Bug fixes
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@@ -1,4 +1,5 @@
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global function pulseInit
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global function pulseGetData
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global table pulseData = {}
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@@ -15,14 +16,14 @@ void function pulseInit()
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void function pulseGetData()
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{
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string URL = GetConVarString("ToneURL")
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array URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
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array tablepath = ["weaponsLocal", "weaponsGlobal", "gamemodesAll", "gamemodesSeparated", "maps"]
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pulseRequestData(URL + URLpath[1], ["uid" = NSGetLocalPlayerUID()], tablepath[1])
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pulseRequestData(URL + URLpath[2], ["uid" = "!" + NSGetLocalPlayerUID()], tablepath[2])
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pulseRequestData(URL + URLpath[3], ["uid" = NSGetLocalPlayerUID()], tablepath[3])
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array <string> URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
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array <string> tablepath = ["weaponsLocal", "weaponsGlobal", "gamemodesAll", "gamemodesSeparated", "maps"]
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pulseRequestData(URL + URLpath[0], {["player"] = NSGetLocalPlayerUID()}, tablepath[0])
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pulseRequestData(URL + URLpath[1], {["player"] = "!" + NSGetLocalPlayerUID()}, tablepath[1])
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pulseRequestData(URL + URLpath[2], {["player"] = NSGetLocalPlayerUID()}, tablepath[2])
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foreach (map in file.allMaps)
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{
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pulseRequestData(URL + URLpath[4], ["uid" = NSGetLocalPlayerUID(), "map" = map.slice(3)], tablepath[4])
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pulseRequestData(URL + URLpath[3], {["player"] = NSGetLocalPlayerUID(), ["map"] = map.slice(3)}, tablepath[3])
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}
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pulseRequestData(URL + URLpath[5], ["uid" = NSGetLocalPlayerUID()], tablepath[5])
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pulseRequestData(URL + URLpath[4], {["player"] = NSGetLocalPlayerUID()}, tablepath[4])
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}
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