Make use of "Time" tab #16

This commit is contained in:
okvdai
2023-05-01 17:23:07 +02:00
parent b28fb1e6c7
commit 47d91497dd
3 changed files with 125 additions and 47 deletions
+31
View File
@@ -1,6 +1,7 @@
global function pulseInit
global function GetWeaponStatsFromToneAPI
global function GetMapStatsFromToneAPI
global function GetGamemodeStatsFromToneAPI
global function getWeaponKillsFromToneAPI
global function getNemesisWeaponFromToneAPI
global function getDWEFromToneAPI
@@ -17,12 +18,14 @@ global table globalToneAPIMapDeathData = {}
global table globalToneAPIMapDistData = {}
global table globalToneAPIMapKillData = {}
global table globalToneAPIMapMDistData = {}
global table globalToneAPIGamemodeData = {}
global table< table > globalToneAPIGamemodeMapData = {}
string prefix = "default"
string HTTPrequestURL = "default"
int weaponEntries = 0
int mapEntries = 0
int gamemodeEntries = 0
int mapGamemodeEntries = 0
void function pulseInit()
@@ -93,6 +96,34 @@ void function GetMapStatsFromToneAPI()
NSHttpRequest(getMapStats, onSuccess, onFailure)
}
void function GetGamemodeStatsFromToneAPI()
{
print(prefix + "Getting gamemode data...")
gamemodeEntries = 0
HttpRequest getGamemodeStats
getGamemodeStats.method = HttpRequestMethod.GET
getGamemodeStats.url = HTTPrequestURL + "/gamemodes"
getGamemodeStats.queryParameters["player"] <- [NSGetLocalPlayerUID()]
void functionref(HttpRequestResponse) onSuccess = void function(HttpRequestResponse response)
{
print(prefix + "Gamemode data received, processing...")
table JSONForConversion = DecodeJSON(response.body)
foreach (var key, var value in JSONForConversion) {
table test = expect table(value)
globalToneAPIGamemodeData[string(key)] <- test.kills
gamemodeEntries += 1
}
print(prefix + "Gamemode data has been processed with a total of " + string(gamemodeEntries) + " entries.")
}
void functionref(HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
print(prefix + "Encountered an error getting gamemode data...")
}
NSHttpRequest(getGamemodeStats, onSuccess, onFailure)
}
void function fetchGamemodeStatsFromToneAPI(string mapName)
{
mapGamemodeEntries = 0
+1
View File
@@ -47,6 +47,7 @@ void function OnViewStats_Open()
}
GetWeaponStatsFromToneAPI()
GetMapStatsFromToneAPI()
GetGamemodeStatsFromToneAPI()
UI_SetPresentationType( ePresentationType.DEFAULT )
//UpdateViewStatsKillsMenu()
+92 -46
View File
@@ -7,6 +7,8 @@ const MAX_MODE_ROWS = 8
struct
{
var menu
array<ItemDisplayData> allTitans
table<string, array<string> > titanStatLoadout
} file
void function InitViewStatsTimeMenu()
@@ -23,21 +25,68 @@ void function OnStatsTime_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
UpdateViewStatsTimeMenu()
}
float function GetTitanKills( string titanName)
{
float weaponKills = 0
foreach ( weaponRef in file.titanStatLoadout[ titanName ])
{
weaponKills += float(getWeaponKillsFromToneAPI(weaponRef))
}
return weaponKills
}
void function UpdateViewStatsTimeMenu()
{
entity player = GetUIPlayer()
if ( player == null )
return
//#########################################
float killsAsTitan = 0
float killsAsIon = GetTitanKills( "ion" )
killsAsTitan += killsAsIon
float killsAsScorch = GetTitanKills( "scorch" )
killsAsTitan += killsAsScorch
float killsAsNorthstar = GetTitanKills( "northstar" )
killsAsTitan += killsAsNorthstar
float killsAsRonin = GetTitanKills( "ronin" )
killsAsTitan += killsAsRonin
float killsAsTone = GetTitanKills( "tone" )
killsAsTitan += killsAsTone
float killsAsLegion = GetTitanKills( "legion" )
killsAsTitan += killsAsLegion
float killsAsMonarch = GetTitanKills( "vanguard" )
killsAsTitan += killsAsMonarch
//#########################################
// Time By Class Pie Chart
//#########################################
float hoursAsPilot = GetPlayerStatFloat( player, "time_stats", "hours_as_pilot" )
float hoursAsTitan = GetPlayerStatFloat( player, "time_stats", "hours_as_titan" )
var totalPilotKills = 0
foreach (var key, var value in globalToneAPIKillData) {
totalPilotKills += value
}
float hoursAsPilot = float(totalPilotKills)
float hoursAsTitan = killsAsTitan
array<PieChartEntry> classes
@@ -52,51 +101,41 @@ void function UpdateViewStatsTimeMenu()
PieChartData classTimeData
classTimeData.entries = classes
classTimeData.labelColor = [ 255, 255, 255, 255 ]
classTimeData.timeBased = true
SetPieChartData( file.menu, "ClassPieChart", "#STATS_HEADER_TIME_BY_CLASS", classTimeData )
SetPieChartData( file.menu, "ClassPieChart", "KILLS BY CLASS", classTimeData )
//#########################################
// Time By Chassis Pie Chart
//#########################################
float hoursAsIon = GetPlayerStatFloat( player, "time_stats", "hours_as_titan_ion" )
float hoursAsScorch = GetPlayerStatFloat( player, "time_stats", "hours_as_titan_scorch" )
float hoursAsNorthstar = GetPlayerStatFloat( player, "time_stats", "hours_as_titan_northstar" )
float hoursAsRonin = GetPlayerStatFloat( player, "time_stats", "hours_as_titan_ronin" )
float hoursAsTone = GetPlayerStatFloat( player, "time_stats", "hours_as_titan_tone" )
float hoursAsLegion = GetPlayerStatFloat( player, "time_stats", "hours_as_titan_legion" )
float hoursAsMonarch = GetPlayerStatFloat( player, "time_stats", "hours_as_titan_vanguard" )
array<PieChartEntry> titans
if ( hoursAsIon > 0 )
AddPieChartEntry( titans, "#TITAN_ION", hoursAsIon, [200, 40, 40, 255] )
if ( killsAsIon > 0 )
AddPieChartEntry( titans, "#TITAN_ION", killsAsIon, [200, 40, 40, 255] )
if ( hoursAsScorch > 0 )
AddPieChartEntry( titans, "#TITAN_SCORCH", hoursAsScorch, [223, 94, 0, 255] )
if ( killsAsScorch > 0 )
AddPieChartEntry( titans, "#TITAN_SCORCH", killsAsScorch, [223, 94, 0, 255] )
if ( hoursAsNorthstar > 0 )
AddPieChartEntry( titans, "#TITAN_NORTHSTAR", hoursAsNorthstar, [61, 117, 193, 255] )
if ( killsAsNorthstar > 0 )
AddPieChartEntry( titans, "#TITAN_NORTHSTAR", killsAsNorthstar, [61, 117, 193, 255] )
if ( hoursAsRonin > 0 )
AddPieChartEntry( titans, "#TITAN_RONIN", hoursAsRonin, [207, 191, 59, 255] )
if ( killsAsRonin > 0 )
AddPieChartEntry( titans, "#TITAN_RONIN", killsAsRonin, [207, 191, 59, 255] )
if ( hoursAsTone > 0 )
AddPieChartEntry( titans, "#TITAN_TONE", hoursAsTone, [88, 172, 67, 255] )
if ( killsAsTone > 0 )
AddPieChartEntry( titans, "#TITAN_TONE", killsAsTone, [88, 172, 67, 255] )
if ( hoursAsLegion > 0 )
AddPieChartEntry( titans, "#TITAN_LEGION", hoursAsLegion, [46, 188, 180, 255] )
if ( killsAsLegion > 0 )
AddPieChartEntry( titans, "#TITAN_LEGION", killsAsLegion, [46, 188, 180, 255] )
if ( hoursAsMonarch > 0 )
AddPieChartEntry( titans, "#TITAN_VANGUARD", hoursAsMonarch, [151, 71, 175, 255] )
if ( killsAsMonarch > 0 )
AddPieChartEntry( titans, "#TITAN_VANGUARD", killsAsMonarch, [151, 71, 175, 255] )
titans.sort( ComparePieChartEntryValues )
PieChartData chassisTimeData
chassisTimeData.entries = titans
chassisTimeData.labelColor = [ 255, 255, 255, 255 ]
chassisTimeData.timeBased = true
SetPieChartData( file.menu, "ChassisPieChart", "#STATS_HEADER_TIME_BY_CHASSIS", chassisTimeData )
SetPieChartData( file.menu, "ChassisPieChart", "KILLS BY TITAN", chassisTimeData )
//#########################################
// Time By Mode Pie Chart
@@ -105,33 +144,40 @@ void function UpdateViewStatsTimeMenu()
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
array<PieChartEntry> modes
foreach ( modeName in gameModesArray )
{
string gameModePlaysVar = GetStatVar( "game_stats", "mode_played", modeName )
int playCount = player.GetPersistentVarAsInt( gameModePlaysVar )
if ( playCount > 0 )
AddPieChartEntry( modes, GameMode_GetName( modeName ), float( playCount ), GameMode_GetColor( modeName ) )
int enumCount = PersistenceGetEnumCount( "gameModes" )
table< string, array<int> > customGamemodeList = {
sns = [255, 178, 102, 255],
fw = [147, 204, 57, 255],
gg = [14, 87, 132, 255]
}
if ( modes.len() > 0 )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
modes.sort( ComparePieChartEntryValues )
if ( modes.len() > MAX_MODE_ROWS )
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if ( modeName in globalToneAPIGamemodeData )
{
float otherValue
for ( int i = MAX_MODE_ROWS-1; i < modes.len() ; i++ )
otherValue += modes[i].numValue
modes.resize( MAX_MODE_ROWS-1 )
AddPieChartEntry( modes, "#GAMEMODE_OTHER", otherValue, [127, 127, 127, 255] )
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeData[modeName])
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if ( key in globalToneAPIGamemodeData)
{
float modePlayedTime = 0
modePlayedTime = float(globalToneAPIGamemodeData[key])
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, key, modePlayedTime, value)
}
}
}
PieChartData modesPlayedData
modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "#GAME_MODES_PLAYED", modesPlayedData )
SetPieChartData( file.menu, "ModesPieChart", "KILLS BY GAMEMODE", modesPlayedData )
//#########################################
// Time Stats