Change to Thunderstore template

For easier publishing to both platforms
This commit is contained in:
okvdai
2023-06-07 19:15:14 +02:00
parent 739b265fab
commit ddfb34a9f8
16 changed files with 92 additions and 7 deletions
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# Pulse
Pulse is a clientside mod for [TF|2 + Northstar](https://github.com/R2Northstar/Northstar) letting you view killstats collected by [the Tone API](https://toneapi.github.io/ToneAPI_webclient/) using the otherwise non-functional `Stats` tab.
## Currently, features include:
- mostly functional `Overview` tab,
- functional `Time` tab,
- Pilot weapon data displayed in `Pilot Weapons` tab,
- Titan kills displayed in `Titans` tab,
- functional `Maps` tab,
- real-time updates.
Want to know what we have planned for future updates? See [here.](https://github.com/ToneAPI/pulse/projects?query=is%3Aopen)
Found a bug? Make an issue on GitHub [here.](https://github.com/ToneAPI/pulse/issues/new)
<details>
<summary>Features, more in-depth:</summary>
### `Overview`
- Most Kills - shows the weapon with most accumulated kills.
- Nemesis Weapon - shows the weapon that has killed you the most.
- Most Effective - shows weapon with the highest K/D ratio.
- Kill/Death Ratio - shows the overall K/D ratio of player compared to global K/D.
- Kills as Pilot - shows general kill data for player as Pilot, visualised in the table below:
| Name | Description |
|--------------------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| Pilots |Shows **ALL KILLS** accumulated by player as Pilot. Differentiating Pilot and Titan kills will come in a later Tone API update.|
| Titans |Non-functional, see line above.|
| AI kills |Non-functional, Tone API does not collect AI kill data.|
| Pilot melee kills |Shows only melee kills accumulated by player as Pilot.|
| Pilot executions |Shows only executions accumulated by player as Pilot.|
- Kills as Titan - shows general kill data for player as Titan, visualised in the table below:
| Name | Description |
|--------------------|------------------------------------------------------|
| Pilots |Shows **ALL KILLS** accumulated by player as Titan. Differentiating Pilot and Titan kills will come in a later Tone API update.|
| Titans |Non-functional, see line above.|
| Titan executions |Shows only executions accumulated by player as Titan.|
| Pilots meleed |Shows only melee kills accumulated by player as Titan.|
| Pilot roadkills |Shows only roadkills accumulated by player as Titan.|
- Upper statbox values have been zeroed out, these don't yet work and are set to 0 to avoid confusion.
### `Time`
- Kills by Class shows kills by Pilot and Titan on a piechart.
- Kills by Titan shows kills by all Titan classes on a piechart.
- Kills by Gamemode shows kills on each gamemode played on a piechart.
### `Pilot Weapons`
- shows total accumulated kills per weapon under Total Kills.
- shows deaths with given weapon equipped under Deaths with Weapon.
### `Titans`
- shows total accumulated kills per Titan under Total Kills.
### `Maps`
- Player Map Stats - shows general data for player on chosen map, visualised in the table below:
| Name | Description |
|-----------------------|------------------------------------------------------- |
| Kills on Map |Shows all kills accumulated by player on chosen map.|
| Deaths on Map |Shows all deaths accumulated by player on chosen map.|
| Total Shot Distance |Shows total distance of kills accumulated by player on chosen map.|
| Maximum Shot Distance |Shows highest distance kill by player on chosen map.|
- Kills by Gamemode - piechart showing all kills (in percent) on chosen map by gamemode.
</details>
## DISCLAIMER
The Tone API is NOT used by every server, view a list of supported servers [here.](https://tone.sleepycat.date/v2/client/servers)
Pulse is very much a W.I.P as of right now, features may be missing/nonfunctional.
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{
"Name": "ToneAPI.pulse",
"Description": "Displays Tone API kill data in the Stats tab.",
"Version": "2.0.0",
"LoadPriority": 1,
"ConVars": [
{
"Name": "ToneURL",
"DefaultValue": "https://tone.sleepycat.date/v2/client"
},
{
"Name": "VersionURL",
"DefaultValue": "https://raw.githubusercontent.com/ToneAPI/pulse/main/version.json"
}
],
"Scripts": [
{
"Path":"pulse-common-func.gnut",
"RunOn":"UI"
},
{
"Path": "pulse.gnut",
"RunOn": "UI",
"UICallback": {
"After": "pulseInit"
}
}
]
}
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resource/ui/menus/viewstats_weapons.menu
{
menu
{
ControlName Frame
xpos 0
ypos 0
zpos 3
wide f0
tall f0
autoResize 0
pinCorner 0
visible 1
enabled 1
PaintBackgroundType 0
infocus_bgcolor_overridep "0 0 0 0"
outoffocus_bgcolor_override "0 0 0 0"
Vignette
{
ControlName ImagePanel
InheritProperties MenuVignette
}
MenuTitle
{
ControlName Label
InheritProperties MenuTitle
labelText "#STATS_PILOT_WEAPONS"
}
MenuCommon
{
ControlName CNestedPanel
xpos 0
ypos 0
wide f0
tall f0
visible 1
controlSettingsFile "resource/ui/menus/panels/menu_common.res"
}
MatchmakingStatus
{
ControlName CNestedPanel
xpos 0
ypos 0
wide f0
tall f0
visible 1
controlSettingsFile "resource/ui/menus/panels/matchmaking_status.res"
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
GridPanel
{
ControlName CNestedPanel
xpos 96
ypos 193
zpos 99
wide 224
tall 702
visible 1
tabPosition 1
controlSettingsFile "Resource/UI/menus/panels/weapon_stats_grid.res"
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Screen
{
ControlName Label
xpos 0
ypos 0
wide f0
tall f0
labelText ""
//bgcolor_override "100 100 100 100"
//paintbackground 1
//visible 1
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
WeaponName
{
ControlName Label
xpos -516
ypos -366
zpos 101
auto_wide_tocontents 1
auto_tall_tocontents 1
visible 1
font DefaultBold_44
labelText "WEAPON NAME"
allcaps 1
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling Screen
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
KillsHeader
{
ControlName RuiPanel
rui "ui/stats_background.rpak"
zpos 101
wide 500
tall 194
visible 1
scaleImage 1
pin_to_sibling WeaponName
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsHeaderLabel
{
ControlName Label
xpos -18
ypos -6
zpos 102
wide 400
tall 36
visible 1
font Default_31
labelText "#STATS_HEADER_KILL_HISTORY"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_LEFT
}
KillsLineBackground0
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos -48
zpos 101
wide 500
tall 36
visible 1
scaleImage 1
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_LEFT
}
KillsLabel0
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_HEADER_TOTAL_KILLS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue0
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground1
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 0
scaleImage 1
pin_to_sibling KillsLineBackground0
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel1
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_KILLS_PILOTS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue1
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground2
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 1
scaleImage 1
pin_to_sibling KillsLineBackground1
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel2
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "#STATS_KILLS_TITANS"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue2
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
KillsLineBackground3
{
ControlName RuiPanel
rui "ui/stats_line_background.rpak"
xpos 0
ypos 0
zpos 101
wide 500
tall 36
visible 0
scaleImage 1
pin_to_sibling KillsLineBackground2
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
KillsLabel3
{
ControlName Label
xpos -18
ypos 0
zpos 102
wide 308
tall 36
visible 1
font Default_23
labelText "DEATHS WITH WEAPON"
allcaps 1
textAlignment west
fgcolor_override "255 255 255 255"
//bgcolor_override "255 255 0 100"
pin_to_sibling KillsLineBackground3
pin_corner_to_sibling LEFT
pin_to_sibling_corner LEFT
}
KillsValue3
{
ControlName Label
xpos 0
ypos 0
zpos 102
wide 94
tall 36
visible 1
font Default_23
labelText "--"
allcaps 1
textAlignment center
fgcolor_override "255 255 255 255"
//bgcolor_override "0 255 0 100"
pin_to_sibling KillsLineBackground3
pin_corner_to_sibling RIGHT
pin_to_sibling_corner RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Stat0
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling KillsHeader
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_RIGHT
}
Stat1
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat0
pin_corner_to_sibling LEFT
pin_to_sibling_corner RIGHT
}
Stat2
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
ypos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat0
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
Stat3
{
ControlName RuiPanel
rui "ui/stat_box_e.rpak"
xpos 8
zpos 100
wide 210
tall 93
visible 1
pin_to_sibling Stat2
pin_corner_to_sibling LEFT
pin_to_sibling_corner RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NextUnlock
{
ControlName RuiPanel
rui "ui/stats_next_unlock.rpak"
xpos 8
zpos 90
wide 356
tall 194
visible 1
scaleImage 1
pin_to_sibling Stat1
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner TOP_RIGHT
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
ModelRotateMouseCapture
{
ControlName CMouseMovementCapturePanel
xpos 580
zpos 12
wide 1340
tall %100
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
LblWeaponLocked
{
ControlName Label
classname LblWeaponLocked
xpos -650
ypos 142
zpos 102
wide 474
auto_tall_tocontents 1
visible 1
font Default_27_DropShadow
allcaps 1
textAlignment center
labelText "UNLOCK INFO"
fgcolor_override "153 61 61 255"
bgcolor_override "51 20 20 240"
pin_to_sibling KillsHeader
pin_corner_to_sibling BOTTOM
pin_to_sibling_corner TOP_LEFT
paintbackground 1
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FooterButtons
{
ControlName CNestedPanel
xpos 0
ypos r119
wide f0
tall 36
visible 1
controlSettingsFile "resource/ui/menus/panels/footer_buttons.res"
}
}
}
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globalize_all_functions
global string pulsePrefix
void function pulsePrefixSet() //Sets our prefix
{
pulsePrefix = format("\x1b[38;2;%i;%i;%im[PULSE]\x1b[0m", 255, 178, 102)
}
void function pulsePrintt(string content) //Prints whatever we want printed with given prefix (by standard [PULSE]).
{
printt(format("%s " + content, pulsePrefix))
}
bool function pulseRequestData(string givenURL, table parameterTable, string tablepath) //Gets data from API (see ToneURL within mod.json) and puts it into one table for processing.
{
table<string, array<string> > requestTable
void functionref (HttpRequestResponse) onSuccess = void function(HttpRequestResponse response) : (parameterTable, requestTable, tablepath)
{
table DecodedJSON = DecodeJSON(response.body)
if ("map" in parameterTable)
{
string mapName = expect string(parameterTable["map"])
pulseData[tablepath] <- {mapName = DecodedJSON}
} else {
pulseData[tablepath] <- DecodedJSON
}
}
void functionref (HttpRequestFailure) onFailure = void function(HttpRequestFailure failure)
{
pulsePrintt("Something went wrong while getting data.")
}
foreach (key, value in parameterTable)
{
requestTable[string(key)] <- [expect string(parameterTable[string(key)])]
}
return NSHttpGet(givenURL, requestTable, onSuccess, onFailure)
}
int function pulseParse(string parameter, string key, string value, string opt = "none")
{
if (key == "maps")
{
parameter = parameter.slice(3)
}
if (key in pulseData)
{
table keyandvalTable = expect table(pulseData[key])
if (parameter in keyandvalTable)
{
table valTable = expect table(keyandvalTable[parameter])
if (opt == "none")
{
return expect int(valTable[value])
} else {
table actualValTable = expect table(valTable[value])
return expect int(actualValTable[opt])
}
}
}
return 0
}
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global function pulseInit
global function pulseGetData
global table pulseData = {}
struct {
array<string> allMaps
} file
void function pulseInit()
{
pulsePrefixSet()
pulsePrintt("Initialized.")
}
void function pulseGetData()
{
string URL = GetConVarString("ToneURL")
array <string> URLpath = ["/weapons", "/weapons", "/gamemodes", "/gamemodes", "/maps"]
array <string> tablepath = ["weaponsLocal", "weaponsGlobal", "gamemodesAll", "gamemodesSeparated", "maps"]
pulseRequestData(URL + URLpath[0], {["player"] = NSGetLocalPlayerUID()}, tablepath[0])
pulseRequestData(URL + URLpath[1], {["player"] = "!" + NSGetLocalPlayerUID()}, tablepath[1])
pulseRequestData(URL + URLpath[2], {["player"] = NSGetLocalPlayerUID()}, tablepath[2])
foreach (string map in file.allMaps)
{
pulseRequestData(URL + URLpath[3], {["player"] = NSGetLocalPlayerUID(), ["map"] = map.slice(3)}, tablepath[3])
}
pulseRequestData(URL + URLpath[4], {["player"] = NSGetLocalPlayerUID()}, tablepath[4])
}
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global function InitViewStatsMapsMenu
global function setit
struct
{
var menu
GridMenuData gridData
bool isGridInitialized = false
array<string> allMaps
} file
void function InitViewStatsMapsMenu()
{
var menu = GetMenu( "ViewStats_Maps_Menu" )
file.menu = menu
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_MAPS" )
file.gridData.rows = 5
file.gridData.columns = 1
//file.gridData.numElements // Set in OnViewStatsWeapons_Open after itemdata exists
file.gridData.pageType = eGridPageType.VERTICAL
file.gridData.tileWidth = 224
file.gridData.tileHeight = 112
file.gridData.paddingVert = 6
file.gridData.paddingHorz = 6
Grid_AutoAspectSettings( menu, file.gridData )
file.gridData.initCallback = MapButton_Init
file.gridData.getFocusCallback = MapButton_GetFocus
file.gridData.clickCallback = MapButton_Activate
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsWeapons_Open )
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStatsWeapons_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
file.allMaps = GetPrivateMatchMaps()
file.gridData.numElements = file.allMaps.len()
if ( !file.isGridInitialized )
{
GridMenuInit( file.menu, file.gridData )
file.isGridInitialized = true
}
file.gridData.currentPage = 0
Grid_InitPage( file.menu, file.gridData )
Hud_SetFocused( Grid_GetButtonForElementNumber( file.menu, 0 ) )
}
bool function MapButton_Init( var button, int elemNum )
{
string mapName = file.allMaps[ elemNum ]
UpdateStatsForMap( mapName )
asset mapImage = GetMapImageForMapName( mapName )
var rui = Hud_GetRui( button )
RuiSetImage( rui, "buttonImage", mapImage )
Hud_SetEnabled( button, true )
Hud_SetVisible( button, true )
return true
}
void function MapButton_GetFocus( var button, int elemNum )
{
if ( IsControllerModeActive() )
UpdateStatsForMap( file.allMaps[ elemNum ] )
}
void function MapButton_Activate( var button, int elemNum )
{
if ( !IsControllerModeActive() )
UpdateStatsForMap( file.allMaps[ elemNum ] )
}
int function GetGameStatForMapInt( string gameStat, string mapName )
{
array<string> privateMatchModes = GetPrivateMatchModes()
int totalStat = 0
int enumCount = PersistenceGetEnumCount( "gameModes" )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
totalStat += GetGameStatForMapAndModeInt( gameStat, mapName, modeName )
}
return totalStat
}
int function GetGameStatForMapAndModeInt( string gameStat, string mapName, string modeName, string difficulty = "1" )
{
string statString = GetStatVar( "game_stats", gameStat, "" )
string persistentVar = Stats_GetFixedSaveVar( statString, mapName, modeName, difficulty )
return GetUIPlayer().GetPersistentVarAsInt( persistentVar )
}
float function GetGameStatForMapFloat( string gameStat, string mapName )
{
array<string> privateMatchModes = GetPrivateMatchModes()
float totalStat = 0
int enumCount = PersistenceGetEnumCount( "gameModes" )
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
totalStat += GetGameStatForMapAndModeFloat( gameStat, mapName, modeName )
}
return totalStat
}
float function GetGameStatForMapAndModeFloat( string gameStat, string mapName, string modeName )
{
string statString = GetStatVar( "game_stats", gameStat, "" )
string persistentVar = Stats_GetFixedSaveVar( statString, mapName, modeName, "1" )
return expect float( GetUIPlayer().GetPersistentVar( persistentVar ) )
}
void function UpdateStatsForMap( string mapName )
{
entity player = GetUIPlayer()
if ( player == null )
return
Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetMapDisplayName( mapName ) )
// Image
var imageElem = Hud_GetRui( Hud_GetChild( file.menu, "WeaponImageLarge" ) )
RuiSetImage( imageElem, "basicImage", GetMapImageForMapName( mapName ) )
string timePlayed = "null"
string gamesPlayed = "null"
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_PLAYED" ), gamesPlayed )
SetStatsLabelValue( file.menu, "KillsLabel0", "KILLS ON MAP" )
SetStatsLabelValue( file.menu, "KillsValue0", pulseParse(mapName, "maps", "kills") )
SetStatsLabelValue( file.menu, "KillsLabel1", "DEATHS ON MAP" )
SetStatsLabelValue( file.menu, "KillsValue1", pulseParse(mapName, "maps", "deaths") )
SetStatsLabelValue( file.menu, "KillsLabel2", "TOTAL SHOT DISTANCE" )
SetStatsLabelValue( file.menu, "KillsValue2", string(int((1.905 * float(pulseParse(mapName, "maps", "total_distance") ) ) )/100) + "m" )
SetStatsLabelValue( file.menu, "KillsLabel3", "MAXIMUM SHOT DISTANCE" )
SetStatsLabelValue( file.menu, "KillsValue3", string(int((1.905 * float(pulseParse(mapName, "maps", "max_distance") ) ) )/100) + "m" )
SetStatsLabelValue( file.menu, "KillsLabel4", "--" )
SetStatsLabelValue( file.menu, "KillsValue4", "--" )
//var anchorElem = Hud_GetChild( file.menu, "WeaponStatsBackground" )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//printt( Hud_GetX( anchorElem ) )
//Hud_SetX( anchorElem, 0 )
//
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
array<PieChartEntry> modes
int enumCount = PersistenceGetEnumCount( "gameModes" )
table< string, array<int> > customGamemodeList = {
sns = [255, 178, 102, 255],
fw = [147, 204, 57, 255],
gg = [14, 87, 132, 255]
}
table< string, string > customGamemodeNames = {
sns = "Sticks and Stones"
fw = "Frontier War"
gg = "Gun Game"
}
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if (mapName in pulseData["gamemodesSeparated"])
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse(mapName, "gamemodesSeparated", modeName, "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if (mapName in pulseData["gamemodesSeparated"])
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse(mapName, "gamemodesSeparated", key, "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
}
}
}
const MAX_MODE_ROWS = 8
if ( modes.len() > 0 )
{
modes.sort( ComparePieChartEntryValues )
if ( modes.len() > MAX_MODE_ROWS )
{
float otherValue
for ( int i = MAX_MODE_ROWS-1; i < modes.len() ; i++ )
otherValue += modes[i].numValue
modes.resize( MAX_MODE_ROWS-1 )
AddPieChartEntry( modes, "#GAMEMODE_OTHER", otherValue, [127, 127, 127, 255] )
}
}
PieChartData modesPlayedData
modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "KILLS BY GAMEMODE", modesPlayedData )
array<string> fdMaps = GetPlaylistMaps( "fd" )
if ( 0 == 1 ) // maybe work later on some FD servers
{
array<var> pveElems = GetElementsByClassname( file.menu, "PvEGroup" )
foreach ( elem in pveElems )
{
Hud_Show( elem )
}
vector perfectColor = TEAM_COLOR_FRIENDLY / 219.0
var iconLegendRui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIconLegend" ) )
RuiSetImage( iconLegendRui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
RuiSetFloat3( iconLegendRui, "basicImageColor", perfectColor )
var icon0Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon0" ) )
RuiSetImage( icon0Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_easy" )
int easyWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "0" )
SetStatsLabelValue( file.menu, "PvELabel0", "#FD_DIFFICULTY_EASY" )
SetStatsLabelValue( file.menu, "PvEValueA0", easyWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "0" ) )
RuiSetFloat3( icon0Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon0Rui, "basicImageColor", easyWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon1Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon1" ) )
RuiSetImage( icon1Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
int normalWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "1" )
SetStatsLabelValue( file.menu, "PvELabel1", "#FD_DIFFICULTY_NORMAL" )
SetStatsLabelValue( file.menu, "PvEValueA1", normalWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "1" ) )
RuiSetFloat3( icon1Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon1Rui, "basicImageColor", normalWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon2Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon2" ) )
RuiSetImage( icon2Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_hard" )
int hardWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "2" )
SetStatsLabelValue( file.menu, "PvELabel2", "#FD_DIFFICULTY_HARD" )
SetStatsLabelValue( file.menu, "PvEValueA2", hardWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "2" ) )
RuiSetFloat3( icon2Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon2Rui, "basicImageColor", hardWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon3Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon3" ) )
RuiSetImage( icon3Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_master" )
int masterWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "3" )
SetStatsLabelValue( file.menu, "PvELabel3", "#FD_DIFFICULTY_MASTER" )
SetStatsLabelValue( file.menu, "PvEValueA3", masterWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "3" ) )
RuiSetFloat3( icon3Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon3Rui, "basicImageColor", masterWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
var icon4Rui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIcon4" ) )
RuiSetImage( icon4Rui, "basicImage", $"rui/menu/gametype_select/playlist_fd_insane" )
int insaneWins = GetGameStatForMapAndModeInt( "games_completed_fd", mapName, "fd", "4" )
SetStatsLabelValue( file.menu, "PvELabel4", "#FD_DIFFICULTY_INSANE" )
SetStatsLabelValue( file.menu, "PvEValueA4", insaneWins )
if ( GetGameStatForMapAndModeInt( "perfectMatches", mapName, "fd", "4" ) )
RuiSetFloat3( icon4Rui, "basicImageColor", perfectColor )
else
RuiSetFloat3( icon4Rui, "basicImageColor", insaneWins > 0 ? <1, 1, 1> : <0.15, 0.15, 0.15> )
}
else
{
array<var> pveElems = GetElementsByClassname( file.menu, "PvEGroup" )
foreach ( elem in pveElems )
{
Hud_Hide( elem )
}
}
}
var function setit( vector color )
{
var iconLegendRui = Hud_GetRui( Hud_GetChild( file.menu, "PvEIconLegend" ) )
RuiSetImage( iconLegendRui, "basicImage", $"rui/menu/gametype_select/playlist_fd_normal" )
RuiSetFloat3( iconLegendRui, "basicImageColor", color )
}
@@ -0,0 +1,547 @@
untyped
global function InitViewStatsOverviewMenu
struct
{
var menu
array<ItemDisplayData> allTitans
array<ItemDisplayData> allPilotWeapons
table<string, array<string> > titanStatLoadout
} file
const MAX_DOTS_ON_GRAPH = 10
table <string, int> titanKillData = {}
table <string, int> pilotKillData = {}
const IMAGE_TITAN_STRYDER = $"ui/menu/personal_stats/ps_titan_icon_stryder"
const IMAGE_TITAN_ATLAS = $"ui/menu/personal_stats/ps_titan_icon_atlas"
const IMAGE_TITAN_OGRE = $"ui/menu/personal_stats/ps_titan_icon_ogre"
void function InitViewStatsOverviewMenu()
{
PrecacheHUDMaterial( IMAGE_TITAN_STRYDER )
PrecacheHUDMaterial( IMAGE_TITAN_ATLAS )
PrecacheHUDMaterial( IMAGE_TITAN_OGRE )
var menu = GetMenu( "ViewStats_Overview_Menu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsOverview_Open )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function GetTitanKills( string titanName )
{
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
foreach ( weaponRef in file.titanStatLoadout[ titanName ])
{
titanKillData[weaponRef] <- pulseParse(weaponRef, "weaponsLocal", "kills")
}
}
void function GetAllPilotWeapons()
{
file.allPilotWeapons = GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY)
file.allPilotWeapons.extend(GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY) )
file.allPilotWeapons.extend(GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE) )
file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SPECIAL ) )
}
void function OnStatsOverview_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
GetTitanKills("ion")
GetTitanKills("scorch")
GetTitanKills("northstar")
GetTitanKills("ronin")
GetTitanKills("tone")
GetTitanKills("legion")
GetTitanKills("vanguard")
UpdateViewStatsOverviewMenu()
}
function UpdateViewStatsOverviewMenu()
{
entity player = GetUIPlayer()
if ( player == null )
return
//#########################
// Games
//#########################
string timePlayed = StatToTimeString( "time_stats", "hours_total" )
int gamesPlayed = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_completed" )
int gamesWon = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "game_won" )
string winPercent = GetPercent( float( gamesWon ), float( gamesPlayed ), 0 )
int timesMVP = GetPlayerStatInt( player, "game_stats", "mvp_total" )
int timesTop3 = GetPlayerStat_AllCompetitiveModesAndMapsInt( player, "game_stats", "top3OnTeam" )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), timePlayed )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( gamesPlayed ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( gamesWon ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), Localize( "#STATS_PERCENTAGE", winPercent ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( timesMVP ) )
//SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( timesTop3 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), string( 0 ))
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_GAMES_PLAYED" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_GAMES_WON" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_GAMES_WIN_PERCENT" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat4" ), Localize( "#STATS_GAMES_MVP" ), string( 0 ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat5" ), Localize( "#STATS_GAMES_TOP3" ), string( 0 ) )
//#########################
// Modes
//#########################
/*local gameModePlayedVar = GetStatVar( "game_stats", "mode_played" )
local basicModes = [ "tdm", "cp", "at", "lts", "ctf" ]
local timesPlayedArray = []
local gameModeNamesArray = []
local otherGameModesPlayed = 0
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
foreach ( modeName in gameModesArray )
{
local gameModePlaysVar = StringReplace( expect string( gameModePlayedVar ), "%gamemode%", modeName )
local timesPlayed = player.GetPersistentVar( gameModePlaysVar )
if ( basicModes.contains( modeName ) ) //Don't really like doing ArrayContains, but Chad prefers not storing a separate enum in persistence that contains the "other" gamemodes
{
timesPlayedArray.append( timesPlayed )
gameModeNamesArray.append( GAMETYPE_TEXT[ modeName] )
}
else
{
otherGameModesPlayed += timesPlayed
}
}
//Add Other game modes' data to the end of the arrays
gameModeNamesArray.append( "#GAMEMODE_OTHER" )
timesPlayedArray.append( otherGameModesPlayed )
local data = {}
data.names <- gameModeNamesArray
data.values <- timesPlayedArray
SetPieChartData( menu, "ModesPieChart", "#GAME_MODES_PLAYED", data )*/
//#########################
// Completion
//#########################
// Challenges complete
//local challengeData = GetChallengeCompleteData()
//SetStatsBarValues( menu, "CompletionBar0", "#STATS_COMPLETION_CHALLENGES", 0, challengeData.total, challengeData.complete )
// Item unlocks
//local itemUnlockData = GetItemUnlockCountData()
//SetStatsBarValues( menu, "CompletionBar1", "#STATS_COMPLETION_WEAPONS", 0, itemUnlockData["weapons"].total, itemUnlockData["weapons"].unlocked )
//SetStatsBarValues( menu, "CompletionBar2", "#STATS_COMPLETION_ATTACHMENTS", 0, itemUnlockData["attachments"].total, itemUnlockData["attachments"].unlocked )
//SetStatsBarValues( menu, "CompletionBar3", "#STATS_COMPLETION_MODS", 0, itemUnlockData["mods"].total, itemUnlockData["mods"].unlocked )
//SetStatsBarValues( menu, "CompletionBar4", "#STATS_COMPLETION_ABILITIES", 0, itemUnlockData["abilities"].total, itemUnlockData["abilities"].unlocked )
//SetStatsBarValues( menu, "CompletionBar5", "#STATS_COMPLETION_GEAR", 0, itemUnlockData["gear"].total, itemUnlockData["gear"].unlocked )
//#########################
// Weapons
//#########################
table<string, table> weaponData = GetOverviewWeaponData()
table mostKillsData = weaponData[ "most_kills" ]
table nemesisWeapon = weaponData[ "nemesis_weapon" ]
table highestKPMData = weaponData[ "highest_kpm" ]
var weaponImageElem
var weaponRui
var weaponNameElem
var weaponDescElem
var noDataElem
// Weapon with most kills
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage0" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName0" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc0" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay0" )
if ( mostKillsData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( mostKillsData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( mostKillsData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, mostKillsData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, "#STATS_MOST_KILLS_VALUE", mostKillsData.val )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
// Most Used Weapon
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage1" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName1" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc1" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay1" )
if ( nemesisWeapon.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( nemesisWeapon.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( nemesisWeapon.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, nemesisWeapon.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, nemesisWeapon.val + " DEATHS BY WEAPON" )
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
// Weapon with highest KPM
weaponImageElem = Hud_GetChild( file.menu, "WeaponImage2" )
weaponRui = Hud_GetRui( weaponImageElem )
weaponNameElem = Hud_GetChild( file.menu, "WeaponName2" )
weaponDescElem = Hud_GetChild( file.menu, "WeaponDesc2" )
noDataElem = Hud_GetChild( file.menu, "WeaponImageTextOverlay2" )
if ( highestKPMData.ref != "" )
{
SetItemImageWidth( weaponImageElem, expect string( highestKPMData.ref ) )
RuiSetImage( weaponRui, "buttonImage", GetItemImage( expect string( highestKPMData.ref ) ) )
Hud_Show( weaponImageElem )
Hud_SetText( weaponNameElem, highestKPMData.printName )
Hud_Show( weaponNameElem )
Hud_SetText( weaponDescElem, highestKPMData.val + " K/D")
Hud_Show( weaponDescElem )
Hud_Hide( noDataElem )
}
else
{
Hud_Hide( weaponImageElem )
Hud_Hide( weaponNameElem )
Hud_Hide( weaponDescElem )
Hud_Show( noDataElem )
}
//#########################
// Titan Unlocks
//#########################
Assert( player == GetUIPlayer() )
Assert( player != null )
int unlockedCount = 0
//var imageLabel = GetElem( menu, "TitanUnlockImage0" )
//if ( !IsItemLocked( player, "titan_stryder" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_STRYDER )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//imageLabel = GetElem( menu, "TitanUnlockImage1" )
//if ( !IsItemLocked( player, "titan_atlas" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_ATLAS )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//imageLabel = GetElem( menu, "TitanUnlockImage2" )
//if ( !IsItemLocked( player, "titan_ogre" ) )
//{
// imageLabel.SetImage( IMAGE_TITAN_OGRE )
// unlockedCount++
//}
//else
// imageLabel.SetImage( $"ui/menu/personal_stats/ps_titan_icon_locked" )
//
//var unlockCountLabel = GetElem( menu, "TitanUnlocksCount" )
//Hud_SetText( unlockCountLabel, "#STATS_CHASSIS_UNLOCK_COUNT", string( unlockedCount ) )
//#########################
// K/D Ratios
//#########################
// Lifetime
table playerweaponData = expect table(pulseData["weaponsLocal"])
table globalweaponData = expect table(pulseData["weaponsGlobal"])
var totalPilotKills = 0
foreach (var key, var value in playerweaponData) {
table values = expect table(value)
totalPilotKills += values["kills"]
}
var totalGlobalKills = 0
foreach (var key, var value in globalweaponData) {
table values = expect table(value)
totalGlobalKills += values["kills"]
}
var totalPilotDeaths = 0
foreach (var key, var value in playerweaponData) {
table values = expect table(value)
totalPilotDeaths += values["deaths"]
}
var totalGlobalDeaths = 0
foreach (var key, var value in globalweaponData) {
table values = expect table(value)
totalGlobalDeaths += values["deaths"]
}
var killsAsPilot = 0
foreach (var key, var value in playerweaponData) {
if (key in titanKillData) {
continue
} else {
killsAsPilot += pulseParse(string(key), "weaponsLocal", "kills")
}
}
var killsAsTitan = 0
foreach (var key, var value in playerweaponData) {
if (key in titanKillData) {
killsAsTitan += titanKillData[string(key)]
}
}
float kval = float(totalPilotKills)
float dval = float(totalPilotDeaths)
float kdval = float(int((kval / dval)*100))/100
float gkval = float(totalGlobalKills)
float gdval = float(totalGlobalDeaths)
float gkdval = float(int((gkval / gdval)*100))/100
SetStatsLabelValue( file.menu, "LifetimeAverageValue", [ "#STATS_KD_VALUE", kdval ] )
SetStatsLabelValue( file.menu, "LifetimePVPAverageValue", [ "#STATS_KD_VALUE", gkdval ] )
bool last10GamesStatsVisible = gamesPlayed >= NUM_GAMES_TRACK_KDRATIO ? true : false
SetLast10GamesStatVisibility( file.menu, last10GamesStatsVisible )
// Last 10 Matches
local kdratio_match = []
local kdratiopvp_match = []
for ( int i = NUM_GAMES_TRACK_KDRATIO - 1 ; i >= 0 ; i-- )
{
kdratio_match.append( player.GetPersistentVar( "kdratio_match[" + i + "]" ) )
kdratiopvp_match.append( player.GetPersistentVar( "kdratiopvp_match[" + i + "]" ) )
}
// Last 10
local kdratio_match_sum = 0
local count = 0
foreach( value in kdratio_match )
{
if ( value == 0 )
continue
kdratio_match_sum += value
count++
}
local kdratio_match_average = count > 0 ? kdratio_match_sum / count : kdratio_match_sum
if ( kdratio_match_average % 1 == 0 )
kdratio_match_average = format( "%.0f", kdratio_match_average )
else
kdratio_match_average = format( "%.1f", kdratio_match_average )
SetStatsLabelValue( file.menu, "Last10GamesValue", [ "#STATS_KD_VALUE", kdratio_match_average ] )
PlotKDPointsOnGraph( file.menu, 0, kdratio_match, kdval )
// Last 10 (PVP)
local kdratiopvp_match_sum = 0
count = 0
foreach( value in kdratiopvp_match )
{
if ( value == 0 )
continue
kdratiopvp_match_sum += value
count++
}
local kdratiopvp_match_average = count > 0 ? kdratiopvp_match_sum / count : kdratiopvp_match_sum
if ( kdratiopvp_match_average % 1 == 0 )
kdratiopvp_match_average = format( "%.0f", kdratiopvp_match_average )
else
kdratiopvp_match_average = format( "%.1f", kdratiopvp_match_average )
SetStatsLabelValue( file.menu, "Last10GamesPVPValue", [ "#STATS_KD_VALUE", kdratiopvp_match_average ] )
PlotKDPointsOnGraph( file.menu, 1, kdratiopvp_match, gkdval )
/////////////////////////
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue0" ), string( killsAsPilot ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsPilot" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue2" ), string( GetPlayerStatInt( player, "kills_stats", "totalNPC" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue3" ), string( pulseParse("pilot_emptyhanded", "weaponsLocal", "kills") ) )
Hud_SetText( GetElem( file.menu, "KillsAsPilotValue4" ), string( pulseParse("human_execution", "weaponsLocal", "kills") ) )
// Hud_SetText( GetElem( file.menu, "KillsAsPilotValue5" ), string( GetPlayerStatInt( player, "kills_stats", "titanFallKill" ) ) )
var titanMeleeKills = 0
titanMeleeKills += pulseParse("titan_punch_ion", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_scorch", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_northstar", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_sword", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_tone", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_legion", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("titan_punch_vanguard", "weaponsLocal", "kills")
titanMeleeKills += pulseParse("auto_titan_melee", "weaponsLocal", "kills")
var titanExecutions = pulseParse("titan_execution", "weaponsLocal", "kills")
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue0" ), string( killsAsTitan ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue1" ), string( GetPlayerStatInt( player, "kills_stats", "titanKillsAsTitan" ) ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue2" ), string( titanExecutions ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue3" ), string( titanMeleeKills ) )
Hud_SetText( GetElem( file.menu, "KillsAsTitanValue4" ), string( pulseParse("damagedef_titan_step", "weaponsLocal", "kills") ) )
}
function PlotKDPointsOnGraph( menu, graphIndex, values, dottedAverage )
{
//printt( "values:" )
//PrintTable( values )
var background = GetElem( menu, "KDRatioLast10Graph" + graphIndex )
local graphHeight = Hud_GetBaseHeight( background )
local graphOrigin = Hud_GetAbsPos( background )
graphOrigin[1] += graphHeight
local dotSpacing = Hud_GetBaseWidth( background ) / 9.0
local dotPositions = []
// Calculate min/max for the graph
local graphMin = 0.0
local graphMax = max( dottedAverage, 1.0 )
foreach( value in values )
{
if ( value > graphMax )
graphMax = value
}
graphMax += graphMax * 0.1
var maxLabel = GetElem( menu, "Graph" + graphIndex + "ValueMax" )
local maxValueString = format( "%.1f", graphMax )
Hud_SetText( maxLabel, maxValueString )
// Plot the dots
for ( int i = 0; i < MAX_DOTS_ON_GRAPH; i++ )
{
var dot = GetElem( menu, "Graph" + graphIndex + "Dot" + i )
if ( i >= values.len() )
{
Hud_Hide( dot )
continue
}
float dotOffset = GraphCapped( values[i], graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0] - ( Hud_GetBaseWidth( dot ) * 0.5 ) + ( dotSpacing * i )
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dot ) * 0.5 ) - dotOffset
Hud_SetPos( dot, posX, posY )
Hud_Show( dot )
dotPositions.append( [ posX + ( Hud_GetBaseWidth( dot ) * 0.5 ), posY + ( Hud_GetBaseHeight( dot ) * 0.5 ) ] )
}
{
// Place the dotted lifetime average line
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine0" )
float dottedLineOffset = GraphCapped( dottedAverage, graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0]
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
Hud_SetPos( dottedLine, posX, posY )
Hud_Show( dottedLine )
}
{
// Place the dotted zero line
var dottedLine = GetElem( menu, "KDRatioLast10Graph" + graphIndex + "DottedLine1" )
float dottedLineOffset = GraphCapped( 0.0, graphMin, graphMax, 0, graphHeight )
local posX = graphOrigin[0]
local posY = graphOrigin[1] - ( Hud_GetBaseHeight( dottedLine ) * 0.5 ) - dottedLineOffset
Hud_SetPos( dottedLine, posX, posY )
Hud_Show( dottedLine )
}
// Connect the dots with lines
for ( int i = 1; i < MAX_DOTS_ON_GRAPH; i++ )
{
var line = GetElem( menu, "Graph" + graphIndex + "Line" + i )
if ( i >= values.len() )
{
Hud_Hide( line )
continue
}
// Get angle from previous dot to this dot
local startPos = dotPositions[i-1]
local endPos = dotPositions[i]
local offsetX = endPos[0] - startPos[0]
local offsetY = endPos[1] - startPos[1]
local angle = ( atan( offsetX / offsetY ) * ( 180 / PI ) )
// Get line length
local length = sqrt( offsetX * offsetX + offsetY * offsetY )
// Calculate where the line should be positioned
local posX = endPos[0] - ( offsetX / 2.0 ) - ( length / 2.0 )
local posY = endPos[1] - ( offsetY / 2.0 ) - ( Hud_GetBaseHeight( line ) / 2.0 )
//line.SetHeight( 2.0 )
Hud_SetWidth( line, length )
Hud_SetRotation( line, angle + 90.0 )
Hud_SetPos( line, posX, posY )
Hud_Show( line )
}
}
void function SetLast10GamesStatVisibility( var menu, bool visible )
{
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesLabel" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesValue" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPLabel" ), visible )
Hud_SetVisible( Hud_GetChild( menu, "Last10GamesPVPValue" ), visible )
}
void function SetItemImageWidth( var imageElem, string ref )
{
vector vec = GetItemImageAspect( ref )
float aspectRatio = vec.x / vec.y
int imageWidth = int( Hud_GetHeight( imageElem ) * aspectRatio )
Hud_SetWidth( imageElem, imageWidth )
}
@@ -0,0 +1,206 @@
global function InitViewStatsTimeMenu
global function AddPieChartEntry
const MAX_MODE_ROWS = 8
struct
{
var menu
array<ItemDisplayData> allTitans
table<string, array<string> > titanStatLoadout
} file
void function InitViewStatsTimeMenu()
{
var menu = GetMenu( "ViewStats_Time_Menu" )
file.menu = menu
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnStatsTime_Open )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnStatsTime_Open()
{
UI_SetPresentationType( ePresentationType.NO_MODELS )
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
UpdateViewStatsTimeMenu()
}
float function GetTitanKills( string titanName)
{
float weaponKills = 0
foreach ( weaponRef in file.titanStatLoadout[ titanName ])
{
weaponKills += float(pulseParse(weaponRef, "weaponsLocal", "kills"))
}
return weaponKills
}
void function UpdateViewStatsTimeMenu()
{
entity player = GetUIPlayer()
if ( player == null )
return
//#########################################
float killsAsTitan = 0
float killsAsIon = GetTitanKills( "ion" )
killsAsTitan += killsAsIon
float killsAsScorch = GetTitanKills( "scorch" )
killsAsTitan += killsAsScorch
float killsAsNorthstar = GetTitanKills( "northstar" )
killsAsTitan += killsAsNorthstar
float killsAsRonin = GetTitanKills( "ronin" )
killsAsTitan += killsAsRonin
float killsAsTone = GetTitanKills( "tone" )
killsAsTitan += killsAsTone
float killsAsLegion = GetTitanKills( "legion" )
killsAsTitan += killsAsLegion
float killsAsMonarch = GetTitanKills( "vanguard" )
killsAsTitan += killsAsMonarch
//#########################################
// Time By Class Pie Chart
//#########################################
var totalPilotKills = 0
table playerweaponData = expect table(pulseData["weaponsLocal"])
foreach (var key, var value in playerweaponData) {
table values = expect table(value)
totalPilotKills += values["kills"]
}
float hoursAsPilot = float(totalPilotKills)
float hoursAsTitan = killsAsTitan
array<PieChartEntry> classes
if ( hoursAsPilot > 0 )
AddPieChartEntry( classes, "#STATS_HEADER_PILOT", hoursAsPilot, [61, 117, 193, 255] )
if ( hoursAsTitan > 0 )
AddPieChartEntry( classes, "#STATS_HEADER_TITAN", hoursAsTitan, [223, 94, 0, 255] )
classes.sort( ComparePieChartEntryValues )
PieChartData classTimeData
classTimeData.entries = classes
classTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ClassPieChart", "KILLS BY CLASS", classTimeData )
//#########################################
// Time By Chassis Pie Chart
//#########################################
array<PieChartEntry> titans
if ( killsAsIon > 0 )
AddPieChartEntry( titans, "#TITAN_ION", killsAsIon, [200, 40, 40, 255] )
if ( killsAsScorch > 0 )
AddPieChartEntry( titans, "#TITAN_SCORCH", killsAsScorch, [223, 94, 0, 255] )
if ( killsAsNorthstar > 0 )
AddPieChartEntry( titans, "#TITAN_NORTHSTAR", killsAsNorthstar, [61, 117, 193, 255] )
if ( killsAsRonin > 0 )
AddPieChartEntry( titans, "#TITAN_RONIN", killsAsRonin, [207, 191, 59, 255] )
if ( killsAsTone > 0 )
AddPieChartEntry( titans, "#TITAN_TONE", killsAsTone, [88, 172, 67, 255] )
if ( killsAsLegion > 0 )
AddPieChartEntry( titans, "#TITAN_LEGION", killsAsLegion, [46, 188, 180, 255] )
if ( killsAsMonarch > 0 )
AddPieChartEntry( titans, "#TITAN_VANGUARD", killsAsMonarch, [151, 71, 175, 255] )
titans.sort( ComparePieChartEntryValues )
PieChartData chassisTimeData
chassisTimeData.entries = titans
chassisTimeData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ChassisPieChart", "KILLS BY TITAN", chassisTimeData )
//#########################################
// Time By Mode Pie Chart
//#########################################
array<string> gameModesArray = GetPersistenceEnumAsArray( "gameModes" )
array<PieChartEntry> modes
int enumCount = PersistenceGetEnumCount( "gameModes" )
table< string, array<int> > customGamemodeList = {
sns = [255, 178, 102, 255],
fw = [147, 204, 57, 255],
gg = [14, 87, 132, 255]
}
table< string, string > customGamemodeNames = {
sns = "Sticks and Stones"
fw = "Frontier War"
gg = "Gun Game"
}
for ( int modeId = 0; modeId < enumCount; modeId++ )
{
string modeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeId )
if ( pulseParse(modeName, "gamemodesAll", "kills") != 0 )
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse(modeName, "gamemodesAll", "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, GameMode_GetName( modeName ), modePlayedTime, GetGameModeDisplayColor( modeName ) )
}
}
}
foreach (string key, array<int> value in customGamemodeList)
{
if ( pulseParse(key, "gamemodesAll", "kills") != 0 )
{
float modePlayedTime = 0
modePlayedTime = float(pulseParse(key, "gamemodesAll", "kills"))
if ( modePlayedTime > 0 ) {
AddPieChartEntry( modes, customGamemodeNames[key], modePlayedTime, value)
}
}
}
PieChartData modesPlayedData
modesPlayedData.entries = modes
modesPlayedData.labelColor = [ 255, 255, 255, 255 ]
SetPieChartData( file.menu, "ModesPieChart", "KILLS BY GAMEMODE", modesPlayedData )
//#########################################
// Time Stats
//#########################################
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_PLAYED" ), StatToTimeString( "time_stats", "hours_total" ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_TIME_IN_AIR" ), StatToTimeString( "time_stats", "hours_inAir" ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_TIME_WALLRUNNING" ), StatToTimeString( "time_stats", "hours_wallrunning" ) )
}
void function AddPieChartEntry( array<PieChartEntry> entries, string displayName, float numValue, array<int> color )
{
PieChartEntry newEntry
newEntry.displayName = displayName
newEntry.numValue = numValue
newEntry.color = color
entries.append( newEntry )
}
@@ -0,0 +1,227 @@
//TODO: Kills Per Minute stat
global function InitViewStatsTitansMenu
struct
{
var menu
var[NUM_PERSISTENT_TITAN_LOADOUTS] buttons
array<ItemDisplayData> allTitans
table<string, array<string> > titanStatLoadout
} file
void function InitViewStatsTitansMenu()
{
var menu = GetMenu( "ViewStats_Titans_Menu" )
file.menu = menu
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_TITANS" )
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsTitans_Open )
for ( int i = 0; i < NUM_PERSISTENT_TITAN_LOADOUTS; i++ )
{
var button = Hud_GetChild( menu, "Button" + i )
//button.s.rowIndex <- i
//Hud_AddEventHandler( button, UIE_CLICK, OnButton_Activate )
Hud_AddEventHandler( button, UIE_GET_FOCUS, OnButton_Focused )
file.buttons[i] = button
}
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStatsTitans_Open()
{
UI_SetPresentationType( ePresentationType.STORE_PRIME_TITANS )
RunMenuClientFunction( "UpdateTitanModel", 0 )
// Get Titan list
file.allTitans = GetVisibleItemsOfType( eItemTypes.TITAN )
var dataTable = GetDataTable( $"datatable/titan_properties.rpak" )
foreach ( titan in file.allTitans )
{
file.titanStatLoadout[ titan.ref ] <- []
int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), titan.ref )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "primary" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "ordnance" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "special" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "antirodeo" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "coreAbility" ) ) )
file.titanStatLoadout[ titan.ref ].append( GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "melee" ) ) )
}
UpdateButtons( 0, file.buttons )
UpdateStatsForTitan( file.allTitans[ 0 ].ref, 0 )
}
void function UpdateButtons( int selectedIndex, var[NUM_PERSISTENT_TITAN_LOADOUTS] buttons )
{
foreach ( index, button in buttons )
{
TitanLoadoutDef loadout = GetCachedTitanLoadout( index )
RHud_SetText( button, GetTitanLoadoutName( loadout ) )
Hud_SetEnabled( button, true )
Hud_SetVisible( button, true )
}
}
//void function OnButton_Activate( var button )
//{
// int id = int( Hud_GetScriptID( button ) )
// if ( !IsControllerModeActive() )
// UpdateStatsForTitan( file.allTitans[ id ].ref, id )
//}
void function OnButton_Focused( var button )
{
int id = int( Hud_GetScriptID( button ) )
//if ( IsControllerModeActive() )
UpdateStatsForTitan( file.allTitans[ id ].ref, id )
}
void function UpdateStatsForTitan( string titanRef, int loadoutIndex )
{
entity player = GetUIPlayer()
if ( player == null )
return
RunMenuClientFunction( "UpdateTitanModel", loadoutIndex )
RunMenuClientFunction( "UpdateStorePrimeBg", loadoutIndex )
// Name
Hud_SetText( Hud_GetChild( file.menu, "TitanName" ), GetItemName( titanRef ) )
// Locked info
var lockLabel = GetElementsByClassname( file.menu, "LblTitanLocked" )[0]
if ( IsItemLocked( player, titanRef ) )
{
Hud_SetText( lockLabel, "#LOUADOUT_UNLOCK_REQUIREMENT_LEVEL", GetUnlockLevelReq( titanRef ) )
Hud_Show( lockLabel )
}
else
{
Hud_Hide( lockLabel )
}
string timeUsed = StatToTimeString( "time_stats", "hours_as_titan_" + titanRef )
int shotsHit
foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
shotsHit += GetPlayerStatInt( player, "weapon_stats", "shotsHit", weaponRef )
int coresEarned = GetPlayerStatInt( player, "titan_stats", "coresEarned", titanRef )
int crits
bool critsApplicable = false
foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
{
if ( GetWeaponInfoFileKeyField_Global( weaponRef, "critical_hit" ) == true )
{
critsApplicable = true
crits += GetPlayerStatInt( player, "weapon_stats", "critHits", weaponRef )
}
}
string critHitsValue = Localize( "#STATS_NOT_APPLICABLE" )
if ( critsApplicable )
critHitsValue = string( crits )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_USED" ), timeUsed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_SHOTS_HIT" ), string( shotsHit ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_CORES_EARNED" ), string( coresEarned ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_HEADER_CRITICAL_HITS" ), critHitsValue )
string nextUnlockRef = GetNextUnlockForTitanLevel( player, titanRef, TitanGetRawLevel( player, titanRef ) + 1 )
if ( nextUnlockRef != "" )
{
var rui = Hud_GetRui( Hud_GetChild( file.menu, "NextUnlock" ) )
if ( nextUnlockRef == "random" )
{
RuiSetString( rui, "unlockName", "" )
RuiSetImage( rui, "unlockImage", $"rui/menu/common/unlock_random" )
}
else
{
ItemDisplayData displayData
if ( IsSubItemType( GetItemType( nextUnlockRef ) ) )
displayData = GetItemDisplayData( nextUnlockRef, titanRef )
else
displayData = GetItemDisplayData( nextUnlockRef )
RuiSetString( rui, "unlockName", displayData.name )
RuiSetImage( rui, "unlockImage", displayData.image )
vector aspect = GetItemImageAspect( nextUnlockRef )
float mult = 1.0
if ( aspect.x > aspect.y )
mult = 120.0 / aspect.x
else
mult = 120.0 / aspect.y
aspect.x *= mult
aspect.y *= mult
RuiSetFloat2( rui, "unlockImageSize", aspect )
}
}
int totalKills
int pilotKills
int titanKills
int aiKills
foreach ( weaponRef in file.titanStatLoadout[ titanRef ] )
{
totalKills += pulseParse(weaponRef, "weaponsLocal", "kills")
pilotKills += GetPlayerStatInt( player, "weapon_kill_stats", "pilots", weaponRef )
titanKills += GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef )
aiKills += GetPlayerStatInt( player, "weapon_kill_stats", "ai", weaponRef )
}
// Total Kills Stats
SetStatsLabelValue( file.menu, "KillsValue0", totalKills )
SetStatsLabelValue( file.menu, "KillsValue1", pilotKills )
SetStatsLabelValue( file.menu, "KillsValue2", titanKills )
SetStatsLabelValue( file.menu, "KillsValue3", aiKills )
}
asset function GetTitanStatImage( string titanRef )
{
asset image
switch ( titanRef )
{
case "ion":
image = $"r2_ui/menus/loadout_icons/titans/ion_icon"
break
case "scorch":
image = $"r2_ui/menus/loadout_icons/titans/scorch_icon"
break
case "northstar":
image = $"r2_ui/menus/loadout_icons/titans/northstar_icon"
break
case "ronin":
image = $"r2_ui/menus/loadout_icons/titans/ronin_icon"
break
case "tone":
image = $"r2_ui/menus/loadout_icons/titans/tone_icon"
break
case "legion":
image = $"r2_ui/menus/loadout_icons/titans/legion_icon"
break
case "vanguard":
image = $"r2_ui/menus/loadout_icons/titans/vanguard_icon"
break
}
return image
}
@@ -0,0 +1,558 @@
untyped
global function SetPieChartData
global function SetStatsBarValues
global function SetStatsValueInfo
global function SetStatsLabelValue
global function GetPercent
//global function GetChallengeCompleteData
global function GetItemUnlockCountData
global function GetOverviewWeaponData
global function StatToTimeString
global function HoursToTimeString
global function StatToDistanceString
global function ComparePieChartEntryValues
global function SetStatBoxDisplay
global function SetMedalStatBoxDisplay
void function SetPieChartData( var menu, string panelName, string titleString, PieChartData data )
{
Assert( data.entries.len() <= 8 )
// Get nested panel
var piePanel = GetElem( menu, panelName )
// Create background
var background = Hud_GetChild( piePanel, "BarBG" )
Hud_SetBarProgress( background, 1.0 )
Hud_SetColor( background, [190, 190, 190, 255] )
// Calculate total of all values combined
foreach ( entry in data.entries )
data.sum += entry.numValue
// Calculate bar fraction for each value
foreach ( entry in data.entries )
{
if ( data.sum > 0 )
entry.fracValue = entry.numValue / data.sum
else
entry.fracValue = 0.0
}
// Set slice sizes and text data
var titleLabel = Hud_GetChild( piePanel, "Title" )
Hud_SetText( titleLabel, titleString )
Hud_SetColor( titleLabel, data.labelColor )
var noDataLabel = Hud_GetChild( piePanel, "NoData" )
for ( int index = 0; index < 8; index++ )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
// Hud_SetColor( barColorGuide, entry.color )
Hud_Hide( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Hide( barColorGuideFrame )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
Hud_SetText( barName, "" )
var bar = Hud_GetChild( piePanel, "Bar" + index )
//Hud_SetBarProgress( bar, combinedFrac )
//Hud_SetColor( bar, entry.color )
Hud_Hide( bar )
}
if ( data.entries.len() > 0 )
{
Hud_Hide( noDataLabel )
float combinedFrac = 0.0
int largestTextWidth = 0
foreach ( index, entry in data.entries )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
Hud_SetColor( barColorGuide, entry.color )
Hud_Show( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Show( barColorGuideFrame )
string percent = GetPercent( entry.fracValue, 1.0, 0, true )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
if ( data.timeBased )
Hud_SetText( barName, PieChartHoursToTimeString( entry.numValue, entry.displayName, percent ) )
else
Hud_SetText( barName, "#STATS_TEXT_AND_PERCENTAGE", entry.displayName, percent )
int currentTextWidth = Hud_GetTextWidth( barName )
if ( currentTextWidth > largestTextWidth )
largestTextWidth = currentTextWidth
Hud_Show( barName )
combinedFrac += entry.fracValue
var bar = Hud_GetChild( piePanel, "Bar" + index )
Hud_SetBarProgress( bar, combinedFrac )
Hud_SetColor( bar, entry.color )
Hud_Show( bar )
}
// Position the list
int xOffset = int( ( largestTextWidth / -2 ) + ContentScaledX( 18 ) )
Hud_SetX( Hud_GetChild( piePanel, "BarName0" ), xOffset )
}
else
{
Hud_Show( noDataLabel )
for ( int index = 0; index < 8; index++ )
{
var barColorGuide = Hud_GetChild( piePanel, "BarColorGuide" + index )
// Hud_SetColor( barColorGuide, entry.color )
Hud_Hide( barColorGuide )
var barColorGuideFrame = Hud_GetChild( piePanel, "BarColorGuideFrame" + index )
Hud_Hide( barColorGuideFrame )
var barName = Hud_GetChild( piePanel, "BarName" + index )
Hud_SetColor( barName, data.labelColor )
Hud_SetText( barName, "" )
var bar = Hud_GetChild( piePanel, "Bar" + index )
//Hud_SetBarProgress( bar, combinedFrac )
//Hud_SetColor( bar, entry.color )
Hud_Hide( bar )
}
}
}
function SetStatsBarValues( menu, panelName, titleString, startValue, endValue, currentValue )
{
Assert( endValue > startValue )
Assert( currentValue >= startValue && currentValue <= endValue )
// Get nested panel
var panel = GetElem( menu, panelName )
// Update titel
var title = Hud_GetChild( panel, "Title" )
Hud_SetText( title, titleString )
// Update progress text
var progressText = Hud_GetChild( panel, "ProgressText" )
Hud_SetText( progressText, "#STATS_PROGRESS_BAR_VALUE", currentValue, endValue )
// Update bar progress
float frac = GraphCapped( currentValue, startValue, endValue, 0.0, 1.0 )
var barFill = Hud_GetChild( panel, "BarFill" )
Hud_SetScaleX( barFill, frac )
var barFillShadow = Hud_GetChild( panel, "BarFillShadow" )
Hud_SetScaleX( barFillShadow, frac )
}
void function SetStatsValueInfo( var menu, valueID, labelText, textString )
{
var elem = GetElem( menu, "Column0Label" + valueID )
Assert( elem != null )
Hud_SetText( elem, labelText )
elem = GetElem( menu, "Column0Value" + valueID )
Assert( elem != null )
SetStatsLabelValueOnLabel( elem, textString )
}
void function SetStatsLabelValue( var menu, labelName, textString )
{
var elem = GetElem( menu, labelName )
Assert( elem != null)
SetStatsLabelValueOnLabel( elem, textString )
}
void function SetStatsLabelValueOnLabel( elem, textString )
{
if ( type( textString ) == "array" )
{
if ( textString.len() == 6 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4], textString[5] )
if ( textString.len() == 5 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3], textString[4] )
if ( textString.len() == 4 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2], textString[3] )
if ( textString.len() == 3 )
Hud_SetText( elem, string( textString[0] ), textString[1], textString[2] )
if ( textString.len() == 2 )
Hud_SetText( elem, string( textString[0] ), textString[1] )
if ( textString.len() == 1 )
Hud_SetText( elem, string( textString[0] ) )
}
else
{
Hud_SetText( elem, string( textString ) )
}
}
string function GetPercent( float val, float total, float defaultPercent, bool doClamp = true )
{
float percent = defaultPercent
if ( total > 0 )
{
percent = val / total
percent *= 100
}
if ( doClamp )
percent = clamp( percent, 0, 100 )
string formattedPercent
if ( int( percent * 10 ) % 10 == 0 )
formattedPercent = format( "%.0f", percent )
else
formattedPercent = format( "%.1f", percent )
return formattedPercent
}
//function GetChallengeCompleteData()
//{
// local Table = {}
// Table.total <- 0
// Table.complete <- 0
//
// UI_GetAllChallengesProgress()
// var allChallenges = GetLocalChallengeTable()
//
// foreach( challengeRef, val in allChallenges )
// {
// if ( IsDailyChallenge( challengeRef ) )
// continue
// local tierCount = GetChallengeTierCount( challengeRef )
// Table.total += tierCount
// for ( int i = 0; i < tierCount; i++ )
// {
// if ( IsChallengeTierComplete( challengeRef, i ) )
// Table.complete++
// }
// }
//
// return Table
//}
function GetItemUnlockCountData()
{
entity player = GetUIPlayer()
if ( player == null )
return {}
local Table = {}
Table[ "weapons" ] <- {}
Table[ "weapons" ].total <- 0
Table[ "weapons" ].unlocked <- 0
Table[ "attachments" ] <- {}
Table[ "attachments" ].total <- 0
Table[ "attachments" ].unlocked <- 0
Table[ "mods" ] <- {}
Table[ "mods" ].total <- 0
Table[ "mods" ].unlocked <- 0
Table[ "abilities" ] <- {}
Table[ "abilities" ].total <- 0
Table[ "abilities" ].unlocked <- 0
Table[ "gear" ] <- {}
Table[ "gear" ].total <- 0
Table[ "gear" ].unlocked <- 0
/*
local tableMapping = {}
tableMapping[ eItemTypes.PILOT_PRIMARY ] <- "weapons"
tableMapping[ eItemTypes.PILOT_SECONDARY ] <- "weapons"
tableMapping[ eItemTypes.PILOT_ORDNANCE ] <- "weapons"
tableMapping[ eItemTypes.TITAN_PRIMARY ] <- "weapons"
tableMapping[ eItemTypes.TITAN_ORDNANCE ] <- "weapons"
tableMapping[ eItemTypes.PILOT_PRIMARY_ATTACHMENT ] <- "attachments"
tableMapping[ eItemTypes.PILOT_PRIMARY_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SECONDARY_MOD ] <- "mods"
tableMapping[ eItemTypes.TITAN_PRIMARY_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SPECIAL_MOD ] <- "mods"
tableMapping[ eItemTypes.TITAN_SPECIAL_MOD ] <- "mods"
tableMapping[ eItemTypes.PILOT_SPECIAL ] <- "abilities"
tableMapping[ eItemTypes.TITAN_SPECIAL ] <- "abilities"
local itemRefs = GetAllItemRefs()
foreach ( data in itemRefs )
{
if ( !( data.Type in tableMapping ) )
continue
Table[ tableMapping[ data.Type ] ].total++
if ( !IsItemLocked( player, expect string( data.childRef ), expect string( data.ref ) ) )
Table[ tableMapping[ data.Type ] ].unlocked++
}
*/
return Table
}
table<string, table> function GetOverviewWeaponData()
{
table<string, table> Table = {}
Table[ "most_kills" ] <- {}
Table[ "most_kills" ].ref <- ""
Table[ "most_kills" ].printName <- ""
Table[ "most_kills" ].val <- 0
Table[ "nemesis_weapon" ] <- {}
Table[ "nemesis_weapon" ].ref <- ""
Table[ "nemesis_weapon" ].printName <- ""
Table[ "nemesis_weapon" ].val <- 0
Table[ "highest_kpm" ] <- {}
Table[ "highest_kpm" ].ref <- ""
Table[ "highest_kpm" ].printName <- ""
Table[ "highest_kpm" ].val <- 0
entity player = GetUIPlayer()
if ( player == null )
return Table
array<ItemDisplayData> allWeapons = []
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE ) ) // art looks bad
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_PRIMARY ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ORDNANCE ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_ANTIRODEO ) )
allWeapons.extend( GetVisibleItemsOfType( eItemTypes.TITAN_SPECIAL ) )
//allWeapons.extend( GetVisibleItemsOfType( eItemTypes.BURN_METER_REWARD ) ) // script errors
foreach ( weapon in allWeapons )
{
string weaponName = weapon.ref
string weaponDisplayName = expect string( GetWeaponInfoFileKeyField_Global( weaponName, "printname" ) )
if ( !PersistenceEnumValueIsValid( "loadoutWeaponsAndAbilities", weaponName ) )
continue
int val = pulseParse(weaponName, "weaponsLocal", "kills")
if ( val > Table[ "most_kills" ].val )
{
Table[ "most_kills" ].ref = weaponName
Table[ "most_kills" ].printName = weaponDisplayName
Table[ "most_kills" ].val = val
}
int nval = pulseParse(weaponName, "weaponsLocal", "deaths")
if ( nval > Table[ "nemesis_weapon" ].val )
{
Table[ "nemesis_weapon" ].ref = weaponName
Table[ "nemesis_weapon" ].printName = weaponDisplayName
Table[ "nemesis_weapon" ].val = nval
}
float kdval = 0
float kval = 0
float dval = 0
if( pulseParse(weaponName, "weaponsLocal", "kills") != 0 && pulseParse(weaponName, "weaponsLocal", "deaths_while_equipped") != 0){
kval = float(pulseParse(weaponName, "weaponsLocal", "kills"))
dval = float(pulseParse(weaponName, "weaponsLocal", "deaths_while_equipped"))
if (kval / dval > kdval){
kdval = kval / dval
}
}
int rnd= int(kdval*100)
kdval = float(rnd)/100
if ( kdval > Table[ "highest_kpm" ].val.tofloat() )
{
Table[ "highest_kpm" ].ref = weaponName
Table[ "highest_kpm" ].printName = weaponDisplayName
Table[ "highest_kpm" ].val = kdval
}
}
return Table
}
string function StatToTimeString( string category, string alias, string weapon = "" )
{
entity player = GetUIPlayer()
if ( player == null )
return "0"
string statString = GetStatVar( category, alias, weapon )
float savedHours = expect float( player.GetPersistentVar( statString ) )
return HoursToTimeString( savedHours )
}
string function HoursToTimeString( float savedHours )
{
string timeString
local minutes = floor( savedHours * 60.0 )
if ( minutes < 0 )
minutes = 0
int days = 0
int hours = 0
while ( minutes >= 1440 )
{
minutes -= 1440
days++
}
while ( minutes >= 60 )
{
minutes -= 60
hours++
}
if ( days > 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_M", days, hours, minutes )
}
else if ( days > 0 && hours == 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D", days )
}
else if ( days == 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H", hours )
}
else if ( days == 0 && hours == 0 && minutes >= 0 )
{
timeString = Localize( "#STATS_TIME_STRING_M", minutes )
}
else if ( days > 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H", days, hours )
}
else if ( days == 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_M", hours, minutes )
}
else if ( days > 0 && hours == 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_M", days, minutes )
}
else
{
Assert( 0, "Unhandled time string creation case" )
}
return timeString
}
string function PieChartHoursToTimeString( float savedHours, string pieChartHeader, string pieChartPercent )
{
string timeString
local minutes = floor( savedHours * 60.0 )
if ( minutes < 0 )
minutes = 0
int days = 0
int hours = 0
while ( minutes >= 1440 )
{
minutes -= 1440
days++
}
while ( minutes >= 60 )
{
minutes -= 60
hours++
}
if ( days > 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_M_PIECHART", days, hours, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours == 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_PIECHART", days, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_PIECHART", hours, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours == 0 && minutes >= 0 )
{
timeString = Localize( "#STATS_TIME_STRING_M_PIECHART", minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours > 0 && minutes == 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_H_PIECHART", days, hours, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days == 0 && hours > 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_H_M_PIECHART", hours, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else if ( days > 0 && hours == 0 && minutes > 0 )
{
timeString = Localize( "#STATS_TIME_STRING_D_M_PIECHART", days, minutes, Localize( pieChartHeader ), pieChartPercent )
}
else
{
Assert( 0, "Unhandled time string creation case" )
}
return timeString
}
string function StatToDistanceString( string category, string alias, string weapon = "" )
{
entity player = GetUIPlayer()
if ( player == null )
return ""
string statString = GetStatVar( category, alias, weapon )
float kilometers = expect float( player.GetPersistentVar( statString ) )
string formattedNum
if ( kilometers % 1 == 0 )
formattedNum = format( "%.0f", kilometers )
else
formattedNum = format( "%.2f", kilometers )
string distString = Localize( "#STATS_KILOMETERS_ABBREVIATION", formattedNum )
return distString
}
int function ComparePieChartEntryValues( PieChartEntry a, PieChartEntry b )
{
float aVal = a.numValue
float bVal = b.numValue
if ( aVal < bVal )
return 1
else if ( aVal > bVal )
return -1
return 0
}
void function SetStatBoxDisplay( var vguiElem, string text, string value )
{
var rui = Hud_GetRui( vguiElem )
RuiSetString( rui, "statText", text )
RuiSetString( rui, "statValue", value )
}
void function SetMedalStatBoxDisplay( var vguiElem, string text, asset image, int value )
{
var rui = Hud_GetRui( vguiElem )
RuiSetString( rui, "statText", text )
RuiSetString( rui, "statValue", string( value ) )
RuiSetImage( rui, "statImage", image )
}
@@ -0,0 +1,187 @@
//TODO: Kills Per Minute stat
global function InitViewStatsWeaponsMenu
struct
{
var menu
GridMenuData gridData
bool isGridInitialized = false
array<ItemDisplayData> allPilotWeapons
} file
void function InitViewStatsWeaponsMenu()
{
var menu = GetMenu( "ViewStats_Weapons_Menu" )
file.menu = menu
Hud_SetText( Hud_GetChild( file.menu, "MenuTitle" ), "#STATS_PILOT_WEAPONS" )
file.gridData.rows = 5
file.gridData.columns = 1
//file.gridData.numElements // Set in OnViewStatsWeapons_Open after itemdata exists
file.gridData.pageType = eGridPageType.VERTICAL
file.gridData.tileWidth = 224
file.gridData.tileHeight = 112
file.gridData.paddingVert = 6
file.gridData.paddingHorz = 6
Grid_AutoAspectSettings( menu, file.gridData )
file.gridData.initCallback = WeaponButton_Init
file.gridData.getFocusCallback = WeaponButton_GetFocus
//file.gridData.clickCallback = WeaponButton_Activate
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnViewStatsWeapons_Open )
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
}
void function OnViewStatsWeapons_Open()
{
//UI_SetPresentationType( ePresentationType.NO_MODELS )
UI_SetPresentationType( ePresentationType.STORE_WEAPON_SKINS )
// Get Pilot weapon list
file.allPilotWeapons = GetVisibleItemsOfType( eItemTypes.PILOT_PRIMARY )
file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SECONDARY ) )
file.allPilotWeapons.sort( SortItemsAlphabetically )
//file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_ORDNANCE ) )
//file.allPilotWeapons.extend( GetVisibleItemsOfType( eItemTypes.PILOT_SPECIAL ) )
file.gridData.numElements = file.allPilotWeapons.len()
if ( !file.isGridInitialized )
{
GridMenuInit( file.menu, file.gridData )
file.isGridInitialized = true
}
file.gridData.currentPage = 0
Grid_InitPage( file.menu, file.gridData )
Hud_SetFocused( Grid_GetButtonForElementNumber( file.menu, 0 ) )
UpdateStatsForWeapon( file.allPilotWeapons[ 0 ].ref )
}
bool function WeaponButton_Init( var button, int elemNum )
{
string ref = file.allPilotWeapons[ elemNum ].ref
int itemType = GetItemType( ref )
var rui = Hud_GetRui( button )
asset image = GetImage( itemType, ref )
RuiSetImage( rui, "buttonImage", image )
Hud_SetEnabled( button, true )
Hud_SetVisible( button, true )
return true
}
void function WeaponButton_GetFocus( var button, int elemNum )
{
//if ( IsControllerModeActive() )
UpdateStatsForWeapon( file.allPilotWeapons[ elemNum ].ref )
}
//void function WeaponButton_Activate( var button, int elemNum )
//{
// if ( !IsControllerModeActive() )
// UpdateStatsForWeapon( file.allPilotWeapons[ elemNum ].ref )
//}
void function UpdateStatsForWeapon( string weaponRef )
{
//Sliced names are to be removed afterwards
string slicedName = ""
if(weaponRef.find("mp_weapon")){
slicedName = weaponRef.slice(10)
}
entity player = GetUIPlayer()
if ( player == null )
return
RunMenuClientFunction( "UpdateStoreWeaponModelSkin", weaponRef, 0 )
// Name
Hud_SetText( Hud_GetChild( file.menu, "WeaponName" ), GetItemName( weaponRef ) )
// Locked info
var lockLabel = GetElementsByClassname( file.menu, "LblWeaponLocked" )[0]
if ( IsItemLocked( player, weaponRef ) )
{
Hud_SetText( lockLabel, "#LOUADOUT_UNLOCK_REQUIREMENT_LEVEL", GetUnlockLevelReq( weaponRef ) )
Hud_Show( lockLabel )
}
else
{
Hud_Hide( lockLabel )
}
// Get required data needed for some calculations
//float hoursUsed = GetPlayerStatFloat( player, "weapon_stats", "hoursUsed", weaponRef )
string timeUsed = StatToTimeString( "weapon_stats", "hoursUsed", weaponRef )
int shotsHit = GetPlayerStatInt( player, "weapon_stats", "shotsHit", weaponRef )
int headshots = GetPlayerStatInt( player, "weapon_stats", "headshots", weaponRef )
int crits = GetPlayerStatInt( player, "weapon_stats", "critHits", weaponRef )
string headShotsValue = Localize( "#STATS_NOT_APPLICABLE" )
bool headshotWeapon = GetWeaponInfoFileKeyField_Global( weaponRef, "allow_headshots" ) == true
if ( headshotWeapon )
headShotsValue = string( headshots )
string critHitsValue = Localize( "#STATS_NOT_APPLICABLE" )
bool critHitWeapon = GetWeaponInfoFileKeyField_Global( weaponRef, "critical_hit" ) == true
if ( critHitWeapon )
critHitsValue = string( crits )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat0" ), Localize( "#STATS_HEADER_TIME_USED" ), timeUsed )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat1" ), Localize( "#STATS_HEADER_SHOTS_HIT" ), string( shotsHit ) )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat2" ), Localize( "#STATS_HEADER_HEADSHOTS" ), headShotsValue )
SetStatBoxDisplay( Hud_GetChild( file.menu, "Stat3" ), Localize( "#STATS_HEADER_CRITICAL_HITS" ), critHitsValue )
string nextUnlockRef = GetNextUnlockForWeaponLevel( player, weaponRef, WeaponGetRawLevel( player, weaponRef ) + 1 )
if ( nextUnlockRef != "" )
{
var rui = Hud_GetRui( Hud_GetChild( file.menu, "NextUnlock" ) )
if ( nextUnlockRef == "random" )
{
RuiSetString( rui, "unlockName", "" )
RuiSetImage( rui, "unlockImage", $"rui/menu/common/unlock_random" )
}
else
{
ItemDisplayData displayData
if ( IsSubItemType( GetItemType( nextUnlockRef ) ) )
displayData = GetItemDisplayData( nextUnlockRef, weaponRef )
else
displayData = GetItemDisplayData( nextUnlockRef )
RuiSetString( rui, "unlockName", displayData.name )
RuiSetImage( rui, "unlockImage", displayData.image )
vector aspect = GetItemImageAspect( nextUnlockRef )
float mult = 1.0
if ( aspect.x > aspect.y )
mult = 120.0 / aspect.x
else
mult = 120.0 / aspect.y
aspect.x *= mult
aspect.y *= mult
RuiSetFloat2( rui, "unlockImageSize", aspect )
}
//printt( displayData.image )
}
// Total Kills Stats
SetStatsLabelValue( file.menu, "KillsValue0", pulseParse(weaponRef, "weaponsLocal", "kills") ) //Total kills
SetStatsLabelValue( file.menu, "KillsValue1", pulseParse(weaponRef, "weaponsLocal", "kills") ) //Pilots
SetStatsLabelValue( file.menu, "KillsValue2", GetPlayerStatInt( player, "weapon_kill_stats", "titansTotal", weaponRef ) ) //Titans
SetStatsLabelValue( file.menu, "KillsValue3", pulseParse(weaponRef, "weaponsLocal", "deaths_while_equipped")) // Deaths with weapon
}