Files
WeaponFireCallback/mod/scripts/weapons/mp_weapon_defender.txt
T

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WeaponData
{
// General
"printname" "#WPN_CHARGE_RIFLE"
"shortprintname" "#WPN_CHARGE_RIFLE_SHORT"
"description" "#WPN_CHARGE_RIFLE_DESC"
"longdesc" "#WPN_CHARGE_RIFLE_LONGDESC"
"menu_icon" "r2_ui/menus/loadout_icons/anti_titan/at_defenderc"
"hud_icon" "r2_ui/menus/loadout_icons/anti_titan/at_defenderc"
"weaponClass" "human"
"fire_mode" "semi-auto"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"fast_swap_to" "0"
"leveled_pickup" "1"
"weaponSubClass" "rocket"
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_defender"
"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_defender"
// Menu
"menu_category" "at"
"menu_anim_class" "medium"
"stat_damage" "88"
"stat_range" "96"
"stat_accuracy" "93"
"stat_rof" "15"
"pass_through_depth" "96"
"pass_through_damage_preserved_scale" "0.5"
"show_pre_modded_tracer" "0"
"vortex_absorb_effect" "P_impact_lstar_default"
"vortex_absorb_effect_third_person" "P_impact_lstar_default"
"vortex_impact_sound_1p" "vortex_shield_deflect_amped"
"vortex_impact_sound_3p" "vortex_shield_deflect_amped"
"vortex_refire_behavior" "absorb"
// Models
"viewmodel" "models/weapons/defender/ptpov_defender.mdl"
"playermodel" "models/weapons/defender/w_defender.mdl"
"holstermodel" "models/weapons/defender/w_defender_stow.mdl"
"holster_type" "anti_titan"
// Effects
"tracer_effect" "P_wpn_defender_beam"
"tracer_effect_first_person" "P_wpn_defender_beam"
"impact_effect_table" "exp_defender"
//"projectile_adjust_to_gun_barrel" "1"
// Sounds
"sound_trigger_pull" "Weapon_ChargeRifle_TriggerOn"
"sound_trigger_release" "Weapon_ChargeRifle_TriggerOff"
"sound_zoom_in" "Weapon_ChargeRifle_ADS_In"
"sound_zoom_out" "Weapon_ChargeRifle_ADS_Out"
"sound_pickup" "wpn_pickup_ATWeapon_1P"
"fire_sound_1_player_1p" "Weapon_ChargeRifle_Fire_1P"
"fire_sound_1_player_3p" "Weapon_ChargeRifle_Fire_3P"
"fire_sound_1_npc" "Weapon_ChargeRifle_Fire_NPC"
"damage_type" "bullet"
"impulse_force" "5000"
"critical_hit" "1"
"ammo_clip_size" "0"
MP_BASE
{
"ammo_default_total" "20"
"ammo_stockpile_max" "20"
"ammo_no_remove_from_stockpile" "0"
// Damage - When Used by Players
"damage_near_value" "300"
"damage_far_value" "300"
"damage_near_value_titanarmor" "1025"
"damage_far_value_titanarmor" "725"
"damage_rodeo" "2000"
"damage_near_distance" "4800"
"damage_far_distance" "5300"
"red_crosshair_range" "10000"
// Damage - When Used by NPCs
"npc_damage_near_value" "30"
"npc_damage_far_value" "35"
"npc_damage_near_value_titanarmor" "1150"
"npc_damage_far_value_titanarmor" "1150"
"npc_damage_near_distance" "200"
"npc_damage_far_distance" "15000"
// NPC
"npc_accuracy_multiplier_pilot" "1.0"
"npc_min_engage_range" "100"
"npc_max_engage_range" "4000"
"npc_min_engage_range_heavy_armor" "0"
"npc_max_engage_range_heavy_armor" "2500"
"npc_min_range" "0"
"npc_max_range" "5000"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "2.5"
"npc_rest_time_between_bursts_max" "2.5"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
"damage_heavyarmor_nontitan_scale" "0.5"
}
SP_BASE
{
"ammo_default_total" "10"
"ammo_stockpile_max" "20"
"ammo_no_remove_from_stockpile" "0"
// Damage - When Used by Players
"damage_near_value" "100"
"damage_far_value" "100"
"damage_near_value_titanarmor" "1000"
"damage_far_value_titanarmor" "1000"
"damage_rodeo" "2000"
"damage_near_distance" "200"
"damage_far_distance" "15000"
"red_crosshair_range" "10000"
// Damage - When Used by NPCs
"npc_damage_near_value" "35"
"npc_damage_far_value" "35"
"npc_damage_near_value_titanarmor" "500"
"npc_damage_far_value_titanarmor" "500"
"npc_damage_near_distance" "200"
"npc_damage_far_distance" "15000"
// NPC
"npc_accuracy_multiplier_pilot" "2.0"
"npc_min_engage_range" "100"
"npc_max_engage_range" "4000"
"npc_min_engage_range_heavy_armor" "0"
"npc_max_engage_range_heavy_armor" "2500"
"npc_min_range" "0"
"npc_max_range" "5000"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "2.5"
"npc_rest_time_between_bursts_max" "2.5"
"enable_highlight_networking_on_creation" "1"
"damage_heavyarmor_nontitan_scale" "1"
}
"npc_clear_charge_if_not_fired" "1"
"npc_charge_time_min" "1.3"
"npc_charge_time_max" "1.3"
"npc_rest_time_between_bursts_expedite" "1.0"
"proficiency_poor_spreadscale" "5.0"
"proficiency_average_spreadscale" "3.0"
"proficiency_good_spreadscale" "3.0"
"proficiency_very_good_spreadscale" "2.0"
"critical_hit_damage_scale" "1.25"
"viewmodel_offset_hip" "0 -3 -0"
"viewmodel_offset_ads" "0 -3 -0"
"dof_zoom_nearDepthStart" "7.750"
"dof_zoom_nearDepthEnd" "15.000"
"dof_nearDepthStart" "3.683"
"dof_nearDepthEnd" "11.000"
// Behavior
"fire_rate" "1"
"zoom_time_in" "0.2"
"zoom_time_out" "0.15"
"zoom_fov" "45"
"reload_time" "3.5"
"reloadempty_time" "3.5"
"holster_time" "0.5"
"deploy_time" "0.8"
"lower_time" "0.25"
"raise_time" "0.3"
"charge_time" "1.3"
"charge_cooldown_time" "1.0"
"charge_cooldown_delay" "0.0"
"charge_end_forces_fire" "0"
"allow_empty_fire" "0"
"reload_enabled" "0"
"allow_empty_click" "0"
"empty_reload_only" "0"
"trigger_snipercam" "1"
"allow_headshots" "0"
"bypass_semiauto_hold_protection" "1"
"charge_sound_1p" "Weapon_ChargeRifle_WindUp_1P"
"charge_sound_3p" "Weapon_ChargeRifle_WindUp_3P"
"charge_sound_stop_when_full" "1"
"charge_sound_seek_to_charge_fraction" "1"
"charge_drain_sound_1p" "Weapon_ChargeRifle_WindDown_1P"
"charge_drain_sound_3p" "Weapon_ChargeRifle_WindDown_3P"
"charge_drain_sound_stop_when_empty" "1"
"charge_drain_sound_seek_to_charge_fraction" "1"
"charge_effect_1p" "P_wpn_defender_charge_FP"
"charge_effect_3p" "P_wpn_defender_charge"
"charge_effect_attachment" "muzzle_flash"
"charge_effect2_3p" "defender_charge_CH_dlight"
"charge_effect2_attachment" "muzzle_flash"
"charge_rumble_min" "10"
"charge_rumble_max" "30"
"sprint_fractional_anims" "0"
"aimassist_disable_hipfire" "0"
"aimassist_disable_ads" "0"
"aimassist_disable_hipfire_humansonly" "1"
"aimassist_disable_ads_humansonly" "1"
// Spread
"spread_stand_hip" "3.0"
"spread_stand_hip_run" "3.0"
"spread_stand_ads" "0.35"
"spread_stand_hip_sprint" "3"
"spread_crouch_hip" "3.0"
"spread_crouch_ads" "0.35"
"spread_air_hip" "3.0"
"spread_air_ads" "0.5"
// View Drift
"viewdrift_hipfire_stand_scale_pitch" "0.325"
"viewdrift_hipfire_crouch_scale_pitch" "0.275"
"viewdrift_hipfire_air_scale_pitch" "0.5"
"viewdrift_hipfire_stand_scale_yaw" "0.12"
"viewdrift_hipfire_crouch_scale_yaw" "0.10"
"viewdrift_hipfire_air_scale_yaw" "0.22"
"viewdrift_hipfire_speed_pitch" "0.6"
"viewdrift_hipfire_speed_yaw" "1.22"
"viewdrift_ads_stand_scale_pitch" "0.2"
"viewdrift_ads_crouch_scale_pitch" "0.1"
"viewdrift_ads_air_scale_pitch" "1.0"
"viewdrift_ads_air_scale_yaw" "0.75"
"viewdrift_ads_stand_scale_yaw" "0.2"
"viewdrift_ads_crouch_scale_yaw" "0.07"
"viewdrift_ads_speed_pitch" "0.6"
"viewdrift_ads_speed_yaw" "0.5"
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "titan_arc"
"viewkick_pitch_base" "-1"
"viewkick_pitch_random" "1.5"
"viewkick_pitch_softScale" "0"
"viewkick_pitch_hardScale" "3"
"viewkick_yaw_base" "0"
"viewkick_yaw_random" "0.5"
"viewkick_yaw_softScale" "1"
"viewkick_yaw_hardScale" "0"
"viewkick_roll_base" "0.0"
"viewkick_roll_randomMin" "0.6"
"viewkick_roll_randomMax" "0.9"
"viewkick_roll_softScale" "0.5"
"viewkick_roll_hardScale" "2.6"
"viewkick_hipfire_weaponFraction" "0.5"
"viewkick_hipfire_weaponFraction_vmScale" "0.75"
"viewkick_ads_weaponFraction" "0.6"
"viewkick_ads_weaponFraction_vmScale" "0.2"
// Bob
"bob_cycle_time" "0.4"
"bob_vert_dist" "0.19"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "-1.7"
"bob_roll" "1.2"
// Bob zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.19"
"bob_horz_dist_zoomed" "0.1"
"bob_max_speed_zoomed" "150"
"bob_pitch_zoomed" "0.75"
"bob_yaw_zoomed" "-1.7"
"bob_roll_zoomed" "1.2"
// Rumble
"fire_rumble" "rumble_antititan"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "SWAY_ROTATE"
"sway_min_x_zoomed" "-0.5"
"sway_min_y_zoomed" "-0.5"
"sway_min_z_zoomed" "-0.6"
"sway_max_x_zoomed" "0.5"
"sway_max_y_zoomed" "0.5"
"sway_max_z_zoomed" "0.6"
"sway_min_pitch_zoomed" "-3"
"sway_min_yaw_zoomed" "-2.5"
"sway_min_roll_zoomed" "-4"
"sway_max_pitch_zoomed" "3"
"sway_max_yaw_zoomed" "2.5"
"sway_max_roll_zoomed" "4"
"sway_translate_gain_zoomed" "2.5"
"sway_rotate_gain_zoomed" "7"
"sway_move_forward_translate_x_zoomed" "-0.1"
"sway_move_forward_translate_z_zoomed" "-0.5"
"sway_move_back_translate_x_zoomed" "0.2"
"sway_move_back_translate_z_zoomed" "-0.2"
"sway_move_left_translate_y_zoomed" "-1"
"sway_move_left_translate_z_zoomed" "-0.5"
"sway_move_left_rotate_roll_zoomed" "-4"
"sway_move_right_translate_y_zoomed" "1"
"sway_move_right_translate_z_zoomed" "-0.5"
"sway_move_right_rotate_roll_zoomed" "4"
"sway_move_up_translate_z_zoomed" "-1"
"sway_move_down_translate_z_zoomed" "1"
"sway_turn_left_rotate_yaw_zoomed" "-2.5"
"sway_turn_right_rotate_yaw_zoomed" "2.5"
"sway_turn_left_translate_y_zoomed" ".5"
"sway_turn_right_translate_y_zoomed" "-.5"
"sway_turn_up_translate_z_zoomed" ".2"
"sway_turn_down_translate_z_zoomed" "-.2"
"sway_turn_up_translate_x_zoomed" ".1"
"sway_turn_down_translate_x_zoomed" "-.1"
"sway_turn_left_rotate_roll_zoomed" "4"
"sway_turn_right_rotate_roll_zoomed" "-4"
"sway_turn_up_rotate_pitch_zoomed" "3"
"sway_turn_down_rotate_pitch_zoomed" "-3"
"sway_turn_up_rotate_roll_zoomed" "-0.8"
"sway_turn_down_rotate_roll_zoomed" "0.8"
// WeaponED Unhandled Key/Values and custom script Key/Values
"sound_dryfire" "titan_dryfire"
"npc_reload_enabled" "0"
"sprintcycle_time" "0.55"
"arc_switch_activator" "1"
// Bodygroups:
"bodygroup5_name" "proscreen"
"bodygroup5_set" "0"
Mods
{
slammer
{
}
pro_screen
{
"ui8_enable" "1"
"bodygroup5_set" "1"
}
extended_ammo
{
"ammo_stockpile_max" "25"
"ammo_default_total" "25"
}
burn_mod_defender
{
"is_burn_mod" "1"
//"damage_near_value" "300"
//"damage_far_value" "300"
//"damage_near_value_titanarmor" "825"
//"damage_far_value_titanarmor" "825"
"damage_near_value" "++20"
"damage_far_value" "++20"
"damage_near_value_titanarmor" "++375"
"damage_far_value_titanarmor" "++375"
"charge_effect_1p" "P_wpn_defender_charge_FP_burn"
"charge_effect_3p" "P_wpn_defender_charge_burn"
"tracer_effect" "P_wpn_defender_beam_burn"
"tracer_effect_first_person" "P_wpn_defender_beam_burn"
}
quick_charge
{
"charge_time" "*0.33"
"charge_cooldown_time" "*0.66"
"charge_cooldown_delay" "0.0"
"charge_end_forces_fire" "0"
//"damage_near_value" "300"
//"damage_far_value" "300"
//"damage_near_value_titanarmor" "825"
//"damage_far_value_titanarmor" "825"
"damage_near_value" "--250" //55
"damage_far_value" "--250" //45
"damage_near_value_titanarmor" "--325"
"damage_far_value_titanarmor" "--325"
"spread_stand_hip" "0"
"spread_stand_hip_run" "0"
"spread_stand_ads" "0"
"spread_stand_hip_sprint" "0"
"spread_crouch_hip" "0"
"spread_crouch_ads" "0"
"spread_air_hip" "0"
"spread_air_ads" "0"
"impulse_force" "50000"
}
PROTO_at_turret
{
"ammo_stockpile_max" "5000"
"ammo_clip_size" "-1"
"ammo_default_total" "5000"
"printname" "AT Turret"
"shortprintname" "AT Turret"
"charge_time" "0.5"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
tactical_cdr_on_kill
{
}
pas_run_and_gun
{
"primary_fire_does_not_block_sprint" "1"
"crosshair_force_sprint_fade_disabled" "1"
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
}
pveBase
{
"ammo_stockpile_max" "8"
"ammo_default_total" "8"
}
at_unlimited_ammo
{
"ammo_no_remove_from_stockpile" "1"
}
longNPCCharge
{
"npc_charge_time_min" "2.0"
"npc_charge_time_max" "2.0"
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
readyFrac progress_ready_to_fire_frac
teamColor crosshair_team_color
isAmped weapon_is_amped
chargeFrac player_chargeFrac
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_charge_rifle"
"base_spread" "10.0"
Args
{
isFiring weapon_is_firing
}
}
}
}