Files
WeaponFireCallback/mod/scripts/weapons/mp_weapon_rocket_launcher.txt
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WeaponData
{
// General
"printname" "#WPN_ROCKET_LAUNCHER"
"shortprintname" "#WPN_ROCKET_LAUNCHER_SHORT"
"description" "#WPN_ROCKET_LAUNCHER_DESC"
"longdesc" "#WPN_ROCKET_LAUNCHER_LONGDESC"
"menu_icon" "r2_ui/menus/loadout_icons/anti_titan/at_archer"
"hud_icon" "r2_ui/menus/loadout_icons/anti_titan/at_archer"
"weaponClass" "human"
"weaponSubClass" "rocket"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"fast_swap_to" "0"
"leveled_pickup" "1"
"OnWeaponActivate" "OnWeaponActivate_weapon_rocket_launcher"
"OnWeaponDeactivate" "OnWeaponDeactivate_weapon_rocket_launcher"
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_rocket_launcher"
"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_rocket_launcher"
"OnWeaponOwnerChanged" "OnWeaponOwnerChanged_weapon_rocket_launcher"
// Menu
"menu_category" "at"
"menu_anim_class" "custom"
"stat_damage" "95"
"stat_range" "90"
"stat_accuracy" "90"
"stat_rof" "15"
// Models
"viewmodel" "models/weapons/shoulder_rocket_SRAM/ptpov_law.mdl"
"playermodel" "models/weapons/shoulder_rocket_SRAM/w_shoulder_rocket_SRAM_v2.mdl"
"projectilemodel" "models/weapons/bullets/projectile_rocket_launcher_sram.mdl"
"holstermodel" "models/weapons/shoulder_rocket_SRAM/w_rocket_SRAM_v2_stow.mdl"
"activitymodifier" "rocket"
// Effects
"tracer_effect" "weapon_tracers_xo16"
"impact_effect_table" "exp_rocket_archer"
"projectile_trail_effect_0" "Rocket_Smoke_Large"
"projectile_trail_attachment" "exhaust"
"vortex_absorb_effect" "wpn_vortex_projectile_rocket_FP"
"vortex_absorb_effect_third_person" "wpn_vortex_projectile_rocket"
"vortex_absorb_sound" "Vortex_Shield_AbsorbRocket"
"vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P"
"vortex_drain" "0.0"
"projectile_adjust_to_gun_barrel" "1"
"sound_dryfire" "spring_dryfire"
"sound_pickup" "wpn_pickup_ATWeapon_1P"
"sound_zoom_in" "Weapon_Archer_ADS_In"
"sound_zoom_out" "Weapon_Archer_ADS_Out"
// Sounds
"fire_sound_1_player_1p" "Weapon_Archer_Fire_1P"
"fire_sound_1_player_3p" "Weapon_Archer_Fire_3P"
"fire_sound_1_npc" "Weapon_Archer_Fire_NPC"
"critical_hit" "0"
"fx_muzzle_flash_view" "P_wpn_muzzleflash_law_fp"
"fx_muzzle_flash_world" "P_wpn_muzzleflash_law"
"fx_muzzle_flash_attach" "muzzle_flash"
// Damage - When Used by Players
"damage_type" "burn"
"projectile_chasecamOffsetUp" "13"
"projectile_chasecamOffsetRight" "13"
"projectile_chasecamOffsetForward" "-30"
"projectile_killreplay_enabled" "1"
MP_BASE
{
"explosion_damages_owner" "0"
"ammo_default_total" "7"
"ammo_stockpile_max" "7"
"ammo_no_remove_from_stockpile" "0"
"ammo_min_to_fire" "1"
"projectile_drift_windiness" "2.25"
"projectile_drift_intensity" "0.8"
"projectile_straight_time_min" "0.4"
"projectile_straight_time_max" "1.2"
"projectile_straight_radius_min" "40"
"projectile_straight_radius_max" "65"
"damage_near_value" "100"
"damage_far_value" "100"
"damage_near_value_titanarmor" "2250"
"damage_far_value_titanarmor" "2250"
"explosion_damage" "100"
"explosion_damage_heavy_armor" "500"
"damage_near_distance" "1200"
"damage_far_distance" "15000"
"smart_ammo_targeting_time_min" "1.05"
"smart_ammo_targeting_time_max" "1.55"
// Damage - When Used by NPCs
"npc_damage_near_value" "80"
"npc_damage_far_value" "80"
"npc_damage_near_value_titanarmor" "800"
"npc_damage_far_value_titanarmor" "800"
"npc_explosion_damage" "100"
"npc_explosion_damage_heavy_armor" "400"
// NPC
"npc_min_engage_range" "100"
"npc_max_engage_range" "2000"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "2500"
"npc_min_range" "0"
"npc_max_range" "8000"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "3.5"
"npc_rest_time_between_bursts_max" "4"
"npc_vortex_block" "0"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
"damage_heavyarmor_nontitan_scale" "0.5"
}
SP_BASE
{
"explosion_damages_owner" "1"
"ammo_default_total" "3"
"ammo_stockpile_max" "12"
"ammo_no_remove_from_stockpile" "0"
"ammo_min_to_fire" "1"
"projectile_drift_windiness" "2.25"
"projectile_drift_intensity" "0.8"
"projectile_straight_time_min" "1.5"
"projectile_straight_time_max" "1.8"
"projectile_straight_radius_min" "40"
"projectile_straight_radius_max" "65"
"damage_near_value" "250"
"damage_far_value" "250"
"damage_near_value_titanarmor" "1250"
"damage_far_value_titanarmor" "1250"
"explosion_damage" "150"
"explosion_damage_heavy_armor" "500"
"damage_near_distance" "1200"
"damage_far_distance" "15000"
"smart_ammo_targeting_time_min" "1.05"
"smart_ammo_targeting_time_max" "1.55"
// Damage - When Used by NPCs
"npc_damage_near_value" "80"
"npc_damage_far_value" "80"
"npc_damage_near_value_titanarmor" "800"
"npc_damage_far_value_titanarmor" "800"
"npc_explosion_damage" "80"
"npc_explosion_damage_heavy_armor" "400"
// NPC
"npc_min_engage_range" "100"
"npc_max_engage_range" "2000"
"npc_min_engage_range_heavy_armor" "500"
"npc_max_engage_range_heavy_armor" "2500"
"npc_min_range" "0"
"npc_max_range" "8000"
"npc_min_burst" "1"
"npc_max_burst" "1"
"npc_rest_time_between_bursts_min" "3.5"
"npc_rest_time_between_bursts_max" "4"
"npc_vortex_block" "0"
"enable_highlight_networking_on_creation" "1"
"damage_heavyarmor_nontitan_scale" "1"
}
"proficiency_poor_spreadscale" "3.0"
"proficiency_average_spreadscale" "2.5"
"proficiency_good_spreadscale" "2.0"
"proficiency_very_good_spreadscale" "1.6"
"npc_accuracy_multiplier_pilot" "0.2"
"attack_button_presses_ads" "1"
"ads_dof_disable" "1"
"dof_zoom_nearDepthStart" "5.198"
"dof_zoom_nearDepthEnd" "5.545"
"dof_nearDepthStart" "3.683"
"dof_nearDepthEnd" "6.652"
"explosion_inner_radius" "96"
"explosionradius" "180"
"impulse_force" "10000"
"ammo_clip_size" "1"
// Behavior
"fire_rate" "1"
"zoom_time_in" "0.35"
"zoom_time_out" "0.35"
"zoom_fov" "45"
"reload_time" "3.0"
"reloadempty_time" "3.0"
"reloadempty_time_late1" "3.0"
"reloadempty_time_late2" "1.5"
"holster_time" "0.5"
"deploy_time" "0.8"
"lower_time" "0.25"
"raise_time" "0.3"
"vortex_refire_behavior" "rocket"
"allow_empty_fire" "0"
"reload_enabled" "1"
"allow_empty_click" "1"
"empty_reload_only" "0"
"trigger_snipercam" "1"
"allow_headshots" "0"
"npc_use_ads_move_speed_scale" "0"
"ads_move_speed_scale" "0.5"
"aimassist_disable_hipfire" "1"
"aimassist_disable_ads" "0"
"aimassist_disable_hipfire_humansonly" "1"
"aimassist_disable_ads_humansonly" "1"
"ads_fov_zoomfrac_start" "0.4"
"ads_fov_zoomfrac_end" "1.0"
"sprint_fractional_anims" "0"
// Spread
"spread_stand_hip" "3"
"spread_stand_ads" "0.2"
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "launcher"
"viewkick_pitch_base" "-4"
"viewkick_pitch_random" "3.0"
"viewkick_pitch_softScale" "1.3"
"viewkick_pitch_hardScale" "5.0"
"viewkick_yaw_base" "0.0"
"viewkick_yaw_random" "3.0"
"viewkick_yaw_softScale" "1.3"
"viewkick_yaw_hardScale" "1.0"
"viewkick_roll_base" "0.0"
"viewkick_roll_randomMin" "0.5"
"viewkick_roll_randomMax" "0.7"
"viewkick_roll_softScale" "0.2"
"viewkick_roll_hardScale" "6.0"
"viewkick_hipfire_weaponFraction" "0.5"
"viewkick_hipfire_weaponFraction_vmScale" "0.5"
"viewkick_ads_weaponFraction" "0.3"
"viewkick_ads_weaponFraction_vmScale" "0.5"
"viewkick_perm_pitch_base" "0.0"
"viewkick_perm_pitch_random" "2.0"
"viewkick_perm_yaw_base" "0.0"
"viewkick_perm_yaw_random" "2.5"
"viewpunch_multiplier" "2.9"
// Bob
"bob_cycle_time" "0.45"
"bob_vert_dist" "0.1"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "0.5"
"bob_roll" "-0.75"
// Bob_Zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.01"
"bob_horz_dist_zoomed" "0.01"
"bob_max_speed_zoomed" "150"
//"bob_pitch_zoomed" "0.002"
//"bob_yaw_zoomed" "-.002"
//"bob_roll_zoomed" ".002"
// Rumble
"fire_rumble" "rumble_antititan"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
"sway_rotate_attach_blend_time_zoomed" "0.2"
"sway_rotate_gain_zoomed" "5"
"sway_min_yaw_zoomed" "-0.073"
"sway_max_yaw_zoomed" "0.073"
"sway_turn_left_rotate_yaw_zoomed" "-0.085"
"sway_turn_right_rotate_yaw_zoomed" "0.085"
"sway_min_roll_zoomed" "-4"
"sway_max_roll_zoomed" "4"
"sway_turn_left_rotate_roll_zoomed" "0"
"sway_turn_right_rotate_roll_zoomed" "0"
"sway_move_right_rotate_roll_zoomed" "0.2"
"sway_move_left_rotate_roll_zoomed" "-0.2"
"sway_min_pitch_zoomed" "-0.03"
"sway_max_pitch_zoomed" "0.03"
"sway_turn_up_rotate_pitch_zoomed" "0.07"
"sway_turn_down_rotate_pitch_zoomed" "-0.07"
// WeaponED Unhandled Key/Values and custom script Key/Values
"scripted_projectile_velocity" "1"
"scripted_projectile_max_timestep" "0.2"
"viewdrift_hipfire_stand_scale_pitch" "0.325"
"viewdrift_hipfire_crouch_scale_pitch" "0.275"
"viewdrift_hipfire_air_scale_pitch" "0.5"
"viewdrift_hipfire_stand_scale_yaw" "0.12"
"viewdrift_hipfire_crouch_scale_yaw" "0.10"
"viewdrift_hipfire_air_scale_yaw" "0.22"
"viewdrift_hipfire_speed_pitch" "0.6"
"viewdrift_hipfire_speed_yaw" "1.22"
"viewdrift_ads_speed_pitch" "0.6"
"viewdrift_ads_speed_yaw" "1.2"
"sprintcycle_time" ".55"
"smart_ammo_search_distance" "6500"
"smart_ammo_search_angle" "9"
"smart_ammo_screen_min_x" "0.31"
"smart_ammo_screen_max_x" "0.68"
"smart_ammo_screen_min_y" "0.38"
"smart_ammo_screen_max_y" "0.63"
"smart_ammo_search_npcs" "1"
"smart_ammo_search_players" "1"
"smart_ammo_search_projectiles" "0"
"smart_ammo_max_targets" "1"
"smart_ammo_titans_block_los" "1"
"smart_ammo_titan_lock_point0" "SMART_AMMO_TORSO_FRONT"
"smart_ammo_titan_lock_point1" "SMART_AMMO_TORSO_BACK"
"smart_ammo_titan_lock_point2" "SMART_AMMO_LEG_LEFT"
"smart_ammo_titan_lock_point3" "SMART_AMMO_LEG_RIGHT"
"smart_ammo_titan_lock_point4" "SMART_AMMO_TORSO_BASE"
"smart_ammo_titan_lock_point5" "SMART_AMMO_HEAD"
"smart_ammo_titan_lock_point6" "SMART_AMMO_ARM_LEFT"
"smart_ammo_titan_lock_point7" "SMART_AMMO_ARM_RIGHT"
"smart_ammo_points_search_tick_interval" "6"
"smart_ammo_bounds_search_tick_interval" "6"
"smart_ammo_allow_ads_lock" "1"
"smart_ammo_hud_lock_style" "pilot_launcher"
"smart_ammo_weapon_type" "homing_missile"
"smart_ammo_looping_sound_acquiring" "Weapon_Archer_Seeking"
"smart_ammo_looping_sound_locked" "Weapon_Archer_LockOn"
"smart_ammo_unlock_debounce_time" "0.5"
"smart_ammo_lock_type" "large"
"smart_ammo_npc_use" "0" // npc that use this weapon won't use smart ammo lock on functionality
"smart_ammo_alert_npc_fraction" "0.8" // alert npc of lock when fraction is this much
"smart_ammo_track_cloaked_targets" "0"
"bodygroup5_name" "proscreen"
"bodygroup5_set" "0"
Mods
{
extended_ammo
{
"ammo_stockpile_max" "9"
"ammo_clip_size" "1"
"ammo_default_total" "9"
}
pro_screen
{
"ui8_enable" "1"
"bodygroup5_set" "1"
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
}
fast_lock
{
"smart_ammo_targeting_time_min" "0.5"
"smart_ammo_targeting_time_max" "0.9"
}
burn_mod_rocket_launcher
{
"is_burn_mod" "1"
"damage_near_value" "200"
"damage_far_value" "200"
"damage_near_value_titanarmor" "3250"
"damage_far_value_titanarmor" "3250"
"explosion_damage" "150"
"explosion_damage_heavy_armor" "700"
//EFfects
"projectile_trail_effect_0" "Rocket_Smoke_Large_burn"
"fx_muzzle_flash_view" "P_wpn_muzzleflash_law_fp_burn"
"fx_muzzle_flash_world" "P_wpn_muzzleflash_law_burn"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
tactical_cdr_on_kill
{
}
pas_run_and_gun
{
"primary_fire_does_not_block_sprint" "1"
"crosshair_force_sprint_fade_disabled" "1"
}
sp_s2s_settings
{
impact_effect_table "exp_flak_s2s"
projectile_trail_effect_0 "P_archer_rocket_s2s"
"ammo_default_total" "100"
"ammo_stockpile_max" "100"
"smart_ammo_search_distance" "25000"
"damage_near_value_titanarmor" "1500"
"damage_far_value_titanarmor" "1500"
"npc_damage_near_value_titanarmor" "1500"
"npc_damage_far_value_titanarmor" "1500"
ammo_no_remove_from_stockpile "1"
"smart_ammo_targeting_time_min" "0.5"
"smart_ammo_targeting_time_max" "0.9"
}
fd_mortar_mode
{
"fire_sound_1_npc" "weapon_spectremortar_fire"
"impact_effect_table" "exp_rocket_spectremortar"
"spread_stand_hip" "0"
"spread_stand_ads" "0"
"damage_near_value" "*0.0"
"damage_far_value" "*0.0"
"damage_near_value_titanarmor" "*0.15"
"damage_far_value_titanarmor" "*0.15"
"explosion_damage" "*0.0"
"explosion_damage_heavy_armor" "*0.15"
"explosion_inner_radius" "*0"
"explosionradius" "*0"
"npc_rest_time_between_bursts_min" "*1.25"
"npc_rest_time_between_bursts_max" "*2.0"
}
at_unlimited_ammo
{
"ammo_no_remove_from_stockpile" "1"
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
teamColor crosshair_team_color
isAmped weapon_is_amped
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_sniper_amped"
"base_spread" "0"
Args
{
isFiring weapon_is_firing
}
}
}
}