Add clearer gamemode names to "Maps" and "Time"
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@@ -185,6 +185,11 @@ void function UpdateStatsForMap( string mapName )
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fw = [147, 204, 57, 255],
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fw = [147, 204, 57, 255],
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gg = [14, 87, 132, 255]
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gg = [14, 87, 132, 255]
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}
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}
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table< string, string > customGamemodeNames = {
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sns = "Sticks and Stones"
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fw = "Frontier War"
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gg = "Gun Game"
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}
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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{
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{
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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@@ -204,7 +209,7 @@ void function UpdateStatsForMap( string mapName )
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][key])
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][key])
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, key, modePlayedTime, value)
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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}
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}
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}
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}
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}
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}
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@@ -152,6 +152,11 @@ void function UpdateViewStatsTimeMenu()
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fw = [147, 204, 57, 255],
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fw = [147, 204, 57, 255],
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gg = [14, 87, 132, 255]
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gg = [14, 87, 132, 255]
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}
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}
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table< string, string > customGamemodeNames = {
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sns = "Sticks and Stones"
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fw = "Frontier War"
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gg = "Gun Game"
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}
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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{
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{
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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@@ -171,7 +176,7 @@ void function UpdateViewStatsTimeMenu()
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(getFromToneAPI(key, "gamemodes", "kills"))
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modePlayedTime = float(getFromToneAPI(key, "gamemodes", "kills"))
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, key, modePlayedTime, value)
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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}
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}
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}
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}
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}
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}
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