Files
WeaponFireCallback/mod/scripts/weapons/mp_weapon_mgl.txt
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WeaponData
{
// General
"printname" "#WPN_MGL"
"shortprintname" "#WPN_MGL_SHORT"
"description" "#WPN_MGL_DESC"
"longdesc" "#WPN_MGL_LONGDESC"
"menu_icon" "r2_ui/menus/loadout_icons/anti_titan/at_mgl"
"hud_icon" "r2_ui/menus/loadout_icons/anti_titan/at_mgl"
"weaponClass" "human"
"weaponSubClass" "rocket"
"fire_mode" "semi-auto"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"aimassist_adspull_weaponclass" "broad"
"fast_swap_to" "0"
"leveled_pickup" "1"
"OnWeaponActivate" "OnWeaponActivate_weapon_mgl"
"OnClientAnimEvent" "OnClientAnimEvent_weapon_mgl"
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_mgl"
"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_mgl"
"OnProjectileCollision" "OnProjectileCollision_weapon_mgl"
// Menu
"menu_category" "at"
"menu_anim_class" "medium"
"stat_damage" "60"
"stat_range" "25"
"stat_accuracy" "35"
"stat_rof" "50"
// Models
"viewmodel" "models/weapons/mgl_at/ptpov_mgl_at.mdl"
"playermodel" "models/weapons/mgl_at/w_mgl_at.mdl"
"projectilemodel" "models/weapons/bullets/mgl_grenade.mdl"
"holstermodel" "models/weapons/mgl_at/w_mgl_at_stow.mdl"
"holster_type" "anti_titan"
// Effects
"bounce_effect_table" "bounce_mgl"
"tracer_effect" "weapon_tracers_xo16"
"impact_effect_table" "exp_mgl"
"projectile_trail_effect_0" "wpn_grenade_frag_mag"
"vortex_absorb_effect" "wpn_vortex_projectile_frag_FP"
"vortex_absorb_effect_third_person" "wpn_vortex_projectile_frag"
"vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge"
"vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
"vortex_drain" "0.0"
"projectile_adjust_to_gun_barrel" "1"
"sound_zoom_in" "Weapon_MGL_ADS_In"
"sound_zoom_out" "Weapon_MGL_ADS_Out"
"sound_pickup" "wpn_pickup_ATWeapon_1P"
"fire_sound_1_player_1p" "Weapon_MGL_Fire_1P"
"fire_sound_1_player_3p" "Weapon_MGL_Fire_3P"
"fire_sound_1_npc" "Weapon_MGL_Fire_NPC"
"low_ammo_sound_name_1" "MGL_LowAmmo_Shot1"
"low_ammo_sound_name_2" "MGL_LowAmmo_Shot2"
"low_ammo_sound_name_3" "MGL_LowAmmo_Shot3"
"fx_muzzle_flash_view" "P_wpn_muzzleflash_mgl_FP_FULL"
"fx_muzzle_flash_world" "P_wpn_muzzleflash_mgl_FULL"
"fx_muzzle_flash_attach" "muzzle_flash"
"burst_fire_count" "2"
"burst_fire_delay" "0.7"
"damage_type" "burn"
"projectile_launch_speed" "1200"
"projectile_first_person_offset_fraction" "2"
"projectile_launch_pitch_offset" "6"
"npc_self_explosion_safety" "0"
"npc_miss_fast_player" "0"
"explosion_inner_radius" "50"
"explosionradius" "100"
"impulse_force" "700"
"critical_hit" "0"
// Ammo
"ammo_clip_size" "6"
"projectile_killreplay_enabled" "1"
MP_BASE
{
"ammo_default_total" "30"
"ammo_stockpile_max" "30"
"ammo_no_remove_from_stockpile" "0"
"ammo_min_to_fire" "1"
// Damage - When Used by Players
"damage_near_value" "20"
"damage_far_value" "20"
"damage_near_value_titanarmor" "330"
"damage_far_value_titanarmor" "330"
"explosion_damage" "35"
"explosion_damage_heavy_armor" "70"
"damage_near_distance" "70"
"damage_far_distance" "1500"
"red_crosshair_range" "2000"
// Damage - When Used by NPCs
"npc_damage_near_value" "0"
"npc_damage_far_value" "0"
"npc_damage_near_value_titanarmor" "0"
"npc_damage_far_value_titanarmor" "0"
"npc_damage_near_distance" "100"
"npc_damage_far_distance" "1500"
"npc_min_engage_range" "100"
"npc_max_engage_range" "2000"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "3500"
"npc_min_range" "0"
"npc_max_range" "8000"
"npc_min_burst" "3"
"npc_max_burst" "3"
"npc_rest_time_between_bursts_min" "2.0"
"npc_rest_time_between_bursts_max" "3.5"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
"damage_heavyarmor_nontitan_scale" "0.5"
}
SP_BASE
{
"ammo_default_total" "36"
"ammo_stockpile_max" "36"
"ammo_no_remove_from_stockpile" "0"
"ammo_min_to_fire" "1"
// Damage - When Used by Players
"damage_near_value" "10"
"damage_far_value" "10"
"damage_near_value_titanarmor" "150"
"damage_far_value_titanarmor" "150"
"explosion_damage" "45"
"explosion_damage_heavy_armor" "150"
"damage_near_distance" "100"
"damage_far_distance" "1500"
"red_crosshair_range" "2000"
// Damage - When Used by NPCs
"npc_damage_near_value" "0"
"npc_damage_far_value" "0"
"npc_damage_near_value_titanarmor" "0"
"npc_damage_far_value_titanarmor" "0"
"npc_damage_near_distance" "100"
"npc_damage_far_distance" "1500"
"npc_min_engage_range" "100"
"npc_max_engage_range" "2000"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "3500"
"npc_min_range" "0"
"npc_max_range" "8000"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "0.5"
"npc_rest_time_between_bursts_max" "1"
"enable_highlight_networking_on_creation" "1"
"damage_heavyarmor_nontitan_scale" "1"
}
// NPC
"proficiency_poor_spreadscale" "10.0"
"proficiency_average_spreadscale" "10.0"
"proficiency_good_spreadscale" "3.3"
"proficiency_very_good_spreadscale" "3.3"
"proficiency_perfect_spreadscale" "2.0"
"dof_zoom_nearDepthStart" "3.683"
"dof_zoom_nearDepthEnd" "11.000"
"dof_nearDepthStart" "3.683"
"dof_nearDepthEnd" "6.652"
// Behavior
"fire_rate" "6"
"zoom_time_in" "0.2"
"zoom_time_out" "0.15"
"zoom_fov" "55"
"reload_time" "3.75"
"reload_time_late1" "2.75"
"reload_time_late2" "2.00"
"reload_time_late3" "1.5"
"reloadempty_time" "3.75"
"reloadempty_time_late1" "2.75"
"reloadempty_time_late2" "2.00"
"reloadempty_time_late3" "1.08"
"holster_time" "0.5"
"deploy_time" "0.8"
"lower_time" "0.25"
"raise_time" "0.3"
"vortex_refire_behavior" "grenade"
"allow_empty_fire" "0"
"reload_enabled" "1"
"allow_empty_click" "1"
"empty_reload_only" "0"
"trigger_snipercam" "1"
"allow_headshots" "0"
"grenade_bounce_vel_frac_shallow" "0.47"
"grenade_bounce_vel_frac_sharp" "0.28"
"grenade_bounce_vel_frac_along_normal" "0.5"
"grenade_bounce_randomness" "0.2"
"grenade_bounce_extra_vertical_randomness" "0.2"
"grenade_roll_vel_frac_per_second" "0.1"
"grenade_fuse_time" "1.2"
"sprint_fractional_anims" "0"
"aimassist_disable_hipfire" "0"
"aimassist_disable_ads" "0"
"aimassist_disable_hipfire_humansonly" "1"
"aimassist_disable_ads_humansonly" "1"
// Spread
"spread_stand_hip" "0.25"
"spread_stand_hip_run" "0.25"
"spread_stand_ads" "0.35"
"spread_stand_hip_sprint" "0.25"
"spread_crouch_hip" "0.25"
"spread_crouch_ads" "0.35"
"spread_air_hip" "0.25"
"spread_air_ads" "0.35"
"spread_kick_on_fire_stand_hip" "0.1"
"spread_kick_on_fire_stand_ads" ".075"
"spread_kick_on_fire_crouch_hip" "0.1"
"spread_kick_on_fire_crouch_ads" ".05"
"spread_kick_on_fire_air_hip" ".1"
"spread_kick_on_fire_air_ads" ".1"
"spread_max_kick_stand_hip" "2.0"
"spread_max_kick_stand_ads" "0.0"
"spread_max_kick_crouch_hip" "1.0"
"spread_max_kick_crouch_ads" "0.0"
"spread_max_kick_air_hip" "5.0"
"spread_max_kick_air_ads" "0.0"
"spread_decay_rate" "5"
"spread_decay_delay" ".1"
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "launcher"
"viewkick_pitch_base" "-0.3"
"viewkick_pitch_random" "0.1"
"viewkick_pitch_softScale" "1.2"
"viewkick_pitch_hardScale" "6.75"
"viewkick_yaw_base" "0.0"
"viewkick_yaw_random" "0.15"
"viewkick_yaw_softScale" "1.3"
"viewkick_yaw_hardScale" "1.0"
"viewkick_roll_base" "0.0"
"viewkick_roll_randomMin" "0.5"
"viewkick_roll_randomMax" "0.7"
"viewkick_roll_softScale" "0.2"
"viewkick_roll_hardScale" "1.7"
"viewkick_hipfire_weaponFraction" "0.8"
"viewkick_hipfire_weaponFraction_vmScale" "1.0"
"viewkick_ads_weaponFraction" "0.3"
"viewkick_ads_weaponFraction_vmScale" "0.5"
"viewkick_perm_pitch_base" "0.0"
"viewkick_perm_pitch_random" "0.3"
"viewkick_perm_yaw_base" "0.0"
"viewkick_perm_yaw_random" "0.2"
"viewpunch_multiplier" "1.25"
// Bob
"bob_cycle_time" "0.4"
"bob_vert_dist" "0.19"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "-1.7"
"bob_roll" "1.2"
// Bob zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.19"
"bob_horz_dist_zoomed" "0.1"
"bob_max_speed_zoomed" "150"
"bob_pitch_zoomed" "0.75"
"bob_yaw_zoomed" "-1.7"
"bob_roll_zoomed" "1.2"
// Rumble
"fire_rumble" "rumble_antititan"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "SWAY_ROTATE"
"sway_min_x_zoomed" "-0.5"
"sway_min_y_zoomed" "-0.5"
"sway_min_z_zoomed" "-0.6"
"sway_max_x_zoomed" "0.5"
"sway_max_y_zoomed" "0.5"
"sway_max_z_zoomed" "0.6"
"sway_min_pitch_zoomed" "-3"
"sway_min_yaw_zoomed" "-2.5"
"sway_min_roll_zoomed" "-4"
"sway_max_pitch_zoomed" "3"
"sway_max_yaw_zoomed" "2.5"
"sway_max_roll_zoomed" "4"
"sway_translate_gain_zoomed" "2.5"
"sway_rotate_gain_zoomed" "7"
"sway_move_forward_translate_x_zoomed" "-0.1"
"sway_move_forward_translate_z_zoomed" "-0.5"
"sway_move_back_translate_x_zoomed" "0.2"
"sway_move_back_translate_z_zoomed" "-0.2"
"sway_move_left_translate_y_zoomed" "-1"
"sway_move_left_translate_z_zoomed" "-0.5"
"sway_move_left_rotate_roll_zoomed" "-4"
"sway_move_right_translate_y_zoomed" "1"
"sway_move_right_translate_z_zoomed" "-0.5"
"sway_move_right_rotate_roll_zoomed" "4"
"sway_move_up_translate_z_zoomed" "-1"
"sway_move_down_translate_z_zoomed" "1"
"sway_turn_left_rotate_yaw_zoomed" "-2.5"
"sway_turn_right_rotate_yaw_zoomed" "2.5"
"sway_turn_left_translate_y_zoomed" ".5"
"sway_turn_right_translate_y_zoomed" "-.5"
"sway_turn_up_translate_z_zoomed" ".2"
"sway_turn_down_translate_z_zoomed" "-.2"
"sway_turn_up_translate_x_zoomed" ".1"
"sway_turn_down_translate_x_zoomed" "-.1"
"sway_turn_left_rotate_roll_zoomed" "4"
"sway_turn_right_rotate_roll_zoomed" "-4"
"sway_turn_up_rotate_pitch_zoomed" "3"
"sway_turn_down_rotate_pitch_zoomed" "-3"
"sway_turn_up_rotate_roll_zoomed" "-0.8"
"sway_turn_down_rotate_roll_zoomed" "0.8"
// WeaponED Unhandled Key/Values and custom script Key/Values
"viewdrift_hipfire_stand_scale_pitch" "0.325"
"viewdrift_hipfire_crouch_scale_pitch" "0.275"
"viewdrift_hipfire_air_scale_pitch" "0.5"
"viewdrift_hipfire_stand_scale_yaw" "0.12"
"viewdrift_hipfire_crouch_scale_yaw" "0.10"
"viewdrift_hipfire_air_scale_yaw" "0.22"
"viewdrift_hipfire_speed_pitch" "0.6"
"viewdrift_hipfire_speed_yaw" "1.22"
"viewdrift_ads_speed_pitch" "0.63"
"viewdrift_ads_speed_yaw" "0.6"
"sprintcycle_time" ".55"
"bodygroup1_name" "mgl_side_attachment"
"bodygroup1_set" "1"
"bodygroup6_name" "proscreen"
"bodygroup6_set" "0"
"bodygroup_ammo_index_count" "10"
Mods
{
extended_ammo
{
"ammo_clip_size" "8"
"ammo_stockpile_max" "40"
"ammo_default_total" "40"
}
pro_screen
{
"ui8_enable" "1"
"bodygroup1_set" "0"
"bodygroup6_set" "1"
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
}
burn_mod_mgl
{
"is_burn_mod" "1"
"damage_near_value" "50"
"damage_far_value" "50"
"damage_near_value_titanarmor" "480"
"damage_far_value_titanarmor" "480"
"explosion_damage" "45"
"explosion_damage_heavy_armor" "125"
"projectile_trail_effect_0" "wpn_grenade_frag_mag_burn"
"fx_muzzle_flash_view" "P_wpn_muzzleflash_mgl_FP_burn"
"fx_muzzle_flash_world" "P_wpn_muzzleflash_mgl_burn"
"fx_muzzle_flash_attach" "muzzle_flash"
}
ar_trajectory
{
"grenade_arc_indicator_effect" "P_grenade_arc_proto"
"grenade_arc_impact_indicator_effect" "grenade_arc_impact_proto"
"grenade_arc_indicator_show_from_hip" "1"
"grenade_arc_indicator_bounce_count" "2"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
tactical_cdr_on_kill
{
}
pas_run_and_gun
{
"primary_fire_does_not_block_sprint" "1"
"crosshair_force_sprint_fade_disabled" "1"
}
at_unlimited_ammo
{
"ammo_no_remove_from_stockpile" "1"
}
}
"ui1_enable" "1"
UiData1
{
"ui" "ui/mgl_sights"
"mesh" "models/weapons/attachments/mgl_rui_upper"
Args
{
vis player_zoomfrac
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
teamColor crosshair_team_color
isAmped weapon_is_amped
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_grenade_launcher"
"base_spread" "1.0"
Args
{
isFiring weapon_is_firing
}
}
}
}