Fix typo in function name
to avoid future confusion
This commit is contained in:
@@ -1,7 +1,7 @@
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global function pulseInit
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global function pulseInit
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global function GetWeaponStatsFromToneAPI
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global function GetWeaponStatsFromToneAPI
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global function GetMapStatsFromToneAPI
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global function GetMapStatsFromToneAPI
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global function getWeaponKillsFromToneApi
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global function getWeaponKillsFromToneAPI
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global function getNemesisWeaponFromToneAPI
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global function getNemesisWeaponFromToneAPI
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global function getDWEFromToneAPI
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global function getDWEFromToneAPI
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global function getMapKillFromToneAPI
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global function getMapKillFromToneAPI
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@@ -90,7 +90,7 @@ void function GetMapStatsFromToneAPI()
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NSHttpRequest(getMapStats, onSuccess, onFailure)
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NSHttpRequest(getMapStats, onSuccess, onFailure)
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}
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}
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int function getWeaponKillsFromToneApi(string weaponRef){
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int function getWeaponKillsFromToneAPI(string weaponRef){
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if(weaponRef in globalToneAPIKillData){
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if(weaponRef in globalToneAPIKillData){
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return expect int(globalToneAPIKillData[weaponRef])
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return expect int(globalToneAPIKillData[weaponRef])
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@@ -337,25 +337,25 @@ function UpdateViewStatsOverviewMenu()
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( totalPilotKills ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( totalPilotKills ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( getWeaponKillsFromToneApi("pilot_emptyhanded") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( getWeaponKillsFromToneAPI("pilot_emptyhanded") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( getWeaponKillsFromToneApi("human_execution") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( getWeaponKillsFromToneAPI("human_execution") ) )
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// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
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// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
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var titanMeleeKills = 0
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var titanMeleeKills = 0
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titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_ion")
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titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_ion")
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titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_scorch")
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titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_scorch")
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titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_northstar")
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titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_northstar")
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titanMeleeKills += getWeaponKillsFromToneApi("titan_sword")
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titanMeleeKills += getWeaponKillsFromToneAPI("titan_sword")
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titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_tone")
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titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_tone")
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titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_legion")
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titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_legion")
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titanMeleeKills += getWeaponKillsFromToneApi("titan_punch_vanguard")
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titanMeleeKills += getWeaponKillsFromToneAPI("titan_punch_vanguard")
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titanMeleeKills += getWeaponKillsFromToneApi("auto_titan_melee")
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titanMeleeKills += getWeaponKillsFromToneAPI("auto_titan_melee")
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanMeleeKills ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanMeleeKills ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( GetPlayerStatInt( player, "kills_stats", "titanMeleePilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( GetPlayerStatInt( player, "kills_stats", "titanMeleePilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( getWeaponKillsFromToneApi("damagedef_titan_step") ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( getWeaponKillsFromToneAPI("damagedef_titan_step") ) )
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}
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}
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function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
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function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
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@@ -175,7 +175,7 @@ void function UpdateStatsForTitan( string titanRef, int loadoutIndex )
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int aiKills
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int aiKills
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foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
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foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
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{
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{
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totalKills += getWeaponKillsFromToneApi(weaponRef)
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totalKills += getWeaponKillsFromToneAPI(weaponRef)
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pilotKills += GetPlayerStatInt( player, "weapon_kill_stats", "pilots", weaponRef )
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pilotKills += GetPlayerStatInt( player, "weapon_kill_stats", "pilots", weaponRef )
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titanKills += GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef )
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titanKills += GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef )
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aiKills += GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef )
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aiKills += GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef )
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@@ -338,7 +338,7 @@ table<string, table> function GetOverviewWeaponData()
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if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
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if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
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continue
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continue
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int val = getWeaponKillsFromToneApi(weaponName)
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int val = getWeaponKillsFromToneAPI(weaponName)
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if ( val > Table[ "most_kills" ].val )
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if ( val > Table[ "most_kills" ].val )
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{
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{
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Table[ "most_kills" ].ref = weaponName
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Table[ "most_kills" ].ref = weaponName
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@@ -357,8 +357,8 @@ table<string, table> function GetOverviewWeaponData()
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float kdval = 0
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float kdval = 0
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float kval = 0
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float kval = 0
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float dval = 0
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float dval = 0
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if( getWeaponKillsFromToneApi(weaponName) != 0 && getDWEFromToneAPI(weaponName) != 0){
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if( getWeaponKillsFromToneAPI(weaponName) != 0 && getDWEFromToneAPI(weaponName) != 0){
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kval = float(getWeaponKillsFromToneApi(weaponName))
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kval = float(getWeaponKillsFromToneAPI(weaponName))
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dval = float(getDWEFromToneAPI(weaponName))
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dval = float(getDWEFromToneAPI(weaponName))
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if (kval / dval > kdval){
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if (kval / dval > kdval){
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kdval = kval / dval
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kdval = kval / dval
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@@ -180,8 +180,8 @@ void function UpdateStatsForWeapon( string weaponRef )
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}
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}
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// Total Kills Stats
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// Total Kills Stats
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SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneApi(weaponRef) )
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SetStatsLabelValue( file.menu, "KillsValue0", getWeaponKillsFromToneAPI(weaponRef) )
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SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneApi(weaponRef) )
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SetStatsLabelValue( file.menu, "KillsValue1", getWeaponKillsFromToneAPI(weaponRef) )
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SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
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SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) )
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SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
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SetStatsLabelValue( file.menu, "KillsValue3", GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef ) )
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}
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}
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