Files
WeaponFireCallback/mod/scripts/weapons/mp_weapon_smart_pistol.txt
T

644 lines
20 KiB
Plaintext

WeaponData
{
// General
"printname" "#WPN_SMART_PISTOL"
"shortprintname" "#WPN_SMART_PISTOL_SHORT"
"description" "#WPN_SMART_PISTOL_DESC"
"longdesc" "#WPN_SMART_PISTOL_LONGDESC"
"fast_swap_to" "1"
"menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_smartpistol"
"hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_smartpistol"
"weaponClass" "human"
"weaponSubClass" "autolock"
"body_type" "light"
//"weaponType" "anti_titan" //GoldenGun //TODO: Need this moddable for golden gun version!
"fire_mode" "semi-auto"
"pickup_hold_prompt" "Hold [USE] [WEAPONNAME]"
"pickup_press_prompt" "[USE] [WEAPONNAME]"
"minimap_reveal_distance" "32000"
"leveled_pickup" "1"
"OnWeaponActivate" "OnWeaponActivate_weapon_smart_pistol"
"OnWeaponDeactivate" "OnWeaponDeactivate_weapon_smart_pistol"
"OnWeaponPrimaryAttack" "WeaponFireCallbacks_OnWeaponPrimaryAttack_weapon_smart_pistol"
"OnWeaponBulletHit" "OnWeaponBulletHit_weapon_smart_pistol"
"OnWeaponStartZoomIn" "OnWeaponStartZoomIn_weapon_smart_pistol"
"OnWeaponStartZoomOut" "OnWeaponStartZoomOut_weapon_smart_pistol"
// Menu
"menu_category" "pistol"
"menu_anim_class" "small"
"stat_damage" "70"
"stat_range" "30"
"stat_accuracy" "85"
"stat_rof" "45"
// Models
"viewmodel" "models/weapons/p2011sp/ptpov_p2011sp.mdl"
"playermodel" "models/weapons/p2011sp/w_p2011sp.mdl"
"activitymodifier" "pistol"
"holster_type" "pistol"
// Effects
"tracer_effect" "P_wpn_tracer_pistol"
"tracer_effect_first_person" "P_wpn_tracer_pistol"
"vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP"
"vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle"
"vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall"
"vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P"
"projectile_adjust_to_gun_barrel" "1"
"fx_shell_eject_view" "wpn_shelleject_pistol_FP"
"fx_shell_eject_world" "wpn_shelleject_pistol"
"fx_shell_eject_attach" "shell"
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP"
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol"
"fx_muzzle_flash_attach" "muzzle_flash"
"fire_sound_1_player_1p" "Weapon_SmartPistol_Fire_1P"
"fire_sound_1_player_3p" "Weapon_SmartPistol_Fire_3P"
"sound_dryfire" "pistol_dryfire"
"sound_pickup" "wpn_pickup_Pistol_1P"
"sound_zoom_in" "Weapon_SmartPistol_ADS_In"
"sound_zoom_out" "Weapon_SmartPistol_ADS_Out"
"low_ammo_sound_name_1" "SmartPistol_LowAmmo_Shot1"
"low_ammo_sound_name_2" "SmartPistol_LowAmmo_Shot2"
"low_ammo_sound_name_3" "SmartPistol_LowAmmo_Shot3"
"low_ammo_sound_name_4" "SmartPistol_LowAmmo_Shot4"
"low_ammo_sound_name_5" "SmartPistol_LowAmmo_Shot5"
"damage_flags" "DF_INSTANT | DF_BULLET | DF_DISMEMBERMENT"
"damage_type" "bullet"
"explosionradius" "250"
"critical_hit_damage_scale" "1"
// Ammo
"ammo_min_to_fire" "1"
"titanarmor_critical_hit_required" "1"
"critical_hit" "1"
"is_smart_pistol" "1"
MP_BASE
{
"ammo_default_total" "24"
"ammo_stockpile_max" "24"
"ammo_no_remove_from_stockpile" "0"
//"ammo_default_total" "120" //GoldenGun
//"ammo_stockpile_max" "120" //GoldenGun
//"ammo_no_remove_from_stockpile" "0" //GoldenGun
"aimassist_adspull_weaponclass" "broad"
// Damage - When Used by Players
"damage_near_value" "40"
"damage_far_value" "40"
"damage_near_value_titanarmor" "115"
"damage_far_value_titanarmor" "95"
"damage_rodeo" "200"
"damage_near_distance" "1250" // match to search distance and red crosshair range
"damage_far_distance" "1400"
"red_crosshair_range" "1250"
"smart_ammo_search_distance" "1250"
"smart_ammo_max_targeted_burst" "12"
"smart_ammo_targeting_time_min" "0.25"//"0.37"
"smart_ammo_targeting_time_max" "0.45"//"0.65"
"smart_ammo_targeting_time_min_npc" "0.1"
"smart_ammo_targeting_time_max_npc" "0.2"
// Damage - When Used by NPCs
"npc_damage_near_value" "20"
"npc_damage_far_value" "20"
"npc_damage_near_value_titanarmor" "0"
"npc_damage_far_value_titanarmor" "0"
"npc_damage_near_distance" "800"
"npc_damage_far_distance" "1000"
// NPC
"npc_min_range" "0"
"npc_max_range" "1500"
"npc_min_burst" "2"
"npc_max_burst" "5"
"npc_rest_time_between_bursts_min" "0.2"
"npc_rest_time_between_bursts_max" "0.3"
"enable_highlight_networking_on_creation" "<KEEP_DEFAULT>"
"damage_heavyarmor_nontitan_scale" "0.35"
"primary_fire_does_not_block_sprint" "1" //Run and gun default for MP
"ammo_clip_size" "12"
"destroy_on_drop" "1"
}
SP_BASE
{
"ammo_default_total" "24"
"ammo_stockpile_max" "72"
"ammo_no_remove_from_stockpile" "0"
"aimassist_adspull_weaponclass" "broad_sp"
// Damage - When Used by Players
"damage_near_value" "45"
"damage_far_value" "35"
"damage_near_value_titanarmor" "25"
"damage_far_value_titanarmor" "25"
"damage_rodeo" "200"
"damage_near_distance" "750" // match to search distance and red crosshair range
"damage_far_distance" "850"
"red_crosshair_range" "750"
"smart_ammo_search_distance" "1050"
"smart_ammo_max_targeted_burst" "12"
"smart_ammo_targeting_time_min" "0.45"//"0.37"
"smart_ammo_targeting_time_max" "0.8"//"0.65"
"smart_ammo_targeting_time_min_npc" "0.1"
"smart_ammo_targeting_time_max_npc" "0.2"
// Damage - When Used by NPCs
"npc_damage_near_value" "20"
"npc_damage_far_value" "20"
"npc_damage_near_value_titanarmor" "<KEEP_DEFAULT>"
"npc_damage_far_value_titanarmor" "<KEEP_DEFAULT>"
"npc_damage_near_distance" "800"
"npc_damage_far_distance" "1000"
// NPC
"npc_min_range" "0"
"npc_max_range" "1500"
"npc_min_burst" "2"
"npc_max_burst" "5"
"npc_rest_time_between_bursts_min" "0.2"
"npc_rest_time_between_bursts_max" "0.3"
"enable_highlight_networking_on_creation" "1"
"damage_heavyarmor_nontitan_scale" "1"
"primary_fire_does_not_block_sprint" "0" //Run and gun default for MP
"ammo_clip_size" "18"
"destroy_on_drop" "0"
}
"proficiency_poor_spreadscale" "7.0"
"proficiency_average_spreadscale" "5.0"
"proficiency_good_spreadscale" "3.33333"
"proficiency_very_good_spreadscale" "1.66667"
"smart_ammo_allow_search_while_firing" "1"
"smart_ammo_allow_ads_lock" "1" // "0" is default
"dof_zoom_nearDepthStart" "0"
"dof_zoom_nearDepthEnd" "0"
"dof_nearDepthStart" "0"
"dof_nearDepthEnd" "0"
// Behavior
"fire_rate" "8"
"burst_fire_delay" "0.125"
"zoom_time_in" "0.2"
"zoom_time_out" "0.15"
"zoom_fov" "55"
"reload_time" "1.45"
"reload_time_late1" "1"
"reloadempty_time" "1.49"
"reloadempty_time_late1" "1"
"holster_time" "0.5"
"deploy_time" "0.4"
"lower_time" "0.2"
"raise_time" "0.2"
"vortex_refire_behavior" "bullet"
"allow_empty_fire" "0"
"reload_enabled" "1"
"allow_empty_click" "1"
"empty_reload_only" "0"
"trigger_snipercam" "0"
"allow_headshots" "1"
"headshot_distance" "1400"
"ads_move_speed_scale" "0.75"
"aimassist_disable_hipfire" "0"
"aimassist_disable_ads" "0"
"aimassist_disable_hipfire_titansonly" "1"
"aimassist_disable_ads_titansonly" "1"
"sprint_fractional_anims" "0"
// Spread
"spread_stand_hip" "2.5"
"spread_stand_hip_run" "3.5"
"spread_stand_hip_sprint" "4.5"
"spread_crouch_hip" "2"
"spread_air_hip" "6.5"
"spread_stand_ads" "0.0" //"0.2"
"spread_crouch_ads" "0.0" //"0.2"
"spread_air_ads" "0.0" //"0.2"
"spread_kick_on_fire_stand_hip" "0.4"
"spread_kick_on_fire_crouch_hip" "0.4"
"spread_kick_on_fire_air_hip" "0.4"
"spread_kick_on_fire_stand_ads" "0"
"spread_kick_on_fire_crouch_ads" "0"
"spread_kick_on_fire_air_ads" "0"
"spread_max_kick_stand_hip" "3.5"
"spread_max_kick_crouch_hip" "3.0"
"spread_max_kick_air_hip" "4.5"
"spread_max_kick_stand_ads" "0.0"
"spread_max_kick_crouch_ads" "0.0"
"spread_max_kick_air_ads" "0.0"
"spread_decay_rate" "12.0"
"spread_decay_delay" ".17"
"ammo_suck_behavior" "primary_weapons"
// View Kick
"viewkick_spring" "pistol"
"viewkick_pitch_base" "-1.0"
"viewkick_pitch_random" "-0.5"
"viewkick_pitch_softScale" "1.0"
"viewkick_pitch_hardScale" "0.9"
"viewkick_yaw_base" "0.15"
"viewkick_yaw_random" "1.0"
"viewkick_yaw_softScale" "1.0"
"viewkick_yaw_hardScale" "0.9"
"viewkick_roll_base" "0.0"
"viewkick_roll_randomMin" "0.2"
"viewkick_roll_randomMax" "0.4"
"viewkick_roll_softScale" "0.2"
"viewkick_roll_hardScale" "1.4"
"viewkick_hipfire_weaponFraction" "0.0"
"viewkick_hipfire_weaponFraction_vmScale" "0.5"
"viewkick_ads_weaponFraction" "0.0"
"viewkick_ads_weaponFraction_vmScale" "0.5"
"viewkick_perm_pitch_base" "0.0"
"viewkick_perm_pitch_random" "1.0"
"viewkick_perm_yaw_base" "0.1"
"viewkick_perm_yaw_random" "1.0"
// Bob
"bob_cycle_time" "0.4"
"bob_vert_dist" "0.19"
"bob_horz_dist" "0.1"
"bob_max_speed" "150"
"bob_pitch" "0.75"
"bob_yaw" "-1.7"
"bob_roll" "1.2"
// Bob_Zoomed
"bob_cycle_time_zoomed" "0.4"
"bob_vert_dist_zoomed" "0.01"
"bob_horz_dist_zoomed" "0.01"
"bob_max_speed_zoomed" "150"
//"bob_pitch_zoomed" "0.002"
//"bob_yaw_zoomed" "-.002"
//"bob_roll_zoomed" ".002"
// Rumble
"fire_rumble" "rumble_pistol"
// Sway
"sway_rotate_attach" "SWAY_ROTATE"
"sway_min_x" "-0.5"
"sway_min_y" "-0.5"
"sway_min_z" "-0.6"
"sway_max_x" "0.5"
"sway_max_y" "0.5"
"sway_max_z" "0.6"
"sway_min_pitch" "-3"
"sway_min_yaw" "-2.5"
"sway_min_roll" "-4"
"sway_max_pitch" "3"
"sway_max_yaw" "2.5"
"sway_max_roll" "4"
"sway_translate_gain" "2.5"
"sway_rotate_gain" "7"
"sway_move_forward_translate_x" "-0.1"
"sway_move_forward_translate_z" "-0.5"
"sway_move_back_translate_x" "0.2"
"sway_move_back_translate_z" "-0.2"
"sway_move_left_translate_y" "-1"
"sway_move_left_translate_z" "-0.5"
"sway_move_left_rotate_roll" "-4"
"sway_move_right_translate_y" "1"
"sway_move_right_translate_z" "-0.5"
"sway_move_right_rotate_roll" "4"
"sway_move_up_translate_z" "-1"
"sway_move_down_translate_z" "1"
"sway_turn_left_rotate_yaw" "-2.5"
"sway_turn_right_rotate_yaw" "2.5"
"sway_turn_left_translate_y" ".5"
"sway_turn_right_translate_y" "-.5"
"sway_turn_up_translate_z" ".2"
"sway_turn_down_translate_z" "-.2"
"sway_turn_up_translate_x" ".1"
"sway_turn_down_translate_x" "-.1"
"sway_turn_left_rotate_roll" "4"
"sway_turn_right_rotate_roll" "-4"
"sway_turn_up_rotate_pitch" "3"
"sway_turn_down_rotate_pitch" "-3"
"sway_turn_up_rotate_roll" "-0.8"
"sway_turn_down_rotate_roll" "0.8"
// Zoomed Sway
"sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED"
"sway_rotate_attach_blend_time_zoomed" "0.2"
"sway_rotate_gain_zoomed" "5"
"sway_min_yaw_zoomed" "-0.073"
"sway_max_yaw_zoomed" "0.073"
"sway_turn_left_rotate_yaw_zoomed" "-0.085"
"sway_turn_right_rotate_yaw_zoomed" "0.085"
"sway_min_roll_zoomed" "-4"
"sway_max_roll_zoomed" "4"
"sway_turn_left_rotate_roll_zoomed" "0"
"sway_turn_right_rotate_roll_zoomed" "0"
"sway_move_right_rotate_roll_zoomed" "0.2"
"sway_move_left_rotate_roll_zoomed" "-0.2"
"sway_min_pitch_zoomed" "-0.03"
"sway_max_pitch_zoomed" "0.03"
"sway_turn_up_rotate_pitch_zoomed" "0.07"
"sway_turn_down_rotate_pitch_zoomed" "-0.07"
// WeaponED Unhandled Key/Values and custom script Key/Values
"sprintcycle_time" "0.55"
"smart_ammo_search_angle" "35"
"smart_ammo_search_npcs" "1"
"smart_ammo_search_players" "1"
"smart_ammo_search_projectiles" "1"
"smart_ammo_titans_block_los" "1"
"smart_ammo_track_cloaked_targets" "0"
"smart_ammo_targeting_time_modifier_projectile_owner" "0.35"
"smart_ammo_target_max_locks_normal" "-1" // divide health by damage near
"smart_ammo_target_npc_lock_factor" "2" // smart pistol does head shots at 2x damage
"smart_ammo_new_target_delay" "0.1"
"smart_ammo_draw_acquisition_lines" "1"
"smart_ammo_hud_lock_style" "pilot_pistol"
"smart_ammo_hud_type" "smart_pistol"
"smart_ammo_target_confirmed_sound" "Weapon_SmartPistol_PilotLocked"
"smart_ammo_target_confirming_sound" "Weapon_SmartPistol_PilotLocked"
"smart_ammo_looping_sound_acquiring" "Weapon_SmartPistol_TargetLockingLoop"
"smart_ammo_lock_type" "small"
"smart_ammo_alert_npc_fraction" "1.1" // unaware since lock on fraction will not go above 1
"smart_ammo_allow_hip_fire_lock" "1"
"smart_ammo_lock_effect_3p" "P_smartpistol_lockon"
"smart_ammo_lock_effect_attachment" "muzzle_flash"
"smart_ammo_player_targets_must_be_tracked" "0"
"smart_ammo_npc_targets_must_be_tracked" "0"
"smart_ammo_tracker_status_effects" "1"
"smart_ammo_tracked_targets_check_visibility" "1"
//Bodygroups:
"bodygroup1_name" "suppressor_cyl_sm"
"bodygroup1_set" "0"
"bodygroup2_name" "suppressor_sq_sm"
"bodygroup2_set" "0"
"bodygroup6_name" "proscreen"
"bodygroup6_set" "0"
"clip_bodygroup" "p2011sp_magazine"
"clip_bodygroup_index_shown" "0"
"clip_bodygroup_index_hidden" "1"
"clip_bodygroup_show_for_milestone_0" "1"
"clip_bodygroup_show_for_milestone_1" "0"
"clip_bodygroup_show_for_milestone_2" "1"
"clip_bodygroup_show_for_milestone_3" "1"
Mods
{
iron_sights
{
}
extended_ammo
{
"ammo_stockpile_max" "240"
"ammo_clip_size" "16"
"ammo_default_total" "240"
}
silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460
{
"silenced" "1"
"bodygroup2_set" "1"
"damage_near_value" "20"
"damage_far_value" "12"
//"rumble" "4"
"tracer_effect" "P_wpn_tracer_pistol"
"minimap_reveal_distance" "1"
"smart_ammo_targeting_time_min" "0.45"
"smart_ammo_targeting_time_max" "0.8"
"smart_ammo_targeting_time_min_npc" "0.1"
"smart_ammo_targeting_time_max_npc" "0.25"
"smart_ammo_new_target_delay" "0.22"
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP"
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup"
"fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq"
"fire_sound_1_player_1p" "Weapon_SmartPistol_FireSuppressed_1P"
"fire_sound_1_player_3p" "Weapon_SmartPistol_FireSuppressed_3P"
}
enhanced_targeting
{
"smart_ammo_search_angle" "36"
"smart_ammo_targeting_time_min" "0.34"
"smart_ammo_targeting_time_max" "0.59"
"smart_ammo_targeting_time_min_npc" "0.1"
"smart_ammo_targeting_time_max_npc" "0.15"
"smart_ammo_new_target_delay" "0.0"
}
hcog
{
}
threat_scope
{
"threat_scope_enabled" "1"
"threat_scope_zoomfrac_start" "0.0"
"threat_scope_zoomfrac_end" "0.0"
"threat_scope_bounds_width" "0.49"
"threat_scope_bounds_height" "0.31"
}
pro_screen
{
"ui8_enable" "1"
"bodygroup6_set" "1"
}
tactical_cdr_on_kill
{
}
pas_fast_reload
{
"reload_time" "*0.7"
"reload_time_late1" "*0.7"
"reloadempty_time" "*0.7"
"reloadempty_time_late1" "*0.7"
}
pas_run_and_gun
{
"primary_fire_does_not_block_sprint" "1"
"crosshair_force_sprint_fade_disabled" "1"
}
pas_fast_ads
{
//Fast ADS
"zoom_time_in" "*0.5"
"zoom_time_out" "*0.6"
}
pas_fast_swap
{
//Fast Swap
"fast_swap_to" "1"
}
burn_mod_smart_pistol
{
//FX
"tracer_effect" "P_wpn_tracer_BC"
"tracer_effect_first_person" "P_wpn_tracer_BC"
"fx_muzzle_flash_view" "wpn_muzzleflash_pistol_elec_FP"
"fx_muzzle_flash_world" "wpn_muzzleflash_pistol_elec"
"damage_near_value" "55"
"damage_far_value" "55"
"damage_near_value_titanarmor" "215"
"damage_far_value_titanarmor" "195"
"is_burn_mod" "1"
}
proto_activeshot
{
"smart_ammo_targeting_time_min" "0.8"
"smart_ammo_targeting_time_max" "1.0"
"smart_ammo_targeting_time_min_npc" "0.4"
"smart_ammo_targeting_time_max_npc" "0.8"
"smart_ammo_new_target_delay" "0.0"
"smart_ammo_active_shot_time" "0.2"
"smart_ammo_active_shot_damage_multiplier" "4.0"
"smart_ammo_hold_and_reset_after_all_locks" "1.0"
}
proto_tracker //Turned on by default as a test.
{
"smart_ammo_player_targets_must_be_tracked" "1"
"smart_ammo_allow_search_while_firing" "1"
"smart_ammo_allow_ads_lock" "1"
"smart_ammo_tracker_status_effects" "1"
"smart_ammo_tracked_targets_check_visibility" "1"
}
ads_smaller_lock_on
{
"smart_ammo_search_angle" "35"
}
og_pilot
{
"primary_fire_does_not_block_sprint" "1"
"ammo_default_total" "72"
"ammo_stockpile_max" "72"
"ammo_no_remove_from_stockpile" "1"
"smart_ammo_search_distance" "1400"
"damage_near_value" "*4.0"
"damage_far_value" "*4.0"
"pass_through_depth" "500" // Not sure how long a dropship is, probably the biggest entity
"pass_through_damage_preserved_scale" "1.0"
}
}
"ui1_enable" "1"
UiData1
{
"ui" "ui/diamond_reticle_rear"
"mesh" "models/weapons/attachments/mk6_rui_upper"
Args
{
vis player_zoomfrac
}
}
"ui2_enable" "1"
UiData2
{
"ui" "ui/mk6_ammo_counter"
"mesh" "models/weapons/attachments/mk6_rui_lower"
Args
{
vis player_zoomfrac
ammo weapon_ammo
clipSize weapon_clipSize
clipCount weapon_stockpileClipCount
}
}
"ui8_enable" "0"
UiData8
{
"ui" "ui/pro_screen_panel"
"mesh" "models/weapons/attachments/pro_screen_rui_upper"
Args
{
proValue proscreen_int0
proOwnedByPlayer proscreen_owner_is_player
}
}
active_crosshair_count "1"
rui_crosshair_index "0"
RUI_CrosshairData
{
DefaultArgs
{
adjustedSpread weapon_spread
adsFrac player_zoomFrac
isSprinting player_is_sprinting
isReloading weapon_is_reloading
teamColor crosshair_team_color
isAmped weapon_is_amped
crosshairMovementX crosshair_movement_x
crosshairMovementY crosshair_movement_y
}
Crosshair_1
{
"ui" "ui/crosshair_smart_pistol"
"base_spread" "0.0"
Args
{
isLocked smartammo_locked
smartFov "eWeaponVar.smart_ammo_search_angle"
isFiring weapon_is_firing
}
}
}
}