Fix K/D calculation
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@@ -361,9 +361,11 @@ table<string, table> function GetOverviewWeaponData()
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kval = float(getWeaponKillsFromToneApi(weaponName))
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dval = float(getDWEFromToneAPI(weaponName))
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if (kval / dval > kdval){
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kdval = float(getWeaponKillsFromToneApi(weaponName) / getDWEFromToneAPI(weaponName))
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kdval = kval / dval
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}
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}
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int rnd= int(kdval*100)
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kdval = float(rnd)/100
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if ( kdval > Table[ "highest_kpm" ].val.tofloat() )
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{
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Table[ "highest_kpm" ].ref = weaponName
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