Files
WeaponFireCallback/mod/scripts/weapons/mp_weapon_pulse_lmg.txt
T

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WeaponData
{
// General
"printname" "#WPN_PULSE_LMG"
"shortprintname" "#WPN_PULSE_LMG_SHORT"
"description" "#WPN_PULSE_LMG_DESC"
"longdesc" "#WPN_PULSE_LMG_LONGDESC"
"fire_mode" "semi-auto"
"menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_coldwar"
"hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_coldwar"
"weaponClass" "human"
"body_type" "stalker"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"leveled_pickup" "1"
"sound_pickup" "wpn_pickup_MG_1P"
"projectile_launch_speed" "3500"
"projectile_gravity_scale" "0.9"
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_GenericBoltWithDrop_Player"
"OnWeaponNpcPrimaryAttack" "OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC"
"damage_flags" "DF_BULLET | DF_GIB"
"dof_zoom_nearDepthStart" "4.750"
"dof_zoom_nearDepthEnd" "6.652"
"dof_nearDepthStart" "3.9"
"dof_nearDepthEnd" "5.7"
// Menu
"menu_category" "special"
"menu_anim_class" "large"
"stat_damage" "75"
"stat_range" "55"
"stat_accuracy" "25"
"stat_rof" "44"
//Sounds
//"fire_sound_1_player_1p" "Weapon_ColdWar_Fire_1P"
//"fire_sound_1_player_3p" "Weapon_ColdWar_Fire_3P"
//"fire_sound_1_npc" "Weapon_ColdWar_Fire_3P"
//"fire_sound_2_player_1p" "Weapon_bulletCasings.Bounce"
"fire_sound_2_player_3p" "weapon_coldwar_secondshot_3p"
"sound_zoom_in" "Weapon_Sidewinder_ADS_In"
"sound_zoom_out" "Weapon_Sidewinder_ADS_Out"
// Network
"net_optimize" "0"
"looping_sounds" "1"
"burst_or_looping_fire_sound_start_1p" "Weapon_ColdWar_FirstShot_1P"
"burst_or_looping_fire_sound_middle_1p" ""
"burst_or_looping_fire_sound_end_1p" ""
"burst_or_looping_fire_sound_start_3p" "Weapon_ColdWar_FirstShot_3P"
"burst_or_looping_fire_sound_middle_3p" ""
"burst_or_looping_fire_sound_end_3p" ""
"burst_or_looping_fire_sound_start_npc" "Weapon_ColdWar_FirstShot_3P"
"burst_or_looping_fire_sound_middle_npc" ""
"burst_or_looping_fire_sound_end_npc" ""
"low_ammo_sound_name_1" "ColdWar_LowAmmo_Shot1"
"low_ammo_sound_name_2" "ColdWar_LowAmmo_Shot2"
"low_ammo_sound_name_3" "ColdWar_LowAmmo_Shot3"
"low_ammo_sound_name_4" "ColdWar_LowAmmo_Shot4"
"low_ammo_sound_name_5" "ColdWar_LowAmmo_Shot5"
"low_ammo_sound_name_6" "ColdWar_LowAmmo_Shot6"
"charge_time" "0.5"
"charge_cooldown_time" "0.5"
"charge_cooldown_delay" "0.0"
"charge_end_forces_fire" "1"
"charge_require_input" "0"
"charge_sound_1p" "Weapon_ColdWar_ChargeUp_1P"
"charge_sound_3p" "Weapon_ColdWar_ChargeUp_3P"
"charge_sound_stop_when_full" "1"
"charge_sound_seek_to_charge_fraction" "0"
"charge_drain_sound_1p" "Weapon_ChargeRifle_WindDown_1P"
"charge_drain_sound_3p" "Weapon_ChargeRifle_WindDown_3P"
"charge_drain_sound_stop_when_empty" "1"
"charge_drain_sound_seek_to_charge_fraction" "1"
"charge_effect_1p" "P_wpn_charge_coldwar_FP"
"charge_effect_3p" "P_wpn_charge_coldwar"
"charge_effect_attachment" "muzzle_flash"
"charge_effect2_3p" "defender_charge_CH_dlight"
"charge_effect2_attachment" "muzzle_flash"
"charge_rumble_min" "10"
"charge_rumble_max" "30"
// Models
"viewmodel" "models/weapons/pulse_lmg/ptpov_pulse_lmg.mdl"
"playermodel" "models/weapons/pulse_lmg/w_pulse_lmg.mdl"
"projectilemodel" "models/dev/empty_model.mdl"
// Effects
//"tracer_effect" "weapon_tracers_xo16"
"fx_muzzle_flash_view" "P_wpn_muzzleflash_coldwar_FP"
"fx_muzzle_flash_world" "P_wpn_muzzleflash_coldwar"
"fx_muzzle_flash_attach" "muzzle_flash"
"impact_effect_table" "exp_super_spectre"
"projectile_trail_effect_0" "P_plasma_proj_MD"
// "projectile_trail_effect_1" "P_plasma_proj_MD"
// "projectile_trail_attachment" "exhaust"
"vortex_absorb_effect" "wpn_vortex_projectile_SuperSpec_FP"
"vortex_absorb_effect_third_person" "wpn_vortex_projectile_SuperSpec"
"vortex_absorb_sound" "Vortex_Shield_AbsorbRocket"
"vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P"
"vortex_drain" "0.0"
"projectile_adjust_to_gun_barrel" "1"
"projectile_killreplay_enabled" "1"
MP_BASE
{
"ammo_default_total" "200"
"ammo_stockpile_max" "200"
"ammo_no_remove_from_clip" "0"
"ammo_no_remove_from_stockpile" "1"
// Ammo
"ammo_clip_size" "12"
"ammo_clip_reload_max" "200"
"ammo_min_to_fire" "4"
//"ammo_clip_random_loss_on_npc_drop_chunksize" "4"
"aimassist_adspull_weaponclass" "precise"
"damage_near_value" "30"
"damage_far_value" "30"
"damage_near_value_titanarmor" "175"
"damage_far_value_titanarmor" "175"
"damage_rodeo" "125"
"damage_near_distance" "1250"
"damage_far_distance" "15000"
"red_crosshair_range" "1200"
"npc_damage_near_value" "26"
"npc_damage_far_value" "16"
"npc_damage_near_value_titanarmor" "0"
"npc_damage_far_value_titanarmor" "0"
"npc_max_range" "4000"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
"explosion_damage_heavy_armor" "175"
"explosion_damages_owner" "1"
"explosion_damage" "30"
"explosion_inner_radius" "96"
"explosionradius" "150"
"damage_heavyarmor_nontitan_scale" "0.5"
}
SP_BASE
{
"ammo_default_total" "80"
"ammo_stockpile_max" "80"
"ammo_no_remove_from_clip" "0"
"ammo_no_remove_from_stockpile" "0"
// Ammo
"ammo_clip_size" "20"
"ammo_clip_reload_max" "200"
"ammo_min_to_fire" "4"
//"ammo_clip_random_loss_on_npc_drop_chunksize" "4"
"aimassist_adspull_weaponclass" "precise_sp"
"damage_near_value" "90"
"damage_far_value" "90"
"damage_near_value_titanarmor" "150"
"damage_far_value_titanarmor" "150"
"damage_rodeo" "125"
"damage_near_distance" "1250"
"damage_far_distance" "15000"
"red_crosshair_range" "1250"
"npc_damage_near_value" "26"
"npc_damage_far_value" "16"
"npc_damage_near_value_titanarmor" "<KEEP_DEFAULT>"
"npc_damage_far_value_titanarmor" "<KEEP_DEFAULT>"
"npc_max_range" "4000"
"enable_highlight_networking_on_creation" "1"
"explosion_damage_heavy_armor" "100"
"explosion_damages_owner" "1"
"explosion_damage" "25"
"explosion_inner_radius" "96"
"explosionradius" "150"
"damage_heavyarmor_nontitan_scale" "1"
}
// NPC
"proficiency_poor_spreadscale" "7.0"
"proficiency_average_spreadscale" "5.0"
"proficiency_good_spreadscale" "4.0"
"proficiency_very_good_spreadscale" "2.5"
"npc_min_engage_range" "0"
"npc_max_engage_range" "2500"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "3000"
"npc_min_burst" "4"
"npc_max_burst" "4"
"npc_rest_time_between_bursts_min" "1.0"
"npc_rest_time_between_bursts_max" "1.5"
"fire_rate" "12.0"
"burst_fire_count" "4"
"burst_fire_delay" "0.5"
"zoom_time_in" "0.2"
"zoom_time_out" "0.15"
"zoom_fov" "45"
"reload_time" "4.0"
"reload_time_late1" "2.4"
"reloadempty_time" "4.6"
"reloadempty_time_late1" "3.2"
"reloadempty_time_late2" "1.7"
"holster_time" "0.5"
"deploy_time" "0.66"
"lower_time" "0.25"
"raise_time" "0.3"
"vortex_refire_behavior" "bullet"
"allow_empty_fire" "0"
"reload_enabled" "1"
"allow_empty_click" "1"
"empty_reload_only" "0"
"trigger_snipercam" "0"
"headshot_distance" "750"
"primary_fire_does_not_block_sprint" "0"
"ads_move_speed_scale" "0.75"
"allow_headshots" "1"
"headshot_distance" "4500"
"damage_headshot_scale" "1.25"
"impulse_force" "7000"
"cooldown_time" "0.0"
// Regen Ammo
"regen_ammo_refill_rate" "0.0"
"allow_empty_click" "0"
"empty_reload_only" "0"
// Spread
"spread_stand_hip" "0.5"
"spread_stand_hip_run" "2.5"
"spread_stand_hip_sprint" "4.5"
"spread_crouch_hip" "0.5"
"spread_air_hip" "5.5"
"spread_stand_ads" "0.0" //"0.5"
"spread_crouch_ads" "0.0" //"0.5"
"spread_air_ads" "0.0" //"0.5"
"spread_kick_on_fire_stand_hip" "0.075"
"spread_kick_on_fire_crouch_hip" "0.05"
"spread_kick_on_fire_air_hip" "0.15"
"spread_kick_on_fire_stand_ads" "0.075"
"spread_kick_on_fire_crouch_ads" "0.05"
"spread_kick_on_fire_air_ads" "0.15"
"spread_max_kick_stand_hip" "8.0"
"spread_max_kick_crouch_hip" "5.0"
"spread_max_kick_air_hip" "8.0"
"spread_max_kick_stand_ads" "6.0"
"spread_max_kick_crouch_ads" "3.0"
"spread_max_kick_air_ads" "6.0"
"spread_wallrunning" "0.75"
"spread_wallhanging" "0.75"
"spread_decay_delay" "0.1"
"spread_decay_rate" "40"
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "lstar"
"viewkick_pitch_base" "-0.05"
"viewkick_pitch_random" "0.2"
"viewkick_pitch_softScale" "2.0"
"viewkick_pitch_hardScale" "1.0"
"viewkick_yaw_base" "0.0"
"viewkick_yaw_random" "0.4"
"viewkick_yaw_random_innerexclude" "0.15"
"viewkick_yaw_softScale" "2.2"
"viewkick_yaw_hardScale" "0.8"
"viewkick_roll_base" "0"
"viewkick_roll_randomMin" "0.2"
"viewkick_roll_randomMax" "0.3"
"viewkick_roll_softScale" "0.2"
"viewkick_roll_hardScale" "1.85"
"viewkick_hipfire_weaponFraction" "0.75"
"viewkick_hipfire_weaponFraction_vmScale" "0.75"
"viewkick_ads_weaponFraction" "0.9"
"viewkick_ads_weaponFraction_vmScale" "0.5"
//"viewkick_scale_firstshot_hipfire" "0.0"
//"viewkick_scale_firstshot_ads" "0.25"
"viewkick_scale_min_hipfire" "3.5"
"viewkick_scale_max_hipfire" "3.5"
"viewkick_scale_min_ads" "2.5"
"viewkick_scale_max_ads" "2.5"
"viewkick_scale_valuePerShot" "1.0"
"viewkick_scale_valueLerpStart" "0"
"viewkick_scale_valueLerpEnd" "5"
"viewkick_scale_valueDecayDelay" "0.3"
"viewkick_scale_valueDecayRate" "40"
"viewkick_perm_pitch_base" "-0.05"
"viewkick_perm_pitch_random" "0.0"
"viewkick_perm_yaw_base" "0.025"
"viewkick_perm_yaw_random" "0.05"
"viewkick_duck_scale" "1.0"
// Cooldown viewkick:
"cooldown_viewkick_pitch_base" "-6.0"
"cooldown_viewkick_pitch_random" "0.5"
"cooldown_viewkick_pitch_random_innerexclude" "0.0"
"cooldown_viewkick_yaw_base" "-0.5"
"cooldown_viewkick_yaw_random" "1.0"
"cooldown_viewkick_yaw_random_innerexclude" "0.0"
"cooldown_viewkick_softScale" "1.5"
"cooldown_viewkick_hardScale" "1.0"
//
"viewmodel_shake_forward" "1.0"
"viewmodel_shake_up" "0.075"
"viewmodel_shake_right" "0.0"
// Bob
"bob_cycle_time" "0.4"
"bob_vert_dist" "0.19"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "-1.7"
"bob_roll" "1.2"
// Bob_Zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.19"
"bob_horz_dist_zoomed" "0.1"
"bob_max_speed_zoomed" "150"
"bob_pitch_zoomed" "0.75"
"bob_yaw_zoomed" "-1.7"
"bob_roll_zoomed" "1.2"
// Rumble
"fire_rumble" "rumble_grenadier"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "SWAY_ROTATE"
"sway_min_x_zoomed" "-0.5"
"sway_min_y_zoomed" "-0.5"
"sway_min_z_zoomed" "-0.6"
"sway_max_x_zoomed" "0.5"
"sway_max_y_zoomed" "0.5"
"sway_max_z_zoomed" "0.6"
"sway_min_pitch_zoomed" "-3"
"sway_min_yaw_zoomed" "-2.5"
"sway_min_roll_zoomed" "-4"
"sway_max_pitch_zoomed" "3"
"sway_max_yaw_zoomed" "2.5"
"sway_max_roll_zoomed" "4"
"sway_translate_gain_zoomed" "2.5"
"sway_rotate_gain_zoomed" "7"
"sway_move_forward_translate_x_zoomed" "-0.1"
"sway_move_forward_translate_z_zoomed" "-0.5"
"sway_move_back_translate_x_zoomed" "0.2"
"sway_move_back_translate_z_zoomed" "-0.2"
"sway_move_left_translate_y_zoomed" "-1"
"sway_move_left_translate_z_zoomed" "-0.5"
"sway_move_left_rotate_roll_zoomed" "-4"
"sway_move_right_translate_y_zoomed" "1"
"sway_move_right_translate_z_zoomed" "-0.5"
"sway_move_right_rotate_roll_zoomed" "4"
"sway_move_up_translate_z_zoomed" "-1"
"sway_move_down_translate_z_zoomed" "1"
"sway_turn_left_rotate_yaw_zoomed" "-2.5"
"sway_turn_right_rotate_yaw_zoomed" "2.5"
"sway_turn_left_translate_y_zoomed" ".5"
"sway_turn_right_translate_y_zoomed" "-.5"
"sway_turn_up_translate_z_zoomed" ".2"
"sway_turn_down_translate_z_zoomed" "-.2"
"sway_turn_up_translate_x_zoomed" ".1"
"sway_turn_down_translate_x_zoomed" "-.1"
"sway_turn_left_rotate_roll_zoomed" "4"
"sway_turn_right_rotate_roll_zoomed" "-4"
"sway_turn_up_rotate_pitch_zoomed" "3"
"sway_turn_down_rotate_pitch_zoomed" "-3"
"sway_turn_up_rotate_roll_zoomed" "-0.8"
"sway_turn_down_rotate_roll_zoomed" "0.8"
// WeaponED Unhandled Key/Values and custom script Key/Values
"deployfirst_time" "1.6"
"sprintcycle_time" ".55"
"critical_hit" "0"
"critical_hit_damage_scale" "1.5"
"aimassist_disable_hipfire" "0"
"aimassist_disable_ads" "0"
"aimassist_disable_hipfire_humansonly" "0"
"aimassist_disable_ads_humansonly" "0"
"aimassist_adspull_zoomStart" "0.05"
"aimassist_adspull_zoomEnd" "1.0"
// Bodygroups:
"bodygroup5_name" "proscreen"
"bodygroup5_set" "0"
Mods
{
slammer
{
}
jump_kit
{
"impulse_force" "7000"
"impulse_force_explosions" "27500"
}
pro_screen
{
"ui8_enable" "1"
"bodygroup5_set" "1"
}
extended_ammo
{
"ammo_stockpile_max" "375"
"ammo_clip_size" "16"
"ammo_default_total" "375"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
burn_mod_pulse_lmg
{
"is_burn_mod" "1"
"damage_near_value" "45"
"damage_far_value" "45"
"damage_near_value_titanarmor" "300"
"damage_far_value_titanarmor" "300"
"explosion_damage_heavy_armor" "300"
"explosion_damage" "45"
//EFFECTS
"projectile_trail_effect_0" "P_plasma_proj_MD_amp"
"fx_muzzle_flash_view" "P_wpn_muzzleflash_coldwar_FP_amp"
"fx_muzzle_flash_world" "P_wpn_muzzleflash_coldwar_amp"
}
tactical_cdr_on_kill
{
}
pas_run_and_gun
{
"primary_fire_does_not_block_sprint" "1"
"crosshair_force_sprint_fade_disabled" "1"
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
}
}
"ui1_enable" "1"
UiData1
{
"ui" "ui/pulse_lmg_panel1"
"mesh" "models/weapons/attachments/pulse_lmg_rui_upper"
Args
{
readyToFireFrac progress_ready_to_fire_frac
isInCooldown weapon_is_inCooldown
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
chargeFrac progress_weapon_charge_frac
isReloading weapon_is_reloading
isActive weapon_is_active
inCooldown weapon_is_inCooldown
pchargeFrac player_chargeFrac
}
}
"ui2_enable" "1"
UiData2
{
"ui" "ui/pulse_lmg_panel2"
"mesh" "models/weapons/attachments/pulse_lmg_rui_lower"
Args
{
readyToFireFrac progress_ready_to_fire_frac
isInCooldown weapon_is_inCooldown
ammo weapon_ammo
clipSize weapon_clipSize
chargeFrac progress_weapon_charge_frac
isReloading weapon_is_reloading
isActive weapon_is_active
pchargeFrac player_chargeFrac
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
readyFrac progress_ready_to_fire_frac
teamColor crosshair_team_color
isAmped weapon_is_amped
chargeFrac player_chargeFrac
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_charge_rifle"
"base_spread" "10.0"
Args
{
isFiring weapon_is_firing
}
}
}
}