Prepare for v1.1.0
- Add viewstats_overview.menu - Add NEMESIS WEAPON to Overview tab - Add pilot melee kills, executions, roadkills and Titan executions to Overview tab
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@@ -306,10 +306,10 @@ table<string, table> function GetOverviewWeaponData()
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Table[ "most_kills" ].ref <- ""
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Table[ "most_kills" ].printName <- ""
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Table[ "most_kills" ].val <- 0
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Table[ "most_used" ] <- {}
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Table[ "most_used" ].ref <- ""
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Table[ "most_used" ].printName <- ""
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Table[ "most_used" ].val <- 0
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Table[ "nemesis_weapon" ] <- {}
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Table[ "nemesis_weapon" ].ref <- ""
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Table[ "nemesis_weapon" ].printName <- ""
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Table[ "nemesis_weapon" ].val <- 0
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Table[ "highest_kpm" ] <- {}
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Table[ "highest_kpm" ].ref <- ""
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Table[ "highest_kpm" ].printName <- ""
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@@ -346,12 +346,12 @@ table<string, table> function GetOverviewWeaponData()
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Table[ "most_kills" ].val = val
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}
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float fVal = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponName )
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if ( fVal > Table[ "most_used" ].val )
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int nval = getNemesisWeaponFromToneAPI(weaponName)
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if ( nval > Table[ "nemesis_weapon" ].val )
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{
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Table[ "most_used" ].ref = weaponName
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Table[ "most_used" ].printName = weaponDisplayName
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Table[ "most_used" ].val = fVal
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Table[ "nemesis_weapon" ].ref = weaponName
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Table[ "nemesis_weapon" ].printName = weaponDisplayName
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Table[ "nemesis_weapon" ].val = nval
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}
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local killsPerMinute = 0
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