE45Auto_FireLoop_3P"
"burst_or_looping_fire_sound_end_3p" ""
"burst_or_looping_fire_sound_start_npc" ""
"burst_or_looping_fire_sound_middle_npc" "Weapon_RE45Auto_Loop_3P_NPC_A"
"burst_or_looping_fire_sound_end_npc" ""
"low_ammo_sound_name_1" "RE45Auto_LowAmmo_Shot1"
// Network
"net_optimize" "1"
// Damage - When Used by Players
"damage_type" "bullet"
"explosionradius" "250"
"critical_hit_damage_scale" "1"
"ammo_clip_size" "20"
"titanarmor_critical_hit_required" "1"
"critical_hit" "1"
MP_BASE
{
"ammo_default_total" "200"
"ammo_stockpile_max" "200"
"ammo_no_remove_from_stockpile" "1"
"ammo_min_to_fire" "1"
"aimassist_adspull_weaponclass" "precise"
// Damage - When Used by Players
"damage_near_value" "20"
"damage_far_value" "13"
"damage_near_value_titanarmor" "60"
"damage_far_value_titanarmor" "30"
"damage_rodeo" "110"
"damage_near_distance" "750" // match to search distance and red crosshair range
"damage_far_distance" "1000"
"damage_very_far_value" "9"
"damage_very_far_distance" "2000"
"red_crosshair_range" "750"
// Damage - When Used by NPCs
"npc_damage_near_value" "10"
"npc_damage_far_value" "7"
"npc_damage_near_value_titanarmor" "0"
"npc_damage_far_value_titanarmor" "0"
"npc_damage_near_distance" "400"
"npc_damage_far_distance" "800"
"damage_headshot_scale" "1.5"
// NPC
"npc_min_engage_range" "0"
"npc_max_engage_range" "1400"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "3000"
"npc_min_range" "0"
"npc_max_range" "8000"
"npc_min_burst" "5"
"npc_max_burst" "7"
"npc_rest_time_between_bursts_min" "0.2"
"npc_rest_time_between_bursts_max" "0.3"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
"damage_heavyarmor_nontitan_scale" "0.35"
}
SP_BASE
{
"ammo_default_total" "100"
"ammo_stockpile_max" "140"
"ammo_no_remove_from_stockpile" "0"
"ammo_min_to_fire" "1"
"aimassist_adspull_weaponclass" "precise_sp"
// Damage - When Used by Players
"damage_near_value" "25"
"damage_far_value" "15"
"damage_near_value_titanarmor" "25"
"damage_far_value_titanarmor" "15"
"damage_rodeo" "110"
"damage_near_distance" "500" // match to search distance and red crosshair range
"damage_far_distance" "600"
"damage_very_far_value" "<KEEP_DEFAULT>"
"damage_very_far_distance" "<KEEP_DEFAULT>"
"damage_headshot_scale" "2"
"red_crosshair_range" "500"
// Damage - When Used by NPCs
"npc_damage_near_value" "10"
"npc_damage_far_value" "7"
"npc_damage_near_value_titanarmor" "<KEEP_DEFAULT>"
"npc_damage_far_value_titanarmor" "<KEEP_DEFAULT>"
"npc_damage_near_distance" "<KEEP_DEFAULT>"
"npc_damage_far_distance" "<KEEP_DEFAULT>"
// NPC
"npc_min_engage_range" "0"
"npc_max_engage_range" "1400"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "3000"
"npc_min_range" "0"
"npc_max_range" "8000"
"npc_min_burst" "5"
"npc_max_burst" "7"
"npc_rest_time_between_bursts_min" "0.2"
"npc_rest_time_between_bursts_max" "0.3"
"enable_highlight_networking_on_creation" "1"
"damage_heavyarmor_nontitan_scale" "1"
}
"proficiency_poor_spreadscale" "3.33333"
"proficiency_average_spreadscale" "3.33333"
"proficiency_good_spreadscale" "1.2"
"proficiency_very_good_spreadscale" "1.2"
//"viewmodel_offset_ads" "0 0 .35"
"dof_zoom_nearDepthStart" "0"
"dof_zoom_nearDepthEnd" "0"
"dof_nearDepthStart" "0"
"dof_nearDepthEnd" "0"
// Behavior
"fire_rate" "13"
"zoom_time_in" "0.2"
"zoom_time_out" "0.15"
"zoom_fov" "70"
"reload_time" "1.74"
"reload_time_late1" "1"
"reload_time_late2" "0.65"
"reloadempty_time" "2.12"
"reloadempty_time_late1" "1.58"
"reloadempty_time_late2" "1.06"
"reloadempty_time_late3" "0.74"
"holster_time" "0.3"
"deploy_time" "0.4"
"lower_time" "0.2"
"raise_time" "0.2"
"vortex_refire_behavior" "bullet"
"allow_empty_fire" "0"
"reload_enabled" "1"
"allow_empty_click" "1"
"empty_reload_only" "0"
"trigger_snipercam" "0"
"allow_headshots" "1"
"headshot_distance" "1000"
"primary_fire_does_not_block_sprint" "0"
"ads_move_speed_scale" "0.75"
"aimassist_disable_hipfire" "0"
"aimassist_disable_ads" "0"
"aimassist_disable_hipfire_titansonly" "1"
"aimassist_disable_ads_titansonly" "1"
"sprint_fractional_anims" "0"
// Spread
"spread_stand_hip" "3"
"spread_stand_hip_run" "4"
"spread_stand_hip_sprint" "5"
"spread_crouch_hip" "2.5"
"spread_air_hip" "7"
"spread_stand_ads" "0.0" //"0.2"
"spread_crouch_ads" "0.0" //"0.2"
"spread_air_ads" "0.0" //"0.2"
"spread_kick_on_fire_stand_hip" "0.4"
"spread_kick_on_fire_crouch_hip" "0.4"
"spread_kick_on_fire_air_hip" "0.4"
"spread_kick_on_fire_stand_ads" ".15"
"spread_kick_on_fire_crouch_ads" ".15"
"spread_kick_on_fire_air_ads" ".2"
"spread_max_kick_stand_hip" "4.0"
"spread_max_kick_crouch_hip" "3.5"
"spread_max_kick_air_hip" "5.0"
"spread_max_kick_stand_ads" "0.0"
"spread_max_kick_crouch_ads" "0.0"
"spread_max_kick_air_ads" "0.0"
"spread_decay_rate" "12"
"spread_decay_delay" ".1"
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "autopistol"
"viewkick_pitch_base" "-0.34"
"viewkick_pitch_random" "0.43"
"viewkick_pitch_softScale" "1.5"
"viewkick_pitch_hardScale" "0.7"
"viewkick_yaw_base" "0.15"
"viewkick_yaw_random" "-0.43"
"viewkick_yaw_softScale" "1.5"
"viewkick_yaw_hardScale" "0.7"
"viewkick_roll_base" "0.0"
"viewkick_roll_randomMin" "0.4"
"viewkick_roll_randomMax" "0.6"
"viewkick_roll_softScale" "0.4"
"viewkick_roll_hardScale" "1.8"
"viewkick_hipfire_weaponFraction" "0.5"
"viewkick_hipfire_weaponFraction_vmScale" "2.0"
"viewkick_ads_weaponFraction" "0.0"
"viewkick_ads_weaponFraction_vmScale" "0.5"
"viewkick_perm_pitch_base" "0.0"
"viewkick_perm_pitch_random" "0.0"
"viewkick_perm_yaw_base" "0.0"
"viewkick_perm_yaw_random" "0.0"
// Bob
"bob_cycle_time" "0.4"
"bob_vert_dist" "0.19"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "-1.7"
"bob_roll" "1.2"
// Bob_Zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.01"
"bob_horz_dist_zoomed" "0.01"
"bob_max_speed_zoomed" "150"
//"bob_pitch_zoomed" "0.002"
//"bob_yaw_zoomed" "-.002"
//"bob_roll_zoomed" ".002"
// Rumble
"fire_rumble" "rumble_pistol"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
"sway_rotate_attach_blend_time_zoomed" "0.2"
"sway_rotate_gain_zoomed" "5"
"sway_min_yaw_zoomed" "-0.073"
"sway_max_yaw_zoomed" "0.073"
"sway_turn_left_rotate_yaw_zoomed" "-0.085"
"sway_turn_right_rotate_yaw_zoomed" "0.085"
"sway_min_roll_zoomed" "-4"
"sway_max_roll_zoomed" "4"
"sway_turn_left_rotate_roll_zoomed" "0"
"sway_turn_right_rotate_roll_zoomed" "0"
"sway_move_right_rotate_roll_zoomed" "0.2"
"sway_move_left_rotate_roll_zoomed" "-0.2"
"sway_min_pitch_zoomed" "-0.03"
"sway_max_pitch_zoomed" "0.03"
"sway_turn_up_rotate_pitch_zoomed" "0.07"
"sway_turn_down_rotate_pitch_zoomed" "-0.07"
// WeaponED Unhandled Key/Values and custom script Key/Values
"sprintcycle_time" "0.55"
// Bodygroups:
"bodygroup1_name" "suppressor_cyl_sm"
"bodygroup1_set" "0"
"bodygroup2_name" "suppressor_sq_sm"
"bodygroup2_set" "0"
"bodygroup3_name" "sight_on"
"bodygroup3_set" "1"
"bodygroup4_name" "front_sight_on"
"bodygroup4_set" "1"
"bodygroup6_name" "proscreen"
"bodygroup6_set" "0"
"clip_bodygroup" "p2011_auto_magazine"
"clip_bodygroup_index_shown" "0"
"clip_bodygroup_index_hidden" "1"
"clip_bodygroup_show_for_milestone_0" "1"
"clip_bodygroup_show_for_milestone_1" "0"
"clip_bodygroup_show_for_milestone_2" "1"
"clip_bodygroup_show_for_milestone_3" "1"
Mods
{
temp_sight
{
"bodygroup3_set" "0"
"viewmodel_offset_ads" "0 0 0"
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
}
extended_ammo
{
"ammo_stockpile_max" "375"
"ammo_clip_size" "25"
"ammo_default_total" "375"
}
silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460
{
"silenced" "1"
"fire_sound_2_player_1p" "weapon_re45auto_fire_secondsuppressed_1p"
"fire_sound_2_player_3p" "weapon_re45auto_fire_secondsuppressed_3p"
"bodygroup2_set" "1"
"damage_near_value" "--5"//17 -> 20
"damage_far_value" "--1"//12 -> 14
"damage_very_far_value" "--3"//9 -> 12
//"rumble" "4"
"tracer_effect" "P_wpn_tracer_pistol"
"minimap_reveal_distance" "1"
//"sound_trigger_pull" ""
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP"
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup"
"fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq"
"burst_or_looping_fire_sound_start_1p" "Weapon_RE45Auto_Fire_FirstSuppressed_1P"
"burst_or_looping_fire_sound_middle_1p" "Weapon_RE45Auto_Fire_LoopSuppressed_1P"
"burst_or_looping_fire_sound_end_1p" "Weapon_RE45Auto_Fire_LastSuppressed_1P"
"burst_or_looping_fire_sound_start_3p" ""
"burst_or_looping_fire_sound_middle_3p" "Weapon_RE45Auto_Fire_LoopSuppressed_3P"
"burst_or_looping_fire_sound_end_3p" "Weapon_RE45Auto_Fire_LastSuppressed_3P"
"burst_or_looping_fire_sound_start_npc" ""
"burst_or_looping_fire_sound_middle_npc" "Weapon_RE45Auto_Fire_LoopSuppressed_3P"
"burst_or_looping_fire_sound_end_npc" "Weapon_RE45Auto_Fire_LastSuppressed_3P"
}
pro_screen
{
"ui8_enable" "1"
"bodygroup6_set" "1"
}
pas_run_and_gun
{
"primary_fire_does_not_block_sprint" "1"
"crosshair_force_sprint_fade_disabled" "1"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
burn_mod_autopistol
{
//FX
"tracer_effect" "P_wpn_tracer_BC"
"tracer_effect_first_person" "P_wpn_tracer_BC"
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_elec_FP"
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol_elec"
"damage_near_value" "++5"
"damage_far_value" "++2"
"damage_very_far_value" "++2"
"damage_near_value_titanarmor" "++100"
"damage_far_value_titanarmor" "++100"
"is_burn_mod" "1"
}
tactical_cdr_on_kill
{
}
rocket_arena
{
"damage_near_value" "*0.25"
"damage_far_value" "*0.25"
"damage_very_far_value" "*0.25"
}
}
// UI
"ui1_enable" "1"
"ui1_draw_cloaked" "1"
UiData1
{
"ui" "ui/re45_diopter"
"mesh" "models/weapons/attachments/re45_rui_upper"
Args
{
vis player_zoomfrac
}
}
"ui2_enable" "1"
UiData2
{
"ui" "ui/re45_ammo_counter"
"mesh" "models/weapons/attachments/re45_rui_lower"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
teamColor crosshair_team_color
isAmped weapon_is_amped
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_plus"
"base_spread" "-2.0"
Args
{
isFiring weapon_is_firing
}
}
}
}