Fix K/D calculation

This commit is contained in:
okvdai
2023-04-24 22:42:46 +02:00
parent 79dbab8fcb
commit 4a50d26111
@@ -361,9 +361,11 @@ table<string, table> function GetOverviewWeaponData()
kval = float(getWeaponKillsFromToneApi(weaponName))
dval = float(getDWEFromToneAPI(weaponName))
if (kval / dval > kdval){
kdval = float(getWeaponKillsFromToneApi(weaponName) / getDWEFromToneAPI(weaponName))
kdval = kval / dval
}
}
int rnd= int(kdval*100)
kdval = float(rnd)/100
if ( kdval > Table[ "highest_kpm" ].val.tofloat() )
{
Table[ "highest_kpm" ].ref = weaponName