573 lines
16 KiB
Plaintext
573 lines
16 KiB
Plaintext
WeaponData
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{
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"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_generic"
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// General
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"printname" "#WPN_P2011"
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"shortprintname" "#WPN_P2011_SHORT"
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"description" "#WPN_P2011_DESC"
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"longdesc" "#WPN_P2011_LONGDESC"
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"fast_swap_to" "1"
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"menu_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_hammondp2011"
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"hud_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_hammondp2011"
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"weaponClass" "human"
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"weaponSubClass" "sidearm"
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"body_type" "close_quarters"
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"fire_mode" "semi-auto"
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"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
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"pickup_press_prompt" "[USE] [WEAPONNAME]"
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"minimap_reveal_distance" "32000"
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"damage_flags" "DF_BULLET | DF_DISMEMBERMENT"
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"leveled_pickup" "1"
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// Menu
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"menu_category" "pistol"
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"menu_anim_class" "small"
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"stat_damage" "80"
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"stat_range" "40"
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"stat_accuracy" "84"
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"stat_rof" "41"
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// Models
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"viewmodel" "models/weapons/p2011/ptpov_p2011.mdl"
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"playermodel" "models/weapons/p2011/w_p2011.mdl"
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"activitymodifier" "pistol"
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"holster_type" "pistol"
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// Effects
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"tracer_effect" "P_wpn_tracer_pistol"
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"tracer_effect_first_person" "P_wpn_tracer_pistol"
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"vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP"
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"vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle"
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"vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall"
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"vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
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"projectile_adjust_to_gun_barrel" "1"
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"sound_dryfire" "pistol_dryfire"
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"sound_pickup" "wpn_pickup_Pistol_1P"
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"fx_shell_eject_view" "wpn_shelleject_pistol_FP"
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"fx_shell_eject_world" "wpn_shelleject_pistol"
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"fx_shell_eject_attach" "shell"
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"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP"
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"fx_muzzle_flash_world" "wpn_muzzleflash_pistol"
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"fx_muzzle_flash_attach" "muzzle_flash"
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// Sounds
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"fire_sound_1" "weapon_re45auto_shell"
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"fire_sound_2_player_1p" "Weapon_P2011_Fire_1P"
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"fire_sound_2_player_3p" "Weapon_P2011_Fire_3P"
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"fire_sound_2_npc" "Weapon_P2011_Fire_NPC"
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"sound_zoom_in" "Weapon_P2011_ADS_In"
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"sound_zoom_out" "Weapon_P2011_ADS_Out"
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"low_ammo_sound_name_1" "P2011_LowAmmo_Shot1"
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"low_ammo_sound_name_2" "P2011_LowAmmo_Shot2"
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"low_ammo_sound_name_3" "P2011_LowAmmo_Shot3"
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"low_ammo_sound_name_4" "P2011_LowAmmo_Shot4"
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"low_ammo_sound_name_5" "P2011_LowAmmo_Shot5"
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// Network
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"net_optimize" "1"
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"damage_type" "bullet"
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"explosionradius" "250"
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"critical_hit_damage_scale" "1"
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"ammo_clip_size" "12"
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"titanarmor_critical_hit_required" "1"
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"critical_hit" "1"
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MP_BASE
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{
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"ammo_default_total" "120"
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"ammo_stockpile_max" "120"
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"ammo_no_remove_from_stockpile" "1"
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"ammo_min_to_fire" "1"
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"aimassist_adspull_weaponclass" "precise"
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// Damage - When Used by Players
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"damage_near_value" "30"
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"damage_far_value" "20"
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"damage_near_value_titanarmor" "100"
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"damage_far_value_titanarmor" "70"
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"damage_rodeo" "190"
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"damage_near_distance" "750" // match to search distance and red crosshair range
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"damage_far_distance" "1000"
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"damage_very_far_value" "15"
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"damage_very_far_distance" "2000"
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"damage_headshot_scale" "2"
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"red_crosshair_range" "750"
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// Damage - When Used by NPCs
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"npc_damage_near_value" "13"
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"npc_damage_far_value" "10"
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"npc_damage_near_value_titanarmor" "0"
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"npc_damage_far_value_titanarmor" "0"
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"npc_damage_near_distance" "800"
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"npc_damage_far_distance" "1000"
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// NPC
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"npc_min_engage_range" "0"
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"npc_max_engage_range" "1000"
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"npc_min_engage_range_heavy_armor" "0"
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"npc_max_engage_range_heavy_armor" "2500"
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"npc_min_range" "0"
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"npc_max_range" "8000"
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"npc_min_burst" "2"
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"npc_max_burst" "5"
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"npc_rest_time_between_bursts_min" "0.2"
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"npc_rest_time_between_bursts_max" "0.3"
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"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
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"damage_heavyarmor_nontitan_scale" "0.35"
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}
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SP_BASE
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{
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"ammo_default_total" "60"
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"ammo_stockpile_max" "60"
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"ammo_no_remove_from_stockpile" "0"
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"ammo_min_to_fire" "1"
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"aimassist_adspull_weaponclass" "precise_sp"
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// Damage - When Used by Players
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"damage_near_value" "40"
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"damage_far_value" "28"
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"damage_near_value_titanarmor" "60"
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"damage_far_value_titanarmor" "46"
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"damage_rodeo" "190"
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"damage_near_distance" "500" // match to search distance and red crosshair range
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"damage_far_distance" "600"
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"damage_very_far_value" "28"
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"damage_very_far_distance" "2000"
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"damage_headshot_scale" "2"
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"red_crosshair_range" "500"
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// Damage - When Used by NPCs
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"npc_damage_near_value" "20"
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"npc_damage_far_value" "10"
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"npc_damage_near_value_titanarmor" "<KEEP_DEFAULT>"
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"npc_damage_far_value_titanarmor" "<KEEP_DEFAULT>"
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"npc_damage_near_distance" "<KEEP_DEFAULT>"
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"npc_damage_far_distance" "<KEEP_DEFAULT>"
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// NPC
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"npc_min_engage_range" "0"
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"npc_max_engage_range" "1000"
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"npc_min_engage_range_heavy_armor" "0"
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"npc_max_engage_range_heavy_armor" "2500"
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"npc_min_range" "0"
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"npc_max_range" "8000"
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"npc_min_burst" "2"
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"npc_max_burst" "5"
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"npc_rest_time_between_bursts_min" "0.2"
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"npc_rest_time_between_bursts_max" "0.3"
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"enable_highlight_networking_on_creation" "1"
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"damage_heavyarmor_nontitan_scale" "1"
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}
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"proficiency_poor_spreadscale" "7.0"
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"proficiency_average_spreadscale" "5.0"
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"proficiency_good_spreadscale" "3.33333"
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"proficiency_very_good_spreadscale" "1.66667"
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"dof_zoom_nearDepthStart" "0"
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"dof_zoom_nearDepthEnd" "0"
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"dof_nearDepthStart" "0"
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"dof_nearDepthEnd" "0"
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// Behavior
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"fire_rate" "8"
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"zoom_time_in" "0.2"
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"zoom_time_out" "0.15"
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"zoom_fov" "70"
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"zoom_fov_viewmodel" "0"
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"viewmodel_offset_hip" "0 0 0"
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"viewmodel_offset_ads" "0 0 0"
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"reload_time" "1.25"
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"reload_time_late1" "1"
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"reloadempty_time" "1.25"
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"reloadempty_time_late1" "1"
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"holster_time" "0.3"
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"deploy_time" "0.4"
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"lower_time" "0.2"
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"raise_time" "0.2"
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"vortex_refire_behavior" "bullet"
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"allow_empty_fire" "0"
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"reload_enabled" "1"
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"allow_empty_click" "1"
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"empty_reload_only" "0"
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"trigger_snipercam" "0"
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"allow_headshots" "1"
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"headshot_distance" "1000"
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"primary_fire_does_not_block_sprint" "0"
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"ads_move_speed_scale" "0.75"
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"aimassist_disable_hipfire" "0"
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"aimassist_disable_ads" "0"
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"aimassist_disable_hipfire_titansonly" "0"
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"aimassist_disable_ads_titansonly" "0"
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"sprint_fractional_anims" "0"
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// Spread
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"spread_stand_hip" "2.5"
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"spread_stand_hip_run" "3.5"
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"spread_stand_hip_sprint" "4.5"
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"spread_crouch_hip" "2"
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"spread_air_hip" "6.5"
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"spread_stand_ads" "0.0" //"0.2"
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"spread_crouch_ads" "0.0" //"0.2"
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"spread_air_ads" "0.0" //"0.2"
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"spread_kick_on_fire_stand_hip" "0.4"
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"spread_kick_on_fire_crouch_hip" "0.4"
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"spread_kick_on_fire_air_hip" "0.4"
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"spread_kick_on_fire_stand_ads" "0"
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"spread_kick_on_fire_crouch_ads" "0"
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"spread_kick_on_fire_air_ads" "0"
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"spread_max_kick_stand_hip" "3.5"
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"spread_max_kick_crouch_hip" "3.0"
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"spread_max_kick_air_hip" "4.5"
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"spread_max_kick_stand_ads" "0.0"
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"spread_max_kick_crouch_ads" "0.0"
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"spread_max_kick_air_ads" "0.0"
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"spread_decay_rate" "12.0"
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"spread_decay_delay" ".17"
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"ammo_suck_behavior" "primary_weapons"
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// View Kick
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"viewkick_spring" "pistol"
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"viewkick_pitch_base" "-0.85"
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"viewkick_pitch_random" "-0.5"
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"viewkick_pitch_softScale" "1.0"
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"viewkick_pitch_hardScale" "0.9"
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"viewkick_yaw_base" "0.1"
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"viewkick_yaw_random" "0.8"
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"viewkick_yaw_softScale" "1.0"
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"viewkick_yaw_hardScale" "0.9"
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"viewkick_roll_base" "0.0"
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"viewkick_roll_randomMin" "0.2"
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"viewkick_roll_randomMax" "0.4"
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"viewkick_roll_softScale" "0.2"
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"viewkick_roll_hardScale" "2.4"
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"viewkick_hipfire_weaponFraction" "0.5"
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"viewkick_hipfire_weaponFraction_vmScale" "2.0"
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"viewkick_ads_weaponFraction" "0.0"
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"viewkick_ads_weaponFraction_vmScale" "0.5"
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"viewkick_perm_pitch_base" "0.1"
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"viewkick_perm_pitch_random" "0.8"
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"viewkick_perm_yaw_base" "0.1"
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"viewkick_perm_yaw_random" "0.4"
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// Bob
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"bob_cycle_time" "0.4"
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"bob_vert_dist" "0.19"
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"bob_horz_dist" "0.1"
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"bob_max_speed" "150"
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"bob_pitch" "0.75"
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"bob_yaw" "-1.7"
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"bob_roll" "1.2"
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// Bob_Zoomed
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"bob_cycle_time_zoomed" "0.4"
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"bob_vert_dist_zoomed" "0.01"
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"bob_horz_dist_zoomed" "0.01"
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"bob_max_speed_zoomed" "150"
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//"bob_pitch_zoomed" "0.002"
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//"bob_yaw_zoomed" "-.002"
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//"bob_roll_zoomed" ".002"
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// Rumble
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"fire_rumble" "rumble_pistol"
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// Sway
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"sway_rotate_attach" "SWAY_ROTATE"
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"sway_min_x" "-0.5"
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"sway_min_y" "-0.5"
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"sway_min_z" "-0.6"
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"sway_max_x" "0.5"
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"sway_max_y" "0.5"
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"sway_max_z" "0.6"
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"sway_min_pitch" "-3"
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"sway_min_yaw" "-2.5"
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"sway_min_roll" "-4"
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"sway_max_pitch" "3"
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"sway_max_yaw" "2.5"
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"sway_max_roll" "4"
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"sway_translate_gain" "2.5"
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"sway_rotate_gain" "7"
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"sway_move_forward_translate_x" "-0.1"
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"sway_move_forward_translate_z" "-0.5"
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"sway_move_back_translate_x" "0.2"
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"sway_move_back_translate_z" "-0.2"
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"sway_move_left_translate_y" "-1"
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"sway_move_left_translate_z" "-0.5"
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"sway_move_left_rotate_roll" "-4"
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"sway_move_right_translate_y" "1"
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"sway_move_right_translate_z" "-0.5"
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"sway_move_right_rotate_roll" "4"
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"sway_move_up_translate_z" "-1"
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"sway_move_down_translate_z" "1"
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"sway_turn_left_rotate_yaw" "-2.5"
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"sway_turn_right_rotate_yaw" "2.5"
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"sway_turn_left_translate_y" ".5"
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"sway_turn_right_translate_y" "-.5"
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"sway_turn_up_translate_z" ".2"
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"sway_turn_down_translate_z" "-.2"
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"sway_turn_up_translate_x" ".1"
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"sway_turn_down_translate_x" "-.1"
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"sway_turn_left_rotate_roll" "4"
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"sway_turn_right_rotate_roll" "-4"
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"sway_turn_up_rotate_pitch" "3"
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"sway_turn_down_rotate_pitch" "-3"
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"sway_turn_up_rotate_roll" "-0.8"
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"sway_turn_down_rotate_roll" "0.8"
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// Zoomed Sway
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"sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
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"sway_rotate_attach_blend_time_zoomed" "0.2"
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"sway_rotate_gain_zoomed" "5"
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"sway_min_yaw_zoomed" "-0.05"
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"sway_max_yaw_zoomed" "0.05"
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"sway_turn_left_rotate_yaw_zoomed" "-0.085"
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"sway_turn_right_rotate_yaw_zoomed" "0.085"
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"sway_min_roll_zoomed" "-4"
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"sway_max_roll_zoomed" "4"
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"sway_turn_left_rotate_roll_zoomed" "0"
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"sway_turn_right_rotate_roll_zoomed" "0"
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"sway_move_right_rotate_roll_zoomed" "0.2"
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"sway_move_left_rotate_roll_zoomed" "-0.2"
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"sway_min_pitch_zoomed" "-0.03"
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"sway_max_pitch_zoomed" "0.03"
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"sway_turn_up_rotate_pitch_zoomed" "0.07"
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"sway_turn_down_rotate_pitch_zoomed" "-0.07"
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// WeaponED Unhandled Key/Values and custom script Key/Values
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"sprintcycle_time" "0.55"
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// UI
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"ui1_enable" "1"
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"ui2_enable" "1"
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"ui3_enable" "0"
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"ui4_enable" "0"
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// Bodygroups:
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"bodygroup1_name" "suppressor_cyl_sm"
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"bodygroup1_set" "0"
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"bodygroup2_name" "suppressor_sq_sm"
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"bodygroup2_set" "0"
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"bodygroup3_name" "sight_on"
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"bodygroup3_set" "1"
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"bodygroup4_name" "proscreen"
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"bodygroup4_set" "0"
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"clip_bodygroup" "p2011_magazine"
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"clip_bodygroup_index_shown" "0"
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"clip_bodygroup_index_hidden" "1"
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"clip_bodygroup_show_for_milestone_0" "1"
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"clip_bodygroup_show_for_milestone_1" "0"
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"clip_bodygroup_show_for_milestone_2" "1"
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"clip_bodygroup_show_for_milestone_3" "1"
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Mods
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{
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pas_fast_reload
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{
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"reload_time" "*0.7"
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"reload_time_late1" "*0.7"
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"reloadempty_time" "*0.7"
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"reloadempty_time_late1" "*0.7"
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}
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extended_ammo
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{
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"ammo_stockpile_max" "225"
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"ammo_clip_size" "16"
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"ammo_default_total" "225"
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}
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pas_run_and_gun
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{
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"primary_fire_does_not_block_sprint" "1"
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"crosshair_force_sprint_fade_disabled" "1"
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}
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silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460
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{
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"silenced" "1"
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"fire_sound_2_player_1p" "Weapon_p2011_FireSuppressed_1P"
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"fire_sound_2_player_3p" "Weapon_p2011_FireSuppressed_3P"
|
|
"fire_sound_2_npc" "Weapon_p2011_FireSuppressed_3P"
|
|
"damage_near_value" "--10"
|
|
"damage_far_value" "--2"
|
|
"damage_very_far_value" "--2"
|
|
"bodygroup2_set" "1"
|
|
|
|
//"rumble" "4"
|
|
"tracer_effect" "P_wpn_tracer_pistol"
|
|
"minimap_reveal_distance" "1"
|
|
|
|
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP"
|
|
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup"
|
|
"fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq"
|
|
}
|
|
pas_fast_ads
|
|
{
|
|
//Fast ADS
|
|
"zoom_time_in" "*0.5"
|
|
"zoom_time_out" "*0.6"
|
|
}
|
|
pas_fast_swap
|
|
{
|
|
//Fast Swap
|
|
"fast_swap_to" "1"
|
|
}
|
|
pro_screen
|
|
{
|
|
"ui8_enable" "1"
|
|
"bodygroup4_set" "1"
|
|
}
|
|
|
|
// unsilenced
|
|
// {
|
|
// "silenced" "0"
|
|
// "fire_sound_2_player_1p" "Weapon_P2011_Fire_1P"
|
|
// "fire_sound_2_player_3p" "Weapon_P2011_Fire_3P"
|
|
// "bodygroup1_set" "0"
|
|
// "minimap_reveal_distance" "32000"
|
|
// "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP"
|
|
// "fx_muzzle_flash_world" "wpn_muzzleflash_pistol"
|
|
// "fx_muzzle_flash_attach" "muzzle_flash"
|
|
// "damage_near_value" "45"
|
|
// "damage_far_value" "30"
|
|
// }
|
|
|
|
burn_mod_semipistol
|
|
{
|
|
//FX
|
|
"tracer_effect" "P_wpn_tracer_BC"
|
|
"tracer_effect_first_person" "P_wpn_tracer_BC"
|
|
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_elec_FP"
|
|
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol_elec"
|
|
|
|
//SETTINGS
|
|
"is_burn_mod" "1"
|
|
|
|
"damage_near_value" "++5"
|
|
"damage_far_value" "++5"
|
|
"damage_very_far_value" "++2"
|
|
"damage_near_value_titanarmor" "++100"
|
|
"damage_far_value_titanarmor" "++100"
|
|
}
|
|
|
|
|
|
tactical_cdr_on_kill
|
|
{
|
|
|
|
}
|
|
|
|
training_low_ammo_disable
|
|
{
|
|
"low_ammo_fraction" "0.0"
|
|
}
|
|
}
|
|
|
|
UiData1
|
|
{
|
|
"ui" "ui/p2011_green_sights"
|
|
"mesh" "models/weapons/attachments/p2011_rui_upper"
|
|
Args
|
|
{
|
|
vis player_zoomfrac
|
|
ammo weapon_ammo
|
|
clipSize weapon_clipSize
|
|
clipCount weapon_stockpileClipCount
|
|
}
|
|
}
|
|
|
|
UiData2
|
|
{
|
|
"ui" "ui/p2011_ammo_counter"
|
|
"mesh" "models/weapons/attachments/p2011_rui_lower"
|
|
Args
|
|
{
|
|
vis player_zoomfrac
|
|
ammo weapon_ammo
|
|
clipSize weapon_clipSize
|
|
clipCount weapon_stockpileClipCount
|
|
}
|
|
}
|
|
|
|
"ui8_enable" "0"
|
|
UiData8
|
|
{
|
|
"ui" "ui/pro_screen_panel"
|
|
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
|
|
Args
|
|
{
|
|
proValue proscreen_int0
|
|
proOwnedByPlayer proscreen_owner_is_player
|
|
}
|
|
}
|
|
|
|
active_crosshair_count "1"
|
|
rui_crosshair_index "0"
|
|
|
|
RUI_CrosshairData
|
|
{
|
|
DefaultArgs
|
|
{
|
|
adjustedSpread weapon_spread
|
|
adsFrac player_zoomFrac
|
|
isSprinting player_is_sprinting
|
|
isReloading weapon_is_reloading
|
|
teamColor crosshair_team_color
|
|
isAmped weapon_is_amped
|
|
crosshairMovementX crosshair_movement_x
|
|
crosshairMovementY crosshair_movement_y
|
|
}
|
|
|
|
Crosshair_1
|
|
{
|
|
"ui" "ui/crosshair_plus"
|
|
"base_spread" "0.0"
|
|
Args
|
|
{
|
|
isFiring weapon_is_firing
|
|
}
|
|
}
|
|
}
|
|
}
|