Fix missing Kills by Gamemode piechart data

This commit is contained in:
okvdai
2023-06-02 16:58:11 +02:00
parent a262c7ff45
commit 739b265fab
+4 -4
View File
@@ -160,10 +160,10 @@ void function UpdateViewStatsTimeMenu()
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if ( pulseParse(modeName, "gamemodes", "kills") != 0 )
if ( pulseParse(modeName, "gamemodesAll", "kills") != 0 )
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse(modeName, "gamemodes", "kills"))
modePlayedTime = float(pulseParse(modeName, "gamemodesAll", "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
@@ -171,10 +171,10 @@ void function UpdateViewStatsTimeMenu()
}
foreach (string key, array<int> value in customGamemodeList)
{
if ( pulseParse(key, "gamemodes", "kills") != 0 )
if ( pulseParse(key, "gamemodesAll", "kills") != 0 )
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse(key, "gamemodes", "kills"))
modePlayedTime = float(pulseParse(key, "gamemodesAll", "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
}