Update nut files to work with refactor
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@@ -140,8 +140,6 @@ void function UpdateStatsForMap( string mapName )
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Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
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fetchGamemodeStatsFromToneAPI(mapName)
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// Image
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var imageElem = Hud_GetRui( Hud_GetChild( file.menu, "WeaponImageLarge" ) )
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RuiSetImage( imageElem, "basicImage", GetMapImageForMapName( mapName ) )
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@@ -155,16 +153,16 @@ void function UpdateStatsForMap( string mapName )
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//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
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SetStatsLabelValue( file.menu, "KillsLabel0", "KILLS ON MAP" )
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SetStatsLabelValue( file.menu, "KillsValue0", getFromToneAPI(mapName, "maps", "kills") )
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SetStatsLabelValue( file.menu, "KillsValue0", pulseParse(mapName, "maps", "kills") )
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SetStatsLabelValue( file.menu, "KillsLabel1", "DEATHS ON MAP" )
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SetStatsLabelValue( file.menu, "KillsValue1", getFromToneAPI(mapName, "maps", "deaths") )
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SetStatsLabelValue( file.menu, "KillsValue1", pulseParse(mapName, "maps", "deaths") )
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SetStatsLabelValue( file.menu, "KillsLabel2", "TOTAL SHOT DISTANCE" )
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SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(getFromToneAPI(mapName, "maps", "total_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(pulseParse(mapName, "maps", "total_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsLabel3", "MAXIMUM SHOT DISTANCE" )
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SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(getFromToneAPI(mapName, "maps", "max_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(pulseParse(mapName, "maps", "max_distance") ) ) )/100) + "m" )
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SetStatsLabelValue( file.menu, "KillsLabel4", "--" )
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SetStatsLabelValue( file.menu, "KillsValue4", "--" )
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@@ -193,10 +191,10 @@ void function UpdateStatsForMap( string mapName )
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for ( int modeId = 0; modeId < enumCount; modeId++ )
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{
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string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
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if ( mapName in globalToneAPIGamemodeMapData && modeName in globalToneAPIGamemodeMapData[mapName] )
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if ( mapName in pulseData && modeName in pulseData[mapName] )
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{
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float modePlayedTime = 0
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][modeName])
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modePlayedTime = float(pulseParse(mapName, "gamemodesSeparated", modeName, "kills"))
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
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}
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@@ -204,10 +202,10 @@ void function UpdateStatsForMap( string mapName )
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}
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foreach (string key, array<int> value in customGamemodeList)
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{
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if ( mapName in globalToneAPIGamemodeMapData && key in globalToneAPIGamemodeMapData[mapName])
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if ( mapName in pulseData && key in pulseData[mapName])
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{
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float modePlayedTime = 0
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modePlayedTime = float(globalToneAPIGamemodeMapData[mapName][key])
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modePlayedTime = float(pulseParse(mapName, "gamemodesSeparated", modeName, "kills"))
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if ( modePlayedTime > 0 ) {
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AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
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}
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