Fix missing Kills by Gamemode piechart data
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@@ -160,10 +160,10 @@ void function UpdateViewStatsTimeMenu()
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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{
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{
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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if ( pulseParse(modeName, "gamemodes", "kills") != 0 )
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if ( pulseParse(modeName, "gamemodesAll", "kills") != 0 )
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{
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{
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(pulseParse(modeName, "gamemodes", "kills"))
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modePlayedTime = float(pulseParse(modeName, "gamemodesAll", "kills"))
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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}
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}
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@@ -171,10 +171,10 @@ void function UpdateViewStatsTimeMenu()
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}
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}
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foreach (string key, array<int> value in customGamemodeList)
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foreach (string key, array<int> value in customGamemodeList)
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{
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{
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if ( pulseParse(key, "gamemodes", "kills") != 0 )
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if ( pulseParse(key, "gamemodesAll", "kills") != 0 )
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{
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{
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float modePlayedTime = 0
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float modePlayedTime = 0
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modePlayedTime = float(pulseParse(key, "gamemodes", "kills"))
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modePlayedTime = float(pulseParse(key, "gamemodesAll", "kills"))
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if ( modePlayedTime > 0 ) {
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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}
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}
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