Add menu_stats_utility.nut

This commit is contained in:
okvdai
2023-04-19 21:42:07 +02:00
parent e82a29e317
commit 559be46b38
2 changed files with 553 additions and 1 deletions
+2 -1
View File
@@ -37,7 +37,8 @@ void function GetStatsFromToneAPI()
int function getWeaponKillsFromToneApi(string weaponRef){
//Sliced names are to be removed afterwards
if(weaponRef.find("mp_weapon") > -1){
print("[PULSE]" + weaponRef)
if(weaponRef.find("mp_weapon") != null){
weaponRef = weaponRef.slice(10)
}
@@ -0,0 +1,551 @@
untyped
global function SetPieChartData
global function SetStatsBarValues
global function SetStatsValueInfo
global function SetStatsLabelValue
global function GetPercent
//global function GetChallengeCompleteData
global function GetItemUnlockCountData
global function GetOverviewWeaponData
global function StatToTimeString
global function HoursToTimeString
global function StatToDistanceString
global function ComparePieChartEntryValues
global function SetStatBoxDisplay
global function SetMedalStatBoxDisplay
void function SetPieChartData( var menu, string panelName, string titleString, PieChartData data )
{
Assert( data.entries.len() <= 8 )
// Get nested panel
var piePanel = GetElem( menu, panelName )
// Create background
var background = Hud_GetChild( piePanel, "BarBG" )
Hud_SetBarProgress( background, 1.0 )
Hud_SetColor( background, [190, 190, 190, 255] )
// Calculate total of all values combined
foreach ( entry in data.entries )
data.sum += entry.numValue
// Calculate bar fraction for each value
foreach ( entry in data.entries )
{
if ( data.sum > 0 )
entry.fracValue = entry.numValue / data.sum
else
entry.fracValue = 0.0
}
// Set slice sizes and text data
var titleLabel = Hud_GetChild( piePanel, "Title" )
Hud_SetText( titleLabel, titleString )
Hud_SetColor( titleLabel, data.labelColor )
var noDataLabel = Hud_GetChild( piePanel, "NoData" )
for ( int index = 0; index < 8; index++ )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
// Hud_SetColor( barColorGuide, entry.color )
Hud_Hide( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Hide( barColorGuideFrame )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
Hud_SetText( barName, "" )
var bar = Hud_GetChild( piePanel, "Bar" + index )
//Hud_SetBarProgress( bar, combinedFrac )
//Hud_SetColor( bar, entry.color )
Hud_Hide( bar )
}
if ( data.entries.len() > 0 )
{
Hud_Hide( noDataLabel )
float combinedFrac = 0.0
int largestTextWidth = 0
foreach ( index, entry in data.entries )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
Hud_SetColor( barColorGuide, entry.color )
Hud_Show( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Show( barColorGuideFrame )
string percent = GetPercent( entry.fracValue, 1.0, 0, true )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
if ( data.timeBased )
Hud_SetText( barName, PieChartHoursToTimeString( entry.numValue, entry.displayName, percent ) )
else
Hud_SetText( barName, "#STATS_TEXT_AND_PERCENTAGE", entry.displayName, percent )
int currentTextWidth = Hud_GetTextWidth( barName )
if ( currentTextWidth > largestTextWidth )
largestTextWidth = currentTextWidth
Hud_Show( barName )
combinedFrac += entry.fracValue
var bar = Hud_GetChild( piePanel, "Bar" + index )
Hud_SetBarProgress( bar, combinedFrac )
Hud_SetColor( bar, entry.color )
Hud_Show( bar )
}
// Position the list
int xOffset = int( ( largestTextWidth / -2 ) + ContentScaledX( 18 ) )
Hud_SetX( Hud_GetChild( piePanel, "BarName0" ), xOffset )
}
else
{
Hud_Show( noDataLabel )
for ( int index = 0; index < 8; index++ )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
// Hud_SetColor( barColorGuide, entry.color )
Hud_Hide( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Hide( barColorGuideFrame )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
Hud_SetText( barName, "" )
var bar = Hud_GetChild( piePanel, "Bar" + index )
//Hud_SetBarProgress( bar, combinedFrac )
//Hud_SetColor( bar, entry.color )
Hud_Hide( bar )
}
}
}
function SetStatsBarValues( menu, panelName, titleString, startValue, endValue, currentValue )
{
Assert( endValue > startValue )
Assert( currentValue >= startValue && currentValue <= endValue )
// Get nested panel
var panel = GetElem( menu, panelName )
// Update titel
var title = Hud_GetChild( panel, "Title" )
Hud_SetText( title, titleString )
// Update progress text
var progressText = Hud_GetChild( panel, "ProgressText" )
Hud_SetText( progressText, "#STATS_PROGRESS_BAR_VALUE", currentValue, endValue )
// Update bar progress
float frac = GraphCapped( currentValue, startValue, endValue, 0.0, 1.0 )
var barFill = Hud_GetChild( panel, "BarFill" )
Hud_SetScaleX( barFill, frac )
var barFillShadow = Hud_GetChild( panel, "BarFillShadow" )
Hud_SetScaleX( barFillShadow, frac )
}
void function SetStatsValueInfo( var menu, valueID, labelText, textString )
{
var elem = GetElem( menu, "Column0Label" + valueID )
Assert( elem != null )
Hud_SetText( elem, labelText )
elem = GetElem( menu, "Column0Value" + valueID )
Assert( elem != null )
SetStatsLabelValueOnLabel( elem, textString )
}
void function SetStatsLabelValue( var menu, labelName, textString )
{
var elem = GetElem( menu, labelName )
Assert( elem != null)
SetStatsLabelValueOnLabel( elem, textString )
}
void function SetStatsLabelValueOnLabel( elem, textString )
{
if ( type( textString ) == "array" )
{
if ( textString.len() == 6 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4], textString[5] )
if ( textString.len() == 5 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4] )
if ( textString.len() == 4 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3] )
if ( textString.len() == 3 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2] )
if ( textString.len() == 2 )
Hud_SetText( elem, string( textString[0] ), textString[1] )
if ( textString.len() == 1 )
Hud_SetText( elem, string( textString[0] ) )
}
else
{
Hud_SetText( elem, string( textString ) )
}
}
string function GetPercent( float val, float total, float defaultPercent, bool doClamp = true )
{
float percent = defaultPercent
if ( total > 0 )
{
percent = val / total
percent *= 100
}
if ( doClamp )
percent = clamp( percent, 0, 100 )
string formattedPercent
if ( int( percent * 10 ) % 10 == 0 )
formattedPercent = format( "%.0f", percent )
else
formattedPercent = format( "%.1f", percent )
return formattedPercent
}
//function GetChallengeCompleteData()
//{
// local Table = {}
// Table.total <- 0
// Table.complete <- 0
//
// UI_GetAllChallengesProgress()
// var allChallenges = GetLocalChallengeTable()
//
// foreach( challengeRef, val in allChallenges )
// {
// if ( IsDailyChallenge( challengeRef ) )
// continue
// local tierCount = GetChallengeTierCount( challengeRef )
// Table.total += tierCount
// for ( int i = 0; i < tierCount; i++ )
// {
// if ( IsChallengeTierComplete( challengeRef, i ) )
// Table.complete++
// }
// }
//
// return Table
//}
function GetItemUnlockCountData()
{
entity player = GetUIPlayer()
if ( player == null )
return {}
local Table = {}
Table[ "weapons" ] <- {}
Table[ "weapons" ].total <- 0
Table[ "weapons" ].unlocked <- 0
Table[ "attachments" ] <- {}
Table[ "attachments" ].total <- 0
Table[ "attachments" ].unlocked <- 0
Table[ "mods" ] <- {}
Table[ "mods" ].total <- 0
Table[ "mods" ].unlocked <- 0
Table[ "abilities" ] <- {}
Table[ "abilities" ].total <- 0
Table[ "abilities" ].unlocked <- 0
Table[ "gear" ] <- {}
Table[ "gear" ].total <- 0
Table[ "gear" ].unlocked <- 0
/*
local tableMapping = {}
tableMapping[ eItemTypes.PILOT_PRIMARY ] <- "weapons"
tableMapping[ eItemTypes.PILOT_SECONDARY ] <- "weapons"
tableMapping[ eItemTypes.PILOT_ORDNANCE ] <- "weapons"
tableMapping[ eItemTypes.TITAN_PRIMARY ] <- "weapons"
tableMapping[ eItemTypes.TITAN_ORDNANCE ] <- "weapons"
tableMapping[ eItemTypes.PILOT_PRIMARY_ATTACHMENT ] <- "attachments"
tableMapping[ eItemTypes.PILOT_PRIMARY_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SECONDARY_MOD ] <- "mods"
tableMapping[ eItemTypes.TITAN_PRIMARY_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SPECIAL_MOD ] <- "mods"
tableMapping[ eItemTypes.TITAN_SPECIAL_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SPECIAL ] <- "abilities"
tableMapping[ eItemTypes.TITAN_SPECIAL ] <- "abilities"
local itemRefs = GetAllItemRefs()
foreach ( data in itemRefs )
{
if ( !( data.Type in tableMapping ) )
continue
Table[ tableMapping[ data.Type ] ].total++
if ( !IsItemLocked( player, expect string( data.childRef ), expect string( data.ref ) ) )
Table[ tableMapping[ data.Type ] ].unlocked++
}
*/
return Table
}
table<string, table> function GetOverviewWeaponData()
{
table<string, table> Table = {}
Table[ "most_kills" ] <- {}
Table[ "most_kills" ].ref <- ""
Table[ "most_kills" ].printName <- ""
Table[ "most_kills" ].val <- 0
Table[ "most_used" ] <- {}
Table[ "most_used" ].ref <- ""
Table[ "most_used" ].printName <- ""
Table[ "most_used" ].val <- 0
Table[ "highest_kpm" ] <- {}
Table[ "highest_kpm" ].ref <- ""
Table[ "highest_kpm" ].printName <- ""
Table[ "highest_kpm" ].val <- 0
entity player = GetUIPlayer()
if ( player == null )
return Table
array<ItemDisplayData> allWeapons = []
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE ) ) // art looks bad
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_PRIMARY ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ORDNANCE ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ANTIRODEO ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_SPECIAL ) )
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.BURN_METER_REWARD ) ) // script errors
foreach ( weapon in allWeapons )
{
string weaponName = weapon.ref
string weaponDisplayName = expect string( GetWeaponInfoFileKeyField_Global( weaponName, "printname" ) )
if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
continue
int val = getWeaponKillsFromToneApi(weaponName)
if ( val > Table[ "most_kills" ].val )
{
Table[ "most_kills" ].ref = weaponName
Table[ "most_kills" ].printName = weaponDisplayName
Table[ "most_kills" ].val = val
}
float fVal = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponName )
if ( fVal > Table[ "most_used" ].val )
{
Table[ "most_used" ].ref = weaponName
Table[ "most_used" ].printName = weaponDisplayName
Table[ "most_used" ].val = fVal
}
local killsPerMinute = 0
local hoursEquipped = GetPlayerStatFloat( player, "weapon_stats", "hoursEquipped", weaponName )
local killCount = GetPlayerStatInt( player, "weapon_kill_stats", "total", weaponName )
if ( hoursEquipped > 0 )
killsPerMinute = format( "%.2f", ( killCount / ( hoursEquipped * 60.0 ) ).tofloat() )
if ( killsPerMinute.tofloat() > Table[ "highest_kpm" ].val.tofloat() )
{
Table[ "highest_kpm" ].ref = weaponName
Table[ "highest_kpm" ].printName = weaponDisplayName
Table[ "highest_kpm" ].val = killsPerMinute
}
}
return Table
}
string function StatToTimeString( string category, string alias, string weapon = "" )
{
entity player = GetUIPlayer()
if ( player == null )
return "0"
string statString = GetStatVar( category, alias, weapon )
float savedHours = expect float( player.GetPersistentVar( statString ) )
return HoursToTimeString( savedHours )
}
string function HoursToTimeString( float savedHours )
{
string timeString
local minutes = floor( savedHours * 60.0 )
if ( minutes < 0 )
minutes = 0
int days = 0
int hours = 0
while ( minutes >= 1440 )
{
minutes -= 1440
days++
}
while ( minutes >= 60 )
{
minutes -= 60
hours++
}
if ( days > 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_M", days, hours, minutes )
}
else if ( days > 0 && hours == 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D", days )
}
else if ( days == 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H", hours )
}
else if ( days == 0 && hours == 0 && minutes >= 0 )
{
timeString = Localize( "#STATS_TIME_STRING_M", minutes )
}
else if ( days > 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H", days, hours )
}
else if ( days == 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_M", hours, minutes )
}
else if ( days > 0 && hours == 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_M", days, minutes )
}
else
{
Assert( 0, "Unhandled time string creation case" )
}
return timeString
}
string function PieChartHoursToTimeString( float savedHours, string pieChartHeader, string pieChartPercent )
{
string timeString
local minutes = floor( savedHours * 60.0 )
if ( minutes < 0 )
minutes = 0
int days = 0
int hours = 0
while ( minutes >= 1440 )
{
minutes -= 1440
days++
}
while ( minutes >= 60 )
{
minutes -= 60
hours++
}
if ( days > 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_M_PIECHART", days, hours, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours == 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_PIECHART", days, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_PIECHART", hours, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours == 0 && minutes >= 0 )
{
timeString = Localize( "#STATS_TIME_STRING_M_PIECHART", minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_PIECHART", days, hours, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_M_PIECHART", hours, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours == 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_M_PIECHART", days, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else
{
Assert( 0, "Unhandled time string creation case" )
}
return timeString
}
string function StatToDistanceString( string category, string alias, string weapon = "" )
{
entity player = GetUIPlayer()
if ( player == null )
return ""
string statString = GetStatVar( category, alias, weapon )
float kilometers = expect float( player.GetPersistentVar( statString ) )
string formattedNum
if ( kilometers % 1 == 0 )
formattedNum = format( "%.0f", kilometers )
else
formattedNum = format( "%.2f", kilometers )
string distString = Localize( "#STATS_KILOMETERS_ABBREVIATION", formattedNum )
return distString
}
int function ComparePieChartEntryValues( PieChartEntry a, PieChartEntry b )
{
float aVal = a.numValue
float bVal = b.numValue
if ( aVal < bVal )
return 1
else if ( aVal > bVal )
return -1
return 0
}
void function SetStatBoxDisplay( var vguiElem, string text, string value )
{
var rui = Hud_GetRui( vguiElem )
RuiSetString( rui, "statText", text )
RuiSetString( rui, "statValue", value )
}
void function SetMedalStatBoxDisplay( var vguiElem, string text, asset image, int value )
{
var rui = Hud_GetRui( vguiElem )
RuiSetString( rui, "statText", text )
RuiSetString( rui, "statValue", string( value ) )
RuiSetImage( rui, "statImage", image )
}