Files
WeaponFireCallback/mod/scripts/weapons/mp_weapon_mastiff.txt
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WeaponData
{
// General
"printname" "#WPN_MASTIFF"
"shortprintname" "#WPN_MASTIFF_SHORT"
"description" "#WPN_MASTIFF_DESC"
"longdesc" "#WPN_MASTIFF_LONGDESC"
"menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_mastiff"
"hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_mastiff"
"weaponClass" "human"
"weaponSubClass" "projectile_shotgun"
"body_type" "light"
"fire_mode" "semi-auto"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"fast_swap_to" "0"
"leveled_pickup" "1"
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_mastiff"
"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_mastiff"
// Menu
"menu_category" "shotgun"
"menu_anim_class" "large"
"stat_damage" "80"
"stat_range" "20"
"stat_accuracy" "89"
"stat_rof" "15"
// Models
"viewmodel" "models/weapons/mastiff_stgn/ptpov_mastiff.mdl"
"playermodel" "models/weapons/mastiff_stgn/w_mastiff.mdl"
// Effects
"tracer_effect" "weapon_tracers_shotgun"
"impact_effect_table" "bullet_mastiff"
"vortex_impact_effect" "P_impact_xo_shield_cp"
"vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP"
"vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun"
"vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall"
"vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
"projectile_adjust_to_gun_barrel" "1"
"npc_miss_fast_player" "0"
"projectilemodel" "models/dev/empty_model.mdl"
//"projectile_trail_effect_0" "P_dragonsbreath_trail"
"projectile_trail_effect_0" "P_mastiff_proj"
"sound_dryfire" "shotgun_dryfire"
"sound_pickup" "wpn_pickup_Rifle_1P"
"fire_sound_1_player_1p" "Weapon_Mastiff_Fire_1P"
"fire_sound_1_player_3p" "Weapon_Mastiff_Fire_3P"
"fire_sound_1_npc" "Weapon_Mastiff_Fire_npc"
"sound_zoom_in" "Weapon_EVA8_ADS_In"
"sound_zoom_out" "Weapon_EVA8_ADS_Out"
"low_ammo_sound_name_1" "Mastiff_LowAmmo_Shot1"
"low_ammo_sound_name_2" "Mastiff_LowAmmo_Shot2"
"low_ammo_sound_name_3" "Mastiff_LowAmmo_Shot3"
"fx_shell_eject_view" "wpn_shelleject_shotshell_FP"
"fx_shell_eject_world" "wpn_shelleject_shotshell"
"fx_shell_eject_attach" "shell"
"fx_muzzle_flash_view" "P_wpn_muz_mastiff_FP"
"fx_muzzle_flash_world" "P_wpn_muz_mastiff"
"fx_muzzle_flash_attach" "muzzle_flash"
// Damage - When Used by Players
"damage_type" "bullet"
"damage_flags" "DF_SHOTGUN | DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT"
"headshot_distance" "800"
// "explosion_damage" "50" // 150
// "explosion_damage_heavy_armor" "50" // 150
"explosion_inner_radius" "16"
"explosionradius" "32"
"impulse_force" "0"
"critical_hit_damage_scale" "1"
"projectile_inherit_owner_velocity_scale" "0.0"
// Ammo
"ammo_size_segmented_reload" "1"
"ammo_display_as_clips" "0"
"titanarmor_critical_hit_required" "1"
"critical_hit" "1"
MP_BASE
{
"ammo_clip_size" "4"
"ammo_default_total" "40"
"ammo_stockpile_max" "40"
"ammo_no_remove_from_stockpile" "1"
"ammo_min_to_fire" "1"
"aimassist_adspull_weaponclass" "broad"
// Damage - When used by players
"damage_near_value" "20"
"damage_far_value" "12"
"damage_near_value_titanarmor" "33"
"damage_far_value_titanarmor" "10"
"damage_near_distance" "350"
"damage_far_distance" "750"
"damage_headshot_scale" "1.5"
"red_crosshair_range" "750"
// NPC
"proficiency_poor_spreadscale" "7.0"
"proficiency_average_spreadscale" "5.0"
"proficiency_good_spreadscale" "4.5"
"proficiency_very_good_spreadscale" "3.7"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "2.0"
"npc_rest_time_between_bursts_max" "4.5"
// Damage - When Used by NPCs
"npc_damage_near_value" "7"
"npc_damage_far_value" "5"
"npc_damage_near_value_titanarmor" "93"
"npc_damage_far_value_titanarmor" "85"
"npc_max_range" "1500"
"npc_min_engage_range" "0"
"npc_max_engage_range" "750"
"npc_max_engage_range_heavy_armor" "1000"
"npc_min_engage_range_heavy_armor" "500"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
}
SP_BASE
{
"ammo_clip_size" "6"
"ammo_default_total" "30"
"ammo_stockpile_max" "48"
"ammo_no_remove_from_stockpile" "0"
"ammo_min_to_fire" "1"
"aimassist_adspull_weaponclass" "broad_sp"
// Damage - When used by players
"damage_near_value" "35"
"damage_far_value" "10"
"damage_near_value_titanarmor" "45"
"damage_far_value_titanarmor" "15"
"damage_near_distance" "300"
"damage_far_distance" "600"
"damage_headshot_scale" "3"
"red_crosshair_range" "600"
// NPC
"proficiency_poor_spreadscale" "7.0"
"proficiency_average_spreadscale" "5.0"
"proficiency_good_spreadscale" "4.5"
"proficiency_very_good_spreadscale" "3.7"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "1.0"
"npc_rest_time_between_bursts_max" "1.5"
// Damage - When Used by NPCs
"npc_damage_near_value" "6"
"npc_damage_far_value" "2"
"npc_damage_near_value_titanarmor" "35"
"npc_damage_far_value_titanarmor" "15"
"npc_max_range" "3000"
"npc_max_engage_range" "800"
"npc_max_engage_range_heavy_armor" "2000"
"npc_min_engage_range" "0"
"npc_min_engage_range_heavy_armor" "500"
"enable_highlight_networking_on_creation" "1"
}
"viewmodel_offset_ads" "0 0 0"
"dof_zoom_nearDepthStart" "3.652"
"dof_zoom_nearDepthEnd" "6.66"
"dof_nearDepthStart" "3.683"
"dof_nearDepthEnd" "6.652"
//"bolt_hitsize" "20"
"bolt_hitsize" "0.5"
"bolt_hitsize_grow1_time" "0.025"
"bolt_hitsize_grow1_size" "5.0"
"bolt_hitsize_grow2_time" "0.18"
"bolt_hitsize_grow2_size" "10.0"
"bolt_hitsize_growfinal_lerptime" "0.18"
"bolt_hitsize_growfinal_size" "10.0"
"bolt_gravity_enabled" "1"
// Behavior
"fire_rate" "1.3"
"zoom_time_in" "0.25"
"zoom_time_out" "0.2"
"zoom_fov" "50"
"reload_time" "1.03"
"reloadempty_time" "2.2"
"reloadsegment_time_loop" "0.53"
"reloadsegment_time_end" "0.67"
"reloadsegmentempty_time_end" "0.67"
"holster_time" "0.5"
"deploy_time" "0.8"
"lower_time" "0.25"
"raise_time" "0.3"
"vortex_refire_behavior" "bullet"
"allow_empty_fire" "0"
"reload_enabled" "1"
"reload_is_segmented" "1"
"allow_empty_click" "1"
"empty_reload_only" "0"
"trigger_snipercam" "0"
"allow_headshots" "1"
"primary_fire_does_not_block_sprint" "0"
"ads_move_speed_scale" "0.65"
"aimassist_disable_hipfire" "0"
"aimassist_disable_ads" "0"
"aimassist_disable_hipfire_titansonly" "0"
"aimassist_disable_ads_titansonly" "0"
"sprint_fractional_anims" "0"
// Spread
"spread_stand_hip" "0"
"spread_stand_hip_run" "0"
"spread_stand_hip_sprint" "0"
"spread_stand_ads" "0"
"spread_crouch_hip" "0"
"spread_crouch_ads" "0"
"spread_air_hip" "0"
"spread_air_ads" "0"
// Spread on NPCs affects their initial shooting direction
// Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "rspn101"
"viewkick_pitch_base" "-1.25"
"viewkick_pitch_random" "1"
"viewkick_pitch_softScale" "1.4"
"viewkick_pitch_hardScale" "0.5"
"viewkick_yaw_base" "-0.35"
"viewkick_yaw_random" "0.5"
"viewkick_yaw_softScale" "1.5"
"viewkick_yaw_hardScale" "0.5"
"viewkick_roll_base" "0"
"viewkick_roll_randomMin" "0.6"
"viewkick_roll_randomMax" "0.8"
"viewkick_roll_softScale" "0.2"
"viewkick_roll_hardScale" "3.75"
"viewkick_hipfire_weaponFraction" "0.1"
"viewkick_hipfire_weaponFraction_vmScale" "0.0"
"viewkick_ads_weaponFraction" "1.0"
"viewkick_ads_weaponFraction_vmScale" "0.15"
"viewkick_perm_pitch_base" "0"
"viewkick_perm_pitch_random" "0.0"
//
"viewmodel_shake_forward" "0.5"
"viewmodel_shake_up" "0.2"
"viewmodel_shake_right" "0.0"
// Bob
"bob_cycle_time" "0.4"
"bob_vert_dist" "0.19"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "-1.7"
"bob_roll" "1.2"
// Bob_Zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.01"
"bob_horz_dist_zoomed" "0.01"
"bob_max_speed_zoomed" "150"
//"bob_pitch_zoomed" "0.002"
//"bob_yaw_zoomed" "-.002"
//"bob_roll_zoomed" ".002"
// Rumble
"fire_rumble" "rumble_shotgun"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
"sway_rotate_attach_blend_time_zoomed" "0.2"
"sway_rotate_gain_zoomed" "5"
"sway_min_yaw_zoomed" "-0.033"
"sway_max_yaw_zoomed" "0.033"
"sway_turn_left_rotate_yaw_zoomed" "-0.085"
"sway_turn_right_rotate_yaw_zoomed" "0.085"
"sway_min_roll_zoomed" "-4"
"sway_max_roll_zoomed" "4"
"sway_turn_left_rotate_roll_zoomed" "0"
"sway_turn_right_rotate_roll_zoomed" "0"
"sway_move_right_rotate_roll_zoomed" "0.2"
"sway_move_left_rotate_roll_zoomed" "-0.2"
"sway_min_pitch_zoomed" "-0.03"
"sway_max_pitch_zoomed" "0.03"
"sway_turn_up_rotate_pitch_zoomed" "0.07"
"sway_turn_down_rotate_pitch_zoomed" "-0.07"
// WeaponED Unhandled Key/Values and custom script Key/Values
"bob_tilt_angle" "0.5"
"sway_turn_angle_factor" "-0.5"
"sway_turn_origin_factor" "0"
"sway_turn_angle_factor_zoomed" "0"
"sway_turn_origin_factor_zoomed" "0.05"
"sway_move_angle_factor" "0.15"
"sway_move_origin_factor" "0.15"
"sway_move_angle_factor_zoomed" "0"
"sway_move_origin_factor_zoomed" "0.03"
"sway_gain" "10.0"
"deployfirst_time" "1.0"
"deploycatch_time" "1.33"
"sprintcycle_time" ".55"
// Bodygroups:
"bodygroup1_name" "sight_acgs"
"bodygroup1_set" "0"
"bodygroup2_name" "sight_cro"
"bodygroup2_set" "0"
"bodygroup3_name" "sight_holo"
"bodygroup3_set" "0"
"bodygroup4_name" "mastiff_sight"
"bodygroup4_set" "1"
// "bodygroup4_name" "suppressor_cyl_med"
// "bodygroup4_set" "0"
// "bodygroup5_name" "suppressor_sq_med"
// "bodygroup5_set" "0"
"bodygroup6_name" "proscreen"
"bodygroup6_set" "0"
"clip_bodygroup" "w1128_magazine"
"clip_bodygroup_index_shown" "0"
"clip_bodygroup_index_hidden" "1"
"clip_bodygroup_show_for_milestone_0" "0"
"clip_bodygroup_show_for_milestone_1" "0"
"clip_bodygroup_show_for_milestone_2" "0"
"clip_bodygroup_show_for_milestone_3" "0"
Mods
{
iron_sights
{
"bodygroup4_set" "1"
}
holosight
{
"bodygroup1_set" "0"
"bodygroup2_set" "0"
"bodygroup3_set" "1"
"bodygroup4_set" "0"
"dof_zoom_nearDepthStart" "6.161"
"dof_zoom_nearDepthEnd" "9.204"
"viewmodel_offset_ads" "0 -.5 -.92"
"ui1_enable" "0"
"ui7_enable" "1"
dof_zoom_focusArea_horizontal 0.062
dof_zoom_focusArea_top 0.10
dof_zoom_focusArea_bottom -0.040
}
redline_sight
{
"ui1_enable" "0"
"ui3_enable" "1"
"bodygroup1_set" "1"
"bodygroup2_set" "0"
"bodygroup3_set" "0"
"bodygroup4_set" "0"
"dof_zoom_nearDepthStart" "5.691"
"dof_zoom_nearDepthEnd" "6.745"
"viewmodel_offset_ads" "0 -1.9 -.45"
"zoom_fov" "25"
dof_zoom_focusArea_horizontal 0.085
dof_zoom_focusArea_top 0.080
dof_zoom_focusArea_bottom -0.047
}
threat_scope
{
"ui1_enable" "0"
"ui4_enable" "1"
"bodygroup1_set" "0"
"bodygroup2_set" "1"
"bodygroup3_set" "0"
"bodygroup4_set" "0"
"dof_zoom_nearDepthStart" "5.040"
"dof_zoom_nearDepthEnd" "5.737"
"viewmodel_offset_ads" "0 -3 -.46"
"threat_scope_enabled" "1"
"threat_scope_bounds_tagname1" "SCR_TR_CRO"
"threat_scope_bounds_tagname2" "SCR_BL_CRO"
dof_zoom_focusArea_horizontal 0.068
dof_zoom_focusArea_top 0.065
dof_zoom_focusArea_bottom -0.046
}
extended_ammo
{
"ammo_stockpile_max" "90"
"ammo_clip_size" "6"
"ammo_default_total" "90"
}
tactical_cdr_on_kill
{
}
pro_screen
{
"ui8_enable" "1"
"bodygroup6_set" "1"
}
pas_run_and_gun
{
"primary_fire_does_not_block_sprint" "1"
"crosshair_force_sprint_fade_disabled" "1"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
"reloadsegment_time_loop" "*0.7"
"reloadsegment_time_end" "*0.7"
"reloadsegmentempty_time_end" "*0.7"
}
burn_mod_mastiff
{
"is_burn_mod" "1"
"fx_muzzle_flash_view" "P_wpn_muz_mastiff_amp_FP"
"fx_muzzle_flash_world" "P_wpn_muz_mastiff_amp"
"projectile_trail_effect_0" "P_mastiff_proj_amp"
"impact_effect_table" "titan_bullet_elec"
"damage_near_value" "++5"
"damage_far_value" "++4"
"damage_near_value_titanarmor" "100"
"damage_far_value_titanarmor" "60"
}
}
// UI
"ui1_enable" "1"
"ui1_draw_cloaked" "1"
UiData1
{
"ui" "ui/mastiff_horseshoe"
"mesh" "models/weapons/attachments/mastiff_rui_upper"
Args
{
vis player_zoomfrac
}
}
"ui2_enable" "1"
UiData2
{
"ui" "ui/mastiff_ammo_counter"
"mesh" "models/weapons/attachments/mastiff_rui_lower"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
"ui3_enable" "0"
"ui3_draw_cloaked" "1"
UiData3
{
"ui" "ui/acgs_redline"
"mesh" "models/weapons/attachments/acgs_rui_upper"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
}
}
"ui4_enable" "0"
"ui4_draw_cloaked" "1"
UiData4
{
"ui" "ui/cro_threat_front"
"mesh" "models/weapons/attachments/cro_rui_upper"
Args
{
zoomFrac player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
}
}
"ui7_enable" "0"
"ui7_draw_cloaked" "1"
UiData7
{
"ui" "ui/holo_scope"
"mesh" "models/weapons/attachments/holo_rui_upper"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
teamColor crosshair_team_color
isAmped weapon_is_amped
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_mastiff"
"base_spread" "0.0"
Args
{
isFiring weapon_is_firing
}
}
}
}