Create menu_stats_overview.nut
Still need to figure out why kill count doesn't correlate with data shown on the site...
This commit is contained in:
@@ -0,0 +1,472 @@
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untyped
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global function InitViewStatsOverviewMenu
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struct
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{
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var menu
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} file
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const MAX_DOTS_ON_GRAPH = 10
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const IMAGE_TITAN_STRYDER = $"ui/menu/personal_stats/ps_titan_icon_stryder"
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const IMAGE_TITAN_ATLAS = $"ui/menu/personal_stats/ps_titan_icon_atlas"
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const IMAGE_TITAN_OGRE = $"ui/menu/personal_stats/ps_titan_icon_ogre"
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void function InitViewStatsOverviewMenu()
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{
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PrecacheHUDMaterial( IMAGE_TITAN_STRYDER )
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PrecacheHUDMaterial( IMAGE_TITAN_ATLAS )
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PrecacheHUDMaterial( IMAGE_TITAN_OGRE )
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var menu = GetMenu( "ViewStats_Overview_Menu" )
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file.menu = menu
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AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsOverview_Open )
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AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
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}
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void function OnStatsOverview_Open()
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{
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UI_SetPresentationType( ePresentationType.NO_MODELS )
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UpdateViewStatsOverviewMenu()
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}
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function UpdateViewStatsOverviewMenu()
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{
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entity player = GetUIPlayer()
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if ( player == null )
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return
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//#########################
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// Games
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//#########################
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string timePlayed = StatToTimeString( "time_stats", "hours_total" )
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int gamesPlayed = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_completed" )
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int gamesWon = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_won" )
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string winPercent = GetPercent( float( gamesWon ), float( gamesPlayed ), 0 )
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int timesMVP = GetPlayerStatInt( player, "game_stats", "mvp_total" )
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int timesTop3 = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "top3OnTeam" )
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SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
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SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( gamesPlayed ) )
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SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( gamesWon ) )
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SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), Localize( "#STATS_PERCENTAGE", winPercent ) )
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SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( timesMVP ) )
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SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( timesTop3 ) )
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//#########################
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// Modes
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//#########################
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/*local gameModePlayedVar = GetStatVar( "game_stats", "mode_played" )
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local basicModes = [ "tdm", "cp", "at", "lts", "ctf" ]
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local timesPlayedArray = []
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local gameModeNamesArray = []
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local otherGameModesPlayed = 0
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array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
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foreach ( modeName in gameModesArray )
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{
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local gameModePlaysVar = StringReplace( expect string( gameModePlayedVar ), "%gamemode%", modeName )
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local timesPlayed = player.GetPersistentVar( gameModePlaysVar )
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if ( basicModes.contains( modeName ) ) //Don't really like doing ArrayContains, but Chad prefers not storing a separate enum in persistence that contains the "other" gamemodes
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{
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timesPlayedArray.append( timesPlayed )
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gameModeNamesArray.append( GAMETYPE_TEXT[ modeName] )
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}
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else
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{
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otherGameModesPlayed += timesPlayed
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}
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}
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//Add Other game modes' data to the end of the arrays
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gameModeNamesArray.append( "#GAMEMODE_OTHER" )
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timesPlayedArray.append( otherGameModesPlayed )
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local data = {}
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data.names <- gameModeNamesArray
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data.values <- timesPlayedArray
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SetPieChartData( menu, "ModesPieChart", "#GAME_MODES_PLAYED", data )*/
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//#########################
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// Completion
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//#########################
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// Challenges complete
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//local challengeData = GetChallengeCompleteData()
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//SetStatsBarValues( menu, "CompletionBar0", "#STATS_COMPLETION_CHALLENGES", 0, challengeData.total, challengeData.complete )
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// Item unlocks
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//local itemUnlockData = GetItemUnlockCountData()
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//SetStatsBarValues( menu, "CompletionBar1", "#STATS_COMPLETION_WEAPONS", 0, itemUnlockData["weapons"].total, itemUnlockData["weapons"].unlocked )
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//SetStatsBarValues( menu, "CompletionBar2", "#STATS_COMPLETION_ATTACHMENTS", 0, itemUnlockData["attachments"].total, itemUnlockData["attachments"].unlocked )
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//SetStatsBarValues( menu, "CompletionBar3", "#STATS_COMPLETION_MODS", 0, itemUnlockData["mods"].total, itemUnlockData["mods"].unlocked )
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//SetStatsBarValues( menu, "CompletionBar4", "#STATS_COMPLETION_ABILITIES", 0, itemUnlockData["abilities"].total, itemUnlockData["abilities"].unlocked )
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//SetStatsBarValues( menu, "CompletionBar5", "#STATS_COMPLETION_GEAR", 0, itemUnlockData["gear"].total, itemUnlockData["gear"].unlocked )
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//#########################
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// Weapons
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//#########################
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table<string, table> weaponData = GetOverviewWeaponData()
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table mostKillsData = weaponData[ "most_kills" ]
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table mostUsedData = weaponData[ "most_used" ]
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table highestKPMData = weaponData[ "highest_kpm" ]
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var weaponImageElem
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var weaponRui
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var weaponNameElem
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var weaponDescElem
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var noDataElem
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// Weapon with most kills
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weaponImageElem = Hud_GetChild( file.menu, "WeaponImage0" )
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weaponRui = Hud_GetRui( weaponImageElem )
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weaponNameElem = Hud_GetChild( file.menu, "WeaponName0" )
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weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc0" )
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noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay0" )
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if ( mostKillsData.ref != "" )
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{
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SetItemImageWidth( weaponImageElem, expect string( mostKillsData.ref ) )
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RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostKillsData.ref ) ) )
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Hud_Show( weaponImageElem )
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Hud_SetText( weaponNameElem, mostKillsData.printName )
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Hud_Show( weaponNameElem )
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Hud_SetText( weaponDescElem, "#STATS_MOST_KILLS_VALUE", mostKillsData.val )
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Hud_Show( weaponDescElem )
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Hud_Hide( noDataElem )
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}
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else
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{
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Hud_Hide( weaponImageElem )
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Hud_Hide( weaponNameElem )
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Hud_Hide( weaponDescElem )
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Hud_Show( noDataElem )
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}
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// Most Used Weapon
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weaponImageElem = Hud_GetChild( file.menu, "WeaponImage1" )
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weaponRui = Hud_GetRui( weaponImageElem )
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weaponNameElem = Hud_GetChild( file.menu, "WeaponName1" )
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weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc1" )
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noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay1" )
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if ( mostUsedData.ref != "" )
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{
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SetItemImageWidth( weaponImageElem, expect string( mostUsedData.ref ) )
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RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostUsedData.ref ) ) )
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Hud_Show( weaponImageElem )
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Hud_SetText( weaponNameElem, mostUsedData.printName )
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Hud_Show( weaponNameElem )
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SetStatsLabelValue( file.menu, "WeaponDesc1", HoursToTimeString( expect float( mostUsedData.val ) ) )
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Hud_Show( weaponDescElem )
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Hud_Hide( noDataElem )
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}
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else
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{
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Hud_Hide( weaponImageElem )
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Hud_Hide( weaponNameElem )
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Hud_Hide( weaponDescElem )
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Hud_Show( noDataElem )
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}
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// Weapon with highest KPM
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weaponImageElem = Hud_GetChild( file.menu, "WeaponImage2" )
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weaponRui = Hud_GetRui( weaponImageElem )
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weaponNameElem = Hud_GetChild( file.menu, "WeaponName2" )
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weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc2" )
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noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay2" )
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if ( highestKPMData.ref != "" )
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{
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SetItemImageWidth( weaponImageElem, expect string( highestKPMData.ref ) )
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RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( highestKPMData.ref ) ) )
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Hud_Show( weaponImageElem )
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Hud_SetText( weaponNameElem, highestKPMData.printName )
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Hud_Show( weaponNameElem )
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Hud_SetText( weaponDescElem, "#STATS_MOST_EFFICIENT_VALUE", highestKPMData.val )
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Hud_Show( weaponDescElem )
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Hud_Hide( noDataElem )
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}
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else
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{
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Hud_Hide( weaponImageElem )
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Hud_Hide( weaponNameElem )
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Hud_Hide( weaponDescElem )
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Hud_Show( noDataElem )
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}
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//#########################
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// Titan Unlocks
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//#########################
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Assert( player == GetUIPlayer() )
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Assert( player != null )
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int unlockedCount = 0
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//var imageLabel = GetElem( menu, "TitanUnlockImage0" )
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//if ( !IsItemLocked( player, "titan_stryder" ) )
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//{
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// imageLabel.SetImage( IMAGE_TITAN_STRYDER )
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// unlockedCount++
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//}
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//else
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// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
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//
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//imageLabel = GetElem( menu, "TitanUnlockImage1" )
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//if ( !IsItemLocked( player, "titan_atlas" ) )
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//{
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// imageLabel.SetImage( IMAGE_TITAN_ATLAS )
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// unlockedCount++
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//}
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//else
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// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
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//
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//imageLabel = GetElem( menu, "TitanUnlockImage2" )
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//if ( !IsItemLocked( player, "titan_ogre" ) )
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//{
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// imageLabel.SetImage( IMAGE_TITAN_OGRE )
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// unlockedCount++
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//}
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//else
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// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
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//
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//var unlockCountLabel = GetElem( menu, "TitanUnlocksCount" )
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//Hud_SetText( unlockCountLabel, "#STATS_CHASSIS_UNLOCK_COUNT", string( unlockedCount ) )
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//#########################
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// K/D Ratios
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//#########################
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// Lifetime
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local lifetimeAverage = player.GetPersistentVar( "kdratio_lifetime" ).tofloat()
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local formattedLifetimeAverage
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if ( lifetimeAverage % 1 == 0 )
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formattedLifetimeAverage = format( "%.0f", lifetimeAverage )
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else
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formattedLifetimeAverage = format( "%.1f", lifetimeAverage )
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SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAverage ] )
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// Lifetime (PVP)
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local lifetimeAveragePVP = player.GetPersistentVar( "kdratio_lifetime_pvp" ).tofloat()
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local formattedLifetimeAveragePVP
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if ( lifetimeAveragePVP % 1 == 0 )
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formattedLifetimeAveragePVP = format( "%.0f", lifetimeAveragePVP )
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else
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formattedLifetimeAveragePVP = format( "%.1f", lifetimeAveragePVP )
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SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", formattedLifetimeAveragePVP ] )
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bool last10GamesStatsVisible = gamesPlayed >= NUM_GAMES_TRACK_KDRATIO ? true : false
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SetLast10GamesStatVisibility( file.menu, last10GamesStatsVisible )
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// Last 10 Matches
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local kdratio_match = []
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local kdratiopvp_match = []
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for ( int i = NUM_GAMES_TRACK_KDRATIO - 1 ; i >= 0 ; i-- )
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{
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kdratio_match.append( player.GetPersistentVar( "kdratio_match[" + i + "]" ) )
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kdratiopvp_match.append( player.GetPersistentVar( "kdratiopvp_match[" + i + "]" ) )
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}
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// Last 10
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local kdratio_match_sum = 0
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local count = 0
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foreach( value in kdratio_match )
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{
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if ( value == 0 )
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continue
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kdratio_match_sum += value
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count++
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}
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local kdratio_match_average = count > 0 ? kdratio_match_sum / count : kdratio_match_sum
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if ( kdratio_match_average % 1 == 0 )
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kdratio_match_average = format( "%.0f", kdratio_match_average )
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else
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kdratio_match_average = format( "%.1f", kdratio_match_average )
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SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
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PlotKDPointsOnGraph( file.menu, 0, kdratio_match, lifetimeAverage )
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// Last 10 (PVP)
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local kdratiopvp_match_sum = 0
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count = 0
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foreach( value in kdratiopvp_match )
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{
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if ( value == 0 )
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continue
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kdratiopvp_match_sum += value
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count++
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}
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local kdratiopvp_match_average = count > 0 ? kdratiopvp_match_sum / count : kdratiopvp_match_sum
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if ( kdratiopvp_match_average % 1 == 0 )
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kdratiopvp_match_average = format( "%.0f", kdratiopvp_match_average )
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else
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kdratiopvp_match_average = format( "%.1f", kdratiopvp_match_average )
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SetStatsLabelValue( file.menu, "Last10GamesPVPValue", [ "#STATS_KD_VALUE", kdratiopvp_match_average ] )
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PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, lifetimeAveragePVP )
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int totalPilotKills = 0
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array<ItemDisplayData> allWeapons = []
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allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY ) )
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allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
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allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_PRIMARY ) )
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allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ORDNANCE ) )
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allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ANTIRODEO ) )
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allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_SPECIAL ) )
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foreach (weapon in allWeapons) {
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string weaponName = weapon.ref
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print(weaponName)
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totalPilotKills += getWeaponKillsFromToneApi(weapon.ref)
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print(totalPilotKills)
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}
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/////////////////////////
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( totalPilotKills ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKickMeleePilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( GetPlayerStatInt( player, "kills_stats", "pilotExecutePilot" ) ) )
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// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
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int totalTitanExecutions = 0
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totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionIon" )
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totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionScorch" )
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totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionNorthstar" )
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totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionRonin" )
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totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionTone" )
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totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionLegion" )
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totalTitanExecutions += GetPlayerStatInt( player, "kills_stats", "titanExocutionVanguard" )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( GetPlayerStatInt( player, "kills_stats", "pilotKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( totalTitanExecutions ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( GetPlayerStatInt( player, "kills_stats", "titanMeleePilot" ) ) )
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Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( GetPlayerStatInt( player, "kills_stats", "titanStepCrushPilot" ) ) )
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}
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function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
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{
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//printt( "values:" )
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//PrintTable( values )
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var background = GetElem( menu, "KDRatioLast10Graph" + graphIndex )
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local graphHeight = Hud_GetBaseHeight( background )
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local graphOrigin = Hud_GetAbsPos( background )
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graphOrigin[1] += graphHeight
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local dotSpacing = Hud_GetBaseWidth( background ) / 9.0
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local dotPositions = []
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// Calculate min/max for the graph
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local graphMin = 0.0
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local graphMax = max( dottedAverage, 1.0 )
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foreach( value in values )
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{
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if ( value > graphMax )
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graphMax = value
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}
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graphMax += graphMax * 0.1
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var maxLabel = GetElem( menu, "Graph" + graphIndex + "ValueMax" )
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local maxValueString = format( "%.1f", graphMax )
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Hud_SetText( maxLabel, maxValueString )
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// Plot the dots
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for ( int i = 0; i < MAX_DOTS_ON_GRAPH; i++ )
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{
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var dot = GetElem( menu, "Graph" + graphIndex + "Dot" + i )
|
||||
|
||||
if ( i >= values.len() )
|
||||
{
|
||||
Hud_Hide( dot )
|
||||
continue
|
||||
}
|
||||
|
||||
float dotOffset = GraphCapped( values[i], graphMin, graphMax, 0, graphHeight )
|
||||
|
||||
local posX = graphOrigin[0] - ( Hud_GetBaseWidth( dot ) * 0.5 ) + ( dotSpacing * i )
|
||||
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dot ) * 0.5 ) - dotOffset
|
||||
Hud_SetPos( dot, posX, posY )
|
||||
Hud_Show( dot )
|
||||
|
||||
dotPositions.append( [ posX + ( Hud_GetBaseWidth( dot ) * 0.5 ), posY + ( Hud_GetBaseHeight( dot ) * 0.5 ) ] )
|
||||
}
|
||||
|
||||
{
|
||||
// Place the dotted lifetime average line
|
||||
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine0" )
|
||||
float dottedLineOffset = GraphCapped( dottedAverage, graphMin, graphMax, 0, graphHeight )
|
||||
local posX = graphOrigin[0]
|
||||
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
|
||||
Hud_SetPos( dottedLine, posX, posY )
|
||||
Hud_Show( dottedLine )
|
||||
}
|
||||
|
||||
{
|
||||
// Place the dotted zero line
|
||||
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine1" )
|
||||
float dottedLineOffset = GraphCapped( 0.0, graphMin, graphMax, 0, graphHeight )
|
||||
local posX = graphOrigin[0]
|
||||
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
|
||||
Hud_SetPos( dottedLine, posX, posY )
|
||||
Hud_Show( dottedLine )
|
||||
}
|
||||
|
||||
// Connect the dots with lines
|
||||
for ( int i = 1; i < MAX_DOTS_ON_GRAPH; i++ )
|
||||
{
|
||||
var line = GetElem( menu, "Graph" + graphIndex + "Line" + i )
|
||||
|
||||
if ( i >= values.len() )
|
||||
{
|
||||
Hud_Hide( line )
|
||||
continue
|
||||
}
|
||||
|
||||
// Get angle from previous dot to this dot
|
||||
local startPos = dotPositions[i-1]
|
||||
local endPos = dotPositions[i]
|
||||
local offsetX = endPos[0] - startPos[0]
|
||||
local offsetY = endPos[1] - startPos[1]
|
||||
local angle = ( atan( offsetX / offsetY ) * ( 180 / PI ) )
|
||||
|
||||
// Get line length
|
||||
local length = sqrt( offsetX * offsetX + offsetY * offsetY )
|
||||
|
||||
// Calculate where the line should be positioned
|
||||
local posX = endPos[0] - ( offsetX / 2.0 ) - ( length / 2.0 )
|
||||
local posY = endPos[1] - ( offsetY / 2.0 ) - ( Hud_GetBaseHeight( line ) / 2.0 )
|
||||
|
||||
//line.SetHeight( 2.0 )
|
||||
Hud_SetWidth( line, length )
|
||||
Hud_SetRotation( line, angle + 90.0 )
|
||||
Hud_SetPos( line, posX, posY )
|
||||
Hud_Show( line )
|
||||
}
|
||||
}
|
||||
|
||||
void function SetLast10GamesStatVisibility( var menu, bool visible )
|
||||
{
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesLabel" ), visible )
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesValue" ), visible )
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPLabel" ), visible )
|
||||
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPValue" ), visible )
|
||||
}
|
||||
|
||||
void function SetItemImageWidth( var imageElem, string ref )
|
||||
{
|
||||
vector vec = GetItemImageAspect( ref )
|
||||
float aspectRatio = vec.x / vec.y
|
||||
int imageWidth = int( Hud_GetHeight( imageElem ) * aspectRatio )
|
||||
Hud_SetWidth( imageElem, imageWidth )
|
||||
}
|
||||
Reference in New Issue
Block a user